Bulk modifications across the Game Kit Controller package: updated materials and shader, adjusted particle prefabs, and numerous prefab updates for Character Customization, Inventory, Map System, Locked Camera System, Probuilder export objects, Gravity, Health, Mission System and other scene elements. These changes appear to be a large asset rework/reimport or parameter/reference updates to keep prefabs and materials in sync.
Migrate Inventory Texture .renderTexture to a newer Unity serialized format and add compatibility flags. Replaced legacy prefab refs with m_CorrespondingSourceObject/m_PrefabInstance/m_PrefabAsset, bumped serializedVersion, and added fields such as m_IsAlphaChannelOptional, m_MipCount, m_DepthStencilFormat, m_ColorFormat, m_UseDynamicScale, m_UseDynamicScaleExplicit, m_BindMS, m_EnableCompatibleFormat, m_EnableRandomWrite and m_ShadowSamplingMode. This aligns the asset with newer Unity RenderTexture schema without changing intended texture dimensions or usage.