Convert MainMenu and LoadingScreen UXML/USS to responsive layouts (percent-based sizing, media queries for wide/tall screens), adjust spacing, fonts and colors, and refine spaceship icon and button styles. Update MainMenu and LoadingScreen controllers to force the root TemplateContainer to occupy the full screen. Add Assets/Resources.meta. Update metadata and LFS object IDs for several Unity assets (ReflectionProbe-0.exr.meta importer fields and AssetOrigin, Komikax font LFS oid, Loading.unity, DefaultVolumeProfile.asset, and project settings hashes) to reflect import/serialization changes.
Import two UI audio packs (Casual Game Sounds U6 and Free UI Click Sound Effects Pack) including dozens of .wav files, metadata, license/artwork and documentation. Add TextMesh Pro resources and new fonts (KOMIKAX and LiberationSans) and associated materials. Update MainMenu UI (MainMenu.uxml), its controller (MainMenuController.cs), panel settings asset and refresh MainMenu and SampleScene unity scenes to use the new assets.
Add VS Code workspace/launch/settings for Unity development and a new MainMenu scene/UI (uxml, uss, tss) with MainMenuController and related assets. Import two alien character FBX models (with generated .meta settings) and add folder metadata. Update Git LFS pointers for a Game Kit scene and add modifications to Game Kit Controller assets (World Canvas material and Save Camera render texture) and ProjectSettings/QualitySettings. These changes bring initial UI/menu assets and character models into the project and add editor tooling/config for easier development.