Commit Graph

4 Commits

Author SHA1 Message Date
Robii Aragon
0fccefb104 Sync material colors; update LFS asset oids
Align _Color with _BaseColor for Skin, Suit and Tongue materials to fix color mismatches. Also update Git LFS object IDs for SampleScene, PC_RPAsset.asset, ProjectSettings.asset and QualitySettings.asset (assets were re-saved, resulting in new OIDs and size changes).
2026-02-25 04:50:24 -08:00
Robii Aragon
7d62bba411 Responsive UI for MainMenu & LoadingScreen
Convert MainMenu and LoadingScreen UXML/USS to responsive layouts (percent-based sizing, media queries for wide/tall screens), adjust spacing, fonts and colors, and refine spaceship icon and button styles. Update MainMenu and LoadingScreen controllers to force the root TemplateContainer to occupy the full screen. Add Assets/Resources.meta. Update metadata and LFS object IDs for several Unity assets (ReflectionProbe-0.exr.meta importer fields and AssetOrigin, Komikax font LFS oid, Loading.unity, DefaultVolumeProfile.asset, and project settings hashes) to reflect import/serialization changes.
2026-02-25 04:34:26 -08:00
Robii Aragon
36de59999a Add Pause Menu UI, terrains, and X Bot model
Add a new Pause Menu UI (UXML, USS, TSS, asset/meta) and related UI folder metadata. Add new terrain assets and TerrainData files, plus lighting settings for the 2.5d demo scene. Import a new character model (X Bot.fbx) with its importer meta and new characters folder. Update SampleScene and LFS pointers, and refresh render pipeline settings (Mobile RP & URP global settings) and project/package settings. Tweak multiple material files: align _Color with BaseColor, add SHADOWCASTER to disabled shader passes for Ellen materials, and assign a missing main texture for Vincent_Hero_High_diffuse.
2026-02-12 02:40:53 -08:00
Robii Aragon
ed7b223c04 Add initial Unity project files and settings
Add a full Unity project scaffold: Input System actions (.inputactions + meta), SampleScene and scene meta, URP render pipeline and profile assets, TutorialInfo (scripts/icons), a Readme LFS pointer, ProjectSettings (audio, graphics, input, quality, XR, etc.), and Packages/manifest.json. Sets up default player and UI input mappings, rendering settings, and editor/project configuration for the project.
2026-02-05 04:41:56 -08:00