Commit Graph

19 Commits

Author SHA1 Message Date
c2edc69e8d Muebles 2026-03-22 22:13:00 -07:00
Robii Aragon
72c7e509a6 no se como pero ya jala
Update the Git LFS pointer for Assets/Scenes/SampleScene.unity: replaced the oid with a new SHA-256 and updated the recorded size (from 43409826 to 43409869, +43 bytes) to reflect the changed scene file.
2026-03-20 05:06:37 -07:00
Robii Aragon
e294dfece8 Revert "Merge branch 'main' of https://github.com/RobiiAragon/FueraDeEscala-DinaLabs"
This reverts commit 0c7cc4846f, reversing
changes made to b46c743ba3.
2026-03-20 01:02:41 -07:00
Robii Aragon
126575c5e3 Revert "Update SampleScene.unity LFS pointer"
This reverts commit 1ff9e0a725.
2026-03-20 01:02:27 -07:00
Robii Aragon
1ff9e0a725 Update SampleScene.unity LFS pointer
Update Git LFS oid and size for Assets/Scenes/SampleScene.unity (oid and size changed, 293 → 275). This reflects an updated scene blob—likely a minor edit or metadata change to the sample scene.
2026-03-19 23:25:05 -07:00
Robii Aragon
0c7cc4846f Merge branch 'main' of https://github.com/RobiiAragon/FueraDeEscala-DinaLabs 2026-03-19 23:18:20 -07:00
Robii Aragon
b28b00d952 Add Cinemachine and update scene LFS blobs
Add com.unity.cinemachine@2.10.6 to Packages/manifest.json to enable Cinemachine camera tools. Two Unity scene files were re-saved (LFS pointers updated with new oids/sizes). packages-lock.json was updated accordingly to reflect the added package.
2026-03-19 23:13:08 -07:00
Robii Aragon
b46c743ba3 Add AntMan scaling, ghost trail and test prefab
Introduce a set of test tools and demo assets for an AntMan-style scaling effect:

- Add AntManScaleController: handles smooth scale transitions (absolute/relative modes), pivot preservation, queued toggles and events.
- Add GhostTrailEmitter and GhostTrailGhost: spawn fading ghost meshes (supports skinned mesh baking, material fallback, lifetime and pooling limit).
- Add GKTInventoryScaleToggle: inventory-gated input wrapper to toggle scale with optional Ctrl bypass and auto reference resolution.
- Add AntManTestSceneBootstrap and TestBootstrap prefab to quickly construct a test scene (cube, light, camera) with components configured.
- Add AntManScaleTest scene and related prefab/meta files, plus .vsconfig for Unity workload.
- Update SampleScene LFS pointer (scene file checksum/size).

These changes provide a reusable demo and components to test scaling visuals and interactions during development.
2026-03-19 18:53:27 -07:00
Robii Aragon
2cc60eac71 Update crafting workbench prefab & settings
Apply Unity serialization/property updates to the Crafting Workbench prefab and related scenes/settings. Changes include transform position/scale tweaks, added/updated serializedVersion fields, new MeshRenderer/Collider properties (ray tracing flags, static shadow caster, mask interaction, include/exclude layers, providesContacts, additional vertex streams, etc.), and many new default MonoBehaviour fields and event placeholders (playerTag, audio resource, assembly type name placeholders, various action/config flags). Also adds SampleSceneMAMADO.unity and updates SampleScene.unity, UniversalRenderPipelineGlobalSettings.asset, GraphicsSettings.asset, and ProjectSettings.asset to match the updated serialization/schema.
2026-03-06 21:51:37 -08:00
Robii Aragon
84013e81ec Update SampleScene.unity LFS pointer
Update Git LFS pointer for Assets/Scenes/SampleScene.unity. The LFS object id and file size were updated (oid sha256:4ebf4970b0251765f9bdfc2ac9eb9fbf0c1189faf3c7c4704de40349564792f7, size 43403200), reflecting a re-save or modification of the scene file.
2026-03-06 18:03:01 -08:00
Robii Aragon
0a3413a7be Add character height scaler and assets
Add a new characterHeightScaler runtime component and characterHeightScalerEditor for Unity to auto-detect and apply a model scale to match the GKC standard height (capture/apply/reset, foot alignment, debug UI). Update DudeAvatar materials to assign main textures, clear legacy shader keywords and enable XR motion vectors. Modify launchObject material to use transparent surface settings, correct render queue/blend/ZWrite and disabled shadow/depth passes for proper particle rendering. Update ParticlesLight prefab to include UniversalAdditionalLightData and URP-related light fields (cookie size, shadow & rendering layers, etc.). Add new Flaco alien folder with prefabs/meshes and new house materials; remove some legacy alien FBX files. Also include Scene and ProjectSettings updates to accommodate the changes.
2026-03-06 05:37:37 -08:00
Robii Aragon
129e541038 Sync material colors; update LFS asset oids
Align _Color with _BaseColor for Skin, Suit and Tongue materials to fix color mismatches. Also update Git LFS object IDs for SampleScene, PC_RPAsset.asset, ProjectSettings.asset and QualitySettings.asset (assets were re-saved, resulting in new OIDs and size changes).
2026-02-25 04:50:24 -08:00
Robii Aragon
b260d7c93f Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
Robii Aragon
f3be9ed83d Add UI audio packs, fonts and update menus
Import two UI audio packs (Casual Game Sounds U6 and Free UI Click Sound Effects Pack) including dozens of .wav files, metadata, license/artwork and documentation. Add TextMesh Pro resources and new fonts (KOMIKAX and LiberationSans) and associated materials. Update MainMenu UI (MainMenu.uxml), its controller (MainMenuController.cs), panel settings asset and refresh MainMenu and SampleScene unity scenes to use the new assets.
2026-02-18 01:32:13 -08:00
Robii Aragon
98a843e80f Add Main Menu UI, alien models & editor configs
Add VS Code workspace/launch/settings for Unity development and a new MainMenu scene/UI (uxml, uss, tss) with MainMenuController and related assets. Import two alien character FBX models (with generated .meta settings) and add folder metadata. Update Git LFS pointers for a Game Kit scene and add modifications to Game Kit Controller assets (World Canvas material and Save Camera render texture) and ProjectSettings/QualitySettings. These changes bring initial UI/menu assets and character models into the project and add editor tooling/config for easier development.
2026-02-17 18:04:37 -08:00
Robii Aragon
53ab1c0aa1 Add CasaExample FBX, update materials & packages
Add a new House asset (Assets/Game/House/CasaExample.fbx) with corresponding meta and folder metadata. Adjust World Canvas material (removed _SPECULAR_COLOR, disabled SHADOWCASTER pass, enabled XR motion vectors flag) and update Save Camera RenderTexture serialized settings. Update SampleScene LFS entry and bump Unity package versions in Packages/manifest.json (several dependency version updates). Also update ProjectSettings (project asset/hash and ProjectVersion to 6000.3.8f1).
2026-02-15 23:06:50 -08:00
Robii Aragon
e600aab717 Add Pause Menu UI, terrains, and X Bot model
Add a new Pause Menu UI (UXML, USS, TSS, asset/meta) and related UI folder metadata. Add new terrain assets and TerrainData files, plus lighting settings for the 2.5d demo scene. Import a new character model (X Bot.fbx) with its importer meta and new characters folder. Update SampleScene and LFS pointers, and refresh render pipeline settings (Mobile RP & URP global settings) and project/package settings. Tweak multiple material files: align _Color with BaseColor, add SHADOWCASTER to disabled shader passes for Ellen materials, and assign a missing main texture for Vincent_Hero_High_diffuse.
2026-02-12 02:40:53 -08:00
Robii Aragon
779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00
Robii Aragon
195b696771 Add initial Unity project files and settings
Add a full Unity project scaffold: Input System actions (.inputactions + meta), SampleScene and scene meta, URP render pipeline and profile assets, TutorialInfo (scripts/icons), a Readme LFS pointer, ProjectSettings (audio, graphics, input, quality, XR, etc.), and Packages/manifest.json. Sets up default player and UI input mappings, rendering settings, and editor/project configuration for the project.
2026-02-05 04:41:56 -08:00