Commit Graph

7 Commits

Author SHA1 Message Date
Robii Aragon
0777676dbd Update Game Kit Controller assets
Bulk modifications across the Game Kit Controller package: updated materials and shader, adjusted particle prefabs, and numerous prefab updates for Character Customization, Inventory, Map System, Locked Camera System, Probuilder export objects, Gravity, Health, Mission System and other scene elements. These changes appear to be a large asset rework/reimport or parameter/reference updates to keep prefabs and materials in sync.
2026-03-27 23:57:08 -07:00
Robii Aragon
bb7c0173e6 Add character height scaler and assets
Add a new characterHeightScaler runtime component and characterHeightScalerEditor for Unity to auto-detect and apply a model scale to match the GKC standard height (capture/apply/reset, foot alignment, debug UI). Update DudeAvatar materials to assign main textures, clear legacy shader keywords and enable XR motion vectors. Modify launchObject material to use transparent surface settings, correct render queue/blend/ZWrite and disabled shadow/depth passes for proper particle rendering. Update ParticlesLight prefab to include UniversalAdditionalLightData and URP-related light fields (cookie size, shadow & rendering layers, etc.). Add new Flaco alien folder with prefabs/meshes and new house materials; remove some legacy alien FBX files. Also include Scene and ProjectSettings updates to accommodate the changes.
2026-03-06 05:37:37 -08:00
Robii Aragon
0fccefb104 Sync material colors; update LFS asset oids
Align _Color with _BaseColor for Skin, Suit and Tongue materials to fix color mismatches. Also update Git LFS object IDs for SampleScene, PC_RPAsset.asset, ProjectSettings.asset and QualitySettings.asset (assets were re-saved, resulting in new OIDs and size changes).
2026-02-25 04:50:24 -08:00
Robii Aragon
c20e39adc4 Add Main Menu UI, alien models & editor configs
Add VS Code workspace/launch/settings for Unity development and a new MainMenu scene/UI (uxml, uss, tss) with MainMenuController and related assets. Import two alien character FBX models (with generated .meta settings) and add folder metadata. Update Git LFS pointers for a Game Kit scene and add modifications to Game Kit Controller assets (World Canvas material and Save Camera render texture) and ProjectSettings/QualitySettings. These changes bring initial UI/menu assets and character models into the project and add editor tooling/config for easier development.
2026-02-17 18:04:37 -08:00
Robii Aragon
36de59999a Add Pause Menu UI, terrains, and X Bot model
Add a new Pause Menu UI (UXML, USS, TSS, asset/meta) and related UI folder metadata. Add new terrain assets and TerrainData files, plus lighting settings for the 2.5d demo scene. Import a new character model (X Bot.fbx) with its importer meta and new characters folder. Update SampleScene and LFS pointers, and refresh render pipeline settings (Mobile RP & URP global settings) and project/package settings. Tweak multiple material files: align _Color with BaseColor, add SHADOWCASTER to disabled shader passes for Ellen materials, and assign a missing main texture for Vincent_Hero_High_diffuse.
2026-02-12 02:40:53 -08:00
Robii Aragon
fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00
Robii Aragon
ed7b223c04 Add initial Unity project files and settings
Add a full Unity project scaffold: Input System actions (.inputactions + meta), SampleScene and scene meta, URP render pipeline and profile assets, TutorialInfo (scripts/icons), a Readme LFS pointer, ProjectSettings (audio, graphics, input, quality, XR, etc.), and Packages/manifest.json. Sets up default player and UI input mappings, rendering settings, and editor/project configuration for the project.
2026-02-05 04:41:56 -08:00