%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1163739202402918 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4296454346236860} m_Layer: 2 m_Name: Spaw Player Position Transform m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4296454346236860 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1163739202402918} m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 3.64, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4462395277176322} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!1 &1260504318007184 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4462395277176322} - component: {fileID: 111500742681760788} - component: {fileID: 65790687097150826} - component: {fileID: 114091929233815832} - component: {fileID: 114678117882420128} - component: {fileID: 114277640568503126} - component: {fileID: 82374874799668226} - component: {fileID: 114416066213837118} - component: {fileID: 114284012519894658} m_Layer: 2 m_Name: Change Level Trigger (By Button) m_TagString: device m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4462395277176322 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1260504318007184} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4589383063497338} - {fileID: 4296454346236860} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!111 &111500742681760788 Animation: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1260504318007184} m_Enabled: 1 serializedVersion: 3 m_Animation: {fileID: 0} m_Animations: - {fileID: 7400000, guid: 00c9c61ee9b63fb448dd7465e38a0bf4, type: 2} m_WrapMode: 0 m_PlayAutomatically: 0 m_AnimatePhysics: 0 m_CullingType: 0 --- !u!65 &65790687097150826 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1260504318007184} m_Material: {fileID: 0} m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 1, y: 4.353565, z: 3.725004} m_Center: {x: 0, y: 0, z: 0} --- !u!114 &114091929233815832 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1260504318007184} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: be8030885d591eb408518d093fad5d5b, type: 3} m_Name: m_EditorClassIdentifier: useOnlyForTrigger: 0 functionToSetPlayer: setCurrentPlayer activateDeviceOnTriggerEnter: 0 useFreeInteraction: 0 useFreeInteractionEvent: 0 freeInteractionEvent: m_PersistentCalls: m_Calls: [] useMoveCameraToDevice: 1 disableDeviceWhenStopUsing: 0 stopUsingDeviceWhenUnlock: 0 disableAndRemoveDeviceWhenUnlock: 0 functionToUseDevice: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114284012519894658} m_MethodName: activateChangeOfLevel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 usingDevice: 0 unlockFunctionCall: m_PersistentCalls: m_Calls: [] lockFunctionCall: m_PersistentCalls: m_Calls: [] currentPlayer: {fileID: 0} activateEventOnTriggerStay: 0 triggerStayEvent: m_PersistentCalls: m_Calls: [] eventOnTriggerStayRate: 0 activateEventOnTriggerEnter: 0 triggerEnterEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1260504318007184} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 activateEventOnTriggerExit: 0 triggerExitEvent: m_PersistentCalls: m_Calls: [] sendPlayerOnTriggerEnter: 0 eventToSendPlayerOnTriggerEnter: m_PersistentCalls: m_Calls: [] sendPlayerOnTriggerExit: 0 eventToSendPlayerOnTriggerExit: m_PersistentCalls: m_Calls: [] activateEventIfUnableToUseDevice: 0 unableToUseDeviceEvent: m_PersistentCalls: m_Calls: [] sendCurrentPlayerOnEvent: 1 setCurrentPlayerEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114284012519894658} m_MethodName: setCurrentPlayer m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnStartUsingDevice: 0 useEventOnStopUsingDevice: 0 eventOnStartUsingDevice: m_PersistentCalls: m_Calls: [] eventOnStopUsingDevice: m_PersistentCalls: m_Calls: [] deviceCanBeUsed: 1 playerInside: 0 cameraMovementManager: {fileID: 0} deviceMovementManager: {fileID: 0} disableDeviceInteractionAfterUsingOnce: 0 useConditionSystemToStartDevice: 0 mainGKCConditionInfoToStartDevice: {fileID: 0} useConditionSystemToStopDevice: 0 mainGKCConditionInfoToStopDevice: {fileID: 0} showDebugPrint: 0 --- !u!114 &114678117882420128 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1260504318007184} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 80fe7bfbecac2ee4895bd133d0b782df, type: 3} m_Name: m_EditorClassIdentifier: deviceName: Main Gate deviceAction: Enter useMultipleInteraction: 0 multipleInteractionNameList: [] secondaryDeviceAction: reloadDeviceActionOnPress: 0 hideIconOnPress: 0 disableIconOnPress: 0 showIcon: 1 showTouchIconButton: 1 hideIconOnUseDevice: 0 showIconOnStopUseDevice: 0 useTransformForStringAction: 1 transformForStringAction: {fileID: 4589383063497338} useSeparatedTransformForEveryView: 0 transformForThirdPerson: {fileID: 0} transformForFirstPerson: {fileID: 0} useLocalOffset: 1 actionOffset: 1 setUsingDeviceState: 0 setTextFontSizeActive: 0 textFontSize: 17 iconEnabled: 1 useRaycastToDetectDeviceParts: 0 usingDevice: 0 useCustomMinDistanceToUseDevice: 0 customMinDistanceToUseDevice: 0 ignoreDistanceToDevice: 0 useCustomMinAngleToUse: 0 customMinAngleToUseDevice: 0 useRelativeDirectionBetweenPlayerAndObject: 0 useCustomIconButtonInfo: 0 customIconButtonInfoName: ignoreUseOnlyDeviceIfVisibleOnCamera: 1 useCustomDeviceTransformPosition: 0 customDeviceTransformPosition: {fileID: 0} useFixedDeviceIconPosition: 0 checkIfObstacleBetweenDeviceAndPlayer: 0 showIconTexture: 0 iconTexture: {fileID: 0} useObjectDescription: 0 objectDescription: descriptionFontSize: 14 showObjectAmount: 0 objectAmount: 0 useHoldInteractionButton: 0 holdInteractionButtonDuration: 0 showGizmo: 0 gizmoLabelColor: {r: 0, g: 1, b: 0, a: 1} gizmoColor: {r: 1, g: 1, b: 1, a: 1} gizmoRadius: 0.3 --- !u!114 &114277640568503126 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1260504318007184} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 69d4c2c8aae3ca649a0b7c20bf5d8aed, type: 3} m_Name: m_EditorClassIdentifier: mapObjectName: description: You can leave and pick any inventory object here. mapObject: {fileID: 0} offsetRadius: 0 showOffScreenIcon: 1 showMapWindowIcon: 1 showDistance: 1 showDistanceOffScreen: 0 isActivate: 1 visibleInAllBuildings: 0 visibleInAllFloors: 0 calculateFloorAtStart: 0 useCloseDistance: 1 triggerRadius: 5 triggerColor: {r: 0, g: 0, b: 1, a: 1} gizmoLabelOffset: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} typeIndex: 17 typeName: Inventory Bank typeNameList: - Enemy - Friend - Objective - Locked Door - Mark - Recharge Station - Unlocked Door - Security Camera - Chest - Vehicle - Elevator - Elevator Button - Beacon - Path Element - Save Station - Locked Chest - Grenade - Inventory Bank floorIndex: 2 currentFloor: Objective floorList: - Visible in all floors - floor-001 - floor-002 - floor-003 - floor-004 - floor-005 extraIconSizeOnMap: 0 followCameraRotation: 0 followObjectRotation: 0 offset: {x: 0, y: 0, z: 0} mapManager: {fileID: 0} useCustomObjectiveColor: 0 objectiveColor: {r: 0, g: 0, b: 0, a: 0} removeCustomObjectiveColor: 0 objectiveOffset: 0 removeComponentWhenObjectiveReached: 1 disableWhenPlayerHasReached: 0 buildingIndex: 0 buildingName: buildingList: [] currentBuilding: belongToMapPart: 0 mapPartName: mapPartList: [] mapPartIndex: 0 mapCreatorManager: {fileID: 0} useCustomValues: 0 ID: 0 callEventWhenPointReached: 0 pointReachedEvent: m_PersistentCalls: m_Calls: [] useEventsOnChangeFloor: 0 useEventOnEnabledFloor: 0 evenOnEnabledFloor: m_PersistentCalls: m_Calls: [] useEventOnDisabledFloor: 0 evenOnDisabledFloor: m_PersistentCalls: m_Calls: [] canChangeBuildingAndFloor: 0 activateAtStart: 1 offsetGizmoColor: {r: 0, g: 0, b: 0, a: 0} offsetShowGizmo: 0 showGizmo: 0 currentMapObjectInfo: name: typeName: mapObject: {fileID: 0} mapIcon: {fileID: 0} buildingIndex: 0 floorIndex: 0 floorNumber: 0 mapPartIndex: 0 offset: {x: 0, y: 0, z: 0} isActivated: 0 textName: {fileID: 0} ID: 0 mapPartOwnerFound: 0 canBeShowTemporaly: 0 visibleAllFloors: 0 hasFloorAssigned: 0 visibleAllBuildings: 0 hasMapObjectInformation: 0 useEventsOnChangeFloor: 0 mapObjectInformationManager: {fileID: 0} extraIconSizeOnMap: 0 followCameraRotation: 0 followObjectRotation: 0 compassIcon: Name: iconGameObject: {fileID: 0} iconTransform: {fileID: 0} iconRectTransform: {fileID: 0} iconTargetTransform: {fileID: 0} verticalOffset: 0 lastIconAngle: 0 useCompassClamp: 0 currentCompassTargetRotation: 0 firstValueAssigned: 0 setCustomCompassSettings: 0 useCompassIcon: 0 compassIconPrefab: {fileID: 0} verticalOffset: 0 mapObjectAssigned: 0 mainScreenObjectivesManagerName: Screen Objectives Manager mainMapCreatorManagerName: Map Creator checkIfIncludedOnScreenObjectiveOnRemoveMapObject: 0 --- !u!82 &82374874799668226 AudioSource: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1260504318007184} m_Enabled: 1 serializedVersion: 4 OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 0} m_PlayOnAwake: 1 m_Volume: 1 m_Pitch: 1 Loop: 0 Mute: 0 Spatialize: 0 SpatializePostEffects: 0 Priority: 128 DopplerLevel: 1 MinDistance: 1 MaxDistance: 1.01 Pan2D: 0 rolloffMode: 0 BypassEffects: 0 BypassListenerEffects: 0 BypassReverbZones: 0 rolloffCustomCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 1 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 1 value: 0 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 panLevelCustomCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 0 spreadCustomCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 0 reverbZoneMixCustomCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 1 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 0 --- !u!114 &114416066213837118 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1260504318007184} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f9a8b31f995e2034892d0ff2804df26f, type: 3} m_Name: m_EditorClassIdentifier: cameraMovementActive: 0 cameraPosition: {fileID: 0} smoothCameraMovement: 0 useFixedLerpMovement: 1 fixedLerpMovementSpeed: 2 cameraMovementSpeedThirdPerson: 1 cameraMovementSpeedFirstPerson: 0.2 secondMoveCameraToDevice: 0 unlockCursor: 0 ignoreHideCursorOnClick: 0 setNewMouseCursorControllerSpeed: 0 newMouseCursroControllerSpeed: 0 disablePlayerMeshGameObject: 0 enablePlayerMeshGameObjectIfFirstPersonActive: 0 ignoreFBAActiveIfDisablePlayerMesh: 0 ignoreCameraPositionAdjusmentOnFBA: 0 disableWeaponsCamera: 0 keepWeaponsIfCarrying: 0 drawWeaponsIfPreviouslyCarrying: 0 keepOnlyIfPlayerIsOnFirstPerson: 0 disableWeaponsDirectlyOnStart: 0 carryWeaponOnLowerPositionActive: 0 setPlayerCameraRotationOnExit: 0 playerPivotTransformThirdPerson: {fileID: 0} playerCameraTransformThirdPerson: {fileID: 0} playerPivotTransformFirstPerson: {fileID: 0} playerCameraTransformFirstPerson: {fileID: 0} alignPlayerWithCameraPositionOnStartUseDevice: 0 alignPlayerWithCameraPositionOnStopUseDevice: 0 alignPlayerWithCameraRotationOnStartUseDevice: 0 alignPlayerWithCameraRotationOnStopUseDevice: 0 customAlignPlayerTransform: {fileID: 0} resetPlayerCameraDirection: 0 disableSecondaryPlayerHUD: 0 disableAllPlayerHUD: 0 disableTouchControls: 0 disableAllDynamicUIElements: 1 disableInteractionTouchButtonOnUsingDevice: 0 showGizmo: 0 gizmoRadius: 0.1 gizmoLabelColor: {r: 0, g: 0, b: 0, a: 1} gizmoArrowLength: 0.3 gizmoArrowLineLength: 0.5 gizmoArrowAngle: 20 gizmoArrowColor: {r: 1, g: 1, b: 1, a: 1} ignoreMoveCameraFunctionEnabled: 0 --- !u!114 &114284012519894658 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1260504318007184} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 26ea58138e976604ebef54fb3d5e8610, type: 3} m_Name: m_EditorClassIdentifier: changeSceneEnabled: 1 sceneNumberToLoad: 0 levelManagerID: 0 levelManagerIDToLoad: 0 spawPlayerPositionTransform: {fileID: 4296454346236860} changeLevelWithDelay: 0 delayToChangeLevel: 0.1 autoSaveGameOnSceneChangeEnabled: 1 showGizmo: 0 gizmoColor: {r: 1, g: 0, b: 0, a: 1} gizmoRadius: 0.06 sceneFolderPath: Assets//Game Kit Controller/Scenes/ sceneToChangeName: New Scene setPlayerManually: 0 searchPlayerByTagIfNotAssigned: 1 playerToConfigure: {fileID: 0} explanation: "Configure the Scene Number where the player will move using the level manager.\n\nThen, inside that new scene, you have another level manager object which has a Level Manager ID value, so set that value\nin the field Level Manager ID To Load of this component, so once the player moves to the new scene, it will appear in the level managerobject with that ID.\n\n It is like an address system, in order to know to which scene to move and where spawn the player once he is there." --- !u!1 &1448162476895628 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4589383063497338} m_Layer: 2 m_Name: Transform For String Action m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4589383063497338 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1448162476895628} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4462395277176322} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}