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meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 2 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 4737701549477680437} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 7385526760259628204} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 11 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.004, y: 0.006, z: 0.005} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 1, y: 1.5, z: 1.5} resetWeaponPositionAfterReloadSpeed: 1 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 4094671658526932} crouchRecoilPosition: {fileID: 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editAttachmentPosition: {fileID: 6177074079714103624} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 2230408304231133067} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 7159553874004265079} walkRecoilPosition: {fileID: 122529498979051487} keepPosition: {fileID: 6161701737066336165} crouchPosition: {fileID: 2669248503198067798} crouchRecoilPosition: {fileID: 2956953601635615561} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 8506402495613802224} surfaceCollisionRayPosition: {fileID: 5545355026089847164} lowerWeaponPosition: {fileID: 7048311671419492962} runPosition: {fileID: 7067782741769048835} jumpStartPosition: {fileID: 5432781916950266874} jumpEndPosition: {fileID: 4953607830896928813} meleeAttackPosition: {fileID: 7905283114821115264} meleeAttackRaycastPosition: {fileID: 4891236438853701121} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 6141177696466646966} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 747636786348928609} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 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bobRotationRunningMultiplier: 1.4 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -10, y: 10} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 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