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[] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 1 fireRate: 0.2 projectileDamage: 0 projectileSpeed: 0 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 0} scorchRayCastDistance: 0 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 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targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Black Hole projectile: {fileID: 130132, guid: 9fccd676cb6b6c14f90b881319762953, type: 3} numberKey: 4 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, 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shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 137196, guid: ae6b60fec043b4045850761fe85f4180, type: 3} impactParticles: {fileID: 0} killInOneShot: 0 useDisableTimer: 1 noImpactDisableTimer: 5 impactDisableTimer: 0.1 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 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checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Turn Enemies Into Zombies projectile: {fileID: 1586101760358244, guid: f507995cac8888141a5b0196d948e62d, type: 3} numberKey: 16 useRayCastShoot: 1 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: b55feddb94fbc0c4691f8fab77fc9b61, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 1 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 1 launchProjectile: 0 projectileWithAbility: 1 powerWithAbility: 0 useDownButton: 0 downButtonAction: m_PersistentCalls: m_Calls: [] useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 1 fireRate: 0.2 projectileDamage: 10 projectileSpeed: 20 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 0} scorchRayCastDistance: 0 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0.3 homingProjectilesMaxAmount: 0 impactForceApplied: 20 forceMode: 1 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: 87a5d44e2a3884f4ab6896bd2bef48d4, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: 5fd1e2ad4807faf41a0aa74de7a4a013, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 1 remoteEventNameList: - Turn Enemies Into Zombies useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Fire Ball projectile: {fileID: 105462, guid: ae0e37e3854afd244908d539de2934c1, type: 3} numberKey: 17 useRayCastShoot: 0 useCustomReticle: 1 customReticle: {fileID: 2800000, guid: 9cd77c9716c4c83499c8839bdc411b5a, type: 3} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: bff8f82d839e28f4786a6b9ddbcb23e6, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 1 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 1 launchProjectile: 0 projectileWithAbility: 0 powerWithAbility: 0 useDownButton: 0 downButtonAction: m_PersistentCalls: m_Calls: [] useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 1 useBurst: 0 burstAmount: 3 useFireRate: 1 fireRate: 0.2 projectileDamage: 2 projectileSpeed: 20 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 125676, guid: 54db8ab5e95a97e49bb9458929577031, type: 3} scorchRayCastDistance: 2 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: -3} forceAmount: 20 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 1 homingProjectilesMaxAmount: 0 impactForceApplied: 20 forceMode: 1 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: a566d72bbb53cd0458c82ce75693c73d, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: bb1d3c051c892e449a8a05766c9fbbe3, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} killInOneShot: 0 useDisableTimer: 1 noImpactDisableTimer: 5 impactDisableTimer: 0.5 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 1 activateLaunchParableFirstPerson: 1 useParableSpeed: 1 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 1 infiniteNumberOfImpacts: 0 numberOfImpacts: 4 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 1 useShakeInFirstPerson: 1 useShakeInThirdPerson: 1 sameValueBothViews: 1 thirdPersonShakeInfo: shotForce: 120 shakeSmooth: 5 shakeDuration: 0.16 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 5, y: 3, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 1 remoteEventNameList: - Activate Fire useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: 1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Turn Enemies Into Frogs projectile: {fileID: 1586101760358244, guid: d28635d5a35dc83459792415fe956572, type: 3} numberKey: 18 useRayCastShoot: 1 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: b55feddb94fbc0c4691f8fab77fc9b61, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 1 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 1 launchProjectile: 0 projectileWithAbility: 1 powerWithAbility: 0 useDownButton: 0 downButtonAction: m_PersistentCalls: m_Calls: [] useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 1 fireRate: 0.2 projectileDamage: 10 projectileSpeed: 20 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 0} scorchRayCastDistance: 0 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0.3 homingProjectilesMaxAmount: 0 impactForceApplied: 20 forceMode: 1 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: 87a5d44e2a3884f4ab6896bd2bef48d4, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: 5fd1e2ad4807faf41a0aa74de7a4a013, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 1 remoteEventNameList: - Activate Frog State useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 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eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Rotating Kick Camera Shake eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 771327376} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Strafe Mode eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setLookAlwaysInCameraDirectionState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 57768978} m_MethodName: setLookOnlyIfMovingState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Deactivate Strafe Mode eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setOriginalLookAlwaysInCameraDirectionState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 57768978} m_MethodName: setOriginalLookOnlyIfMovingState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Regular Strafe ID eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setCurrentStrafeIDValue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Melee One Hand Strafe ID eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setCurrentStrafeIDValue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 1 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Melee Two Hands Strafe ID eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setCurrentStrafeIDValue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Ragdoll On Last Velocity eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769005} m_MethodName: pushCharacterOnLastVelocity m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0.25 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Dynamic Obstacle Detection eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setUseDynamicObstacleDetectionState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0.25 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Deactivate Dynamic Obstacle Detection eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setUseDynamicObstacleDetectionState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0.25 m_StringArgument: Heal with needle m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Stunned Hit Reaction eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803610} m_MethodName: stopAllActions m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableBlockActiveState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 911803610} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 276448906} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Add Character Around eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 0 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803610} m_MethodName: stopAllActions m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableBlockActiveState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 911803610} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 1 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1610239466} m_MethodName: addCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 975697601} m_MethodName: addCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Remove Character Around eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 0 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803610} m_MethodName: stopAllActions m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableBlockActiveState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 911803610} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 1 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1610239466} m_MethodName: removeCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 975697601} m_MethodName: removeCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Fire eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: setDamageTargetOverTimeToDeath m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 2 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1153138801} m_MethodName: Play m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1536220818} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1610239466} m_MethodName: removeCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Deactivate Fire eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: stopDamageOverTime m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1153138801} m_MethodName: Stop m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1610239466} m_MethodName: removeCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Enable Fire State On Melee Weapons eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setRemoteEventOnCurrentMeleeWeapon m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Fire m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: setRemoteEventOnCurrentMeleeWeapon m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Fire Damage Type m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1610239466} m_MethodName: removeCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Disable Fire State On Melee Weapons eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setRemoteEventOnCurrentMeleeWeapon m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Deactivate Fire m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: setRemoteEventOnCurrentMeleeWeapon m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Deactivate Fire Damage Type m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: 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Fire Weapons - Drop All Melee Weapons useRemoteEventWithString: 1 remoteEventWithStringName: Enable Shared Action Button With Duration remoteEventString: Close Combat 1;4 useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.31 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.7 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.57 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Kick Shared Action useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 1.66 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 1 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803607} m_MethodName: checkSharedActionSystemByExternalDetection m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Close Combat 1 m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803607} m_MethodName: checkSharedActionSystemByExternalDetection m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Parry Counter Close Combat m_BoolArgument: 0 m_CallState: 2 useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 1 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 1048576 useRemoteEvent: 1 remoteEventNameList: - Drop All Fire Weapons - Drop All Melee Weapons useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.31 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.7 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.57 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Kick 4 useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 1.43 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1257422289} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1257422288} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169035} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 113169035} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.5 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 1048576 useRemoteEvent: 0 remoteEventNameList: - Drop All Fire Weapons useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.25 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.7 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.53 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 0 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Regular Kicks Attacks On Air combatTypeID: 0 attacksUsedOnAir: 1 combatAttackInfoList: - Name: Air Kick 1 useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.15 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.2 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Kick 2 useAttackID: 0 attackID: 0 limbForAttack: 4 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.23 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.3 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Kick 3 useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.25 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Kick 4 useAttackID: 0 attackID: 0 limbForAttack: 4 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1257422289} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1257422288} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169035} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 113169035} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.5 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: - useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.1 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.3 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 0 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Punches combatTypeDescription: Regular Punches Attacks combatTypeID: 0 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Punch 1 useAttackID: 0 attackID: 5 limbForAttack: 5 attackDuration: 0.86 animationSpeed: 1 minTimeToPlayNextAttack: 0.6 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 1 Upper Body onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.18 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.5 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 7 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 2 useAttackID: 0 attackID: 6 limbForAttack: 6 attackDuration: 1.26 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 2 Upper Body onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.29 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.6 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 3 useAttackID: 0 attackID: 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useAccumulativeDelay: 0 eventInfoList: - delayToActivate: 0.5 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 531975975} m_MethodName: setCustomSliceTransformValues m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Punch Attack 1 m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch Shared Action useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 1.667 animationSpeed: 1 minTimeToPlayNextAttack: 1.3 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getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 4 useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 1.4 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 4 Upper Body onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 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m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2012546077} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] - delayToActivate: 0.7 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1196503029} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 1 damageReactionID: 1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 5 useAttackID: 0 attackID: 7 limbForAttack: 8 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 1 useRootMotionOnAttack: 1 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 5 onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169035} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 2 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 113169035} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1196503030} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 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m_Target: {fileID: 1196503029} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 1 damageReactionID: 1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Punches combatTypeDescription: Regular Punches Attacks On Air combatTypeID: 0 attacksUsedOnAir: 1 combatAttackInfoList: - Name: Air Punch 1 useAttackID: 0 attackID: 5 limbForAttack: 5 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 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layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.17 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Punch 3 useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.2 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 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activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 1 damageReactionID: 1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Special Attack combatTypeDescription: Regular Special Attacks combatTypeID: 0 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Special 1 useAttackID: 0 attackID: 5 limbForAttack: 8 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.7 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] 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healthFromDamagingObjectsMultiplier: 1 - Name: Special 2 useAttackID: 0 attackID: 6 limbForAttack: 3 attackDuration: 2 animationSpeed: 1 minTimeToPlayNextAttack: 1.6 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Special 3 useAttackID: 0 attackID: 7 limbForAttack: 7 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 594496901} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 376530464} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169035} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Special Shared Action useAttackID: 0 attackID: 7 limbForAttack: 7 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 1 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803607} m_MethodName: checkSharedActionSystemByExternalDetection m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Close Combat 3 m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 0 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169035} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Special 4 useAttackID: 0 attackID: 7 limbForAttack: 4 attackDuration: 7.2 animationSpeed: 1.5 minTimeToPlayNextAttack: 6.5 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 1 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 594496901} m_MethodName: setUsePushCharacterState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169035} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.05 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.95 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 0 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 1 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 7 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Special Attack combatTypeDescription: Regular Special Attacks On Air combatTypeID: 0 attacksUsedOnAir: 1 combatAttackInfoList: - Name: Air Special 1 useAttackID: 0 attackID: 5 limbForAttack: 3 attackDuration: 0.267 animationSpeed: 0.5 minTimeToPlayNextAttack: 0.1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.1 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.25 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.35 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 3 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Special 2 useAttackID: 0 attackID: 6 limbForAttack: 6 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 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m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.05 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.95 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 0 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 1 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 6 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Wolf Attacks combatTypeID: 2 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 1.2 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1737928827} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: 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calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Attack Paw useAttackID: 0 attackID: 7 limbForAttack: 9 attackDuration: 1 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 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matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Frog Attacks combatTypeID: 3 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 0.75 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 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ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Attack Bite Right useAttackID: 0 attackID: 6 limbForAttack: 9 attackDuration: 1.9 animationSpeed: 1.5 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: 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activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Raccoon Attacks combatTypeID: 5 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 1.2 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 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m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputStartSlowDownFall m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Stop Slow Down Fall Name: Slow Down Fall actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputStopSlowDownFall m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Change Player Control Mode Name: Change Player Control Mode actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: inputChangePlayerControlMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Change Mode Name: Change Mode actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: inputChangeMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Air Dash Name: Air Dash actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputAirDash m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1566745471} m_MethodName: checkClickInput m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Enable Vertical Movement Name: Enable Vertical Movement actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputSetMoveVerticallyState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 6 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Disable Vertical Movement Name: Enable Vertical Movement actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputSetMoveVerticallyState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Sit On Ground Name: Sit On Ground actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803610} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Sit On Ground m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Simple Kick Name: Simple Kick actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803610} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Kick m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Toggle Walk Run Name: Toggle Walk Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputToggleWalkAndRun m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Activate Paraglider Name: Jump actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1756596472} m_MethodName: inputSetParagliderActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Deactivate Paraglider Name: Jump actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1756596472} m_MethodName: inputSetParagliderActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 - actionName: Activate Ragdoll In Runtime Name: Activate Ragdoll In Runtime actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769005} m_MethodName: pushFullCharacterCheckingIfCharaterBusy m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Jump - Crouch - Slow Down Fall - Change Player Control Mode - Change Mode - Air Dash - Enable Vertical Movement - Sit On Ground - Simple Kick - Toggle Walk Run - Activate Ragdoll In Runtime multiAxesStringIndex: 0 axesCount: 16 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 0 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Player Camera axes: - actionName: Move Away Camera Name: Move Away Camera actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputMoveCamerAway m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Look At Target Name: Look At Target actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 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UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Zoom Name: Main Camera Zoom actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputZoom m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Change Camera Name: Change Camera actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputChangeCameraView m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Reset Camera Rotation Name: Reset Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputResetCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Start Rotate Locked Camera To Left Name: Rotate Locked Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputRotateLockedCameraToLeft m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 5 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Rotate Locked Camera To Left Name: Rotate Locked Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputRotateLockedCameraToLeft m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Start Rotate Locked Camera To Right Name: Rotate Locked Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputRotateLockedCameraToRight m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 6 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Rotate Locked Camera To Right Name: Rotate Locked Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputRotateLockedCameraToRight m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Move Camera Closer To Player Name: Move Camera Closer To Player actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputMoveCameraCloserOrFartherFromPlayer m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1405205332} m_MethodName: inputMoveLockedCameraZoomOn m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 7 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Move Camera Farther From Player Name: Move Camera Farther From Player actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputMoveCameraCloserOrFartherFromPlayer m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1405205332} m_MethodName: inputMoveLockedCameraZoomOff m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Start Lean To Right Name: Lean Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputEnableOrDisableRightLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 9 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Lean To Right Name: Lean Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputEnableOrDisableRightLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Start Lean To Left Name: Lean Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputEnableOrDisableLeftLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 10 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Lean To Left Name: Lean Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputEnableOrDisableLeftLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Enable-Disable Camera Rotation Name: Enable-Disable Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputToogleCameraRotationInputState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Set Extra Camera Rotation Name: Set Extra Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputSetExtraCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 911803610} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Rotate 180 Degrees m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Toggle Locked Camera Rotation Name: Toggle Locked Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputToggleLockedCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 13 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 axesCount: 18 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 1 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Gravity System axes: - actionName: Start Gravity Power On Name: Gravity Power On actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1644652481} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Stop Gravity Power On Name: Gravity Power On actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1644652481} m_MethodName: inpuSetPressedUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Gravity Power Off Name: Gravity Power Off actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768999} m_MethodName: inputSetGravityPowerState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Increase Gravity Speed Name: Increase Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768999} m_MethodName: inputChangeGravitySpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Decrease Gravity Speed Name: Increase Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768999} m_MethodName: inputChangeGravitySpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Hold Set Free Floating Mode Name: Set Free Floating Mode actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1654238018} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 5 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Release Set Free Floating Mode Name: Set Free Floating Mode actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1654238018} m_MethodName: inpuSetPressedUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Reset Zero Gravity Rotation Name: Reset Zero Gravity Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768999} m_MethodName: inputResetRotationOnZeroGravity m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Adjust To Surface On Zero Gravity Name: Adjust To Surface On Zero Gravity actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768999} m_MethodName: inputAdjustToSurfaceOnZeroGravity m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Increase Zero Gravity Speed Name: Increase Zero Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputSetChangeZeroGravityMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 6 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Decrease Zero Gravity Speed Name: Increase Zero Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputSetChangeZeroGravityMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Start Rotate To Left Name: Rotate To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputMoveSetRotateToLeftState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 7 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Stop Rotate To Left Name: Rotate To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputMoveSetRotateToLeftState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Start Rotate To Right Name: Rotate To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputMoveSetRotateToRightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 8 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Stop Rotate To Right Name: Rotate To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: inputMoveSetRotateToRightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Increase Free Floating Speed Name: Increase Free Floating Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputSetChangeFreeFloatingMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 9 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Decrease Free Floating Speed Name: Increase Free Floating Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputSetChangeFreeFloatingMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 axesCount: 17 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 2 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Grab Objects axes: - actionName: Grab Object Name: Grab Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: inputGrabObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Hold To Drop Object Name: Grab Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: inputHoldToLaunchObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Release To Drop Object Name: Grab Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: inputReleaseToLaunchObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Start Rotate Object Name: Rotate Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: inputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Stop Rotate Object Name: Rotate Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: inputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Zoom Object In Name: Zoom Grabbed Object In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: inputZoomObject m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Zoom Object Out Name: Zoom Grabbed Object Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: inputZoomObject m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Reset Grabed Position Name: Reset Grabed Position actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: inputResetFixedGrabedTransformPosition m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Regular Melee Attack Grabbed Object Name: Regular Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: activateGrabbedObjectMeleeAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Regular m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1076197215} m_MethodName: inputActivateCut m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: checkObjectsDetectedOnCuttingMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Strong Melee Attack Grabbed Object Name: Strong Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: activateGrabbedObjectMeleeAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Strong m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1076197215} m_MethodName: inputToggleCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Special Melee Attack Grabbed Object Name: Special Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: activateGrabbedObjectMeleeAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Set Press Up State Name: Special Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: inputSetPressUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Activate Block Attack Name: Block Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: inputActivateBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Deactivate Block Attack Name: Block Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: inputDeactivateBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Throw-Return Down Grabbed Object Name: Throw-Return Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: inputPressDownThrowObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: inputActivateCurrentExtraActionOnMeleeWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Throw-Return Up Grabbed Object Name: Throw-Return Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: inputPressUpThrowObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Enable-Disable Cutting Mode Name: Enable-Disable Cutting Mode actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: inputEnableOrDisableCuttingMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Draw-Keepe Melee Weapon Name: Draw-Keepe Melee Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088615} m_MethodName: inputDrawOrKeepMeleeWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Start Aim Bow Name: Aim Bow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 48733018} m_MethodName: inputSetAimBowState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 13 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Stop Aim Bow Name: Aim Bow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 48733018} m_MethodName: inputSetAimBowState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 13 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Shoot Arrow Name: Shoot Arrow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 48733018} m_MethodName: inputFireArrow m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 14 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Stop Shoot Arrow Name: Shoot Arrow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 48733018} m_MethodName: inputStopFireArrowWithoutAim m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 14 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Teleport To Melee Weapon Name: Teleport To Melee Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: inputActivateTeleport m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: inputSetNextExtraActionOnMeleeWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Change Arrow Type Name: Change Arrow Type actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 48733018} m_MethodName: inputChangeArrowType m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 15 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Start Aim Melee Weapon Name: Aim Melee Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1122896628} m_MethodName: inputToggleAimState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 16 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Toggle Weapon Attack Template Name: Toggle Weapon Attack Template actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: inputSetNextMeleeWeaponAttackInfoTemplate m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 17 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon - Toggle Weapon Attack Template multiAxesStringIndex: 3 axesCount: 26 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 3 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Powers axes: - actionName: Start Shoot Power Name: Shoot Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: inputHoldOrReleaseShootPower m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Hold Shoot Power Name: Shoot Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: inputHoldShootPower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Release Shoot Power Name: Shoot Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: inputHoldOrReleaseShootPower m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Next Power By Button Name: Next Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: inputNextOrPreviousPowerByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Previous Power By Button Name: Previous Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: inputNextOrPreviousPowerByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Aim Power Name: Aim Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: inputAimPower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Next Power By Mouse Wheel Name: Next Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: inputNextOrPreviousPowerByMouse m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Previos Power By Mouse Wheel Name: Previous Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: inputNextOrPreviousPowerByMouse m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Show Powers Slots Name: Show Powers Slots actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169043} m_MethodName: inputEditPowerSlots m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Start Select Power Slot Name: Select Power Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169043} m_MethodName: inputOpenOrClosePowersWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 5 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Stop Select Power Slot Name: Select Power Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169043} m_MethodName: inputOpenOrClosePowersWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Power Secondary Action Name: Powers Secondary Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: inputActivateSecondaryAction m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 axesCount: 12 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 4 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Abilities axes: - actionName: Start Run Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputStartToRun m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1351507436} m_MethodName: inpuSetIncreaseClimbSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Run Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputStopToRun m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1351507436} m_MethodName: inpuSetIncreaseClimbSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Increase Movement Speed Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputSetIncreaseMovementSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1628144211} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 602192711} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 804275175} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 131937428} m_MethodName: inputEnableOrDisableFallTurbo m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Increase Movement Speed Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: inputSetIncreaseMovementSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1628144211} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 602192711} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 804275175} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 131937428} m_MethodName: inputEnableOrDisableFallTurbo m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Current Ability Name: Activate Current Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: inputPressDownUseCurrentAbility m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start to Press Activate Current Ability Name: Activate Current Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: inputPressHoldUseCurrentAbility m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop to Press Activate Current Ability Name: Activate Current Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: inputPressUpUseCurrentAbility m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Open Abilities Wheel Menu Name: Open-Close Abilities Wheel Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputStartToPressAbilityWheelPanel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Close Abilities Wheel Menu Name: Open-Close Abilities Wheel Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputStopToPressAbilityWheelPanel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Up Dpad Activate Current Ability Name: Use Up Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Up Dpad Activate Current Ability Name: Use Up Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputUseDpadDirectionPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Press Up Dpad Activate Current Ability Name: Use Up Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Down Dpad Activate Current Ability Name: Use Down Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 1 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Down Dpad Activate Current Ability Name: Use Down Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - 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m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Left Dpad Activate Current Ability Name: Use Left Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Left Dpad Activate Current Ability Name: Use Left Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputUseDpadDirectionPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Press Left Dpad Activate Current Ability Name: Use Left Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Right Dpad Activate Current Ability Name: Use Right Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 3 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Right Dpad Activate Current Ability Name: Use 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Pressed Key 1 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1984525334} m_MethodName: setPressedKeyStateInOrder m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Pressed Key 2 Name: Pressed Key 2 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1984525334} m_MethodName: setPressedKeyStateInOrder m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 1 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 8 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Grappling Hook Target Name: Activate Grappling Hook Target actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1628144211} m_MethodName: inputThrowGrapplingHookIfTargetLocated m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Close Combat Attack Freely 1 Name: Activate Close Combat Attack Freely 1 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768984} m_MethodName: activateAttackWithoutCombatActive m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Kicks m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Close Combat Attack Freely 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Toggle Fire Weapon Time Bullet Name: Toggle Fire Weapon Time Bullet actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1146533406} m_MethodName: inputSetTimeBullettFiring m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 14 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Close Combat Attack Freely 3 Name: Activate Close Combat Attack Freely 3 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768984} m_MethodName: activateAttackWithoutCombatActive m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 15 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Fire Flying Turret Name: Fire Flying Turret actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1478461984} m_MethodName: enableOrDisableManualFireOnTurret m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 16 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Fire Flying Turret Name: Fire Flying Turret actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1478461984} m_MethodName: enableOrDisableManualFireOnTurret m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 16 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Toggle Flying Turret Automatic Fire Name: Toggle Flying Turret Automatic Fire actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1478461984} m_MethodName: inputToggleManualFire m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 17 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 axesCount: 31 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 5 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Use Devices axes: - actionName: Activate Device Name: Activate Device actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768980} m_MethodName: inputActivateDevice m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 96094951} m_MethodName: inputGrabSurface m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1351507436} m_MethodName: inputGrabSurface m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 113169042} m_MethodName: closeInventoryBankIfDestroyed m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 5 - actionName: Hold Pick Objects Around Name: Activate Device actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768980} m_MethodName: inputHoldToPickObjectsAround m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 5 - actionName: Release Pick Objects Around Name: Activate Device actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768980} m_MethodName: inputReleaseToPickObjectsAround m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 5 - actionName: Interaction 1 Name: Interaction 1 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768980} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 1 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 2 Name: Interaction 2 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768980} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 2 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 3 Name: Interaction 3 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768980} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 3 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 4 Name: Interaction 4 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768980} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 4 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 5 Name: Interaction 5 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768980} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 5 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 - Interaction 5 multiAxesStringIndex: 6 axesCount: 8 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 6 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Close Combat axes: - actionName: Kick Name: Kick actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768984} m_MethodName: inputAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Kicks m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 6 - actionName: Punch Name: Punch actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768984} m_MethodName: inputAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Punches m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 6 - actionName: Special Attack Name: Special Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768984} m_MethodName: inputAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 7 - actionName: Start Block Name: Block Close Combat actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768984} m_MethodName: inputSetBlockState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 3 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 7 - actionName: Stop Block Name: Block Close Combat actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768984} m_MethodName: inputSetBlockState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 7 axesCount: 5 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 7 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Scanner axes: - actionName: Hold Scanner Name: Scan actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1109914790} m_MethodName: inputHoldScanner m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Scan multiAxesStringIndex: 7 - actionName: Release Scanner Name: Scan actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1109914790} m_MethodName: inputReleaseScanner m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Scan multiAxesStringIndex: 7 axesCount: 2 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 8 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Player Weapons axes: - actionName: Aim Weapon Name: Aim Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: inputAimWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Start Secondary Aim Name: Weapon Secondary Aim actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: inputStartOrStopAimWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Stop Secondary Aim Name: Weapon Secondary Aim actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: inputStartOrStopAimWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Secondary Action Name: Weapon Secondary Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: inputActivateSecondaryAction m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Melee Attack Name: Weapon Melee Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: inputWeaponMeleeAttack m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Edit Attachments Name: Edit Weapon Attachments actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: inputEditWeaponAttachments m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Start Press Draw Weapon Name: Draw Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 271364723} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Stop Press Draw Weapon Name: Draw Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 271364723} m_MethodName: inpuSetPressedUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Reload Weapon Name: Reload Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: inputReloadWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Next Weapon By Button Name: Next Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: inputNextOrPreviousWeaponByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 9 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Previous Weapon By Button Name: Previous Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: 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inputOpenOrCloseWeaponsWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 11 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Hide Weapons Wheel Name: Show Weapons Wheel actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169041} m_MethodName: inputOpenOrCloseWeaponsWheel m_Mode: 6 m_Arguments: 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9 - actionName: Start Press Draw Dual Weapons Name: Draw Dual Weapons actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 793453974} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 16 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Stop Press Draw Dual Weapons Name: Draw Dual 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UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 20 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 axesCount: 37 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 9 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Inventory Menu axes: - actionName: Open Inventory Name: Open Inventory actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769004} m_MethodName: inputOpenOrCloseInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 9 - actionName: Start Zoom In Name: Inventory Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769004} m_MethodName: inputSetZoomInState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Stop Zoom In Name: Inventory Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769004} m_MethodName: inputSetZoomInState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Start Zoom Out Name: Inventory Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769004} m_MethodName: inputSetZoomOutState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Stop Zoom Out Name: Inventory Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769004} m_MethodName: inputSetZoomOutState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Confirm Pick Object Name: Confirm Pick Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769004} m_MethodName: inputConfirmToPickCurrentObjectInExaminingPanel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Next Quick Access Slot Name: Select Next Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1829709376} m_MethodName: inputSelectNextOrPreviousQuickAccessSlot m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Previous Quick Access Slot Name: Select Previous Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1829709376} m_MethodName: inputSelectNextOrPreviousQuickAccessSlot m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Next Quick Access Slot With Mouse Name: Select Next Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1829709376} m_MethodName: inputNextOrPreviousQuickAccessSlotByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Previous Quick Access Slot With Mouse Name: Select Previous Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1829709376} m_MethodName: inputNextOrPreviousQuickAccessSlotByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Start Rotate Character Name: Rotate Character actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1741394617} m_MethodName: inputSetRotationInputActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 6 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Stop Rotate Character Name: Rotate Character actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1741394617} m_MethodName: inputSetRotationInputActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 axesCount: 12 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 10 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Map Menu axes: - actionName: Open Map Name: Open Map actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169036} m_MethodName: inputOpenOrCloseMapMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Next Floor Name: Next Floor actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169036} m_MethodName: inputNextFloor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Previous Floor Name: Previous Floor actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169036} m_MethodName: inputPreviousFloor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom In Name: Map Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169036} m_MethodName: inputZoomIn m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom In Name: Map Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169036} m_MethodName: inputZoomIn m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom Out Name: Map Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169036} m_MethodName: inputZoomOut m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom Out Name: Map Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169036} m_MethodName: inputZoomOut m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 axesCount: 7 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 11 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Friend List Manager axes: - actionName: Open Friend List Manager Name: Open Friend Manager Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1315214040} m_MethodName: inputOpenOrCloseFriendListMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Open Friend Manager Menu multiAxesStringIndex: 11 - actionName: Switch To Next Character Name: Switch To Next Character actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035992120} m_MethodName: inputSwitchToNextCharacter m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Friend Manager Menu - Switch To Next Character multiAxesStringIndex: 12 axesCount: 2 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 12 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Examine Object axes: - actionName: Zoom In Mouse Wheel Name: Examine Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 843391951} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 983808837} m_MethodName: inputRotateWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Zoom In Name: Examine Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 843391951} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Zoom Out Mouse Wheel Name: Examine Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 843391951} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 983808837} m_MethodName: inputRotateWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Zoom Out Name: Examine Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 843391951} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Reset Rotation Name: Examine Reset Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 843391951} m_MethodName: examineObjectInputResetRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Reset Transform Name: Examine Reset Transform actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 843391951} m_MethodName: examineObjectInputResetRotationAndPosition m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Examine Object Name: Examine Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 843391951} m_MethodName: examineObjectInputCheckIfMessage m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Cancel Examine Object Name: Cancel Examine Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 843391951} m_MethodName: examineObjectInputCancelExamine m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 axesCount: 8 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 13 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Puzzles axes: - actionName: Enable Object Rotation Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 652655116} m_MethodName: puzzleObjectInputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Disable Object Roation Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 652655116} m_MethodName: puzzleObjectInputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Reset Puzzle Name: Reset Puzzle actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 652655116} m_MethodName: puzzleObjectInputResetPuzzle m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Move Forward Name: Puzzle Move Forward actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 652655116} m_MethodName: puzzleObjectInputSetObjectHolDistanceByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Move Backward Name: Puzzle Move Backward actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 652655116} m_MethodName: puzzleObjectInputSetObjectHolDistanceByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Start Move Forward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 652655116} m_MethodName: puzzleObjectInputIncreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Stop Move Forward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 652655116} m_MethodName: puzzleObjectInputIncreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Start Move Backward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 652655116} m_MethodName: puzzleObjectInputDecreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Start Move Backward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 652655116} m_MethodName: puzzleObjectInputDecreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Cancel Use Puzzle Name: Cancel Use Puzzle actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768980} m_MethodName: inputActivateDevice m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 14 axesCount: 10 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 14 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Hide System axes: - actionName: Enable Camera Reset Name: Hide Enable Camera Reset actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2125982338} m_MethodName: hideInputResetCameraTransform m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Zoom In Name: Hide Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2125982338} m_MethodName: hideInputSetZoomValueByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Hold Zoom In Name: Hide Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2125982338} m_MethodName: hideInputSetIncreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Release Zoom In Name: Hide Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2125982338} m_MethodName: hideInputSetIncreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Zoom Out Name: Hide Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2125982338} m_MethodName: hideInputSetZoomValueByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Hold Zoom Out Name: Hide Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2125982338} m_MethodName: hideInputSetDecreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Release Zoom Out Name: Hide Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2125982338} m_MethodName: hideInputSetDecreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: New Action Name: Cancel Hide actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768980} m_MethodName: inputActivateDevice m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 15 axesCount: 8 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 15 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Override System axes: - actionName: Stop Override Control Name: Stop Override Control actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 245557207} m_MethodName: stopCurrentOverrideControl m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Stop Override Control multiAxesStringIndex: 15 axesCount: 1 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 16 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Fly System axes: - actionName: Start Increase Speed Name: Increase Fly Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1347223326} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 16 - actionName: Stop Increase Speed Name: Increase Fly Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1347223326} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 16 - actionName: Start Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1347223326} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 - actionName: Stop Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1347223326} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 - actionName: Start Move Up Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1347223326} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 - actionName: Stop Move Down Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1347223326} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 axesCount: 6 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 17 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Jetpack axes: - actionName: Use Jetpack Name: Use Jetpack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1654591763} m_MethodName: inputStartOrStopJetpack m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 - actionName: Stop Use Jetpack Name: Use Jetpack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1654591763} m_MethodName: inputStartOrStopJetpack m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 - actionName: Start Jetpack Turbo Name: Increase Jetpack Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1654591763} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 - actionName: Stop Jetpack Turbo Name: Increase Jetpack Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1654591763} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 axesCount: 4 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 18 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Others axes: - actionName: Pause Name: Pause actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: inputPauseGame m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Console Name: Open Console actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169040} m_MethodName: inputActivateConsoleMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Bullet Time Name: Enable Bullet Time actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169035} m_MethodName: inputActivateBulletTime m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Player Menu Name: Open Player Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: inputOpenOrClosePlayerMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Next Player Menu Name: Open Next Player Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: inputOpenNextPlayerOpenMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Previous Player Menu Name: Open Previous Player Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: inputOpenPreviousPlayerOpenMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Objective Menu Name: Open Objective Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169045} m_MethodName: inputOpenOrCloseObjectiveMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 19 - actionName: Turn On/Off Flashlight Name: Use Flashlight actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 109437100} m_MethodName: changeFlashLightState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu - Use Flashlight multiAxesStringIndex: 19 - actionName: Return Pause Game From Gamepad Name: Return Pause Game From Gamepad actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: inputReturnPauseGameFromGamepad m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu - Use Flashlight - Return Pause Game From Gamepad multiAxesStringIndex: 19 axesCount: 9 currentlyActive: 1 canUseInputOnPlayerPaused: 1 ignoreCheckInputActive: 0 multiAxesStringIndex: 19 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Photo Mode axes: - actionName: Take Photo Name: Take Photo actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1862703957} m_MethodName: inputTakePhoto m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Toogle Camera Rotation Name: Toogle Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1862703957} m_MethodName: inputToogleCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Next Camera Effect Name: Next Camera Effect actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1251597209} m_MethodName: inputSetNextCameraEffect m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Previous Camera Effect Name: Previous Camera Effect actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1251597209} m_MethodName: inputSetPreviousCameraEffect m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Enable/Disable Camera Effect Name: Enable/Disable Camera Effect actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1251597209} m_MethodName: inputEnableOrDisableCameraEffectActive m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Close Photo Mode Name: Close Photo Mode actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1862703957} m_MethodName: inputEnableOrDisablePhotoMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Enable/Disable Action Panel Name: Enable/Disable Action Panel actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 765438750} m_MethodName: enableOrDisableActionScreenTemporally m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Photo Mode m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Move Camera Up Name: Move Camera Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1862703957} m_MethodName: inputMoveCameraUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Move Camera Down Name: Move Camera Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1862703957} m_MethodName: inputMoveCameraDown m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Rotate Camera To Left Name: Rotate Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1862703957} m_MethodName: inputRotateCameraToLeft m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Rotate Camera To Right Name: Rotate Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1862703957} m_MethodName: inputRotategCameraToRight m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Start Increase Camera Movement Speed Name: Increase Camera Movement Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1862703957} m_MethodName: inputSetTurboMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 11 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Stop Increase Camera Movement Speed Name: Increase Camera Movement Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1862703957} m_MethodName: inputSetTurboMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Activate Character Gesture Name: Activate Character Gesture actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 axesCount: 14 currentlyActive: 0 canUseInputOnPlayerPaused: 1 ignoreCheckInputActive: 0 multiAxesStringIndex: 32 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Magic System axes: - actionName: Regular Magic Name: Regular Magic actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1783643646} m_MethodName: useMagicSpell m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Regular m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Regular Magic - Strong Magic - Special Magic multiAxesStringIndex: 21 - actionName: Strong Magic Name: Strong Magic actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1783643646} m_MethodName: useMagicSpell m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Strong m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Regular Magic - Strong Magic - Special Magic multiAxesStringIndex: 21 - actionName: Special Magic Name: Special Magic actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1783643646} m_MethodName: useMagicSpell m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Regular Magic - Strong Magic - Special Magic multiAxesStringIndex: 21 axesCount: 3 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 34 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Swim System axes: - actionName: Start Increase Speed Name: Increase Swim Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1513495630} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Stop Increase Speed Name: Increase Swim Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1513495630} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Start Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1513495630} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Stop Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1513495630} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Start Move Down Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1513495630} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Stop Move Down Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1513495630} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 axesCount: 6 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 35 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Climb axes: - actionName: Start Slide Down Name: Slide Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1351507436} m_MethodName: inputSetSlideDownState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Slide Down multiAxesStringIndex: 23 - actionName: Stop Slide Down Name: Slide Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1351507436} m_MethodName: inputSetSlideDownState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Slide Down multiAxesStringIndex: 23 axesCount: 2 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 38 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Craft Placement axes: - actionName: Confirm Place Object Name: Confirm Place Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputConfirmToPlaceObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Rotate To Right Name: Rotate To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputRotateObjectToRightOrLeft m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Rotate To Left Name: Rotate To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputRotateObjectToRightOrLeft m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Rotate Up Name: Rotate Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputRotateObjectToUpOrDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Rotate Down Name: Rotate Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputRotateObjectToUpOrDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 4 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Cancel Place Object Name: Cancel Place Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputCancelPlaceObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Take Object Back Name: Take Object Back actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputConfirmToTakeObjectBackToInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Confirm Attach Object Name: Confirm Attach Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputConfirmToAttachObjectToSurfaceDetected m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Check Connect Station Input Name: Check Connect Station Input actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputCheckConnectStationInput m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object - Check Connect Station Input - Remove Station Input multiAxesStringIndex: 24 - actionName: Remove Station Input Name: Remove Station Input actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputCheckRemoveStationInput m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object - Check Connect Station Input - Remove Station Input multiAxesStringIndex: 24 - actionName: Select Next Object Name: Select Next Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputSelectNextObjectForPlacement m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object - Check Connect Station Input - Remove Station Input - Select Next Object - Select Previous Object multiAxesStringIndex: 24 - actionName: Select Previous Object Name: Select Previous Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676411} m_MethodName: inputSelectPreviousObjectForPlacement m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object - Check Connect Station Input - Remove Station Input - Select Next Object - Select Previous Object multiAxesStringIndex: 24 axesCount: 12 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 39 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - Craft Placement - axesName: Quick Mode Input System axes: - actionName: Select Melee Weapon Attack Name: Select Melee Weapon Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1944227207} m_MethodName: inputActivateMode m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Melee Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 - actionName: Select Fire Weapon Attack Down Name: Select Fire Weapon Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1944227207} m_MethodName: inputActivateMode m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 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m_MethodName: setOpenWeaponAttachmentsMenuEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Console Mode Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169040} m_MethodName: setConsoleModeEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Experience Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Experience System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Experience System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Travel Station Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Travel Station System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Travel Station System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Character Aspect Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Crafting Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: temporalSettingsInfoList: - Name: Player's Initial Mode settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 1 stringValue: Weapons eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: setInitialPlayerModeByNameFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 1 fieldExplanation: 'Player''s Modes Availables: Weapons, Powers, Combat, Melee, Simple Mode ' - Name: Weapons Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Powers Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Powers m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Powers m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Combat Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Combat m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Combat m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Simple Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Player's Mode Change Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: setChangeModeByInputEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Start Game With Generic Model settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 881433567} m_MethodName: setStartGameWithCustomCharacterControllerFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Generic Model Name To Start settingEnabled: 1 useBoolState: 0 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: setChangeModeByInputEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 1 stringValue: Wolf eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 881433567} m_MethodName: setCustomCharacterControllerToStartNameFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Current Health settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 100 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: initializeHealthAmountFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 57768996} m_MethodName: updatePlayerStatsManagerValueFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useStringValue: 0 stringValue: Weapons eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: setInitialPlayerModeByNameFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: ' ' - Name: Max Health settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 100 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: initializeMaxHealthAmountFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 57768996} m_MethodName: updatePlayerStatesManagerMaxHealthValueFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} 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eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Locked Camera Type Name settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: setZoomEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 1 stringValue: Top Down eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: setTemporalLockedCameraPrefabNameToPlaceOnSceneFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 1 fieldExplanation: "Locked Camera Types: \nFixed Camera\nTop Down With Bounds And 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vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: setTemporalLockedCameraPrefabToPlaceOnSceneFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Climb Ledge System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 96094951} m_MethodName: setClimbLedgeActiveStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Dash On First Person Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2132359441} m_MethodName: setUseDashOnFirstPersonStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Roll/Slide On Third Person Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2132359441} m_MethodName: setUseDashOnThirdPersonStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Double Jump Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: enableOrDisableDoubleJumpFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Sprint Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setSprintEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - 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eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setRunAndWalkToggleBydefaultFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Ragdoll On Death Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: 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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Activate Strafe Mode On Third Person settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setStrafeModeFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Free Climb System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1351507436} m_MethodName: setClimbEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 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m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Wall Running System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - 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eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Avoid Movement Towards Obstacle Enabled settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setUseObstacleDetectionToAvoidMovementStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: 180 Turn Change Direction Enabled settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setCheckQuickMovementTurn180DegreesOnRunStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Bullet Time Firing Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1146533406} m_MethodName: setMovementEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: 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eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Jump In Place Delay Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1764238064} m_MethodName: setGroundJumpAnimationEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine 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m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Scanner System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1109914790} m_MethodName: setScannerSystemEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Player Stats Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1933884427} m_MethodName: setPlayerStatsActiveStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Player Skills Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1933884424} 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m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Hand IK Surface Detection Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1992287514} m_MethodName: setAdjustHandsToSurfacesEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Foot IK Surface Detection Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1251755933} m_MethodName: setIKFootSystemEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Stamina System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1141457755} m_MethodName: setUseStaminaEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Oxygen System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 214586175} m_MethodName: setOxygenSystemEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Weight Management On Inventory Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 488008050} m_MethodName: setUseInventoryWeightEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Shield On Health Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 386845155} m_MethodName: setUseShieldStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 57768996} m_MethodName: setUseShieldStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Remove Jetpack settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1654591763} m_MethodName: removeJetpackMesh m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Use Land Mark Enabled settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setUseLandMarkStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Tutorials Ingame Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169048} m_MethodName: setTutorialsEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Objectives Screen Icons Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169033} m_MethodName: setShowObjectivesActiveStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Health Bars On Screen Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169034} m_MethodName: setShowSlidersActiveStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Pickups Icons On Screen Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169032} m_MethodName: setShowIconsActiveStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Pickups Info On Screen Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 351920459} m_MethodName: setPickUpScreenInfoEnabledFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Crafting System Enabled settingEnabled: 1 useBoolState: 0 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 351920459} m_MethodName: setPickUpScreenInfoEnabledFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676410} m_MethodName: setCraftingSystemEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676410} m_MethodName: setCraftingSystemEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Outline Shader Interaction settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: setUseObjectToGrabFoundShaderStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 57768980} m_MethodName: setUseDeviceFoundShaderStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676410} m_MethodName: setCraftingSystemEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 1 m_CallState: 2 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1997676410} m_MethodName: setCraftingSystemEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine 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m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169036} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Map System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169036} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Map System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Inventory Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769004} m_MethodName: setOpenInventoryMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Inventory Manager m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769004} m_MethodName: setOpenInventoryMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Inventory Manager m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Friend AI List Manager Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1315214040} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Friend List Manager m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1315214040} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Friend List Manager m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Objective Log Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169045} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Objective Log System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169045} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Objective Log System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Powers Wheel Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169043} m_MethodName: setPowerListManagerEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Weapons Wheel Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169041} m_MethodName: setWeaponListManagerEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Player Control Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: setOpenPlayerModeMenuEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player States Manager m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769003} m_MethodName: setOpenPlayerModeMenuEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player States Manager m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Abilities Wheel Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537019} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info 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useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Console Mode Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169040} m_MethodName: setConsoleModeEnabledStateFromEditor m_Mode: 0 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m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169037} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Experience Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, 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5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Travel Station System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Character Aspect Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169026} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Crafting Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: 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m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1245254297} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnSetSellMode: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1414557590} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1090768578} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1245254297} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 112977344} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnPurchase: m_PersistentCalls: m_Calls: - m_Target: {fileID: 741239540} m_MethodName: Play m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnSale: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1956522899} m_MethodName: Play m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnObjectOutOfStock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 938367313} m_MethodName: showMessagePanel m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Vendor object out of stock m_BoolArgument: 0 m_CallState: 2 eventOnNotEnoughMoney: m_PersistentCalls: m_Calls: - m_Target: {fileID: 938367313} m_MethodName: showMessagePanel m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Not enough money to buy object m_BoolArgument: 0 m_CallState: 2 eventOnNotEnoughLevel: m_PersistentCalls: m_Calls: - m_Target: {fileID: 938367313} m_MethodName: showMessagePanel m_Mode: 5 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incorrectParametersText: Please add the name of the object to spawn and the amount eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169040} m_MethodName: spawnObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 1 containsBool: 0 containsName: 1 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Show Objects List description: Show all the objects availabe to spawn commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169040} m_MethodName: showSpawnObjectsList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 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description: Changes the camera of the player to third person view commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: changeCameraToThirdOrFirstView m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Set Camera First Person description: Changes the camera of the player to first person view commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: changeCameraToThirdOrFirstView m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Kill Player description: Kill the player commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: killByButton m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Health description: 'It restores the configured amont of health to the player ' commandExecutedText: incorrectParametersText: Set the amount of health to restore eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: getHealth m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Energy description: 'It restores the configured amont of energy to the player ' commandExecutedText: incorrectParametersText: Set the amount of energy to restore eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: getEnergy m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Ammo All description: Give a certain amount of ammo to all the weapons commandExecutedText: incorrectParametersText: Set the amount of ammo to add eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: addAmmoForAllWeapons m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Ammo Current description: Give a certain amount of ammo to the current weapon carried by the player commandExecutedText: incorrectParametersText: Set the amount of ammo to add eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: addAmmoToCurrentWeapon m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Double Jump Enabled description: Enable or disable the ability of the player to make one or more jumps in the air commandExecutedText: incorrectParametersText: Set true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: enableOrDisableDoubleJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Set Number Extra Jumps description: Set the number of extra jumps that the player can make commandExecutedText: incorrectParametersText: Set the number of extra jumps eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Regular Jump Enabled description: Enable or disable the ability of the player to make a regular jump on the ground commandExecutedText: incorrectParametersText: Set true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: enableOrDisableJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Enable Attachments Current Weapon description: It enables all the attachments in the weapon that the player is carring now commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: enableAllAttachmentsInCurrentWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Enable Weapons Kill One Shoot description: It enables or disables the option in all the weapons of the player to kill in one shoot commandExecutedText: incorrectParametersText: Set true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: setKillInOneShootToAllWeaponsState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Object description: Gives the amount specified of the inventory object selected to the player commandExecutedText: incorrectParametersText: Write an object name and the amount eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 1 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769004} m_MethodName: setCustomAmountToUse m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769004} m_MethodName: tryToPickUpObjectByName m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Give Weapon description: Enable the weapon selected commandExecutedText: incorrectParametersText: Write a weapon name eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 0 containsName: 1 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: enableWeaponByName m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Kill All Enemies description: Kill all the enemies in the level commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169040} m_MethodName: killAllEnemies m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Kill All Characters description: 'Kill all the characters (included player) in the level ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 113169040} m_MethodName: killAllCharacters m_Mode: 1 m_Arguments: 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ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 1 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 1 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 0 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 3.2 animationSpeed: 1 actionDurationOnFirstPerson: 3.2 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} 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1 drawWeaponsAfterAction: 1 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 1 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 0 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 1 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] 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useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 1 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 1 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 0 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 2.3 animationSpeed: 1 actionDurationOnFirstPerson: 2.3 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: 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healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 0 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 1 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 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125592305} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1667193354} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 1906788051} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 11 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1158732162} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 1667152136} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 289797238} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 1 sightPosition: {fileID: 1800523859} sightRecoilPosition: {fileID: 1417835002} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 7 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.01, z: 0.01} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 2.5, y: 1.25, z: 2.5} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 128079970} crouchRecoilPosition: {fileID: 2141036329} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0 handleGizmoColor: {r: 0, g: 0, b: 0, a: 0} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 460074700} walkRecoilPosition: {fileID: 1862355289} keepPosition: {fileID: 1145080130} crouchPosition: {fileID: 1699231740} crouchRecoilPosition: {fileID: 1225372263} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1981748388} surfaceCollisionRayPosition: {fileID: 550856058} lowerWeaponPosition: {fileID: 496940995} runPosition: {fileID: 2070644220} jumpStartPosition: {fileID: 624007921} jumpEndPosition: {fileID: 471357789} meleeAttackPosition: {fileID: 1436706333} meleeAttackRaycastPosition: {fileID: 1534650270} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1067480473} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1347763537} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 517514512} walkRecoilPosition: {fileID: 679095848} keepPosition: {fileID: 857290825} crouchPosition: {fileID: 2059400835} crouchRecoilPosition: {fileID: 1004560151} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1229472289} surfaceCollisionRayPosition: {fileID: 217595064} lowerWeaponPosition: {fileID: 1791531375} runPosition: {fileID: 506925413} jumpStartPosition: {fileID: 1617046194} jumpEndPosition: {fileID: 987021545} meleeAttackPosition: {fileID: 1388454627} meleeAttackRaycastPosition: {fileID: 1806531678} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1619296377} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1422236147} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Pistol Left Hand 2 keepWeaponActionName: Keep Pistol Left Hand 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.05, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.528 swayRotationPercentageAiming: 0.488 bobPositionPercentageAiming: 0.176 bobRotationPercentageAiming: 0.216 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 10 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 10 useBobPosition: 1 bobPositionSpeed: {x: 6, y: 11, z: 6} bobPositionAmount: {x: 0.1, y: 0.1, z: 0.01} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -20, y: 20} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 60 shakeSmooth: 11 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 4} firstPersonshotShakeInfo: shotForce: 60 shakeSmooth: 14 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0.04} shakeRotation: {x: 1, y: 1.5, z: 1} thirdPersonMeleeAttackShakeInfo: shotForce: 40 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 112056, guid: 43c294071f6cb234b92201a017943a3f, type: 3} inventoryWeaponPrefabObject: {fileID: 1984054559879142, guid: 7de00244abeb7fc4e9523c6898af7733, type: 3} 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linkedDualWeaponName: rightHandMountPoint: {fileID: 1037858242} leftHandMountPoint: {fileID: 2132279461} extraColliderCenterOnFireWeaponOnFBA: {x: 0, y: 0, z: 0.06} extraColliderScaleOnFireWeaponOnFBA: {x: 0.1, y: 0.24, z: 0.31} mainWeaponAttachmentSystem: {fileID: 504703650} weaponUsesAttachment: 1 jumpingOnProcess: 0 usingWeaponRotationPoint: 0 currentHeadLookTarget: {fileID: 0} usingDualWeapon: 0 disablingDualWeapon: 0 usingRightHandDualWeapon: 0 playerOnJumpStart: 0 playerOnJumpEnd: 0 crouchingActive: 0 reloadingWeapon: 0 actionActive: 0 weaponObjectActive: 1 IKPausedOnHandsActive: 0 showThirdPersonGizmo: 0 showFirstPersonGizmo: 0 showMainWeaponPositionsGizmo: 0 showCollisionDetectionGizmo: 0 showEditAttachmentGizmo: 0 showFBAGizmo: 0 showFBAWalkGizmo: 0 showFBAAimGizmo: 0 showFBACrouchGizmo: 0 showFBAJumpGizmo: 0 showFBARunGizmo: 0 showFBAObstacleGizmo: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} showHandsWaypointGizmo: 1 showWeaponWaypointGizmo: 1 showPositionGizmo: 1 showThirdPersonSettings: 0 showFirstPersonSettings: 0 showShotShakeSettings: 0 showSettings: 0 showElementSettings: 0 showSwaySettings: 0 showWalkSwaySettings: 0 showRunSwaySettings: 0 showFullBodyAwarernessSettings: 0 showPrefabSettings: 0 showShotCameraNoiseSettings: 0 weaponAmmoMesh: {fileID: 1636767478942136, guid: 42379dc090858d64da0c87fa2ca43b52, type: 3} weaponAmmoIconTexture: {fileID: 2800000, guid: 69ba3f3c79073a949ae0d2528f160228, type: 3} inventoryAmmoCategoryName: Ammo ammoAmountPerPickup: 10 inventoryWeaponCategoryName: Weapons weaponName: New Weapon Name useDurability: 0 durabilityAmount: 0 maxDurabilityAmount: 0 setNewAnimatorWeaponID: 1 newAnimatorWeaponID: 2 setNewAnimatorDualWeaponID: 1 newAnimatorDualWeaponID: 0 setUpperBodyBendingMultiplier: 1 horizontalBendingMultiplier: 0 verticalBendingMultiplier: 1 followFullRotationPointDirection: 1 followFullRotationClampX: {x: 80, y: 80} followFullRotationClampY: {x: 40, y: 1} followFullRotationClampZ: {x: 80, y: 80} setNewAnimatorCrouchID: 1 newAnimatorCrouchID: -1 ignoreCrouchWhileWeaponActive: 0 pivotPointRotationActive: 1 useNewMaxAngleDifference: 0 horizontalMaxAngleDifference: 90 verticalMaxAngleDifference: 90 weaponUpdateActive: 0 fullBodyAwarenessActive: 0 usingWeaponAsOneHandWield: 0 parentWeaponOutsidePlayerBodyWhenNotActive: 1 --- !u!114 &270440496 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 270440492} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b952387b9bb94cf4b82abd1de0f1d7b9, type: 3} m_Name: m_EditorClassIdentifier: weaponName: P-36 relativePathUsableWeaponPrefab: Assets/Game Kit Controller/Prefabs/Weapons/Usable Weapons usableWeaponPrefab: {fileID: 1010594823284302, guid: 22ca91797dfd64b4f91439be64bcbc78, type: 3} layerToPlaceWeaponPrefab: serializedVersion: 2 m_Bits: 1 mainPlayerWeaponsManager: {fileID: 57769002} mainIKWeaponSystem: {fileID: 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editAttachmentPosition: {fileID: 1690783850} attachmentCameraPosition: {fileID: 1829382987} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 1963478786} - {fileID: 1024238303} weaponPositionInHandForDeactivateIK: {fileID: 231893443} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 1 weaponRotationPoint: {fileID: 154006678} weaponRotationPointHolder: {fileID: 1009717084} useBezierCurve: 1 spline: {fileID: 1570544713} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 1462332439} - {fileID: 1623377744} - {fileID: 1376935299} - {fileID: 1270069402} handsInfo: - Name: handTransform: {fileID: 171824408} limb: 2 position: {fileID: 63715643} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1430342427} wayPoints: - {fileID: 63715643} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 1141199286} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.17} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.488, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.488, z: 0.24} FBAAimRecoilRotationOffset: {x: -1, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 2004193670} aimPosition: {fileID: 1863293830} walkPosition: {fileID: 968755182} keepPosition: {fileID: 1800083907} aimRecoilPosition: {fileID: 436843140} walkRecoilPosition: {fileID: 1278071360} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 567299007} surfaceCollisionRayPosition: {fileID: 2098416348} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1907515594} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1517583338} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1145142162} jumpEndPosition: {fileID: 2011127370} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1749505363} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 74841884} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 0} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 0 newCarrySpeed: 0 useNewAimSpeed: 0 newAimSpeed: 0 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 6 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.005, y: 0.007, z: 0.06} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 1, y: 2.5, z: 5} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 788395616} crouchRecoilPosition: {fileID: 1726744382} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0728 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 866384515} walkRecoilPosition: {fileID: 806199444} keepPosition: {fileID: 1663010470} crouchPosition: {fileID: 1285477661} crouchRecoilPosition: {fileID: 1716969918} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1873085953} surfaceCollisionRayPosition: {fileID: 214586691} lowerWeaponPosition: {fileID: 729557316} runPosition: {fileID: 1916527177} jumpStartPosition: {fileID: 211053635} jumpEndPosition: {fileID: 519247907} meleeAttackPosition: {fileID: 320835272} meleeAttackRaycastPosition: {fileID: 1291942424} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1380912198} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1820701417} walkRecoilPosition: {fileID: 1073816668} keepPosition: {fileID: 744395996} crouchPosition: {fileID: 1301598684} crouchRecoilPosition: {fileID: 1078041638} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 322393808} surfaceCollisionRayPosition: {fileID: 21856812} lowerWeaponPosition: {fileID: 1553574784} runPosition: {fileID: 128787588} jumpStartPosition: {fileID: 574341447} jumpEndPosition: {fileID: 1724541023} meleeAttackPosition: {fileID: 554107596} meleeAttackRaycastPosition: {fileID: 1121914570} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 267774779} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -7, y: 7} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.2 bobRotationRunningMultiplier: 1.2 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.1 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 1.5, y: 0.5, z: 1} firstPersonshotShakeInfo: shotForce: 50 shakeSmooth: 11 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0.04} shakeRotation: {x: 1, y: 0.5, z: 0.76} thirdPersonMeleeAttackShakeInfo: shotForce: 50 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 1911384610140062, guid: 8fb5d9b16ab000d4499617ffcdcf5137, type: 3} inventoryWeaponPrefabObject: {fileID: 1699328620683110, guid: a80ce6107862dfd4b88d9f56ee01902d, type: 3} weaponGameObject: {fileID: 2004193670} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 2004193672} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 1986244905} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.03, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 57768977} moving: 0 weaponSystemManager: {fileID: 2004193676} weaponsManager: {fileID: 57769002} weaponTransform: {fileID: 2004193671} relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 41afcbbb72285a14abe657ce8040fad5, type: 3} relativePathWeaponsMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons relativePathWeaponsAmmoMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Ammo layer: serializedVersion: 2 m_Bits: 4282241019 surfaceDetected: 0 useShotCameraNoise: 0 verticalShotCameraNoiseAmountFirstPerson: {x: 0, y: 0} horizontalShotCameraNoiseAmountFirstPerson: {x: 0, y: 0} 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Surface IK System objectToSelect: {fileID: 1992287513} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: IK Foot System objectToSelect: {fileID: 1251755932} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Magic System objectToSelect: {fileID: 1783643644} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Oxygen System objectToSelect: {fileID: 214586174} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: 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m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Pickups Info On Screen System objectToSelect: {fileID: 351920458} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Scanner System objectToSelect: {fileID: 1109914789} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Sprite Animator System objectToSelect: {fileID: 693293013} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Shield System objectToSelect: {fileID: 386845154} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Touch Screen Pinch System objectToSelect: {fileID: 1046209428} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Possession Override Objects System objectToSelect: {fileID: 245557206} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Crafting System objectToSelect: {fileID: 1997676409} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Turn Based Combat System Elements objectToSelect: {fileID: 1986421635} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: AI Orders System objectToSelect: {fileID: 1315214038} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 0 eventOnDestroyObject: m_PersistentCalls: m_Calls: [] - Name: Remove Separated Arms For First Person objectToSelect: {fileID: 0} useEventsOnEnableDisableObject: 0 eventOnEnableObject: m_PersistentCalls: m_Calls: [] eventOnDisableObject: m_PersistentCalls: m_Calls: [] useEventOnDestroyObject: 1 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useAttachmentHoverInfo: 1 attachmentHoverInfo: It removes any sound from shooting the weapon where is attached. attachmentPlaceTransform: {fileID: 604879070} offsetAttachmentPlaceTransform: {fileID: 1208039592} offsetAttachmentPointTransform: {fileID: 2116649650} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 635570009} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Magazine attachmentPlaceEnabled: 1 noAttachmentText: attachmentPlaceInfoList: - Name: Extended Magazine attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 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useAttachmentHoverInfo: 1 attachmentHoverInfo: A telescopic sight, to see in very far distances. - Name: Holographic attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 422064303} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 422064303} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1638064347} m_MethodName: setUsingSightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 422064303} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} 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m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 48733018} m_MethodName: cancelBowState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 lastTimeHitReaction: 0 eventOnHitReactionOnPerfectBlock: m_PersistentCalls: m_Calls: [] checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] - Name: Large Hit Reaction Backward reactionEnabled: 1 damageReactionID: -1 reactionCategory: Melee minAmountToReceiveDamage: 6 damageDirection: 1 useProbabilityToActivateReaction: 1 probabilityToActivateReaction: 100 minWaitTimeToPlayHitReactionAgain: 1 setReactionDelayUntilNextReaction: 0 reactionDelayUntilNextReaction: 0 ignoreReactionDelayFromPreviousReaction: 0 playHitAction: 1 hitActionName: Large Hit Reaction Backward hitActionNameOnPerfectBlock: stopPreviousActionIfActive: 0 reactionOnBlock: 0 blockID: 0 useStaminaOnBlock: 0 staminaToUseMultiplier: 0 eventToUseStamina: m_PersistentCalls: m_Calls: [] canUsePerfectBlock: 0 activateHitReactionOnPerfectBlock: 0 probabilityForPerfectBlock: 100 maxTimeToPerfectBlock: 0.5 eventOnEnablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnDisablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnHit: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableBlockInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 48733018} m_MethodName: cancelBowState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} 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m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 48733018} m_MethodName: cancelBowState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2000088618} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 lastTimeHitReaction: 0 eventOnHitReactionOnPerfectBlock: m_PersistentCalls: m_Calls: [] 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useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] - Name: Large Hit Reaction Backward Close Combat reactionEnabled: 1 damageReactionID: -1 reactionCategory: Combat minAmountToReceiveDamage: 6 damageDirection: 1 useProbabilityToActivateReaction: 1 probabilityToActivateReaction: 100 minWaitTimeToPlayHitReactionAgain: 1 setReactionDelayUntilNextReaction: 0 reactionDelayUntilNextReaction: 0 ignoreReactionDelayFromPreviousReaction: 0 playHitAction: 1 hitActionName: Large Hit Reaction Backward Close Combat hitActionNameOnPerfectBlock: stopPreviousActionIfActive: 0 reactionOnBlock: 0 blockID: 0 useStaminaOnBlock: 0 staminaToUseMultiplier: 0 eventToUseStamina: m_PersistentCalls: m_Calls: [] canUsePerfectBlock: 0 activateHitReactionOnPerfectBlock: 0 probabilityForPerfectBlock: 0 maxTimeToPerfectBlock: 0.5 eventOnEnablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnDisablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnHit: m_PersistentCalls: 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UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It converts health into ammo for this weapon from the object that you are "shooting" - Name: Gather Ammo From Energy attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1358449116} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanGatherEnergyState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanGatherEnergyState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It converts energy into ammo for this weapon from the object that you are "shooting" - Name: Gather Ammo From Fuel attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1358449116} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanGatherFuelState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanRefillFuelState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It converts fuel into ammo for this weapon from the object that you are "shooting" attachmentPlaceTransform: {fileID: 1789002526} offsetAttachmentPlaceTransform: {fileID: 1262450307} offsetAttachmentPointTransform: {fileID: 255671891} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 133714669} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Fire Selector attachmentPlaceEnabled: 1 noAttachmentText: MANUAL attachmentPlaceInfoList: - Name: Activate Heal attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 900895951} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanHealState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanHealState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: Heal the object that the weapon is "shooting" - Name: Activate Damage attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 854837421} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanDamageState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanDamageState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: Damage the object that the weapon is "shooting" - Name: Activate Energy attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 854837421} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanRefillEnergyState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanRefillEnergyState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: Refills energy to the object that the weapon is "shooting" - Name: Activate Fuel attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 854837421} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanRefillFuelState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setCanRefillFuelState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: Refills fuel to the object that the weapon is "shooting" attachmentPlaceTransform: {fileID: 2113743546} offsetAttachmentPlaceTransform: {fileID: 649483974} offsetAttachmentPointTransform: {fileID: 1193127333} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 535847413} objectToReplace: - {fileID: 2147230492} attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Shoot Mode attachmentPlaceEnabled: 1 noAttachmentText: REGULAR attachmentPlaceInfoList: - Name: Ammo Refiller attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setHealModeActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330018} m_MethodName: setHealModeActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It toggles the state to refill energy or health, or fuel to objects or extra those elements from them to convert them into ammo attachmentPlaceTransform: {fileID: 556893348} offsetAttachmentPlaceTransform: {fileID: 2131214018} offsetAttachmentPointTransform: {fileID: 959801642} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 314554592} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Barrel attachmentPlaceEnabled: 0 noAttachmentText: attachmentPlaceInfoList: - Name: Laser attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 1 attachmentGameObject: {fileID: 1782200129} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1372238790} m_MethodName: setLaserEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1372238790} m_MethodName: setLaserEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: An useful laser that helps to know where the projectiles will impact. - Name: Flashlight attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 1 attachmentGameObject: {fileID: 2096817139} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2096817141} m_MethodName: setFlashlightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2096817141} m_MethodName: setFlashlightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: A very needed object when you are in a dark place. attachmentPlaceTransform: {fileID: 1399746349} offsetAttachmentPlaceTransform: {fileID: 1807634881} offsetAttachmentPointTransform: {fileID: 1502006094} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1200881055} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Magazine attachmentPlaceEnabled: 0 noAttachmentText: STANDARD attachmentPlaceInfoList: - Name: Extended Magazine attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 694316299} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setMagazineSize m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 100 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setOriginalMagazineSize m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It increases the magazine size of the weapon to 100 projectiles. attachmentPlaceTransform: {fileID: 331297823} offsetAttachmentPlaceTransform: {fileID: 1140416014} offsetAttachmentPointTransform: {fileID: 486245507} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 2038165890} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Sight attachmentPlaceEnabled: 0 noAttachmentText: ANALOGIC attachmentPlaceInfoList: - Name: Red Dot attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 364978353} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 364978353} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 167127190} m_MethodName: setUsingSightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 364978353} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 167127190} m_MethodName: setUsingSightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} 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{fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 1697121687} - {fileID: 327501485} - {fileID: 1983216036} - {fileID: 2133711665} handsInfo: - Name: handTransform: {fileID: 884544604} limb: 3 position: {fileID: 1200310375} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1376845920} wayPoints: - {fileID: 22759089} - {fileID: 159419919} - {fileID: 391204715} - {fileID: 1200310375} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 410730558} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 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weaponRotationPointHolder: {fileID: 1293059728} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 1968309718} - {fileID: 929170415} - {fileID: 1488466199} - {fileID: 1061273714} handsInfo: - Name: handTransform: {fileID: 171824408} limb: 2 position: {fileID: 818724851} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1648737949} wayPoints: - {fileID: 225616950} - {fileID: 719505037} - {fileID: 718659269} - {fileID: 818724851} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 465055545} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 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FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: -10, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.55, z: 0.14} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.153, y: 1.5, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.153, y: 1.505, z: 0.24} FBAAimRecoilRotationOffset: {x: -5, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 2041881002} aimPosition: {fileID: 1319884074} walkPosition: {fileID: 778364245} keepPosition: {fileID: 2060733159} aimRecoilPosition: {fileID: 672974240} walkRecoilPosition: {fileID: 1136444991} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 1272363454} surfaceCollisionRayPosition: {fileID: 1350709290} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 0} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 226856870} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1993102194} jumpEndPosition: {fileID: 1597734796} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 576731405} reloadDuration: 3 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1355614504} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 80160845} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 0} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 0 newCarrySpeed: 0 useNewAimSpeed: 0 newAimSpeed: 0 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 12 endRecoilSpeed: 1.5 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.03, y: 0.05, z: 0.05} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 10, y: 5, z: 10} resetWeaponPositionAfterReloadSpeed: 3 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1147556201} crouchRecoilPosition: {fileID: 1110130739} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0286 handleGizmoColor: {r: 1, g: 1, b: 1, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1936909805} walkRecoilPosition: {fileID: 1402546676} keepPosition: {fileID: 2063375630} crouchPosition: {fileID: 809905318} crouchRecoilPosition: {fileID: 924842823} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1390396022} surfaceCollisionRayPosition: {fileID: 892523919} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 1496423368} jumpStartPosition: {fileID: 442312084} jumpEndPosition: {fileID: 1522826708} meleeAttackPosition: {fileID: 750220261} meleeAttackRaycastPosition: {fileID: 1631316806} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 986394013} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1696004632} reloadDuration: 3 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 785448270} walkRecoilPosition: {fileID: 1347771776} keepPosition: {fileID: 2107498310} crouchPosition: {fileID: 616596687} crouchRecoilPosition: {fileID: 1558037717} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1979555394} surfaceCollisionRayPosition: {fileID: 415048498} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 498406710} jumpStartPosition: {fileID: 1945141653} jumpEndPosition: {fileID: 1436923364} meleeAttackPosition: {fileID: 1464367061} meleeAttackRaycastPosition: {fileID: 213460794} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1487111022} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 953670187} reloadDuration: 3 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 5 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.512 swayRotationPercentageAiming: 0.488 bobPositionPercentageAiming: 0.264 bobRotationPercentageAiming: 0.288 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.05, y: 0.05} swayPositionVerticalClamp: {x: -0.05, y: 0.05} useSwayRotationClamp: 1 swayRotationClampX: {x: -17, y: 17} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0.5, y: 5} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 0} bobPositionAmount: {x: 0.01, y: 0.05, z: 0} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.1} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.51 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.05, y: 0.05} swayPositionVerticalClamp: {x: -0.05, y: 0.05} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -5, y: 5} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 70 shakeSmooth: 13 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 4, z: 10} firstPersonshotShakeInfo: shotForce: 70 shakeSmooth: 13 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0.1} shakeRotation: {x: 0, y: 4, z: 14} thirdPersonMeleeAttackShakeInfo: shotForce: 50 shakeSmooth: 300 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 50 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 133396, guid: 192439320471df2499505152f3b9ea31, type: 3} 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useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1863669190} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 710292176} walkRecoilPosition: {fileID: 132263531} keepPosition: {fileID: 1630072914} crouchPosition: {fileID: 1329648583} crouchRecoilPosition: {fileID: 1776493834} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 48881172} surfaceCollisionRayPosition: {fileID: 1184791307} lowerWeaponPosition: {fileID: 178754673} runPosition: {fileID: 1525256713} jumpStartPosition: {fileID: 1776579577} jumpEndPosition: {fileID: 2066641865} meleeAttackPosition: {fileID: 1657876416} 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swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 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playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 1 delayToStopActionIfPlayerIsOnAir: 0.2 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 1 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 1 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 917262502} 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clearAddActionToListStoredToPlay: 0 useEventsToEnableDisableActionObject: 0 eventToEnableActionObject: m_PersistentCalls: m_Calls: [] eventToDisableActionObject: m_PersistentCalls: m_Calls: [] categoryName: canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 animationUsedOnUpperBody: 0 disableRegularActionActiveState: 0 disableRegularActionActiveStateOnEnd: 0 changeCameraViewToThirdPersonOnAction: 0 changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 actionsCanBeUsedOnFirstPerson: 0 ignoreChangeToThirdPerson: 0 disableIgnorePlayerListChange: 0 showDebugPrint: 0 showGizmo: 0 showAllGizmo: 0 mainAnimator: {fileID: 0} newAnimationClip: {fileID: 0} 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positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: 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ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 1 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 1 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: - delayToActivate: 0.7 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 188027247} m_MethodName: inputInstantiateObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 0.77 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 188027247} m_MethodName: inputThrowObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 2 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 329192246} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1763537019} m_MethodName: resetCurrentAbilityPressedIndexByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Flash Grenade m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 firstPersonEventInfoList: - delayToActivate: 0.3 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: inputShootWeaponOnPressDown m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 0.33 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 188027247} m_MethodName: inputThrowObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 1 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 329192246} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] 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useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 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disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 2 Lower Legs typeName: Upper Arms elementObject: {fileID: 213917198} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 2 Upper Legs typeName: Upper Legs elementObject: {fileID: 2116601538} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 2 Helmet typeName: Head elementObject: {fileID: 2021125413} ignoreDisableSameTypeName: 1 disableAccesoriesSameTypeName: 1 useCustomAccessoryTypeListToDisable: 1 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 3 categoryName: Full Body characterObjectInfoList: - Name: Knight 3 Boots typeName: Feet elementObject: {fileID: 1189936346} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 3 Chest typeName: Chest elementObject: {fileID: 227114432} ignoreDisableSameTypeName: 1 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 3 Hips typeName: Hips elementObject: {fileID: 2002846004} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 3 Shoulders typeName: Shoulders elementObject: {fileID: 1165731405} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 3 Fore Arms typeName: Fore Arms elementObject: {fileID: 392959680} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 3 Lower Legs typeName: Upper Arms elementObject: {fileID: 405263083} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 3 Upper Legs typeName: Upper Legs elementObject: {fileID: 15298512} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 4 categoryName: Full Body characterObjectInfoList: - Name: Knight 4 Boots typeName: Feet elementObject: {fileID: 1189936346} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 4 Chest typeName: Chest elementObject: {fileID: 1539557415} ignoreDisableSameTypeName: 1 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 4 Hips typeName: Hips elementObject: {fileID: 1215096367} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 4 Shoulders typeName: Shoulders elementObject: {fileID: 1783603678} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 4 Fore Arms typeName: Fore Arms elementObject: {fileID: 431597105} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 4 Lower Legs typeName: Upper Arms elementObject: {fileID: 213917198} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 4 Upper Legs typeName: Upper Legs elementObject: {fileID: 15298512} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 4 Knees typeName: Knees elementObject: {fileID: 874297877} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 4 Gloves typeName: Hands elementObject: {fileID: 1059116074} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Knight 4 Helmet typeName: Head elementObject: {fileID: 1199809787} ignoreDisableSameTypeName: 1 disableAccesoriesSameTypeName: 1 useCustomAccessoryTypeListToDisable: 1 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 characterAccessoriesTypeInfoList: - Name: Hair categoryName: Hair characterObjectInfoList: - Name: Hair 1 typeName: Head elementObject: {fileID: 209093146} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Hair 2 typeName: Head elementObject: {fileID: 1008824129} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Hair 3 typeName: Head elementObject: {fileID: 1370657303} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Hair 4 typeName: Head elementObject: {fileID: 687707266} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Hair 5 typeName: Head elementObject: {fileID: 442829549} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 0 objectMountPointName: humanBodyBone: 0 objectToSpawn: {fileID: 0} useCustomSpawnPositionRotation: 0 customSpawnPosition: {x: 0, y: 0, z: 0} customSpawnRotation: {x: 0, y: 0, z: 0} objectInstantiated: 0 - Name: Right Hand Accessories categoryName: Right Hand Accessories characterObjectInfoList: - Name: Health Ring typeName: Hands elementObject: {fileID: 0} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 1 objectMountPointName: Right Hand Index humanBodyBone: 43 objectToSpawn: {fileID: 827577801888114451, guid: df3f92805b3d65140b130cb7663126c6, type: 3} useCustomSpawnPositionRotation: 1 customSpawnPosition: {x: 0, y: -0.0045, z: -0.002} customSpawnRotation: {x: 23.5, y: 0, z: 0} objectInstantiated: 0 - Name: Invincibility Ring typeName: Hands elementObject: {fileID: 0} ignoreDisableSameTypeName: 0 disableAccesoriesSameTypeName: 0 useCustomAccessoryTypeListToDisable: 0 customAccessoryTypeListToDisable: [] useExtraTypeNameList: 0 extraTypeNameList: [] spawnElementObject: 1 objectMountPointName: Right Hand Middle humanBodyBone: 46 objectToSpawn: {fileID: 3255200176214658522, guid: 640b4a8cee7c22847be1eaac1993dbbc, type: 3} useCustomSpawnPositionRotation: 1 customSpawnPosition: 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blendShapeIndex: 11 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Eyes_Out blendShapeIndex: 12 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Ears_In blendShapeIndex: 13 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Ears_Out blendShapeIndex: 14 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Ears_Pointiness blendShapeIndex: 15 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Nose_Size blendShapeIndex: 16 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Nose_Tip_Up blendShapeIndex: 17 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Nose_Tip_Down blendShapeIndex: 18 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Jaw_In blendShapeIndex: 19 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Jaw_Out blendShapeIndex: 20 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Jaw_Up blendShapeIndex: 21 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} - Name: Key_Jaw_Down blendShapeIndex: 22 blendShapeValue: 0 blendShapeLimits: {x: 0, y: 100} headObjectName: Head objectsOnHeadList: - Hair - Beard useMultipleBodyPartsInfoList: 0 multipleBodyPartsInfoList: [] showDebugPrint: 0 keepAllCharacterMeshesDisabledActive: 0 headActiveTemporaly: 0 currentPiecesList: - Knight 1 Gloves - Knight 1 Boots currentAccessoriesList: - Hair 5 temporalBlendshapeInfoList: [] armorSetToCreatePieceMeshesObjects: useEventOnDurabilityAffectedEnabled: 0 durabilityPartInfoList: - Name: Feet eventOnDurabilityAffectedEnabled: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1189936348} m_MethodName: enableCustomOutlineStateTemporaly m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Chest eventOnDurabilityAffectedEnabled: m_PersistentCalls: m_Calls: - m_Target: {fileID: 994584639} 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eventOnDurabilityAffectedEnabled: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1638226108} m_MethodName: enableCustomOutlineStateTemporaly m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Fore Arms eventOnDurabilityAffectedEnabled: m_PersistentCalls: m_Calls: - m_Target: {fileID: 471846368} m_MethodName: enableCustomOutlineStateTemporaly m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Hands eventOnDurabilityAffectedEnabled: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1059116076} m_MethodName: enableCustomOutlineStateTemporaly m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine 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deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 683001307} walkRecoilPosition: {fileID: 1340429203} keepPosition: {fileID: 1602598339} crouchPosition: {fileID: 1463633380} crouchRecoilPosition: {fileID: 511886580} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 636058902} surfaceCollisionRayPosition: {fileID: 182648918} lowerWeaponPosition: {fileID: 35902140} runPosition: {fileID: 849610876} jumpStartPosition: {fileID: 1432966161} jumpEndPosition: {fileID: 93334192} meleeAttackPosition: {fileID: 210960287} meleeAttackRaycastPosition: {fileID: 943887080} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 2056785911} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.01 swayPositionHorizontal: 0.01 swayPositionMaxAmount: 0.01 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.512 swayRotationPercentageAiming: 0.488 bobPositionPercentageAiming: 0.264 bobRotationPercentageAiming: 0.288 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 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bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 60 shakeSmooth: 11 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 2, y: 3, z: 10} firstPersonshotShakeInfo: shotForce: 60 shakeSmooth: 11 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0.1} shakeRotation: {x: 1, y: 2, z: 15} thirdPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 184352, guid: 360e43fa8f2c7f3428b7bae39ccf3c1c, type: 3} inventoryWeaponPrefabObject: {fileID: 1808816529065720, guid: 2cbc0151de376f74a9a341d759afc39a, type: 3} weaponGameObject: {fileID: 1863321625} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 1863321627} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 122912091} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.03, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 57768977} moving: 0 weaponSystemManager: {fileID: 1863321630} weaponsManager: {fileID: 57769002} weaponTransform: {fileID: 1863321626} relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 41afcbbb72285a14abe657ce8040fad5, type: 3} relativePathWeaponsMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons relativePathWeaponsAmmoMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Ammo layer: serializedVersion: 2 m_Bits: 4282241019 surfaceDetected: 0 useShotCameraNoise: 1 verticalShotCameraNoiseAmountFirstPerson: {x: 0.5, y: 0.5} horizontalShotCameraNoiseAmountFirstPerson: {x: -0.02, y: 0.02} verticalShotCameraNoiseAmountThirdPerson: {x: 0.5, y: 0.5} horizontalShotCameraNoiseAmountThirdPerson: {x: -0.02, y: 0.02} useShotCameraNoiseDuration: 0 shotCameraNoiseDuration: 0 hideWeaponIfKeptInThirdPerson: 0 canBeDropped: 1 canUnlockCursor: 0 canUnlockCursorOnThirdPerson: 0 disableHUDWhenCursorUnlocked: 0 weaponInRunPosition: 0 playerRunning: 0 weaponConfiguredAsDualWeapon: 0 linkedDualWeaponName: rightHandMountPoint: {fileID: 1037858242} leftHandMountPoint: {fileID: 2132279461} extraColliderCenterOnFireWeaponOnFBA: {x: 0, y: 0, z: 0.1} extraColliderScaleOnFireWeaponOnFBA: {x: 0.1, y: 0.24, z: 0.7} mainWeaponAttachmentSystem: {fileID: 0} weaponUsesAttachment: 0 jumpingOnProcess: 0 usingWeaponRotationPoint: 0 currentHeadLookTarget: {fileID: 0} usingDualWeapon: 0 disablingDualWeapon: 0 usingRightHandDualWeapon: 0 playerOnJumpStart: 0 playerOnJumpEnd: 0 crouchingActive: 0 reloadingWeapon: 0 actionActive: 0 weaponObjectActive: 1 IKPausedOnHandsActive: 0 showThirdPersonGizmo: 0 showFirstPersonGizmo: 0 showMainWeaponPositionsGizmo: 0 showCollisionDetectionGizmo: 0 showEditAttachmentGizmo: 0 showFBAGizmo: 0 showFBAWalkGizmo: 0 showFBAAimGizmo: 0 showFBACrouchGizmo: 0 showFBAJumpGizmo: 0 showFBARunGizmo: 0 showFBAObstacleGizmo: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} showHandsWaypointGizmo: 1 showWeaponWaypointGizmo: 1 showPositionGizmo: 1 showThirdPersonSettings: 0 showFirstPersonSettings: 0 showShotShakeSettings: 0 showSettings: 0 showElementSettings: 0 showSwaySettings: 0 showWalkSwaySettings: 0 showRunSwaySettings: 0 showFullBodyAwarernessSettings: 0 showPrefabSettings: 0 showShotCameraNoiseSettings: 0 weaponAmmoMesh: {fileID: 1636767478942136, guid: adcbf351ec3f1c94b82f03b61bfc72bc, type: 3} weaponAmmoIconTexture: {fileID: 2800000, guid: 69ba3f3c79073a949ae0d2528f160228, type: 3} inventoryAmmoCategoryName: Ammo ammoAmountPerPickup: 10 inventoryWeaponCategoryName: Weapons weaponName: New Weapon Name useDurability: 0 durabilityAmount: 0 maxDurabilityAmount: 0 setNewAnimatorWeaponID: 1 newAnimatorWeaponID: 1 setNewAnimatorDualWeaponID: 1 newAnimatorDualWeaponID: 0 setUpperBodyBendingMultiplier: 1 horizontalBendingMultiplier: 0 verticalBendingMultiplier: 1 followFullRotationPointDirection: 1 followFullRotationClampX: {x: 80, y: 80} followFullRotationClampY: {x: 40, y: 1} followFullRotationClampZ: {x: 80, y: 80} setNewAnimatorCrouchID: 1 newAnimatorCrouchID: -1 ignoreCrouchWhileWeaponActive: 0 pivotPointRotationActive: 0 useNewMaxAngleDifference: 0 horizontalMaxAngleDifference: 90 verticalMaxAngleDifference: 90 weaponUpdateActive: 0 fullBodyAwarenessActive: 0 usingWeaponAsOneHandWield: 0 parentWeaponOutsidePlayerBodyWhenNotActive: 1 --- !u!114 &739200832 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 739200829} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4809282284c1bf443bb8248ce119d84d, type: 3} m_Name: m_EditorClassIdentifier: objectName: Homing Missiles maxDurabilityAmount: 50 durabilityAmount: 50 invulnerabilityActive: 0 regenerationSpeed: 4 activateRegenerationAfterDelay: 0 delayToActivateRegeneration: 0 showDebugPrint: 0 objectIsBroken: 0 regenerationActive: 0 regenerationAfterDelayActive: 0 characterLocated: 0 inventoryObjectIndex: -1 useEventOnEmptyDurability: 0 eventOnEmptyDurability: m_PersistentCalls: m_Calls: [] useEventOnRefilledDurability: 0 eventOnRefilledDurability: m_PersistentCalls: m_Calls: [] useEventOnInvulnerabilityActive: 0 eventOnInvulnerabilityActive: m_PersistentCalls: m_Calls: [] useRemoteEventOnEmptyDurability: 1 remoteEventListOnEmptyDurability: - Activate Fire Weapon Durability Empty Particles mainCharacterGameObject: {fileID: 0} --- !u!114 &739200833 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 739200829} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b952387b9bb94cf4b82abd1de0f1d7b9, type: 3} m_Name: m_EditorClassIdentifier: weaponName: Homing Missiles relativePathUsableWeaponPrefab: Assets/Game Kit Controller/Prefabs/Weapons/Usable Weapons usableWeaponPrefab: {fileID: 1405219520637266, guid: 47730b27da6ba6b4ea237788eb1a51c1, type: 3} layerToPlaceWeaponPrefab: serializedVersion: 2 m_Bits: 1 mainPlayerWeaponsManager: {fileID: 57769002} mainIKWeaponSystem: {fileID: 739200831} mainPlayerWeaponSystem: {fileID: 1863321630} weaponParent: {fileID: 133740986} weaponMeshParent: {fileID: 854379492} newWeaponMeshParent: {fileID: 1327945052} weaponViewTransform: {fileID: 1654859555} replaceArmsModel: 0 armsParent: {fileID: 2143573690} currentArmsModel: {fileID: 0} newArmsModel: {fileID: 0} weaponPartInfoList: - Name: Main Body removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 1327945052} currentWeaponMesh: {fileID: 1814943294} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Cannon removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 1327945052} currentWeaponMesh: {fileID: 647776218} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 weaponSettingsInfoList: - Name: Create Inventory Weapon useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 739200833} m_MethodName: setCreateWeaponInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Inventory Ammo useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 739200833} m_MethodName: setCreateWeaponAmmoInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Usable Weapon Prefab useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 739200833} m_MethodName: setCreateUsableWeaponPrefabActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Automatic Fire Type useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1863321630} m_MethodName: setAutomaticFireMode m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Magazine Size useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1863321630} m_MethodName: setMagazineSizeFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Damage useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1863321630} m_MethodName: setProjectileDamageFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine 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m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Stock removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 407813840} currentWeaponMesh: {fileID: 134280} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Attachments removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 407813840} currentWeaponMesh: {fileID: 750115582} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 weaponSettingsInfoList: - Name: Create Inventory Weapon useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 818190903} m_MethodName: setCreateWeaponInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Inventory 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eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 223535421} m_MethodName: setProjectileDamageFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Fire Rate useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 0.1 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 223535421} m_MethodName: setFireRateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Ammo Amount Per Pickup useBoolState: 0 boolState: 0 eventToSetBoolState: 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canStopPreviousAction: 0 canForceToPlayCustomAction: 0 currentActionInfoIndex: 0 actionInfoList: - Name: Drain Stats useActionName: 1 actionName: Start Drain Stats useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 1 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 0 increaseActionIndexAfterComplete: 1 waitForNextPlayerInteractionButtonPress: 0 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 3.1 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 1 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 331769281} m_MethodName: setDrainActionPausedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 765438748} m_MethodName: pauseInputByCategory m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Stats m_BoolArgument: 1 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 2 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 331769281} m_MethodName: checkRemoteEventOnStart m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 331769281} m_MethodName: setMoveObjectActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 331769281} m_MethodName: startDrainCoroutine m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 1 drawWeaponsAfterAction: 1 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 1 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 1 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Grab Objects previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Quick Mode Input System previousActiveState: 0 layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 - Name: Drain Stats useActionName: 1 actionName: Idle Drain Stats useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 1 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 0 increaseActionIndexAfterComplete: 1 waitForNextPlayerInteractionButtonPress: 1 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 1 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 1 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: - delayToActivate: 2 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 331769281} m_MethodName: setDrainActionPausedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 1 drawWeaponsAfterAction: 1 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 - Name: Drain Stats useActionName: 1 actionName: End Drain Stats useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 1 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 1 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 1 stayInState: 0 resetActionIndexAfterComplete: 1 animationDuration: 3.3 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 1 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 1 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 765438748} m_MethodName: resumeInputByCategory m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Stats m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 1 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 331769281} m_MethodName: stopDrain m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 1 drawWeaponsAfterAction: 1 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 customActionToActiveAfterActionComplete: 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FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 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resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 4} firstPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0.04} shakeRotation: {x: 0, y: 0, z: 10} thirdPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 1497327642205022, guid: 06817889a5257784a9a961322883716e, type: 3} inventoryWeaponPrefabObject: {fileID: 1108217318950852, guid: fe981ecf49b206b4ca532197b673354e, type: 3} weaponGameObject: {fileID: 1482330012} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 1482330017} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 1854566161} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 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removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 2147353819} currentWeaponMesh: {fileID: 1371423916} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Slide removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 2147353819} currentWeaponMesh: {fileID: 518491811} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} 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useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 weaponSettingsInfoList: - Name: Create Inventory Weapon useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 873297556} m_MethodName: setCreateWeaponInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Inventory Ammo useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 873297556} m_MethodName: setCreateWeaponAmmoInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Usable Weapon Prefab useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 873297556} m_MethodName: setCreateUsableWeaponPrefabActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Automatic Fire Type useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330014} m_MethodName: setAutomaticFireMode m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Magazine Size useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330014} m_MethodName: setMagazineSizeFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Damage useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330014} m_MethodName: setProjectileDamageFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Fire Rate useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 0.1 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1482330014} m_MethodName: setFireRateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Ammo Amount Per Pickup useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 873297556} 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customActionCategoryIDInfoList: [] - Name: Looking Around categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 981076875} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Pointing categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 1571839079} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Sad Idle categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 1694146389} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Skinning Test categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 252278584} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Victory 2 categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 772330580} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Hip Hop Dancing categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 1870238943} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Activate Free Dig Action categoryName: stateEnabled: 1 mainActionSystem: {fileID: 396335539} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Activate Fire Damage On Enemies Around categoryName: stateEnabled: 1 mainActionSystem: {fileID: 1846154860} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Activate Sleep On Enemies Around With Music categoryName: stateEnabled: 1 mainActionSystem: {fileID: 1758660716} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Use Simple Cast categoryName: stateEnabled: 1 mainActionSystem: {fileID: 225644545} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] pauseInputListDuringActionActiveAlways: 1 inputToPauseOnActionIfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Grab Objects previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Abilities previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 - inputName: Quick Mode Input System previousActiveState: 0 setInitialActionSystem: 0 initialActionSystemToSet: {fileID: 0} useInitialCustomActionName: 0 initialCustomActionName: checkIfActionTakesLongerDurationToResume: 0 maxWaitToResumeIfAnimationTakesLongerDuration: 0.8 eventOnStartAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1545910276} m_MethodName: disableSniperSightIfActive m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnEndAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1545910276} m_MethodName: enableSniperSightIfActivePreviously m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnActionDetected: 0 eventOnActionDetected: m_PersistentCalls: m_Calls: [] eventBeforeStartAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: setHeadColliderStateOnFBA m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventAfterEndAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: setHeadColliderStateOnFBA m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 showDebugPrint: 0 showDebugPrintCustomActionActivated: 0 actionFound: 0 actionActive: 0 playingAnimation: 0 currentActionInfoIndex: 0 waitingForNextPlayerInput: 0 actionMovementInputActive: 0 horizontalInput: 0 verticalInput: 0 rawHorizontalInput: 0 rawVerticalInput: 0 axisValues: {x: 0, y: 0} rawAxisValues: {x: 0, y: 0} currentAnimationChecked: 0 startAction: 0 carryingWeaponsPreviously: 0 usingPowersPreviosly: 0 aimingWeaponsPrevously: 0 checkConditionsActive: 0 currentCustomActionName: customActionActive: 0 actionFoundWaitingToPlayerResume: 0 currentWalkDirection: {x: 0, y: 0, z: 0} walkingToDirectionActive: 0 currentActionName: ignoreInputChangeActive: 0 currentActionDuration: 0 rotatingTowardFacingDirection: 0 movingPlayerToPositionTargetActive: 0 usePositionToAdjustPlayerActive: 0 waitToPlayAnimationAfterAdjustPositionActive: 0 currentActionInfo: Name: useActionName: 0 actionName: useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 1 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 0 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 0 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 0 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 0 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: [] firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 currentActionSystemTransform: {fileID: 0} currentActionSystemGameObject: {fileID: 0} actionFoundWaitingResume: {fileID: 0} actionSystemListStoredToPlay: [] customActionStateInfoDictionaryList: - Name: Drink Consumable categoryIndex: 0 actionIndex: 0 - Name: Heal with needle categoryIndex: 0 actionIndex: 1 - Name: Sit On Ground categoryIndex: 0 actionIndex: 2 - Name: Rotate 180 Degrees categoryIndex: 1 actionIndex: 0 - Name: Simple Kick categoryIndex: 1 actionIndex: 1 - Name: Pistol Melee Attack categoryIndex: 1 actionIndex: 2 - Name: Roll categoryIndex: 2 actionIndex: 0 - Name: Roll On Landing categoryIndex: 2 actionIndex: 1 - Name: Roll Forward categoryIndex: 2 actionIndex: 2 - Name: Roll Left categoryIndex: 2 actionIndex: 3 - Name: Roll Right categoryIndex: 2 actionIndex: 4 - Name: Roll Backward categoryIndex: 2 actionIndex: 5 - Name: Roll Forward Right categoryIndex: 2 actionIndex: 6 - Name: Roll Forward Left categoryIndex: 2 actionIndex: 7 - Name: Roll Backward Right categoryIndex: 2 actionIndex: 8 - Name: Roll Backward Left categoryIndex: 2 actionIndex: 9 - Name: Dodge Forward categoryIndex: 2 actionIndex: 10 - Name: Dodge Backward categoryIndex: 2 actionIndex: 11 - Name: Dodge Right categoryIndex: 2 actionIndex: 12 - Name: Dodge Left categoryIndex: 2 actionIndex: 13 - Name: Dodge Forward Right categoryIndex: 2 actionIndex: 14 - Name: Dodge Forward Left categoryIndex: 2 actionIndex: 15 - Name: Dodge Backward Right categoryIndex: 2 actionIndex: 16 - Name: Dodge Backward Left categoryIndex: 2 actionIndex: 17 - Name: CartWheel Forward categoryIndex: 2 actionIndex: 18 - Name: CartWheel Backward categoryIndex: 2 actionIndex: 19 - Name: CartWheel Right categoryIndex: 2 actionIndex: 20 - Name: CartWheel Left categoryIndex: 2 actionIndex: 21 - Name: CartWheel Forward Right categoryIndex: 2 actionIndex: 22 - Name: CartWheel Forward Left categoryIndex: 2 actionIndex: 23 - Name: CartWheel Backward Right categoryIndex: 2 actionIndex: 24 - Name: CartWheel Backward Left categoryIndex: 2 actionIndex: 25 - Name: Backflip Forward categoryIndex: 2 actionIndex: 26 - Name: Backflip Backward categoryIndex: 2 actionIndex: 27 - Name: Backflip Right categoryIndex: 2 actionIndex: 28 - Name: Backflip Left categoryIndex: 2 actionIndex: 29 - Name: Backflip Forward Right categoryIndex: 2 actionIndex: 30 - Name: Backflip Forward Left categoryIndex: 2 actionIndex: 31 - Name: Backflip Backward Right categoryIndex: 2 actionIndex: 32 - Name: Backflip Backward Left categoryIndex: 2 actionIndex: 33 - Name: Esquiva Forward categoryIndex: 2 actionIndex: 34 - Name: Esquiva Backward categoryIndex: 2 actionIndex: 35 - Name: Esquiva Right categoryIndex: 2 actionIndex: 36 - Name: Esquiva Left categoryIndex: 2 actionIndex: 37 - Name: Esquiva Forward Right categoryIndex: 2 actionIndex: 38 - Name: Esquiva Forward Left categoryIndex: 2 actionIndex: 39 - Name: Esquiva Backward Right categoryIndex: 2 actionIndex: 40 - Name: Esquiva Backward Left categoryIndex: 2 actionIndex: 41 - Name: Dash Forward categoryIndex: 2 actionIndex: 42 - Name: Dash Backward categoryIndex: 2 actionIndex: 43 - Name: Dash Right categoryIndex: 2 actionIndex: 44 - Name: Dash Left categoryIndex: 2 actionIndex: 45 - Name: Dash Forward Right categoryIndex: 2 actionIndex: 46 - Name: Dash Forward Left categoryIndex: 2 actionIndex: 47 - Name: Dash Backward Right categoryIndex: 2 actionIndex: 48 - Name: Dash Backward Left categoryIndex: 2 actionIndex: 49 - Name: Air Dash Forward categoryIndex: 2 actionIndex: 50 - Name: Air Dash Backward categoryIndex: 2 actionIndex: 51 - Name: Air Dash Right categoryIndex: 2 actionIndex: 52 - Name: Air Dash Left categoryIndex: 2 actionIndex: 53 - Name: Air Dash Forward Right categoryIndex: 2 actionIndex: 54 - Name: Air Dash Forward Left categoryIndex: 2 actionIndex: 55 - Name: Air Dash Backward Right categoryIndex: 2 actionIndex: 56 - Name: Air Dash Backward Left categoryIndex: 2 actionIndex: 57 - Name: Running Slide categoryIndex: 2 actionIndex: 58 - Name: Roll Forward On Get Up Bullet Time categoryIndex: 2 actionIndex: 59 - Name: Roll Backward On Get Up Bullet Time categoryIndex: 2 actionIndex: 60 - Name: Roll Right On Get Up Bullet Time categoryIndex: 2 actionIndex: 61 - Name: Roll Left On Get Up Bullet Time categoryIndex: 2 actionIndex: 62 - Name: Magic Push Objects Around categoryIndex: 3 actionIndex: 0 - Name: Magic Push Objects Forward categoryIndex: 3 actionIndex: 1 - Name: Magic Throw Fire categoryIndex: 3 actionIndex: 2 - Name: Magic Throw Fire While Moving categoryIndex: 3 actionIndex: 3 - Name: Throw Fire While Moving Strafe categoryIndex: 3 actionIndex: 4 - Name: Magic Throw Fire Ball categoryIndex: 3 actionIndex: 5 - Name: Throw Bomb categoryIndex: 3 actionIndex: 6 - Name: Time Slower categoryIndex: 3 actionIndex: 7 - Name: Brainwash categoryIndex: 3 actionIndex: 8 - Name: Remove Gravity From Enemies categoryIndex: 3 actionIndex: 9 - Name: Turn Enemies Into Zombies categoryIndex: 3 actionIndex: 10 - Name: Throw Grappling Hook categoryIndex: 3 actionIndex: 11 - Name: Magic Throw Electricity categoryIndex: 3 actionIndex: 12 - Name: Activate Heal Area categoryIndex: 3 actionIndex: 13 - Name: Throw Meteor categoryIndex: 3 actionIndex: 14 - Name: Throw Stone categoryIndex: 3 actionIndex: 15 - Name: Throw Grenade categoryIndex: 3 actionIndex: 16 - Name: Activate Dissolve Area categoryIndex: 3 actionIndex: 17 - Name: Throw Poison categoryIndex: 3 actionIndex: 18 - Name: Sleep Spell Cast categoryIndex: 3 actionIndex: 19 - Name: Drain Stats categoryIndex: 3 actionIndex: 20 - Name: Summon Minions categoryIndex: 3 actionIndex: 21 - Name: Summon Death Wheel categoryIndex: 3 actionIndex: 22 - Name: Summon AI Mount 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meleeAttackRaycastPosition: {fileID: 349816834} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 14 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 15 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 2 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1603732770} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 559672776} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.005, z: 0.03} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 0.5, y: 1.5, z: 3} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 285795759} crouchRecoilPosition: {fileID: 209993320} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0351 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1618972065} walkRecoilPosition: {fileID: 383169481} keepPosition: {fileID: 1651045335} crouchPosition: {fileID: 1206637230} crouchRecoilPosition: {fileID: 61746059} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1657887065} surfaceCollisionRayPosition: {fileID: 2098279928} lowerWeaponPosition: {fileID: 1375577551} runPosition: {fileID: 479305209} jumpStartPosition: {fileID: 939569966} jumpEndPosition: {fileID: 300423380} meleeAttackPosition: {fileID: 979516074} meleeAttackRaycastPosition: {fileID: 153867336} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 172477449} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 354076915} walkRecoilPosition: {fileID: 393157030} keepPosition: {fileID: 769633226} crouchPosition: 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useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, 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FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 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useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 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Hand handTransform: {fileID: 171824408} limb: 2 position: {fileID: 1837720092} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 140861662} wayPoints: - {fileID: 1812188651} - {fileID: 1837720092} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 0 elbowInfo: Name: Left Elbow elbow: 2 position: {fileID: 362214055} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 1338768721} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 - Name: Right Hand handTransform: {fileID: 884544604} limb: 3 position: {fileID: 1300842068} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1971089139} wayPoints: - {fileID: 100845947} - {fileID: 1137139234} - {fileID: 1728095545} - {fileID: 1269139998} - {fileID: 855057575} - {fileID: 1074565379} - {fileID: 1300842068} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: Right Elbow elbow: 3 position: {fileID: 1297273600} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 1674088096} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useWeaponRotationPoint: 1 weaponRotationPoint: {fileID: 67010875} weaponRotationPointHolder: {fileID: 292100424} weaponRotationPointHeadLookTarget: {fileID: 2115501950} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 1477921450} useCrouchPosition: 0 crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0 handleGizmoColor: {r: 0, g: 0, b: 0, a: 0} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 1159168393} aimRecoilPosition: {fileID: 70500814} walkPosition: {fileID: 1998693148} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 1096848969} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 420113968} surfaceCollisionRayPosition: {fileID: 412119247} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 1557303459} meleeAttackRaycastPosition: {fileID: 782911050} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 866073990} attachmentCameraPosition: {fileID: 41349541} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: - {fileID: 1146210713} - {fileID: 486296532} weaponPositionInHandForDeactivateIK: {fileID: 1109135233} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 2119282311} - {fileID: 1231041369} - {fileID: 94983309} - {fileID: 1161612169} - {fileID: 1998693148} handsInfo: - Name: handTransform: {fileID: 884544604} limb: 3 position: {fileID: 1300842068} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 584189958} wayPoints: - {fileID: 234329902} - {fileID: 1212443458} - {fileID: 1954535192} - {fileID: 1431842159} - {fileID: 1593405635} - {fileID: 1479045351} - {fileID: 1300842068} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 1212911935} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 784373212} aimRecoilPosition: {fileID: 789280832} walkPosition: {fileID: 1850737719} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 2082793735} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1131926200} surfaceCollisionRayPosition: {fileID: 868821148} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 576899144} meleeAttackRaycastPosition: {fileID: 850863429} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 2099228219} attachmentCameraPosition: {fileID: 454102597} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: - {fileID: 1200234895} - {fileID: 495004115} weaponPositionInHandForDeactivateIK: {fileID: 427194538} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 1 weaponRotationPoint: {fileID: 651541129} weaponRotationPointHolder: {fileID: 307530212} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 1724303256} - {fileID: 1881920750} - {fileID: 1269385666} - {fileID: 2141931166} - {fileID: 1850737719} handsInfo: - Name: handTransform: {fileID: 171824408} limb: 2 position: {fileID: 733729878} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 789698152} wayPoints: - {fileID: 1127665528} - {fileID: 1280754990} - {fileID: 662688689} - {fileID: 711177189} - {fileID: 596743511} - {fileID: 1079888237} - {fileID: 733729878} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 1106765548} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: -10, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.55, z: 0.14} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.153, y: 1.5, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.153, y: 1.505, z: 0.24} FBAAimRecoilRotationOffset: {x: -5, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 771725190} aimPosition: {fileID: 217753961} walkPosition: {fileID: 2060156600} keepPosition: {fileID: 697311092} aimRecoilPosition: {fileID: 1075804834} walkRecoilPosition: {fileID: 1241327852} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 1458135977} surfaceCollisionRayPosition: {fileID: 899603743} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1771577492} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 173117582} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1556883265} jumpEndPosition: {fileID: 465928680} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 176169667} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1733619221} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 468080657} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 30882846} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 1222205079} leftHandEditPosition: {fileID: 1385734217} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 578961932} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 1 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 10 endRecoilSpeed: 1 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.03, y: 0.05, z: 0.05} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 20, y: 5, z: 10} resetWeaponPositionAfterReloadSpeed: 3 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 455697927} crouchRecoilPosition: {fileID: 865851458} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0 handleGizmoColor: {r: 0, g: 0, b: 0, a: 0} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 470478712} walkRecoilPosition: {fileID: 1220486199} keepPosition: {fileID: 1881260197} crouchPosition: {fileID: 1964121043} crouchRecoilPosition: {fileID: 1709085423} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 2127918520} surfaceCollisionRayPosition: {fileID: 498685059} lowerWeaponPosition: {fileID: 1184394725} runPosition: {fileID: 2086234494} jumpStartPosition: {fileID: 1698551146} jumpEndPosition: {fileID: 1017373164} meleeAttackPosition: {fileID: 2145981952} meleeAttackRaycastPosition: {fileID: 252669653} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 922422383} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 555571339} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1409761252} walkRecoilPosition: {fileID: 1847920821} keepPosition: {fileID: 886085688} crouchPosition: {fileID: 407372002} crouchRecoilPosition: {fileID: 961118885} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 76543008} surfaceCollisionRayPosition: {fileID: 353972599} lowerWeaponPosition: {fileID: 1655038139} runPosition: {fileID: 1141662470} jumpStartPosition: {fileID: 1928746886} jumpEndPosition: {fileID: 473963072} meleeAttackPosition: {fileID: 823834315} meleeAttackRaycastPosition: {fileID: 1066683803} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 385922481} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 849200110} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.01} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 6 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.512 swayRotationPercentageAiming: 0.488 bobPositionPercentageAiming: 0.264 bobRotationPercentageAiming: 0.288 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -3, y: 3} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.2 bobRotationRunningMultiplier: 0.12 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.11, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 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damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1175618268} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 1947841445} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 1 sightPosition: {fileID: 1687570494} sightRecoilPosition: {fileID: 674993403} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 6 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.01, z: 0.01} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 2.5, y: 1.25, z: 2.5} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 90521557} crouchRecoilPosition: {fileID: 1725238365} crouchMovementSpeed: 7 useHandle: 0 handleRadius: 0.05 handleGizmoColor: {r: 0, g: 1, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1526252037} walkRecoilPosition: {fileID: 955409200} keepPosition: {fileID: 1633739908} crouchPosition: {fileID: 2071229422} crouchRecoilPosition: {fileID: 146715660} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1745568390} surfaceCollisionRayPosition: {fileID: 1808536747} lowerWeaponPosition: {fileID: 1342994171} runPosition: {fileID: 180009032} jumpStartPosition: {fileID: 1063425419} jumpEndPosition: {fileID: 594692679} meleeAttackPosition: {fileID: 232199668} meleeAttackRaycastPosition: {fileID: 1511036012} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 108661423} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 937151827} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1108276259} walkRecoilPosition: {fileID: 397850180} keepPosition: {fileID: 233530063} crouchPosition: {fileID: 1970105625} crouchRecoilPosition: {fileID: 855390197} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 2042054142} surfaceCollisionRayPosition: {fileID: 846538307} lowerWeaponPosition: {fileID: 682369676} runPosition: {fileID: 202054535} jumpStartPosition: {fileID: 1361716844} jumpEndPosition: {fileID: 1803524913} meleeAttackPosition: {fileID: 404822256} meleeAttackRaycastPosition: {fileID: 1463729268} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1353472488} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: 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useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 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{x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 60 shakeSmooth: 11 shakeDuration: 0.22 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 1, z: 2} firstPersonshotShakeInfo: shotForce: 60 shakeSmooth: 13 shakeDuration: 0.22 shakePosition: {x: 0, y: 0, z: 0.04} shakeRotation: {x: 1, y: 0.5, z: 1} thirdPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: -0.1, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 50 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: -0.5, y: 2, z: 0.5} weaponPrefabModel: {fileID: 0} inventoryWeaponPrefabObject: {fileID: 959607716820624866, guid: 77f63a73cca334146be86bf303c1888d, type: 3} weaponGameObject: {fileID: 230483525} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 230483531} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 1101670564} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 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ammoAmountPerPickup: 10 inventoryWeaponCategoryName: Weapons weaponName: Chainsaw useDurability: 1 durabilityAmount: 100 maxDurabilityAmount: 100 setNewAnimatorWeaponID: 1 newAnimatorWeaponID: 1 setNewAnimatorDualWeaponID: 1 newAnimatorDualWeaponID: 0 setUpperBodyBendingMultiplier: 1 horizontalBendingMultiplier: 0 verticalBendingMultiplier: 1 followFullRotationPointDirection: 1 followFullRotationClampX: {x: 80, y: 80} followFullRotationClampY: {x: 40, y: 1} followFullRotationClampZ: {x: 80, y: 80} setNewAnimatorCrouchID: 1 newAnimatorCrouchID: -1 ignoreCrouchWhileWeaponActive: 0 pivotPointRotationActive: 0 useNewMaxAngleDifference: 0 horizontalMaxAngleDifference: 90 verticalMaxAngleDifference: 90 weaponUpdateActive: 0 fullBodyAwarenessActive: 0 usingWeaponAsOneHandWield: 0 parentWeaponOutsidePlayerBodyWhenNotActive: 1 --- !u!114 &1029964675 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: 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bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: 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type: 3} weaponGameObject: {fileID: 1130620624} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 1130620628} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 1870144789} canAimInFirstPerson: 0 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.03, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 57768977} moving: 0 weaponSystemManager: {fileID: 1130620629} 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linkedDualWeaponName: rightHandMountPoint: {fileID: 1037858242} leftHandMountPoint: {fileID: 2132279461} extraColliderCenterOnFireWeaponOnFBA: {x: 0, y: 0, z: 0.1} extraColliderScaleOnFireWeaponOnFBA: {x: 0.1, y: 0.24, z: 0.7} mainWeaponAttachmentSystem: {fileID: 1548229726} weaponUsesAttachment: 1 jumpingOnProcess: 0 usingWeaponRotationPoint: 0 currentHeadLookTarget: {fileID: 0} usingDualWeapon: 0 disablingDualWeapon: 0 usingRightHandDualWeapon: 0 playerOnJumpStart: 0 playerOnJumpEnd: 0 crouchingActive: 0 reloadingWeapon: 0 actionActive: 0 weaponObjectActive: 1 IKPausedOnHandsActive: 0 showThirdPersonGizmo: 0 showFirstPersonGizmo: 0 showMainWeaponPositionsGizmo: 0 showCollisionDetectionGizmo: 0 showEditAttachmentGizmo: 0 showFBAGizmo: 0 showFBAWalkGizmo: 0 showFBAAimGizmo: 0 showFBACrouchGizmo: 0 showFBAJumpGizmo: 0 showFBARunGizmo: 0 showFBAObstacleGizmo: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} showHandsWaypointGizmo: 1 showWeaponWaypointGizmo: 1 showPositionGizmo: 1 showThirdPersonSettings: 0 showFirstPersonSettings: 0 showShotShakeSettings: 0 showSettings: 0 showElementSettings: 0 showSwaySettings: 0 showWalkSwaySettings: 0 showRunSwaySettings: 0 showFullBodyAwarernessSettings: 0 showPrefabSettings: 0 showShotCameraNoiseSettings: 0 weaponAmmoMesh: {fileID: 0} weaponAmmoIconTexture: {fileID: 0} inventoryAmmoCategoryName: Ammo ammoAmountPerPickup: 10 inventoryWeaponCategoryName: Weapons weaponName: New Weapon Name useDurability: 0 durabilityAmount: 0 maxDurabilityAmount: 0 setNewAnimatorWeaponID: 1 newAnimatorWeaponID: 1 setNewAnimatorDualWeaponID: 1 newAnimatorDualWeaponID: 0 setUpperBodyBendingMultiplier: 1 horizontalBendingMultiplier: 0 verticalBendingMultiplier: 1 followFullRotationPointDirection: 1 followFullRotationClampX: {x: 80, y: 80} followFullRotationClampY: {x: 40, y: 1} followFullRotationClampZ: {x: 80, y: 80} setNewAnimatorCrouchID: 1 newAnimatorCrouchID: -1 ignoreCrouchWhileWeaponActive: 0 pivotPointRotationActive: 0 useNewMaxAngleDifference: 0 horizontalMaxAngleDifference: 90 verticalMaxAngleDifference: 90 weaponUpdateActive: 0 fullBodyAwarenessActive: 0 usingWeaponAsOneHandWield: 0 parentWeaponOutsidePlayerBodyWhenNotActive: 1 --- !u!114 &1117060688 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1117060685} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4809282284c1bf443bb8248ce119d84d, type: 3} m_Name: m_EditorClassIdentifier: objectName: Gravity Gun maxDurabilityAmount: 50 durabilityAmount: 50 invulnerabilityActive: 0 regenerationSpeed: 4 activateRegenerationAfterDelay: 0 delayToActivateRegeneration: 0 showDebugPrint: 0 objectIsBroken: 0 regenerationActive: 0 regenerationAfterDelayActive: 0 characterLocated: 0 inventoryObjectIndex: -1 useEventOnEmptyDurability: 0 eventOnEmptyDurability: m_PersistentCalls: m_Calls: [] useEventOnRefilledDurability: 0 eventOnRefilledDurability: m_PersistentCalls: m_Calls: [] useEventOnInvulnerabilityActive: 0 eventOnInvulnerabilityActive: m_PersistentCalls: m_Calls: [] useRemoteEventOnEmptyDurability: 1 remoteEventListOnEmptyDurability: - Activate Fire Weapon Durability Empty Particles mainCharacterGameObject: {fileID: 0} --- !u!114 &1117060689 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1117060685} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b952387b9bb94cf4b82abd1de0f1d7b9, type: 3} m_Name: m_EditorClassIdentifier: weaponName: Gravity Gun relativePathUsableWeaponPrefab: Assets/Game Kit Controller/Prefabs/Weapons/Usable Weapons usableWeaponPrefab: {fileID: 1299797432591888, guid: 345ec886dcf3b5443abc1c10669010b8, type: 3} layerToPlaceWeaponPrefab: serializedVersion: 2 m_Bits: 1 mainPlayerWeaponsManager: {fileID: 57769002} mainIKWeaponSystem: {fileID: 1117060687} mainPlayerWeaponSystem: {fileID: 1130620629} weaponParent: {fileID: 133740986} weaponMeshParent: {fileID: 134573895} newWeaponMeshParent: {fileID: 466470558} weaponViewTransform: {fileID: 381794450} replaceArmsModel: 0 armsParent: {fileID: 1465655464} currentArmsModel: {fileID: 0} newArmsModel: {fileID: 0} weaponPartInfoList: - Name: Main Body removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 466470558} currentWeaponMesh: {fileID: 376973504} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Sight removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 466470558} currentWeaponMesh: {fileID: 2000176771} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Trigger removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 466470558} currentWeaponMesh: {fileID: 150301465} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Cannon removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 466470558} currentWeaponMesh: {fileID: 1917532717} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Attachments removeWeaponPartIfNoNewMesh: 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m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Inventory Ammo useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1117060689} m_MethodName: setCreateWeaponAmmoInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Usable Weapon Prefab useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1117060689} m_MethodName: setCreateUsableWeaponPrefabActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 weaponPartsNotUsedOnAIList: - {fileID: 1465655463} - {fileID: 315033256} - {fileID: 1985375198} - {fileID: 808324580} - {fileID: 1112481542} - {fileID: 1584370085} - {fileID: 695995816} weaponPartsToMoveToNewParentList: [] showGizmo: 0 showGizmoLabel: 0 gizmoLabelColor: {r: 0, g: 0, b: 0, a: 1} gizmoRadius: 0 useHandle: 0 buildWeaponExplanation: Make sure to drop the prefab of the model for the new weapon you want to create in the scene window and assign the parts of that object into the editor. createWeaponInventoryActive: 1 createWeaponAmmoInventoryActive: 0 createUsableWeaponPrefabActive: 0 weaponAmmoAmountValue: 10 --- !u!114 &1117060690 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1117060685} m_Enabled: 1 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eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 1 drawWeaponsAfterAction: 1 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 1 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 0 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 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numberOfRepeats: 0 delayBetweenRepeats: 0 useUnscaledTime: 0 - Name: Air bobTransformStyle: 2 enableBobIn: 2 posAmount: {x: 0, y: 0, z: 0} posSpeed: {x: 0, y: 0, z: 0} posSmooth: 1 eulAmount: {x: 0, y: 0, z: 0} eulSpeed: {x: 0, y: 0, z: 0} eulSmooth: 1 isCurrentState: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 useUnscaledTime: 0 - Name: Crouching bobTransformStyle: 2 enableBobIn: 0 posAmount: {x: 0.025, y: 0.1, z: 0} posSpeed: {x: 5, y: 7, z: 0} posSmooth: 5 eulAmount: {x: 0.15, y: 0.25, z: 0} eulSpeed: {x: 3, y: 4, z: 0} eulSmooth: 5 isCurrentState: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 useUnscaledTime: 0 - Name: Run Crouching bobTransformStyle: 2 enableBobIn: 0 posAmount: {x: 0.03, y: 0.15, z: 0} posSpeed: {x: 9, y: 11, z: 0} posSmooth: 5 eulAmount: {x: 0.2, y: 0.3, z: 0} eulSpeed: {x: 7, y: 8, z: 0} eulSmooth: 5 isCurrentState: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 useUnscaledTime: 0 - Name: Sprint Shake bobTransformStyle: 1 enableBobIn: 1 posAmount: {x: 0, y: 0, z: 0} posSpeed: {x: 0, y: 0, z: 0} posSmooth: 0 eulAmount: {x: 0.5, y: 0.8, z: 0} eulSpeed: {x: 8, y: 14, z: 0} eulSmooth: 11 isCurrentState: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 useUnscaledTime: 0 - Name: Grappling Hook Regular Shake bobTransformStyle: 1 enableBobIn: 2 posAmount: {x: 0, y: 0, z: 0} posSpeed: {x: 0, y: 0, z: 0} posSmooth: 0 eulAmount: {x: 0.2, y: 0.5, z: 0} eulSpeed: {x: 10, y: 20, z: 0} eulSmooth: 10 isCurrentState: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 useUnscaledTime: 0 - Name: Grappling Hook Increase Shake bobTransformStyle: 1 enableBobIn: 2 posAmount: {x: 0, y: 0, z: 0} posSpeed: {x: 0, y: 0, z: 0} posSmooth: 0 eulAmount: {x: 0.5, y: 0.8, z: 0} eulSpeed: {x: 15, y: 25, z: 0} eulSmooth: 15 isCurrentState: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 useUnscaledTime: 0 - Name: Use Jetpack Turbo bobTransformStyle: 1 enableBobIn: 2 posAmount: {x: 0, y: 0, z: 0} posSpeed: {x: 0, y: 0, z: 0} posSmooth: 0 eulAmount: {x: 0.3, y: 0.7, z: 0} eulSpeed: {x: 12, y: 20, z: 0} eulSmooth: 10 isCurrentState: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 useUnscaledTime: 0 - Name: Use Fly Turbo bobTransformStyle: 1 enableBobIn: 2 posAmount: {x: 0, y: 0, z: 0} posSpeed: {x: 0, y: 0, z: 0} posSmooth: 0 eulAmount: {x: 0.2, y: 0.6, z: 0} eulSpeed: {x: 10, y: 15, z: 0} eulSmooth: 9 isCurrentState: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 useUnscaledTime: 0 externalShakeInfoList: - name: Big Explosion sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 2, y: 5, z: 0} shakeRotationSpeed: {x: 10, y: 15, z: 0} shakeRotationSmooth: 15 shakeDuration: 1 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.3 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 1 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 10, y: 30, z: 0} shakeRotationSpeed: {x: 5, y: 20, z: 0} shakeRotationSmooth: 10 shakeDuration: 5 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.3 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Medium Explosion sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Little Explosion sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 5, y: 10, z: 0} shakeRotationSpeed: {x: 2, y: 2, z: 0} shakeRotationSmooth: 10 shakeDuration: 5 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.3 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Big Bullets sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Medium Bullets sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Little Bullets sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 1, y: 2, z: 0} shakeRotationSpeed: {x: 10, y: 20, z: 0} shakeRotationSmooth: 10 shakeDuration: 0.5 decreaseShakeInTime: 0 decreaseShakeSpeed: 0.1 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Laser sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Big Fall sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 10, y: 0, z: 5} shakeRotationSpeed: {x: 20, y: 0, z: 15} shakeRotationSmooth: 10 shakeDuration: 1 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.2 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Medium Fall sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 3, y: 0, z: 5} shakeRotationSpeed: {x: 25, y: 0, z: 20} shakeRotationSmooth: 15 shakeDuration: 0.7 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.2 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Core Activation sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0.2, z: 0} shakePositionSpeed: {x: 0, y: 100, z: 0} shakePositionSmooth: 10 shakeRotation: {x: 0, y: 2, z: 0} shakeRotationSpeed: {x: 0, y: 60, z: 0} shakeRotationSmooth: 25 shakeDuration: 12 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.05 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Jump Scare sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0.05} shakePositionSpeed: {x: 0, y: 0, z: 4} shakePositionSmooth: 92 shakeRotation: {x: 1, y: 3, z: 0} shakeRotationSpeed: {x: 34, y: 50, z: 0} shakeRotationSmooth: 32.5 shakeDuration: 1 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.1 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Big Door Opening sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0.05} shakePositionSpeed: {x: 0, y: 0, z: 4} shakePositionSmooth: 92 shakeRotation: {x: 0.2, y: 2, z: 0} shakeRotationSpeed: {x: 10, y: 15, z: 0} shakeRotationSmooth: 27 shakeDuration: 10 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.1 useDelayBeforeStartDecrease: 1 delayBeforeStartDecrease: 4 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Foot Stomp Test sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 1, y: 4, z: 2} shakeRotationSpeed: {x: 50, y: 40, z: 40} shakeRotationSmooth: 7 shakeDuration: 0.6 decreaseShakeInTime: 0 decreaseShakeSpeed: 5 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 4 repeatShake: 1 numberOfRepeats: 3 delayBetweenRepeats: 1.5 externalShakeDelay: 0.1 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Kick Combo sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 1, y: 4, z: 2} shakeRotationSpeed: {x: 50, y: 40, z: 40} shakeRotationSmooth: 7 shakeDuration: 0.6 decreaseShakeInTime: 0 decreaseShakeSpeed: 5 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 4 repeatShake: 0 numberOfRepeats: 3 delayBetweenRepeats: 1.5 externalShakeDelay: 0 useUnscaledTime: 1 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Punch Combo sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 1, y: 4, z: 2} shakeRotationSpeed: {x: 50, y: 40, z: 40} shakeRotationSmooth: 11 shakeDuration: 0.3 decreaseShakeInTime: 0 decreaseShakeSpeed: 5 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 4 repeatShake: 0 numberOfRepeats: 3 delayBetweenRepeats: 1.5 externalShakeDelay: 0 useUnscaledTime: 1 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Rotating Kick sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0.5, y: 4, z: 1} shakeRotationSpeed: {x: 50, y: 40, z: 40} shakeRotationSmooth: 24 shakeDuration: 0.4 decreaseShakeInTime: 0 decreaseShakeSpeed: 5 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 4 repeatShake: 0 numberOfRepeats: 3 delayBetweenRepeats: 1.5 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Hit Object sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0.5, y: 2, z: 1} shakeRotationSpeed: {x: 50, y: 40, z: 40} shakeRotationSmooth: 11 shakeDuration: 0.3 decreaseShakeInTime: 0 decreaseShakeSpeed: 5 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 4 repeatShake: 0 numberOfRepeats: 3 delayBetweenRepeats: 1.5 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Melee Attack Target To Damage Found sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 1, y: 4, z: 2} shakeRotationSpeed: {x: 50, y: 40, z: 40} shakeRotationSmooth: 4 shakeDuration: 0.3 decreaseShakeInTime: 0 decreaseShakeSpeed: 5 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 4 repeatShake: 0 numberOfRepeats: 3 delayBetweenRepeats: 1.5 externalShakeDelay: 0 useUnscaledTime: 1 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, 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keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 1 customInputToPauseOnActionInfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Abilities previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to 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ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 709057970} aimPosition: {fileID: 19125467} walkPosition: {fileID: 1025512786} keepPosition: {fileID: 2070269313} aimRecoilPosition: {fileID: 1030818771} walkRecoilPosition: {fileID: 907291848} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 184883534} surfaceCollisionRayPosition: {fileID: 851380879} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 995760063} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1885266400} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1016578119} jumpEndPosition: {fileID: 1359172629} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 10 resetJumpMovementSped: 8 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 811849785} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 1863520382} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 14 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 15 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 2 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 596247888} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 628268834} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.005, z: 0.03} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 0.5, y: 1.5, z: 3} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1787809285} crouchRecoilPosition: {fileID: 1900956606} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0351 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1021322581} walkRecoilPosition: {fileID: 484196037} keepPosition: 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placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1880488048} walkRecoilPosition: {fileID: 283281038} keepPosition: {fileID: 1793901142} crouchPosition: {fileID: 930933384} crouchRecoilPosition: {fileID: 1393933079} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 70444953} surfaceCollisionRayPosition: {fileID: 834592603} lowerWeaponPosition: {fileID: 455596868} runPosition: {fileID: 1119075775} jumpStartPosition: {fileID: 331548135} jumpEndPosition: {fileID: 1207338958} meleeAttackPosition: {fileID: 1651661051} meleeAttackRaycastPosition: {fileID: 1157350671} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 365381370} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.05, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -3, y: 3} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.4 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -4, y: 4} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.3} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.1 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0.8, y: 0, z: 0.6} firstPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.15 shakePosition: {x: 0.01, y: 0, z: 0.04} shakeRotation: {x: 1, y: 0, z: 0.6} thirdPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 270 shakeDuration: 0.17 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 0.5} firstPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 270 shakeDuration: 0.17 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 1147787390858996, guid: 9fd27cda97b8dbb4d85fd214bab2c1c4, type: 3} inventoryWeaponPrefabObject: {fileID: 1490415502636580, guid: 4fb869dc789d9af458b3eaeb169094ce, type: 3} weaponGameObject: {fileID: 709057970} firstPersonArms: 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relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 41afcbbb72285a14abe657ce8040fad5, type: 3} relativePathWeaponsMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons relativePathWeaponsAmmoMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Ammo layer: serializedVersion: 2 m_Bits: 4282241019 surfaceDetected: 0 useShotCameraNoise: 1 verticalShotCameraNoiseAmountFirstPerson: {x: 0.1, y: 0.1} horizontalShotCameraNoiseAmountFirstPerson: {x: 0, y: 0} verticalShotCameraNoiseAmountThirdPerson: {x: 0.1, y: 0.1} horizontalShotCameraNoiseAmountThirdPerson: {x: -0.03, y: 0.03} useShotCameraNoiseDuration: 0 shotCameraNoiseDuration: 0 hideWeaponIfKeptInThirdPerson: 0 canBeDropped: 1 canUnlockCursor: 0 canUnlockCursorOnThirdPerson: 0 disableHUDWhenCursorUnlocked: 0 weaponInRunPosition: 0 playerRunning: 0 weaponConfiguredAsDualWeapon: 0 linkedDualWeaponName: rightHandMountPoint: {fileID: 1037858242} leftHandMountPoint: {fileID: 2132279461} extraColliderCenterOnFireWeaponOnFBA: {x: 0, y: 0, z: 0.1} extraColliderScaleOnFireWeaponOnFBA: {x: 0.1, y: 0.24, z: 0.7} mainWeaponAttachmentSystem: {fileID: 561699609} weaponUsesAttachment: 1 jumpingOnProcess: 0 usingWeaponRotationPoint: 0 currentHeadLookTarget: {fileID: 0} usingDualWeapon: 0 disablingDualWeapon: 0 usingRightHandDualWeapon: 0 playerOnJumpStart: 0 playerOnJumpEnd: 0 crouchingActive: 0 reloadingWeapon: 0 actionActive: 0 weaponObjectActive: 1 IKPausedOnHandsActive: 0 showThirdPersonGizmo: 0 showFirstPersonGizmo: 0 showMainWeaponPositionsGizmo: 0 showCollisionDetectionGizmo: 0 showEditAttachmentGizmo: 0 showFBAGizmo: 0 showFBAWalkGizmo: 0 showFBAAimGizmo: 0 showFBACrouchGizmo: 0 showFBAJumpGizmo: 0 showFBARunGizmo: 0 showFBAObstacleGizmo: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} showHandsWaypointGizmo: 1 showWeaponWaypointGizmo: 1 showPositionGizmo: 1 showThirdPersonSettings: 0 showFirstPersonSettings: 0 showShotShakeSettings: 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{fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Fire Selector attachmentPlaceEnabled: 1 noAttachmentText: MANUAL attachmentPlaceInfoList: - Name: Automatic Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1000099930} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setAutomaticFireMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setOriginalAutomaticFireMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon into automatic shoot mode, firing the weapon while you hold the fire button. - Name: Burst Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1788588505} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setBurstModeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setOriginalBurstMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: 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useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon projectiles to slice objects on impact. attachmentPlaceTransform: {fileID: 1001326965} offsetAttachmentPlaceTransform: {fileID: 1123265281} offsetAttachmentPointTransform: {fileID: 546215221} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1996545642} objectToReplace: - {fileID: 1049785926} attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Ammo attachmentPlaceEnabled: 1 noAttachmentText: REGULAR attachmentPlaceInfoList: - Name: Explosive attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setExplosiveAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setOriginalExplosiveAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: Big explosions! - Name: Poison attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setDamageOverTimeAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setOriginalDamageOverTimeAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It will produce damage over time to anyone. - Name: Antidote attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setRemoveDamageOverTimeAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setOriginalRemoveDamageOverTimeAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: If you want to remove the poison state, this is your ammo. - Name: Sedative attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setSedateAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setOriginalSedateAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: ZZZZZ..... - Name: Push attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setPushCharacterState m_Mode: 6 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useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: This ammo push enemies like puppets. - Name: Dissolve attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167127190} m_MethodName: setNewWeaponProjectile m_Mode: 2 m_Arguments: m_ObjectArgument: {fileID: 1014013268605368, guid: 5510eec516a274b4cb13c1b4eb7e0fc1, type: 3} m_ObjectArgumentAssemblyTypeName: UnityEngine.GameObject, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 167127190} m_MethodName: setProjectileWithAbilityState m_Mode: 6 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customDefaultThirdPersonAimRightStateName: Aim Right customDefaultThirdPersonAimLeftStateName: Aim Right Custom View Assault Rifle useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.1538, y: 1.495, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.1538, y: 1.495, z: 0.24} FBAAimRecoilRotationOffset: {x: -2, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: - Name: FBA Aim Sniper Sight FBAAimPositionOffset: {x: 0.153, y: 1.4, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.153, y: 1.4, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} firstPersonWeaponInfo: weapon: {fileID: 1116422384} aimPosition: {fileID: 1868140575} walkPosition: {fileID: 1598124366} keepPosition: {fileID: 551095692} aimRecoilPosition: {fileID: 1259789533} walkRecoilPosition: {fileID: 428450866} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 697412036} surfaceCollisionRayPosition: {fileID: 795540481} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1977980344} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 616349306} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 342034893} jumpEndPosition: {fileID: 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3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 537800970} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 810209817} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 11 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.004, y: 0.006, z: 0.005} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 1, y: 1.5, z: 1.5} resetWeaponPositionAfterReloadSpeed: 1 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1836569859} crouchRecoilPosition: {fileID: 1036093005} crouchMovementSpeed: 7 useHandle: 0 handleRadius: 0 handleGizmoColor: {r: 0, g: 0, b: 0, a: 0} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1494138483} walkRecoilPosition: {fileID: 205793686} keepPosition: {fileID: 44068799} crouchPosition: {fileID: 1040032728} crouchRecoilPosition: {fileID: 1148851423} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 790670281} surfaceCollisionRayPosition: {fileID: 189637147} lowerWeaponPosition: {fileID: 1431461447} runPosition: {fileID: 1955578157} jumpStartPosition: {fileID: 1350608744} jumpEndPosition: {fileID: 1554921385} meleeAttackPosition: {fileID: 1119623619} meleeAttackRaycastPosition: {fileID: 1278434681} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 997845594} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 2091576053} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1956855556} walkRecoilPosition: {fileID: 279007555} keepPosition: {fileID: 1342584788} crouchPosition: {fileID: 522258113} crouchRecoilPosition: {fileID: 243062449} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 856065835} surfaceCollisionRayPosition: {fileID: 754829271} lowerWeaponPosition: {fileID: 863618851} runPosition: {fileID: 723396884} jumpStartPosition: {fileID: 2120023220} jumpEndPosition: {fileID: 1395438567} meleeAttackPosition: {fileID: 1789468547} meleeAttackRaycastPosition: {fileID: 1064183920} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 22390589} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1703130741} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -17, y: 17} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -3, y: 3} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.4 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -10, y: 10} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 55 shakeSmooth: 11 shakeDuration: 0.1 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 1.5, y: 0.5, z: 1} firstPersonshotShakeInfo: shotForce: 55 shakeSmooth: 10 shakeDuration: 0.15 shakePosition: {x: 0.01, y: 0, z: 0.04} shakeRotation: {x: 1.5, y: 0.4, z: 1} thirdPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 270 shakeDuration: 0.17 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 0.5} firstPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 270 shakeDuration: 0.17 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: 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hideWeaponIfKeptInThirdPerson: 0 canBeDropped: 1 canUnlockCursor: 1 canUnlockCursorOnThirdPerson: 0 disableHUDWhenCursorUnlocked: 0 weaponInRunPosition: 0 playerRunning: 0 weaponConfiguredAsDualWeapon: 0 linkedDualWeaponName: rightHandMountPoint: {fileID: 1037858242} leftHandMountPoint: {fileID: 2132279461} extraColliderCenterOnFireWeaponOnFBA: {x: 0, y: 0, z: 0.1} extraColliderScaleOnFireWeaponOnFBA: {x: 0.1, y: 0.24, z: 0.7} mainWeaponAttachmentSystem: {fileID: 1124371932} weaponUsesAttachment: 1 jumpingOnProcess: 0 usingWeaponRotationPoint: 0 currentHeadLookTarget: {fileID: 0} usingDualWeapon: 0 disablingDualWeapon: 0 usingRightHandDualWeapon: 0 playerOnJumpStart: 0 playerOnJumpEnd: 0 crouchingActive: 0 reloadingWeapon: 0 actionActive: 0 weaponObjectActive: 1 IKPausedOnHandsActive: 0 showThirdPersonGizmo: 0 showFirstPersonGizmo: 0 showMainWeaponPositionsGizmo: 0 showCollisionDetectionGizmo: 0 showEditAttachmentGizmo: 0 showFBAGizmo: 0 showFBAWalkGizmo: 0 showFBAAimGizmo: 0 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70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 1, g: 0, b: 0, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Left Crouch camPositionOffset: {x: -0.7, y: 0, z: -1.5} pivotPositionOffset: {x: 0, y: 1.1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 1, g: 0, b: 0, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Move Away camPositionOffset: {x: 0, y: 0, z: -8} pivotPositionOffset: {x: 0, y: 4, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Crouch camPositionOffset: {x: 0, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 1, b: 0.8344829, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -90, y: 90} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 20 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: First Person Crouch camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.75, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -90, y: 90} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 15 leanSpeed: 15 leanResetSpeed: 5 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Full Body Awareness camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 60 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 9761326} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Crouch camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.75, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 60 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 9761326} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Aim camPositionOffset: {x: 0.06, y: -0.06, z: 0} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 9761326} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Sniper Camera Aim camPositionOffset: {x: 0.06, y: -0.06, z: 0.8} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 20 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 9761326} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Sniper Camera Crouch Aim camPositionOffset: {x: 0.06, y: -0.06, z: 0.8} pivotPositionOffset: {x: 0, y: 1.1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 20 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 9761326} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Dual Aim camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 9761326} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Crouch Aim camPositionOffset: {x: 0.06, y: -0.06, z: 0} pivotPositionOffset: {x: 0, y: 0.75, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 9761326} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Crouch Dual Aim camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.75, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 20 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 9761326} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Bow Aim camPositionOffset: {x: 0, y: 0.06, z: 0.1} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 9761326} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Third Person Shoulder camPositionOffset: {x: 0.9, y: 0, z: -1.2} pivotPositionOffset: {x: 0, y: 1.7, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Right Side camPositionOffset: {x: 0.5, y: 0, z: -2.3} pivotPositionOffset: {x: 0, y: 1.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 5 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Vehicle Passenger camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -30, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Locked Camera camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: First Person Dash camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -90, y: 90} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 15 leanSpeed: 15 leanResetSpeed: 5 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: AI Camera camPositionOffset: {x: 0, y: -0.62, z: 0.5} pivotPositionOffset: {x: 0, y: 2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 15 leanSpeed: 15 leanResetSpeed: 5 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aerial View camPositionOffset: {x: 0, y: 0, z: -6} pivotPositionOffset: {x: 0, y: 2.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aerial View Using Weapons camPositionOffset: {x: 0, y: 0, z: -3} pivotPositionOffset: {x: 0, y: 3, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Roll Third Person camPositionOffset: {x: 0.5, y: 0, z: -3} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Right Custom View Shotgun camPositionOffset: {x: 0.7, y: 0.7, z: -1.5} pivotPositionOffset: {x: 0, y: 0.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 1, g: 0.9724138, b: 0, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Right Custom View Assault Rifle camPositionOffset: {x: 0, y: 0, z: -4.5} pivotPositionOffset: {x: 0, y: 2.7, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 1, g: 0.9724138, b: 0, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Right Side Look In Player Direction camPositionOffset: {x: 0.5, y: 0, z: -2.3} pivotPositionOffset: {x: 0, y: 1.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 1 lookInPlayerDirectionSpeed: 5 allowRotationWithInput: 1 timeToResetRotationAfterInput: 0.5 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Stunned State On Third Person camPositionOffset: {x: 0, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Melee camPositionOffset: {x: 0, y: 0, z: -3.5} pivotPositionOffset: {x: 0, y: 2.2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Melee Right Side camPositionOffset: {x: 0, y: 0, z: -1.8} pivotPositionOffset: {x: 0.8, y: 1.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Sniper Camera View Third Person camPositionOffset: {x: 0, y: 0, z: 0.5} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -30, y: 60} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Sniper Camera View Third Person Crouch camPositionOffset: {x: 0, y: 0, z: 0.5} pivotPositionOffset: {x: 0, y: 1.1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -30, y: 60} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Sniper Camera View First Person camPositionOffset: {x: 0, y: 0, z: 0.5} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Bow Aim camPositionOffset: {x: 0.5, y: 0.7, z: -1.2} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Free Fall camPositionOffset: {x: 0, y: 0, z: -5.5} pivotPositionOffset: {x: 0, y: 2.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wall Running Right Side camPositionOffset: {x: -1, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wall Running Left Side camPositionOffset: {x: 1, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Swim View camPositionOffset: {x: 0, y: 0, z: -4.5} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Free Climb View camPositionOffset: {x: 0, y: 0, z: -6} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 1 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Slide View camPositionOffset: {x: 0, y: 0, z: -6.5} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wolf View Third Person camPositionOffset: {x: 0, y: 0, z: -3} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wolf View First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Velociraptor View Third Person camPositionOffset: {x: 0, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Velociraptor View First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Frog View Third Person camPositionOffset: {x: 0, y: 0, z: -2} pivotPositionOffset: {x: 0, y: 0.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Frog View First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 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y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Raccoon View First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.6, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Right On Slide camPositionOffset: {x: 0.6, y: 0.3, z: -1.2} pivotPositionOffset: {x: 0, y: 0.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Left On Slide camPositionOffset: {x: -0.6, y: 0.3, z: -1.2} pivotPositionOffset: {x: 0, y: 0.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Time Bullet Firing Jump camPositionOffset: {x: 0, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 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customOriginalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} useCustomOriginalLockedCameraPivotPositionTransform: 0 customOriginalLockedCameraPivotPositionTransform: {fileID: 0} changeCameraViewEnabled: 1 toogleCameraViewToThirdFirstAndLockedEnabled: 1 lookAngle: {x: 0, y: 0} currentState: Name: camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: 0, y: 0} initialFovValue: 0 fovTransitionSpeed: 0 maxFovValue: 0 minFovValue: 0 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: 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timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 usedByAI: 0 aimSide: 1 lastTimeInputUsedWhenLookInPlayerDirectionActive: 0 adjustCameraToPreviousCharacterDirectionActive: 1 useSmoothCameraTransitionBetweenCharacters: 1 smoothCameraTransitionBetweenCharactersSpeed: 2 setNewCharacterAlwaysInThirdPerson: 0 setNewCharacterAlwaysInFirstPerson: 0 setNewCharacterAlwaysInPreviousCharacterView: 1 horizontalInput: 0 verticalInput: 0 playerNavMeshEnabled: 0 lookAtTargetTransform: {fileID: 1028065080} lookAtTargetEnabled: 1 canActivateLookAtTargetEnabled: 1 targetToLook: {fileID: 0} lookingAtTarget: 0 lookAtTargetSpeed: 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checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. 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keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 - Name: Drain Stats useActionName: 1 actionName: Idle Drain Stats useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 1 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 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stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to 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targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 593592984} wayPoints: - {fileID: 1208586090} - {fileID: 1158977746} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 0 elbowInfo: Name: Left Elbow elbow: 2 position: {fileID: 1107247760} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 305503756} showElbowInfo: 0 handUsedInWeapon: 0 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 0 grabbingHandID: 1 - Name: Right Hand handTransform: {fileID: 884544604} limb: 3 position: {fileID: 1614874928} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 169528198} wayPoints: - {fileID: 1614874928} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: Right Elbow elbow: 3 position: {fileID: 913338668} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 13581033} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 4 handsInPosition: 0 useWeaponRotationPoint: 1 weaponRotationPoint: {fileID: 80297503} weaponRotationPointHolder: {fileID: 257415935} weaponRotationPointHeadLookTarget: {fileID: 825398957} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 40 useRotationDownClamp: 1 rotationDownClamp: 50 weaponPivotPoint: {fileID: 1273621936} useCrouchPosition: 0 crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0327 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 2074564408} aimRecoilPosition: {fileID: 1366828712} walkPosition: {fileID: 388712213} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 55762067} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 288469881} surfaceCollisionRayPosition: {fileID: 1010544579} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 0} meleeAttackRaycastPosition: {fileID: 0} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 868374195} weaponPositionInHandForDeactivateIK: {fileID: 699853617} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 388712213} handsInfo: - Name: handTransform: {fileID: 884544604} limb: 3 position: {fileID: 1614874928} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1773922243} wayPoints: - {fileID: 1614874928} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 913338668} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 1 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 0 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 358802720} aimRecoilPosition: {fileID: 533646867} walkPosition: {fileID: 320011281} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 41963135} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 538286900} surfaceCollisionRayPosition: {fileID: 937212078} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 0} meleeAttackRaycastPosition: {fileID: 0} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 1634376056} weaponPositionInHandForDeactivateIK: {fileID: 1093585251} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 1 weaponRotationPoint: {fileID: 1958733056} weaponRotationPointHolder: {fileID: 1723833739} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 320011281} handsInfo: - Name: handTransform: {fileID: 171824408} limb: 2 position: {fileID: 1655866842} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1134320332} wayPoints: - {fileID: 1655866842} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 1107247760} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 1 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 0 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Pistol keepWeaponActionName: Keep Pistol delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.6 FBAWalkPositionOffset: {x: 0.25, y: 1.56, z: 0.3} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.25, y: 1.55, z: 0.29} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0.25, y: 1.57, z: 0.065} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.505, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.53, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.53, z: 0.24} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 1085520450} aimPosition: {fileID: 928795560} walkPosition: {fileID: 1125773703} keepPosition: {fileID: 891762598} aimRecoilPosition: {fileID: 1665397612} walkRecoilPosition: {fileID: 96359203} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 62509170} surfaceCollisionRayPosition: {fileID: 565759783} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 563604673} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 221491771} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 98059361} jumpEndPosition: {fileID: 1905719568} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 0 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 0} meleeAttackStartMovementSpeed: 0 meleeAttackEndMovementSpeed: 0 meleeAttackEndDelay: 0 meleeAttackRaycastPosition: {fileID: 0} meleeAttackRaycastDistance: 0 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0 meleeAttackDamageAmount: 0 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 0 applyMeleeAtackForce: 0 meleeAttackForceAmount: 0 meleeAttackForceMode: 0 meleeAttackApplyForceToVehicles: 0 meleAttackForceToVehicles: 0 useMeleeAttackSound: 0 meleeAttackSurfaceSound: {fileID: 0} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 0} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 0 meleeAttackParticles: {fileID: 0} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 0} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 0 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.02, y: 0.02, z: 0.02} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 10, y: 5, z: 10} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1470741672} crouchRecoilPosition: {fileID: 2004626752} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.05 handleGizmoColor: {r: 0, g: 1, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1276356995} walkRecoilPosition: {fileID: 895033314} keepPosition: {fileID: 333062843} crouchPosition: {fileID: 336175923} crouchRecoilPosition: {fileID: 1998750811} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 573355746} surfaceCollisionRayPosition: {fileID: 1588937716} lowerWeaponPosition: {fileID: 2035539103} runPosition: {fileID: 240083398} jumpStartPosition: {fileID: 1245482257} jumpEndPosition: {fileID: 315681891} meleeAttackPosition: {fileID: 0} meleeAttackRaycastPosition: {fileID: 0} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1396492030} walkRecoilPosition: {fileID: 670690027} keepPosition: {fileID: 135823349} crouchPosition: {fileID: 1771386382} crouchRecoilPosition: {fileID: 246273515} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1153629641} surfaceCollisionRayPosition: {fileID: 288996441} lowerWeaponPosition: {fileID: 1120514430} runPosition: {fileID: 689371735} jumpStartPosition: {fileID: 342084679} jumpEndPosition: {fileID: 656674618} meleeAttackPosition: {fileID: 0} meleeAttackRaycastPosition: {fileID: 0} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Pistol 2 keepWeaponActionName: Keep Pistol 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 2 swayRotationHorizontal: 0.2 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.02, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.512 swayRotationPercentageAiming: 0.512 bobPositionPercentageAiming: 0.232 bobRotationPercentageAiming: 0.192 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.2 bobRotationRunningMultiplier: 1.2 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 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skillLevelDescription: You can grab objects until 100 kg of weight. neededSkillPoints: 4 useFloatValue: 1 currentValue: 100 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: initializeStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: increaseStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: You can grab objects until 200 kg of weight. neededSkillPoints: 5 useFloatValue: 1 currentValue: 200 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: initializeStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: increaseStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: You can grab objects with any weight. neededSkillPoints: 6 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: setUseInfiniteStrengthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: setUseInfiniteStrengthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grab Objects skillEnabled: 1 skillDescription: You can use this telekinesis ability to grab multiple objects with your mind will. Press T at any moment in third person and in powers mode (change mode with H). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Carry Objects skillEnabled: 1 skillDescription: You can carry objects physically on your hands (you were weak previously for this). neededSkillPoints: 1 skillUnlocked: 1 skillActive: 1 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 1 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: setGrabObjectsPhysicallyEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768979} m_MethodName: setGrabObjectsPhysicallyEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Free Floating Mode skillEnabled: 1 skillDescription: This ability allows you to float in the air and move up and down freely. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768999} m_MethodName: setCanActivateFreeFloatingModeState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768999} m_MethodName: setCanActivateFreeFloatingModeState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Zoom skillEnabled: 1 skillDescription: Press Tab to use a zoom at any moment. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: setZoomEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: setZoomEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Lock-on Target skillEnabled: 1 skillDescription: Press L to follow a target with the camera. Press L again to stop the lock-on. Move the mouse to change between targets. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: setCanActivateLookAtTargetEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1405205332} m_MethodName: setCanActivateLookAtTargetEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Movements skillInfoList: - Name: Double Jump skillEnabled: 1 skillDescription: It allows to make a jump on the air, allowing to reach higher places. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 0 valueToConfigure: 1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: enableOrDisableDoubleJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: enableOrDisableDoubleJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Triple Jump skillEnabled: 1 skillDescription: It allows to make a second on the air. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 1 valueToConfigure: 2 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Air Dash skillEnabled: 1 skillDescription: When you are in the air, press X to make an air dash. You can this dash multiple times. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setAirDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setAirDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Slow Down Fall skillEnabled: 1 skillDescription: Press and hold Jump on the air to slow down your fall speed. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setHoldJumpSlowDownFallEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setHoldJumpSlowDownFallEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Climb Ledge skillEnabled: 1 skillDescription: You can gran and climb any ledge. When you are grabbing a ledge, press Jump to jump from that ledge instead of climb it. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 96094951} m_MethodName: setClimbLedgeActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 96094951} m_MethodName: setClimbLedgeActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grab To Surface skillEnabled: 1 skillDescription: When you are on the air, press Interaction (E) to grab to the closest surface (you need to be close to one at that moment). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 96094951} m_MethodName: setCanGrabAnySurfaceOnAirState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 96094951} m_MethodName: setCanGrabAnySurfaceOnAirState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Wall Running skillEnabled: 1 skillDescription: Move in forward direction toward a wall and jump. Keep the forward movement pressed to keep moving on that wall. Release that button or jump to stop the action (only on first person). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 434065600} m_MethodName: setWallRunningCanBeUsedState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 434065600} m_MethodName: setWallRunningCanBeUsedState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Ground Dash skillEnabled: 1 skillDescription: Press two times any movement key to make a dash on the ground (only in first person). neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2132359441} m_MethodName: setDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2132359441} m_MethodName: setDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Crouch Sliding skillEnabled: 1 skillDescription: While you run, press Crouch (C) to slide on the ground. In slopes, you keep moving until you reach a flat surface (only in first person). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setCrouchSlidingEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setCrouchSlidingEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Sprint skillEnabled: 1 skillDescription: Press Run (Left Shift) while you move to sprint while your stamina allows it or until you release Run. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 1 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 1 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setSprintEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768978} m_MethodName: setSprintEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Roll skillEnabled: 1 skillDescription: Press (X) to roll/slide forward. Press it while pressing the movement to roll/slide in that direction. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803610} m_MethodName: enableCustomActionByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Roll m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803610} m_MethodName: enableCustomActionByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Roll m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 911803610} m_MethodName: disableCustomActionByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Roll m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Stats skillInfoList: - Name: Health skillEnabled: 1 skillDescription: Increases the total health amount. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Health Increased in a 10% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 10 amountIsStatMultiplier: 1 - skillLevelDescription: Health Increased in a 20% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 20 amountIsStatMultiplier: 1 - skillLevelDescription: Health Increased in a 30% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 30 amountIsStatMultiplier: 1 - skillLevelDescription: Health Increased in a 40% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 40 amountIsStatMultiplier: 1 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Shield skillEnabled: 1 skillDescription: Activates a shield which protects you from damage and recharges after some time without receiving damage. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Shield Increased in a 40% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.5 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Shield statToIncreaseAmount: 40 amountIsStatMultiplier: 1 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Health Regeneration skillEnabled: 1 skillDescription: Enables the regeneration of health over time. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: setRegenerateHealthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: setRegenerateHealthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Health Regeneration Increased in a 10% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Health Regeneration Increased in a 20% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.2 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Health Regeneration Increased in a 30% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.3 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Health Regeneration Increased in a 40% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.4 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768996} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Others skillInfoList: - Name: Stealth Mode skillEnabled: 1 skillDescription: It turns the player invisible to enemies. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Get a time limit of 12 seconds. neededSkillPoints: 2 useFloatValue: 1 currentValue: 12 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 926506867} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 926506867} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Get a time limit of 12 seconds. neededSkillPoints: 3 useFloatValue: 1 currentValue: 15 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 926506867} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 926506867} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Shield skillEnabled: 1 skillDescription: A physical shield which can block any projectile that impacts with it. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Teleport skillEnabled: 1 skillDescription: Allows to select any position in a range where to being displaced directly and very quickly. Press and hold Ability Key and look toward the position you want to teleport. Then, release the key. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Gravity Control skillEnabled: 1 skillDescription: Manipulate the gravity! Press and hold ability key to return to regular gravity. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Gravity Control m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Gravity Control m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Gravity Control m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Magic Push Objects Around skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Magic Push Objects Around m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Magic Push Objects Around m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Magic Push Objects Around m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Fire skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Fire m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Fire m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Fire m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Electricity skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Electricity m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Electricity m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Electricity m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Activate Heal Area skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Heal Area m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Heal Area m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Heal Area m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Meteor skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Meteor m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Meteor m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Meteor m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Stone skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Stone m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Stone m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Stone m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grab Objects skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Grenade skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Grenade m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Grenade m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Grenade m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grappling Hook skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Attract objects witht the grappling hook neededSkillPoints: 2 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1628144211} m_MethodName: setAttractObjectsEnabled m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1628144211} m_MethodName: setAttractObjectsEnabled m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Activate Dissolve Area skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Dissolve Area m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Dissolve Area m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Dissolve Area m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Poison skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Poison m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Poison m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Poison m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Sleep Spell Cast skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Sleep Spell Cast m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Sleep Spell Cast m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Sleep Spell Cast m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Free Floating Mode skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Free Floating Mode m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Free Floating Mode m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Free Floating Mode m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Drain Health skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Health m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Health m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Health m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Push Objects Forward skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Push Objects Forward m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Push Objects Forward m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Push Objects Forward m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Melee Weapons skillInfoList: - Name: Throw Object skillEnabled: 1 skillDescription: Allows to throw the melee weapon forward, causing damage where it impacts. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setThrowObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setThrowObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088613} m_MethodName: m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088613} m_MethodName: m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Return Object skillEnabled: 1 skillDescription: It allows to return the thrown weapon to your hand directly, avoiding the need to pick the weapon from the place where it impacted. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setReturnObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setReturnObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Apply damage on surface detected when the weapon returns. neededSkillPoints: 3 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setApplyDamageOnSurfaceDetectedOnReturnEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setApplyDamageOnSurfaceDetectedOnReturnEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Apply damage on surfaces detected on the path when the weapon returns. neededSkillPoints: 5 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setApplyDamageOnObjectReturnPathEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setApplyDamageOnObjectReturnPathEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Cutting Mode skillEnabled: 1 skillDescription: "Allows to activate a focused mode where you can make cuts in any angle in a range of 360\xBA, getting more accurate and precise damage." neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setCuttingModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setCuttingModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Decreases the stamina used on the slice mode with a 10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 0.9 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1076197215} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1076197215} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Decreases the stamina used on the slice mode with a 20%. neededSkillPoints: 4 useFloatValue: 1 currentValue: 0.8 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1076197215} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1076197215} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Decreases the stamina used on the slice mode with a 30%. neededSkillPoints: 6 useFloatValue: 1 currentValue: 0.7 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1076197215} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1076197215} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Disable the use of stamina on the slice mode. neededSkillPoints: 8 useFloatValue: 0 currentValue: 0.7 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1076197215} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1076197215} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1076197215} m_MethodName: setUseStaminaOnSliceEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1076197215} m_MethodName: setUseStaminaOnSliceEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Block skillEnabled: 1 skillDescription: Allows to block damage with a weapon. Maybe not all weapons have a block mode, and each one has a differnet range of protection. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setBlockModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setBlockModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Increas maximum damage protection on block a 10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088613} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088613} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Increas maximum damage protection on block a 20%. neededSkillPoints: 5 useFloatValue: 1 currentValue: 1.2 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088613} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088613} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Stamina For Melee skillEnabled: 1 skillDescription: Decreases the total stamina used for attacks with a melee weapon a 10%. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 1 valueToConfigure: 0.9 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Decreases the total stamina used for attacks with a melee weapon a 20%. neededSkillPoints: 3 useFloatValue: 1 currentValue: 0.8 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Decreases the total stamina used for attacks with a melee weapon a 30%. neededSkillPoints: 4 useFloatValue: 1 currentValue: 0.7 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Melee Without Stamina skillEnabled: 1 skillDescription: The melee combat won't use any stamina, so you can attack indefinitely. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 1 valueToConfigure: 0.9 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setUseStaminaOnAttackEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setUseStaminaOnAttackEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Combat Active On Throw Object skillEnabled: 1 skillDescription: Allows to activate the close combat mode when the mele weapon is throw, so you can defend of use other combat style while you don't carry the weapon. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1800856703} m_MethodName: setEventInfoEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1502773834} m_MethodName: setEventInfoEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1800856703} m_MethodName: setEventInfoEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1502773834} m_MethodName: setEventInfoEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Damage On Thorw-Return Weapon skillEnabled: 1 skillDescription: Increases the damage applied to the detected object on throw with a 10%. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 1 valueToConfigure: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralDamageOnSurfaceDetectedOnThrowValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralDamageOnSurfaceDetectedOnThrowValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Increases the damage applied to the detected object on return with a 10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralDamageMultiplierOnObjectReturnValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralDamageMultiplierOnObjectReturnValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Increases the damage applied to the detected objects on return path with a 10%. neededSkillPoints: 4 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralDamageMultiplierOnReturnPathValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralDamageMultiplierOnReturnPathValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Increases the damage applied to the detected object on return with a 20%. neededSkillPoints: 6 useFloatValue: 1 currentValue: 1.2 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralDamageMultiplierOnObjectReturnValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralDamageMultiplierOnObjectReturnValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Increases the damage applied to the detected objects on return path with a 20%. neededSkillPoints: 8 useFloatValue: 1 currentValue: 1.2 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralDamageMultiplierOnReturnPathValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralDamageMultiplierOnReturnPathValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: General Attack Damage skillEnabled: 1 skillDescription: Increases the damage applied to the attacks of the melee weapon with a 10%. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 1 valueToConfigure: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1763537017} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Increases the damage applied to the attacks of the melee weapon with a 10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000088618} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine 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m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Spread Multiplier statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: initializeSpreadMultiplierStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: weaponStatDecreaseSpreadMultiplierStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Fire Rate Multiplier statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: initializeFireRateMultiplierStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: weaponStatIncreaseFireRateMultiplierStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Extra Reload Speed statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: initializeExtraReloadSpeedStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: weaponStatIncreaseExtraReloadSpeedStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Magazine Extra Size statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: initializeMagazineExtraSizeStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57769002} m_MethodName: weaponStatIncreaseMagazineExtraSizeStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Regenerate Stamina Rate statIsAmount: 1 currentValue: 18 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1141457755} m_MethodName: initializeRefillStaminaRate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1141457755} m_MethodName: increaseTotalRefillStaminaRate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Regenerate Shield Speed statIsAmount: 1 currentValue: 10 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 386845155} m_MethodName: initializeRegenerateShieldSpeed m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 386845155} m_MethodName: increaseRegenerateShieldSpeed m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Regenerate Energy Speed statIsAmount: 1 currentValue: 5 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: initializeRegenerateSpeed m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 57768981} m_MethodName: increaseRegenerateSpeed m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Oxygen Use Rate statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 214586175} m_MethodName: initializeOxygenUseRate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} 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useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 1 meleeAttackActionName: Pistol Melee Attack ignoreDamageValueOnLayer: 1 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 1048576 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: - Activate Parry Counter State If Attack In Process showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 323332747} attachmentCameraPosition: {fileID: 374486341} leftHandMesh: {fileID: 977388137} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 239703694} leftHandParent: {fileID: 840950135} extraLeftHandMeshParent: {fileID: 0} 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usedToDrawWeapon: 1 elbowInfo: Name: Right Elbow elbow: 3 position: {fileID: 1609852101} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 554734994} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useWeaponRotationPoint: 1 weaponRotationPoint: {fileID: 2007428361} weaponRotationPointHolder: {fileID: 1777300265} weaponRotationPointHeadLookTarget: {fileID: 1183052327} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 40 useRotationDownClamp: 1 rotationDownClamp: 50 weaponPivotPoint: {fileID: 1533276392} useCrouchPosition: 0 crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0327 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 0 dualWeaponActive: 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customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Pistol keepWeaponActionName: Keep Pistol delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0.25, y: 1.56, z: 0.3} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.25, y: 1.55, z: 0.29} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.25, y: 1.5, z: 0.29} FBARunRotationOffset: {x: 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audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: 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aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 526179115} walkRecoilPosition: {fileID: 419911381} keepPosition: {fileID: 1426443579} crouchPosition: {fileID: 2041548927} crouchRecoilPosition: {fileID: 874955253} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 588589012} surfaceCollisionRayPosition: {fileID: 1938858029} lowerWeaponPosition: {fileID: 1797819156} runPosition: {fileID: 118465353} jumpStartPosition: {fileID: 661262260} jumpEndPosition: {fileID: 1759111700} meleeAttackPosition: {fileID: 815070719} meleeAttackRaycastPosition: {fileID: 2027011525} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1342374552} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 2052953113} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 387523924} walkRecoilPosition: {fileID: 1747577520} keepPosition: {fileID: 18146866} crouchPosition: {fileID: 1025282680} crouchRecoilPosition: {fileID: 175903614} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 779828147} surfaceCollisionRayPosition: {fileID: 645113948} lowerWeaponPosition: {fileID: 1213906561} runPosition: {fileID: 732595946} jumpStartPosition: {fileID: 1993046387} jumpEndPosition: {fileID: 446336919} meleeAttackPosition: {fileID: 415293329} meleeAttackRaycastPosition: {fileID: 1538331261} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1817388575} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1835343373} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Pistol 2 keepWeaponActionName: Keep Pistol 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 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FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 1010248812} aimPosition: {fileID: 2087820534} walkPosition: {fileID: 1769926946} keepPosition: {fileID: 81959688} aimRecoilPosition: {fileID: 1619013954} walkRecoilPosition: {fileID: 964149854} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 998130293} surfaceCollisionRayPosition: {fileID: 334259140} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 671041091} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 554966707} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1367978088} jumpEndPosition: {fileID: 415712494} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 1587830752} reloadDuration: 2.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 77146547} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 1437815665} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: 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handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 132830347} reloadDuration: 2.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1849558181} walkRecoilPosition: {fileID: 2139747651} keepPosition: {fileID: 1497288518} crouchPosition: {fileID: 449924798} crouchRecoilPosition: {fileID: 1020297648} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1406426101} surfaceCollisionRayPosition: {fileID: 1299722664} lowerWeaponPosition: {fileID: 1289638498} runPosition: {fileID: 886574588} jumpStartPosition: {fileID: 975371055} jumpEndPosition: {fileID: 1218444239} meleeAttackPosition: {fileID: 885778500} meleeAttackRaycastPosition: {fileID: 1836282707} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1374388531} reloadDuration: 2.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Pistol 2 keepWeaponActionName: Keep Pistol 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} 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bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.02, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.512 swayRotationPercentageAiming: 0.512 bobPositionPercentageAiming: 0.232 bobRotationPercentageAiming: 0.192 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 10 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 10 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 0} bobPositionAmount: {x: 0.01, y: 0.05, z: 0} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.1} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -20, y: 20} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 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showFirstPersonSettings: 0 showShotShakeSettings: 0 showSettings: 0 showElementSettings: 0 showSwaySettings: 0 showWalkSwaySettings: 0 showRunSwaySettings: 0 showFullBodyAwarernessSettings: 0 showPrefabSettings: 0 showShotCameraNoiseSettings: 0 weaponAmmoMesh: {fileID: 1636767478942136, guid: f6560d9668e73f447b5e586f70bdb744, type: 3} weaponAmmoIconTexture: {fileID: 2800000, guid: 69ba3f3c79073a949ae0d2528f160228, type: 3} inventoryAmmoCategoryName: Ammo ammoAmountPerPickup: 10 inventoryWeaponCategoryName: Weapons weaponName: New Weapon Name useDurability: 0 durabilityAmount: 0 maxDurabilityAmount: 0 setNewAnimatorWeaponID: 1 newAnimatorWeaponID: 3 setNewAnimatorDualWeaponID: 1 newAnimatorDualWeaponID: 0 setUpperBodyBendingMultiplier: 1 horizontalBendingMultiplier: 0 verticalBendingMultiplier: 1 followFullRotationPointDirection: 1 followFullRotationClampX: {x: 80, y: 80} followFullRotationClampY: {x: 40, y: 1} followFullRotationClampZ: {x: 80, y: 80} setNewAnimatorCrouchID: 1 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