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UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnHit: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294564} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1458294564} m_MethodName: checkOnAttackBlocked m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 lastTimeHitReaction: 0 eventOnHitReactionOnPerfectBlock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294564} m_MethodName: setCanCancelBlockToStartAttackActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1458294564} m_MethodName: checkOnAttackBlockedPerfectly m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 1 remoteEventToEnableParryInteractionNameList: - Activate Parry Counter State On Close Combat - Name: Block Hit Reaction Sword 2 Hands reactionEnabled: 1 damageReactionID: -1 damageReactionIDMustMatch: 0 reactionCategory: Melee minAmountToReceiveDamage: 6 damageDirection: 4 useProbabilityToActivateReaction: 1 probabilityToActivateReaction: 100 minWaitTimeToPlayHitReactionAgain: 1 setReactionDelayUntilNextReaction: 0 reactionDelayUntilNextReaction: 0 ignoreReactionDelayFromPreviousReaction: 0 playHitAction: 1 hitActionName: Block Hit Reaction Sword 2 Hands hitActionNameOnPerfectBlock: Block Hit Reaction Sword 2 Hands stopPreviousActionIfActive: 0 reactionOnBlock: 1 blockID: 0 useStaminaOnBlock: 1 staminaToUseMultiplier: 1 eventToUseStamina: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1499382654} m_MethodName: useStaminaAmountExternally m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1499382654} m_MethodName: setCustomRefillStaminaDelayAfterUseValue m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 4 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 canUsePerfectBlock: 1 activateHitReactionOnPerfectBlock: 0 probabilityForPerfectBlock: 100 maxTimeToPerfectBlock: 0.5 eventOnEnablePerfectBlock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294566} m_MethodName: setNewSurfaceName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Obstacle m_BoolArgument: 0 m_CallState: 2 eventOnDisablePerfectBlock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: checkEventsToUpdateCharacterSurfaceOnBlockStateChange m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnHit: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.85 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkDurabilityOnBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkOnAttackBlocked m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 lastTimeHitReaction: 0 eventOnHitReactionOnPerfectBlock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setCanCancelBlockToStartAttackActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkDurabilityOnBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkOnAttackBlockedPerfectly m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 1 remoteEventToEnableParryInteractionNameList: - Activate Parry Counter State - Name: Shield Block Sword Hit Reaction reactionEnabled: 1 damageReactionID: -1 damageReactionIDMustMatch: 0 reactionCategory: Melee minAmountToReceiveDamage: 6 damageDirection: 4 useProbabilityToActivateReaction: 1 probabilityToActivateReaction: 100 minWaitTimeToPlayHitReactionAgain: 1 setReactionDelayUntilNextReaction: 0 reactionDelayUntilNextReaction: 0 ignoreReactionDelayFromPreviousReaction: 0 playHitAction: 1 hitActionName: Shield Block Sword Hit Reaction hitActionNameOnPerfectBlock: Shield Block Sword Hit Reaction stopPreviousActionIfActive: 0 reactionOnBlock: 1 blockID: 101 useStaminaOnBlock: 1 staminaToUseMultiplier: 1 eventToUseStamina: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1499382654} m_MethodName: useStaminaAmountExternally m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1499382654} m_MethodName: setCustomRefillStaminaDelayAfterUseValue m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 4 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 canUsePerfectBlock: 1 activateHitReactionOnPerfectBlock: 0 probabilityForPerfectBlock: 100 maxTimeToPerfectBlock: 0.5 eventOnEnablePerfectBlock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294566} m_MethodName: setNewSurfaceName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Obstacle m_BoolArgument: 0 m_CallState: 2 eventOnDisablePerfectBlock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: checkEventsToUpdateCharacterSurfaceOnBlockStateChange m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnHit: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.85 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkDurabilityOnBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkOnAttackBlocked m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 lastTimeHitReaction: 0 eventOnHitReactionOnPerfectBlock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setCanCancelBlockToStartAttackActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkDurabilityOnBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkOnAttackBlockedPerfectly m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Reduce Animation Speed On Perfect Block useRemoteEventToEnableParryInteraction: 1 remoteEventToEnableParryInteractionNameList: - Activate Parry Counter State - Name: Shield Block Sword Hit Reaction Strafe reactionEnabled: 1 damageReactionID: -1 damageReactionIDMustMatch: 0 reactionCategory: Melee minAmountToReceiveDamage: 6 damageDirection: 4 useProbabilityToActivateReaction: 1 probabilityToActivateReaction: 100 minWaitTimeToPlayHitReactionAgain: 1 setReactionDelayUntilNextReaction: 0 reactionDelayUntilNextReaction: 0 ignoreReactionDelayFromPreviousReaction: 0 playHitAction: 1 hitActionName: Shield Block Sword Hit Reaction Strafe hitActionNameOnPerfectBlock: Shield Block Sword Hit Reaction Strafe stopPreviousActionIfActive: 0 reactionOnBlock: 1 blockID: 102 useStaminaOnBlock: 1 staminaToUseMultiplier: 1 eventToUseStamina: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1499382654} m_MethodName: useStaminaAmountExternally m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1499382654} m_MethodName: setCustomRefillStaminaDelayAfterUseValue m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 4 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 canUsePerfectBlock: 1 activateHitReactionOnPerfectBlock: 0 probabilityForPerfectBlock: 100 maxTimeToPerfectBlock: 0.5 eventOnEnablePerfectBlock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294566} m_MethodName: setNewSurfaceName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Obstacle m_BoolArgument: 0 m_CallState: 2 eventOnDisablePerfectBlock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: checkEventsToUpdateCharacterSurfaceOnBlockStateChange m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnHit: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.85 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkDurabilityOnBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkOnAttackBlocked m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 lastTimeHitReaction: 0 eventOnHitReactionOnPerfectBlock: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setCanCancelBlockToStartAttackActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkDurabilityOnBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkOnAttackBlockedPerfectly m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Reduce Animation Speed On Perfect Block useRemoteEventToEnableParryInteraction: 1 remoteEventToEnableParryInteractionNameList: - Activate Parry Counter State - Name: Large Hit Reaction Front reactionEnabled: 1 damageReactionID: -1 damageReactionIDMustMatch: 0 reactionCategory: Melee minAmountToReceiveDamage: 6 damageDirection: 0 useProbabilityToActivateReaction: 1 probabilityToActivateReaction: 100 minWaitTimeToPlayHitReactionAgain: 1 setReactionDelayUntilNextReaction: 0 reactionDelayUntilNextReaction: 0 ignoreReactionDelayFromPreviousReaction: 0 playHitAction: 1 hitActionName: Large Hit Reaction Front hitActionNameOnPerfectBlock: stopPreviousActionIfActive: 0 reactionOnBlock: 0 blockID: 0 useStaminaOnBlock: 0 staminaToUseMultiplier: 0 eventToUseStamina: m_PersistentCalls: m_Calls: [] canUsePerfectBlock: 0 activateHitReactionOnPerfectBlock: 0 probabilityForPerfectBlock: 100 maxTimeToPerfectBlock: 0.5 eventOnEnablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnDisablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnHit: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableBlockInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1240987499} m_MethodName: cancelBowState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 lastTimeHitReaction: 0 eventOnHitReactionOnPerfectBlock: m_PersistentCalls: m_Calls: [] checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] - Name: Large Hit Reaction Backward reactionEnabled: 1 damageReactionID: -1 damageReactionIDMustMatch: 0 reactionCategory: Melee minAmountToReceiveDamage: 6 damageDirection: 1 useProbabilityToActivateReaction: 1 probabilityToActivateReaction: 100 minWaitTimeToPlayHitReactionAgain: 1 setReactionDelayUntilNextReaction: 0 reactionDelayUntilNextReaction: 0 ignoreReactionDelayFromPreviousReaction: 0 playHitAction: 1 hitActionName: Large Hit Reaction Backward hitActionNameOnPerfectBlock: stopPreviousActionIfActive: 0 reactionOnBlock: 0 blockID: 0 useStaminaOnBlock: 0 staminaToUseMultiplier: 0 eventToUseStamina: m_PersistentCalls: m_Calls: [] canUsePerfectBlock: 0 activateHitReactionOnPerfectBlock: 0 probabilityForPerfectBlock: 100 maxTimeToPerfectBlock: 0.5 eventOnEnablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnDisablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnHit: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableBlockInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1240987499} m_MethodName: cancelBowState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 lastTimeHitReaction: 0 eventOnHitReactionOnPerfectBlock: m_PersistentCalls: m_Calls: [] checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] - Name: Large Hit Reaction Right reactionEnabled: 1 damageReactionID: -1 damageReactionIDMustMatch: 0 reactionCategory: Melee minAmountToReceiveDamage: 6 damageDirection: 2 useProbabilityToActivateReaction: 1 probabilityToActivateReaction: 100 minWaitTimeToPlayHitReactionAgain: 1 setReactionDelayUntilNextReaction: 0 reactionDelayUntilNextReaction: 0 ignoreReactionDelayFromPreviousReaction: 0 playHitAction: 1 hitActionName: Large Hit Reaction Right hitActionNameOnPerfectBlock: stopPreviousActionIfActive: 0 reactionOnBlock: 0 blockID: 0 useStaminaOnBlock: 0 staminaToUseMultiplier: 0 eventToUseStamina: m_PersistentCalls: m_Calls: [] canUsePerfectBlock: 0 activateHitReactionOnPerfectBlock: 0 probabilityForPerfectBlock: 100 maxTimeToPerfectBlock: 0.5 eventOnEnablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnDisablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnHit: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableBlockInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1240987499} m_MethodName: cancelBowState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 lastTimeHitReaction: 0 eventOnHitReactionOnPerfectBlock: m_PersistentCalls: m_Calls: [] checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] - Name: Large Hit Reaction Left reactionEnabled: 1 damageReactionID: -1 damageReactionIDMustMatch: 0 reactionCategory: Melee minAmountToReceiveDamage: 6 damageDirection: 3 useProbabilityToActivateReaction: 1 probabilityToActivateReaction: 100 minWaitTimeToPlayHitReactionAgain: 1 setReactionDelayUntilNextReaction: 0 reactionDelayUntilNextReaction: 0 ignoreReactionDelayFromPreviousReaction: 0 playHitAction: 1 hitActionName: Large Hit Reaction Left hitActionNameOnPerfectBlock: stopPreviousActionIfActive: 0 reactionOnBlock: 0 blockID: 0 useStaminaOnBlock: 0 staminaToUseMultiplier: 0 eventToUseStamina: m_PersistentCalls: m_Calls: [] canUsePerfectBlock: 0 activateHitReactionOnPerfectBlock: 0 probabilityForPerfectBlock: 0 maxTimeToPerfectBlock: 0.5 eventOnEnablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnDisablePerfectBlock: m_PersistentCalls: m_Calls: [] eventOnHit: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableMeleeAttackInputPausedStateWithDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 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collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 240218692} surfaceCollisionRayPosition: {fileID: 1718775783} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 100319032} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1241027966} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1062107342} jumpEndPosition: {fileID: 1354278528} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 2014926987} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 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5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1573514398} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 201449325} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.02, y: 0.01, z: 0.06} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 2, y: 5, z: 10} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 216249531} crouchRecoilPosition: {fileID: 1002099149} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0728 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 719659259} walkRecoilPosition: {fileID: 1536329080} keepPosition: {fileID: 544791719} crouchPosition: {fileID: 917627234} crouchRecoilPosition: {fileID: 1159387308} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 558654244} surfaceCollisionRayPosition: {fileID: 1927495824} lowerWeaponPosition: {fileID: 929607505} runPosition: {fileID: 2055572646} jumpStartPosition: {fileID: 703459623} jumpEndPosition: {fileID: 1398027784} meleeAttackPosition: {fileID: 725105858} meleeAttackRaycastPosition: {fileID: 2054790262} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1151723401} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 2123365521} walkRecoilPosition: {fileID: 2073364846} keepPosition: {fileID: 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placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 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bobPositionRunningMultiplier: 1.2 bobRotationRunningMultiplier: 1.2 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 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currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.03, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 1458294557} moving: 0 weaponSystemManager: {fileID: 1541708676} weaponsManager: {fileID: 1458294582} weaponTransform: {fileID: 1541708672} relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 41afcbbb72285a14abe657ce8040fad5, type: 3} relativePathWeaponsMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons 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activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It toggles the state to refill energy or health, or fuel to objects or extra those elements from them to convert them into ammo attachmentPlaceTransform: {fileID: 1726684155} offsetAttachmentPlaceTransform: {fileID: 1795259266} offsetAttachmentPointTransform: {fileID: 1618538530} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1145810026} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Barrel attachmentPlaceEnabled: 0 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eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: A very needed object when you are in a dark place. attachmentPlaceTransform: {fileID: 820048610} offsetAttachmentPlaceTransform: {fileID: 162775583} offsetAttachmentPointTransform: {fileID: 783780179} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1812226588} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} 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deactivateIKIfNotAiming: 1 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: - {fileID: 516068921} - {fileID: 767340474} weaponPositionInHandForDeactivateIK: {fileID: 1163441511} drawWeaponMovementSpeed: 2 aimMovementSpeed: 10 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.02, y: 0.01, z: 0.06} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 2, y: 0.5, z: 10} resetWeaponPositionAfterReloadSpeed: 3 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 1 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 1253660244} - {fileID: 1870853239} - {fileID: 1137128930} - {fileID: 1687777360} - {fileID: 1920815257} handsInfo: - Name: Left Hand handTransform: {fileID: 951633464} limb: 2 position: {fileID: 2067787426} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 2103314126} wayPoints: - {fileID: 488182900} - {fileID: 2067787426} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 0 elbowInfo: Name: Left Elbow elbow: 2 position: {fileID: 1017229363} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 474943753} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 - Name: Right Hand handTransform: {fileID: 1714687189} limb: 3 position: {fileID: 59260350} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1376587910} wayPoints: - {fileID: 766844028} - {fileID: 283893252} - {fileID: 1223489015} - {fileID: 59260350} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: Right Elbow elbow: 3 position: {fileID: 2015898588} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 988369965} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useWeaponRotationPoint: 1 weaponRotationPoint: {fileID: 1606136517} weaponRotationPointHolder: {fileID: 867076806} weaponRotationPointHeadLookTarget: {fileID: 499760916} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 1357244133} useCrouchPosition: 0 crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.037 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 349106817} aimRecoilPosition: {fileID: 136485001} walkPosition: {fileID: 1438884060} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 1228994932} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1112274119} surfaceCollisionRayPosition: {fileID: 769069418} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 1942235108} meleeAttackRaycastPosition: {fileID: 1342760331} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 307520477} attachmentCameraPosition: {fileID: 966224328} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 947183552} - {fileID: 2040218780} weaponPositionInHandForDeactivateIK: {fileID: 923389790} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 587544030} - {fileID: 1759465203} - {fileID: 1403195667} - {fileID: 1438884060} handsInfo: - Name: handTransform: {fileID: 1714687189} limb: 3 position: {fileID: 59260350} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 875121486} wayPoints: - {fileID: 446255432} - {fileID: 1618904551} - {fileID: 1665241578} - {fileID: 172270974} - {fileID: 59260350} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 1313957825} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 390917979} aimRecoilPosition: {fileID: 474668465} walkPosition: {fileID: 310564550} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 1281470969} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1015698207} surfaceCollisionRayPosition: {fileID: 290970511} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 672173141} meleeAttackRaycastPosition: {fileID: 1363718685} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1529376973} attachmentCameraPosition: {fileID: 1153673414} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 2007758652} - {fileID: 340346296} weaponPositionInHandForDeactivateIK: {fileID: 899137448} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 1 weaponRotationPoint: {fileID: 627253720} weaponRotationPointHolder: {fileID: 979111457} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 327970517} - {fileID: 1603733959} - {fileID: 1475151065} - {fileID: 310564550} handsInfo: - Name: handTransform: {fileID: 951633464} limb: 2 position: {fileID: 23717711} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 326861062} wayPoints: - {fileID: 1763775653} - {fileID: 902420377} - {fileID: 122888390} - {fileID: 1163832571} - {fileID: 23717711} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 1177775117} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 1 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.17} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.488, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.488, z: 0.24} FBAAimRecoilRotationOffset: {x: -1, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 794149711} aimPosition: {fileID: 1239751822} walkPosition: {fileID: 1646900626} keepPosition: {fileID: 1514251276} aimRecoilPosition: {fileID: 1319403246} walkRecoilPosition: {fileID: 337295050} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 1459773760} surfaceCollisionRayPosition: {fileID: 1658117472} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 17954999} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 284252682} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 881180457} jumpEndPosition: {fileID: 551303984} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 204538612} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 118308690} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.5 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 0} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 0 newCarrySpeed: 0 useNewAimSpeed: 0 newAimSpeed: 0 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.01, z: 0.06} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 2, y: 5, z: 10} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1137254918} crouchRecoilPosition: {fileID: 1668224582} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0728 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 768414432} walkRecoilPosition: {fileID: 111731660} keepPosition: {fileID: 356097976} crouchPosition: {fileID: 501218397} crouchRecoilPosition: {fileID: 834023028} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1892626599} surfaceCollisionRayPosition: {fileID: 1593008092} lowerWeaponPosition: {fileID: 254361174} runPosition: {fileID: 2025437259} jumpStartPosition: {fileID: 204664802} jumpEndPosition: {fileID: 712465402} meleeAttackPosition: {fileID: 561970569} meleeAttackRaycastPosition: {fileID: 1047968857} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 13212959} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1687890518} walkRecoilPosition: {fileID: 14984772} keepPosition: {fileID: 1609149291} crouchPosition: {fileID: 1239877328} crouchRecoilPosition: {fileID: 1686451105} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1881578535} surfaceCollisionRayPosition: {fileID: 41791411} lowerWeaponPosition: {fileID: 162712430} runPosition: {fileID: 1386519510} jumpStartPosition: {fileID: 268109582} jumpEndPosition: {fileID: 1827012612} meleeAttackPosition: {fileID: 796272663} meleeAttackRaycastPosition: {fileID: 1025329000} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1886056626} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.2 bobRotationRunningMultiplier: 1.2 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 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m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon projectiles to slice objects on impact. attachmentPlaceTransform: {fileID: 2051714059} offsetAttachmentPlaceTransform: {fileID: 1638914366} offsetAttachmentPointTransform: {fileID: 1339834895} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 957693544} objectToReplace: - {fileID: 284614334} attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Ammo attachmentPlaceEnabled: 1 noAttachmentText: REGULAR attachmentPlaceInfoList: - Name: Explosive attachmentEnabled: 1 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UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: If you want to remove the poison state, this is your ammo. - Name: Sedative attachmentEnabled: 1 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useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: This ammo push enemies like puppets. - Name: Dissolve attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1557488548} m_MethodName: setNewWeaponProjectile m_Mode: 2 m_Arguments: m_ObjectArgument: {fileID: 1014013268605368, guid: 5510eec516a274b4cb13c1b4eb7e0fc1, type: 3} m_ObjectArgumentAssemblyTypeName: UnityEngine.GameObject, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1557488548} m_MethodName: setProjectileWithAbilityState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 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reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.01 swayPositionHorizontal: 0.01 swayPositionMaxAmount: 0.01 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.512 swayRotationPercentageAiming: 0.488 bobPositionPercentageAiming: 0.264 bobRotationPercentageAiming: 0.288 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.2 bobRotationRunningMultiplier: 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{x: 0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 60 shakeSmooth: 11 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 2, y: 3, z: 10} firstPersonshotShakeInfo: shotForce: 60 shakeSmooth: 11 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0.1} shakeRotation: {x: 1, y: 2, z: 15} thirdPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 184352, guid: 360e43fa8f2c7f3428b7bae39ccf3c1c, type: 3} inventoryWeaponPrefabObject: {fileID: 1808816529065720, guid: 2cbc0151de376f74a9a341d759afc39a, type: 3} weaponGameObject: {fileID: 1243715300} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 1243715302} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 48422360} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.03, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 1458294557} moving: 0 weaponSystemManager: {fileID: 1243715305} weaponsManager: {fileID: 1458294582} weaponTransform: {fileID: 1243715301} relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 41afcbbb72285a14abe657ce8040fad5, type: 3} relativePathWeaponsMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons relativePathWeaponsAmmoMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Ammo layer: serializedVersion: 2 m_Bits: 4282241019 surfaceDetected: 0 useShotCameraNoise: 1 verticalShotCameraNoiseAmountFirstPerson: {x: 0.5, y: 0.5} horizontalShotCameraNoiseAmountFirstPerson: {x: -0.02, y: 0.02} verticalShotCameraNoiseAmountThirdPerson: {x: 0.5, y: 0.5} horizontalShotCameraNoiseAmountThirdPerson: {x: -0.02, y: 0.02} useShotCameraNoiseDuration: 0 shotCameraNoiseDuration: 0 hideWeaponIfKeptInThirdPerson: 0 canBeDropped: 1 canUnlockCursor: 0 canUnlockCursorOnThirdPerson: 0 disableHUDWhenCursorUnlocked: 0 weaponInRunPosition: 0 playerRunning: 0 weaponConfiguredAsDualWeapon: 0 linkedDualWeaponName: rightHandMountPoint: {fileID: 2022220709} leftHandMountPoint: {fileID: 589914974} extraColliderCenterOnFireWeaponOnFBA: {x: 0, y: 0, z: 0.1} extraColliderScaleOnFireWeaponOnFBA: {x: 0.1, y: 0.24, z: 0.7} mainWeaponAttachmentSystem: {fileID: 0} weaponUsesAttachment: 0 ignoreUseAttachmentSystem: 0 jumpingOnProcess: 0 usingWeaponRotationPoint: 0 currentHeadLookTarget: {fileID: 0} usingDualWeapon: 0 disablingDualWeapon: 0 usingRightHandDualWeapon: 0 playerOnJumpStart: 0 playerOnJumpEnd: 0 crouchingActive: 0 reloadingWeapon: 0 actionActive: 0 weaponObjectActive: 1 IKPausedOnHandsActive: 0 showThirdPersonGizmo: 0 showFirstPersonGizmo: 0 showMainWeaponPositionsGizmo: 0 showCollisionDetectionGizmo: 0 showEditAttachmentGizmo: 0 showFBAGizmo: 0 showFBAWalkGizmo: 0 showFBAAimGizmo: 0 showFBACrouchGizmo: 0 showFBAJumpGizmo: 0 showFBARunGizmo: 0 showFBAObstacleGizmo: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} showHandsWaypointGizmo: 1 showWeaponWaypointGizmo: 1 showPositionGizmo: 1 showThirdPersonSettings: 0 showFirstPersonSettings: 0 showShotShakeSettings: 0 showSettings: 0 showElementSettings: 0 showSwaySettings: 0 showWalkSwaySettings: 0 showRunSwaySettings: 0 showFullBodyAwarernessSettings: 0 showPrefabSettings: 0 showShotCameraNoiseSettings: 0 weaponAmmoMesh: {fileID: 1636767478942136, guid: adcbf351ec3f1c94b82f03b61bfc72bc, type: 3} weaponAmmoIconTexture: {fileID: 2800000, guid: 69ba3f3c79073a949ae0d2528f160228, type: 3} inventoryAmmoCategoryName: Ammo ammoAmountPerPickup: 10 inventoryWeaponCategoryName: Weapons weaponName: New Weapon Name useDurability: 0 durabilityAmount: 0 maxDurabilityAmount: 0 setNewAnimatorWeaponID: 1 newAnimatorWeaponID: 1 setNewAnimatorDualWeaponID: 1 newAnimatorDualWeaponID: 0 setUpperBodyBendingMultiplier: 1 horizontalBendingMultiplier: 0 verticalBendingMultiplier: 1 followFullRotationPointDirection: 1 followFullRotationClampX: {x: 80, y: 80} followFullRotationClampY: {x: 40, y: 1} followFullRotationClampZ: {x: 80, y: 80} setNewAnimatorCrouchID: 1 newAnimatorCrouchID: -1 ignoreCrouchWhileWeaponActive: 0 pivotPointRotationActive: 0 useNewMaxAngleDifference: 0 horizontalMaxAngleDifference: 90 verticalMaxAngleDifference: 90 weaponUpdateActive: 0 fullBodyAwarenessActive: 0 usingWeaponAsOneHandWield: 0 parentWeaponOutsidePlayerBodyWhenNotActive: 1 --- !u!114 &312296451 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 312296448} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4809282284c1bf443bb8248ce119d84d, type: 3} m_Name: m_EditorClassIdentifier: objectName: Homing Missiles maxDurabilityAmount: 50 durabilityAmount: 50 invulnerabilityActive: 0 regenerationSpeed: 4 activateRegenerationAfterDelay: 0 delayToActivateRegeneration: 0 showDebugPrint: 0 objectIsBroken: 0 regenerationActive: 0 regenerationAfterDelayActive: 0 characterLocated: 0 inventoryObjectIndex: -1 useEventOnEmptyDurability: 0 eventOnEmptyDurability: m_PersistentCalls: m_Calls: [] useEventOnRefilledDurability: 0 eventOnRefilledDurability: m_PersistentCalls: m_Calls: [] useEventOnInvulnerabilityActive: 0 eventOnInvulnerabilityActive: m_PersistentCalls: m_Calls: [] useRemoteEventOnEmptyDurability: 1 remoteEventListOnEmptyDurability: - Activate Fire Weapon Durability Empty Particles mainCharacterGameObject: {fileID: 0} --- !u!114 &312296452 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 312296448} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b952387b9bb94cf4b82abd1de0f1d7b9, type: 3} m_Name: m_EditorClassIdentifier: weaponName: Homing Missiles relativePathUsableWeaponPrefab: Assets/Game Kit Controller/Prefabs/Weapons/Usable Weapons usableWeaponPrefab: {fileID: 1405219520637266, guid: 47730b27da6ba6b4ea237788eb1a51c1, type: 3} layerToPlaceWeaponPrefab: serializedVersion: 2 m_Bits: 1 mainPlayerWeaponsManager: {fileID: 1458294582} mainIKWeaponSystem: {fileID: 312296450} mainPlayerWeaponSystem: {fileID: 1243715305} weaponParent: {fileID: 1539271857} weaponMeshParent: {fileID: 1398452883} newWeaponMeshParent: {fileID: 951195151} weaponViewTransform: {fileID: 893092629} replaceArmsModel: 0 armsParent: {fileID: 858096247} currentArmsModel: {fileID: 0} newArmsModel: {fileID: 0} weaponPartInfoList: - Name: Main Body removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 951195151} currentWeaponMesh: {fileID: 485322596} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Cannon removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 951195151} currentWeaponMesh: {fileID: 2081340296} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 weaponSettingsInfoList: - Name: Create Inventory Weapon useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 312296452} m_MethodName: setCreateWeaponInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Inventory Ammo useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 312296452} m_MethodName: setCreateWeaponAmmoInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Usable Weapon Prefab useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 312296452} m_MethodName: setCreateUsableWeaponPrefabActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Automatic Fire Type useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 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m_PersistentCalls: m_Calls: - m_Target: {fileID: 1243715305} m_MethodName: setProjectileDamageFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Fire Rate useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 0.1 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1243715305} m_MethodName: setFireRateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Ammo Amount Per Pickup useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - 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skillLevelDescription: You can grab objects until 200 kg of weight. neededSkillPoints: 5 useFloatValue: 1 currentValue: 200 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: initializeStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: increaseStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: You can grab objects with any weight. neededSkillPoints: 6 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: setUseInfiniteStrengthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: setUseInfiniteStrengthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grab Objects skillEnabled: 1 skillDescription: You can use this telekinesis ability to grab multiple objects with your mind will. 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m_Target: {fileID: 1899958084} m_MethodName: setZoomEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: setZoomEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Lock-on Target skillEnabled: 1 skillDescription: Press L to follow a target with the camera. Press L again to stop the lock-on. Move the mouse to change between targets. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: setCanActivateLookAtTargetEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: setCanActivateLookAtTargetEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Movements skillInfoList: - Name: Double Jump skillEnabled: 1 skillDescription: It allows to make a jump on the air, allowing to reach higher places. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 0 valueToConfigure: 1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: enableOrDisableDoubleJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: enableOrDisableDoubleJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Triple Jump skillEnabled: 1 skillDescription: It allows to make a second on the air. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 1 valueToConfigure: 2 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Air Dash skillEnabled: 1 skillDescription: When you are in the air, press X to make an air dash. You can this dash multiple times. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setAirDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setAirDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Slow Down Fall skillEnabled: 1 skillDescription: Press and hold Jump on the air to slow down your fall speed. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setHoldJumpSlowDownFallEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setHoldJumpSlowDownFallEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Climb Ledge skillEnabled: 1 skillDescription: You can gran and climb any ledge. When you are grabbing a ledge, press Jump to jump from that ledge instead of climb it. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 822611827} m_MethodName: setClimbLedgeActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 822611827} m_MethodName: setClimbLedgeActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grab To Surface skillEnabled: 1 skillDescription: When you are on the air, press Interaction (E) to grab to the closest surface (you need to be close to one at that moment). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 822611827} m_MethodName: setCanGrabAnySurfaceOnAirState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 822611827} m_MethodName: setCanGrabAnySurfaceOnAirState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Wall Running skillEnabled: 1 skillDescription: Move in forward direction toward a wall and jump. Keep the forward movement pressed to keep moving on that wall. Release that button or jump to stop the action (only on first person). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1958194318} m_MethodName: setWallRunningCanBeUsedState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1958194318} m_MethodName: setWallRunningCanBeUsedState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Ground Dash skillEnabled: 1 skillDescription: Press two times any movement key to make a dash on the ground (only in first person). neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 468232253} m_MethodName: setDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 468232253} m_MethodName: setDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Crouch Sliding skillEnabled: 1 skillDescription: While you run, press Crouch (C) to slide on the ground. In slopes, you keep moving until you reach a flat surface (only in first person). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setCrouchSlidingEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setCrouchSlidingEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Sprint skillEnabled: 1 skillDescription: Press Run (Left Shift) while you move to sprint while your stamina allows it or until you release Run. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 1 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 1 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setSprintEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setSprintEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Roll skillEnabled: 1 skillDescription: Press (X) to roll/slide forward. Press it while pressing the movement to roll/slide in that direction. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1761504063} m_MethodName: enableCustomActionByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Roll m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1761504063} m_MethodName: enableCustomActionByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Roll m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1761504063} m_MethodName: disableCustomActionByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Roll m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Stats skillInfoList: - Name: Health skillEnabled: 1 skillDescription: Increases the total health amount. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Health Increased in a 10% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 10 amountIsStatMultiplier: 1 - skillLevelDescription: Health Increased in a 20% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 20 amountIsStatMultiplier: 1 - skillLevelDescription: Health Increased in a 30% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 30 amountIsStatMultiplier: 1 - skillLevelDescription: Health Increased in a 40% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 40 amountIsStatMultiplier: 1 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Shield skillEnabled: 1 skillDescription: Activates a shield which protects you from damage and recharges after some time without receiving damage. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Shield Increased in a 40% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.5 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Shield statToIncreaseAmount: 40 amountIsStatMultiplier: 1 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Health Regeneration skillEnabled: 1 skillDescription: Enables the regeneration of health over time. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: setRegenerateHealthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: setRegenerateHealthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Health Regeneration Increased in a 10% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Health Regeneration Increased in a 20% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.2 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Health Regeneration Increased in a 30% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.3 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Health Regeneration Increased in a 40% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.4 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Others skillInfoList: - Name: Stealth Mode skillEnabled: 1 skillDescription: It turns the player invisible to enemies. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Get a time limit of 12 seconds. neededSkillPoints: 2 useFloatValue: 1 currentValue: 12 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 952186245} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 952186245} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Get a time limit of 12 seconds. neededSkillPoints: 3 useFloatValue: 1 currentValue: 15 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 952186245} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 952186245} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Shield skillEnabled: 1 skillDescription: A physical shield which can block any projectile that impacts with it. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Teleport skillEnabled: 1 skillDescription: Allows to select any position in a range where to being displaced directly and very quickly. Press and hold Ability Key and look toward the position you want to teleport. Then, release the key. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Gravity Control skillEnabled: 1 skillDescription: Manipulate the gravity! Press and hold ability key to return to regular gravity. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Gravity Control m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Gravity Control m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Gravity Control m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Magic Push Objects Around skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Magic Push Objects Around m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Magic Push Objects Around m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Magic Push Objects Around m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Fire skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Fire m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Fire m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Fire m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Electricity skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Electricity m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Electricity m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Electricity m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Activate Heal Area skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Heal Area m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Heal Area m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Heal Area m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Meteor skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Meteor m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Meteor m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Meteor m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Stone skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Stone m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Stone m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Stone m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grab Objects skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Grenade skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Grenade m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Grenade m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Grenade m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grappling Hook skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Attract objects witht the grappling hook neededSkillPoints: 2 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2081717319} m_MethodName: setAttractObjectsEnabled m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2081717319} m_MethodName: setAttractObjectsEnabled m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Activate Dissolve Area skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Dissolve Area m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Dissolve Area m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Dissolve Area m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Poison skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Poison m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Poison m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Poison m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Sleep Spell Cast skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Sleep Spell Cast m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Sleep Spell Cast m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Sleep Spell Cast m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Free Floating Mode skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Free Floating Mode m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Free Floating Mode m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Free Floating Mode m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Drain Health skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Health m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Health m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Health m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Push Objects Forward skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Push Objects Forward m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Push Objects Forward m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Push Objects Forward m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Melee Weapons skillInfoList: - Name: Throw Object skillEnabled: 1 skillDescription: Allows to throw the melee weapon forward, causing damage where it impacts. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setThrowObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setThrowObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623900} m_MethodName: m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623900} m_MethodName: m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Return Object skillEnabled: 1 skillDescription: It allows to return the thrown weapon to your hand directly, avoiding the need to pick the weapon from the place where it impacted. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setReturnObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setReturnObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Apply damage on surface detected when the weapon returns. neededSkillPoints: 3 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setApplyDamageOnSurfaceDetectedOnReturnEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setApplyDamageOnSurfaceDetectedOnReturnEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Apply damage on surfaces detected on the path when the weapon returns. neededSkillPoints: 5 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setApplyDamageOnObjectReturnPathEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setApplyDamageOnObjectReturnPathEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Cutting Mode skillEnabled: 1 skillDescription: "Allows to activate a focused mode where you can make cuts in any angle in a range of 360\xBA, getting more accurate and precise damage." neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setCuttingModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setCuttingModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Decreases the stamina used on the slice mode with a 10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 0.9 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 395270990} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 395270990} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Decreases the stamina used on the slice mode with a 20%. neededSkillPoints: 4 useFloatValue: 1 currentValue: 0.8 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 395270990} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 395270990} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Decreases the stamina used on the slice mode with a 30%. neededSkillPoints: 6 useFloatValue: 1 currentValue: 0.7 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 395270990} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 395270990} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Disable the use of stamina on the slice mode. neededSkillPoints: 8 useFloatValue: 0 currentValue: 0.7 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 395270990} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 395270990} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 395270990} m_MethodName: setUseStaminaOnSliceEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 395270990} m_MethodName: setUseStaminaOnSliceEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Block skillEnabled: 1 skillDescription: Allows to block damage with a weapon. Maybe not all weapons have a block mode, and each one has a differnet range of protection. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setBlockModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setBlockModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Increas maximum damage protection on block a 10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623900} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623900} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Increas maximum damage protection on block a 20%. neededSkillPoints: 5 useFloatValue: 1 currentValue: 1.2 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623900} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623900} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Stamina For Melee skillEnabled: 1 skillDescription: Decreases the total stamina used for attacks with a melee weapon a 10%. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 1 valueToConfigure: 0.9 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Decreases the total stamina used for attacks with a melee weapon a 20%. neededSkillPoints: 3 useFloatValue: 1 currentValue: 0.8 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Decreases the total stamina used for attacks with a melee weapon a 30%. neededSkillPoints: 4 useFloatValue: 1 currentValue: 0.7 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Melee Without Stamina skillEnabled: 1 skillDescription: The melee combat won't use any stamina, so you can attack indefinitely. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 1 valueToConfigure: 0.9 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setUseStaminaOnAttackEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setUseStaminaOnAttackEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Combat Active On Throw Object skillEnabled: 1 skillDescription: Allows to activate the close combat mode when the mele weapon is throw, so you can defend of use other combat style while you don't carry the weapon. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1889864717} m_MethodName: setEventInfoEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1489361718} m_MethodName: setEventInfoEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1889864717} m_MethodName: setEventInfoEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1489361718} m_MethodName: 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skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Damage On Thorw-Return Weapon skillEnabled: 1 skillDescription: Increases the damage applied to the detected object on throw with a 10%. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 1 valueToConfigure: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralDamageOnSurfaceDetectedOnThrowValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralDamageOnSurfaceDetectedOnThrowValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: 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m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Increases the damage applied to the detected object on return with a 10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralDamageMultiplierOnObjectReturnValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralDamageMultiplierOnObjectReturnValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Increases the damage applied to the detected objects on return path with a 10%. neededSkillPoints: 4 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralDamageMultiplierOnReturnPathValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralDamageMultiplierOnReturnPathValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 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m_MethodName: setGeneralDamageMultiplierOnReturnPathValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: General Attack Damage skillEnabled: 1 skillDescription: Increases the damage applied to the attacks of the melee weapon with a 10%. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 1 valueToConfigure: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} 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10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Increases the damage applied to the attacks of the melee weapon with a 20%. neededSkillPoints: 3 useFloatValue: 1 currentValue: 1.2 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] 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minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Drain Health mainSkillSlotPanel: {fileID: 162329313} categorySkillIndex: 3 skillIndex: 17 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Push Objects Forward mainSkillSlotPanel: {fileID: 1598975021} categorySkillIndex: 3 skillIndex: 18 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Melee Weapons categorySlot: {fileID: 1095859611} categorySkillPanel: {fileID: 86593891} skillUIInfoList: - Name: Throw Object mainSkillSlotPanel: {fileID: 1654781913} categorySkillIndex: 4 skillIndex: 0 unlockOtherSkillSlots: 1 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: - Return Object - Damage On Thorw-Return Weapon - Combat Active On Throw Object - Name: Return Object 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increaseTotalOxygenAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Money statIsAmount: 1 currentValue: 20000 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814760326} m_MethodName: initializeMoneyAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814760326} m_MethodName: increaseTotalMoneyAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 1 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1190592975} m_MethodName: updateValueAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Level statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 389806742} m_MethodName: initializeCurrentLevelAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: [] eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Skill Points statIsAmount: 1 currentValue: 80 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 389806742} m_MethodName: initializeTotalExperiencePointsAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 389806742} m_MethodName: increaseTotalExperiencePointsAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Experience statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 389806742} m_MethodName: initializeTotalExperienceAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 389806742} m_MethodName: increaseTotalExperienceAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Current Level Experience To Next Level Amount statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 389806742} m_MethodName: initializeCurrentLevelExperienceToNextLevelAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: [] eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Current Level Experience Amount statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 389806742} m_MethodName: initializeCurrentLevelExperienceAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: [] eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Damage Multiplier statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: initializeDamageMultiplierStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: weaponStatIncreaseDamageMultiplierStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Extra Damage statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: initializeExtraDamageStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: weaponStatIncreaseExtraDamageStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Spread Multiplier statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: initializeSpreadMultiplierStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: weaponStatDecreaseSpreadMultiplierStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Fire Rate Multiplier statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: initializeFireRateMultiplierStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: weaponStatIncreaseFireRateMultiplierStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Extra Reload Speed statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: initializeExtraReloadSpeedStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: weaponStatIncreaseExtraReloadSpeedStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Magazine Extra Size statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: initializeMagazineExtraSizeStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: weaponStatIncreaseMagazineExtraSizeStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Regenerate Stamina Rate statIsAmount: 1 currentValue: 18 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1499382654} m_MethodName: initializeRefillStaminaRate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1499382654} m_MethodName: increaseTotalRefillStaminaRate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Regenerate Shield Speed statIsAmount: 1 currentValue: 10 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1850124005} m_MethodName: initializeRegenerateShieldSpeed m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1850124005} m_MethodName: increaseRegenerateShieldSpeed m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: 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ignoreStatInitializationOnLoadGame: 0 - Name: Alchemy statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1524197723} m_MethodName: initializeInventoryWeightLimitAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1524197723} m_MethodName: increaseInventoryWeightLimitAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 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useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 1 customStatType: {fileID: 1973832172} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Tech statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1524197723} m_MethodName: initializeInventoryWeightLimitAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: 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m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 1 maxAmount: 0 useOtherStatAsMaxAmount: 1 otherStatAsMaxAmountName: Max Magic Points useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Max Magic Points statIsAmount: 1 currentValue: 100 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: [] eventToIncreaseStat: m_PersistentCalls: m_Calls: [] eventToUseStat: 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73710db372bca214e85e6b14d7cf71c1, type: 3} m_Name: m_EditorClassIdentifier: experienceSystemEnabled: 1 XPExtraString: ' XP' levelInfoList: - Name: Level 1 levelNumber: 1 experienceRequiredToNextLevel: 200 experiencePointsAmount: 0 levelUnlocked: 1 statInfoList: - Name: Max Health statIsAmount: 1 statExtraValue: 10 useRandomRange: 0 randomRange: {x: 0, y: 0} newBoolState: 0 unlockSkill: 0 skillNameToUnlock: - Name: Stamina statIsAmount: 1 statExtraValue: 5 useRandomRange: 0 randomRange: {x: 0, y: 0} newBoolState: 0 unlockSkill: 0 skillNameToUnlock: eventsOnLevelReached: m_PersistentCalls: m_Calls: [] callEventOnLevelReachedOnLoad: 0 - Name: Level 2 levelNumber: 2 experienceRequiredToNextLevel: 400 experiencePointsAmount: 1 levelUnlocked: 0 statInfoList: - Name: Max Health statIsAmount: 1 statExtraValue: 30 useRandomRange: 0 randomRange: {x: 0, y: 0} newBoolState: 0 unlockSkill: 0 skillNameToUnlock: - Name: Stamina statIsAmount: 1 statExtraValue: 50 useRandomRange: 0 randomRange: {x: 0, 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attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 1316323518} weaponPositionInHandForDeactivateIK: {fileID: 1686767985} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 9631327} handsInfo: - Name: handTransform: {fileID: 1714687189} limb: 3 position: {fileID: 325303190} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1118902754} wayPoints: - {fileID: 325303190} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 410539846} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 1 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 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weaponPositionInHandForDeactivateIK: {fileID: 1755565244} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 1903209127} handsInfo: - Name: handTransform: {fileID: 951633464} limb: 2 position: {fileID: 823026204} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 156924600} wayPoints: - {fileID: 823026204} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 276044434} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 1 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 0 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Pistol keepWeaponActionName: Keep Pistol delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 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overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 1505872184} aimPosition: {fileID: 1496122562} walkPosition: {fileID: 223323817} keepPosition: {fileID: 922697115} aimRecoilPosition: {fileID: 86308664} walkRecoilPosition: {fileID: 81810827} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 1523531746} surfaceCollisionRayPosition: {fileID: 1910875793} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 158092102} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1369293261} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 2002608379} jumpEndPosition: {fileID: 659542085} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 1945712355} reloadDuration: 2.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 33274596} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 1879038209} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 0} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 0 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.02, y: 0.02, z: 0.02} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 10, y: 5, z: 10} resetWeaponPositionAfterReloadSpeed: 1 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1987849852} crouchRecoilPosition: {fileID: 1377379509} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.05 handleGizmoColor: {r: 0, g: 1, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 495216711} walkRecoilPosition: {fileID: 2046638548} keepPosition: {fileID: 1947900905} crouchPosition: {fileID: 324777245} crouchRecoilPosition: {fileID: 786827519} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1121400927} surfaceCollisionRayPosition: {fileID: 2106532602} lowerWeaponPosition: {fileID: 482108792} runPosition: {fileID: 1729011824} jumpStartPosition: {fileID: 362546207} jumpEndPosition: {fileID: 688948871} meleeAttackPosition: {fileID: 65848665} meleeAttackRaycastPosition: {fileID: 994248524} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1167532661} reloadDuration: 2.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1985798310} walkRecoilPosition: {fileID: 1966422693} keepPosition: {fileID: 1156196514} crouchPosition: {fileID: 1463309931} crouchRecoilPosition: {fileID: 1606579966} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 176830345} surfaceCollisionRayPosition: {fileID: 958724982} lowerWeaponPosition: {fileID: 1731123588} runPosition: {fileID: 430600822} jumpStartPosition: {fileID: 532928159} jumpEndPosition: {fileID: 85944997} meleeAttackPosition: {fileID: 1271553013} meleeAttackRaycastPosition: {fileID: 1968217596} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1309489063} reloadDuration: 2.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Pistol 2 keepWeaponActionName: Keep Pistol 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 2 swayRotationHorizontal: 0.2 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.02} resetSwayValueSpeed: 0.05 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.02, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.512 swayRotationPercentageAiming: 0.512 bobPositionPercentageAiming: 0.232 bobRotationPercentageAiming: 0.192 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 10 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 10 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 0} bobPositionAmount: {x: 0.01, y: 0.05, z: 0} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.1} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -20, y: 20} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 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3226d17316919764d8b00cfa2f5fd973, type: 3} weaponGameObject: {fileID: 1505872184} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 1505872186} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 587541861} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.03, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 1458294557} moving: 0 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handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1873959108} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1164246052} walkRecoilPosition: {fileID: 622490079} keepPosition: {fileID: 1357155503} crouchPosition: {fileID: 1428911858} crouchRecoilPosition: {fileID: 66653440} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1426084468} surfaceCollisionRayPosition: {fileID: 1830423567} lowerWeaponPosition: {fileID: 931812136} runPosition: {fileID: 1626934223} jumpStartPosition: {fileID: 414926034} jumpEndPosition: {fileID: 1110574627} meleeAttackPosition: {fileID: 1188252629} meleeAttackRaycastPosition: {fileID: 1028110092} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 329512615} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 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audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: 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lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 905792368} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 683580897} walkRecoilPosition: {fileID: 183196341} keepPosition: {fileID: 188274510} crouchPosition: {fileID: 769003530} crouchRecoilPosition: {fileID: 319379968} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 936718094} surfaceCollisionRayPosition: {fileID: 1777384121} lowerWeaponPosition: {fileID: 1708946343} runPosition: {fileID: 1030000455} jumpStartPosition: {fileID: 1617349690} jumpEndPosition: {fileID: 1643633234} meleeAttackPosition: {fileID: 2024346248} meleeAttackRaycastPosition: {fileID: 1706648881} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 937723041} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 926634767} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Pistol 2 keepWeaponActionName: Keep Pistol 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} 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weaponSystemManager: {fileID: 564574280} weaponsManager: {fileID: 1458294582} weaponTransform: {fileID: 564574278} relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 41afcbbb72285a14abe657ce8040fad5, type: 3} relativePathWeaponsMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons relativePathWeaponsAmmoMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Ammo layer: serializedVersion: 2 m_Bits: 4282241019 surfaceDetected: 0 useShotCameraNoise: 1 verticalShotCameraNoiseAmountFirstPerson: {x: 0.3, y: 0.3} horizontalShotCameraNoiseAmountFirstPerson: {x: -0.08, y: 0.08} verticalShotCameraNoiseAmountThirdPerson: {x: 0.3, y: 0.3} horizontalShotCameraNoiseAmountThirdPerson: {x: -0.08, y: 0.08} useShotCameraNoiseDuration: 0 shotCameraNoiseDuration: 0 hideWeaponIfKeptInThirdPerson: 0 canBeDropped: 1 canUnlockCursor: 0 canUnlockCursorOnThirdPerson: 0 disableHUDWhenCursorUnlocked: 0 weaponInRunPosition: 0 playerRunning: 0 weaponConfiguredAsDualWeapon: 0 linkedDualWeaponName: rightHandMountPoint: {fileID: 2022220709} leftHandMountPoint: {fileID: 589914974} extraColliderCenterOnFireWeaponOnFBA: {x: 0, y: 0, z: 0.06} extraColliderScaleOnFireWeaponOnFBA: {x: 0.1, y: 0.24, z: 0.31} mainWeaponAttachmentSystem: {fileID: 1302034535} weaponUsesAttachment: 1 ignoreUseAttachmentSystem: 0 jumpingOnProcess: 0 usingWeaponRotationPoint: 0 currentHeadLookTarget: {fileID: 0} usingDualWeapon: 0 disablingDualWeapon: 0 usingRightHandDualWeapon: 0 playerOnJumpStart: 0 playerOnJumpEnd: 0 crouchingActive: 0 reloadingWeapon: 0 actionActive: 0 weaponObjectActive: 1 IKPausedOnHandsActive: 0 showThirdPersonGizmo: 0 showFirstPersonGizmo: 0 showMainWeaponPositionsGizmo: 0 showCollisionDetectionGizmo: 0 showEditAttachmentGizmo: 0 showFBAGizmo: 0 showFBAWalkGizmo: 0 showFBAAimGizmo: 0 showFBACrouchGizmo: 0 showFBAJumpGizmo: 0 showFBARunGizmo: 0 showFBAObstacleGizmo: 0 gizmoLabelColor: {r: 1, g: 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regenerationAfterDelayActive: 0 characterLocated: 0 inventoryObjectIndex: -1 useEventOnEmptyDurability: 0 eventOnEmptyDurability: m_PersistentCalls: m_Calls: [] useEventOnRefilledDurability: 0 eventOnRefilledDurability: m_PersistentCalls: m_Calls: [] useEventOnInvulnerabilityActive: 0 eventOnInvulnerabilityActive: m_PersistentCalls: m_Calls: [] useRemoteEventOnEmptyDurability: 1 remoteEventListOnEmptyDurability: - Activate Fire Weapon Durability Empty Particles mainCharacterGameObject: {fileID: 0} --- !u!114 &796602741 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 796602737} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b952387b9bb94cf4b82abd1de0f1d7b9, type: 3} m_Name: m_EditorClassIdentifier: weaponName: Revolver relativePathUsableWeaponPrefab: Assets/Game Kit Controller/Prefabs/Weapons/Usable Weapons usableWeaponPrefab: {fileID: 1416451641326536, 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matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 1 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 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secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 0 newCarrySpeed: 0 useNewAimSpeed: 0 newAimSpeed: 0 deactivateIKIfNotAiming: 1 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: - {fileID: 1379990316} - {fileID: 1261484051} weaponPositionInHandForDeactivateIK: {fileID: 2074600960} drawWeaponMovementSpeed: 2 aimMovementSpeed: 10 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.02, y: 0.01, z: 0.06} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 2, y: 0.5, z: 10} resetWeaponPositionAfterReloadSpeed: 3 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 1 spline: {fileID: 1106132936} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 854047069} - {fileID: 2099824370} - {fileID: 1254333225} - {fileID: 1826233228} handsInfo: - Name: Left Hand handTransform: {fileID: 951633464} limb: 2 position: {fileID: 757138283} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1996960553} wayPoints: - {fileID: 1116884010} - {fileID: 757138283} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 0 elbowInfo: Name: Left Elbow elbow: 2 position: {fileID: 216500862} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 1855024785} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 - Name: Right Hand handTransform: {fileID: 1714687189} limb: 3 position: {fileID: 1218714917} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 571058621} wayPoints: - {fileID: 1218714917} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: Right Elbow elbow: 3 position: {fileID: 860027634} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 1585824512} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useWeaponRotationPoint: 1 weaponRotationPoint: {fileID: 1484153082} weaponRotationPointHolder: {fileID: 2040087879} weaponRotationPointHeadLookTarget: {fileID: 1488178747} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 86494872} useCrouchPosition: 0 crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.037 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 1930985303} aimRecoilPosition: {fileID: 1322449264} walkPosition: {fileID: 1182889207} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 1111274603} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 975772226} surfaceCollisionRayPosition: {fileID: 236102010} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 545299485} meleeAttackRaycastPosition: {fileID: 1660335745} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 324750780} attachmentCameraPosition: {fileID: 160082696} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 1944926096} - {fileID: 757219992} weaponPositionInHandForDeactivateIK: {fileID: 1754887081} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 1 spline: {fileID: 1694694941} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 570400461} - {fileID: 989272028} - {fileID: 921950411} - {fileID: 1182889207} handsInfo: - Name: handTransform: {fileID: 1714687189} limb: 3 position: {fileID: 1218714917} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1118892171} wayPoints: - {fileID: 1218714917} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 1381057590} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 1128186915} aimRecoilPosition: {fileID: 382467790} walkPosition: {fileID: 477181412} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 1842099026} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 175940759} surfaceCollisionRayPosition: {fileID: 1487305762} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 1965099967} meleeAttackRaycastPosition: {fileID: 387315413} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 493715439} attachmentCameraPosition: {fileID: 1569444769} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 428281809} - {fileID: 724676175} weaponPositionInHandForDeactivateIK: {fileID: 663324396} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 1 weaponRotationPoint: {fileID: 769954959} weaponRotationPointHolder: {fileID: 593944780} useBezierCurve: 1 spline: {fileID: 649507038} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 215001393} - {fileID: 216086193} - {fileID: 1847991899} - {fileID: 477181412} handsInfo: - Name: handTransform: {fileID: 951633464} limb: 2 position: {fileID: 763844571} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1718320277} wayPoints: - {fileID: 763844571} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 299448573} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBARunRotationOffset: {x: 0, y: -25, z: 0} FBAAimPositionOffset: {x: 0.153, y: 1.5, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.153, y: 1.505, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 1682099169} aimPosition: {fileID: 1085060099} walkPosition: {fileID: 376080719} keepPosition: {fileID: 2035031672} aimRecoilPosition: {fileID: 1488786601} walkRecoilPosition: {fileID: 671003529} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 281956792} surfaceCollisionRayPosition: {fileID: 921808686} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1786676122} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1729080848} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 160402435} jumpEndPosition: {fileID: 1936389159} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1295180866} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 1528844288} meleeAttackRaycastDistance: 1.5 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 0} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.02, y: 0.01, z: 0.06} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 2, y: 5, z: 10} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1752642673} crouchRecoilPosition: {fileID: 597059171} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0728 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1829066063} walkRecoilPosition: {fileID: 1703373361} keepPosition: {fileID: 712864933} crouchPosition: {fileID: 1199632381} crouchRecoilPosition: {fileID: 1346549215} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1867979895} surfaceCollisionRayPosition: {fileID: 1195879404} lowerWeaponPosition: {fileID: 1604422494} runPosition: {fileID: 1935637544} jumpStartPosition: {fileID: 602841330} jumpEndPosition: {fileID: 1880149872} meleeAttackPosition: {fileID: 1618704454} meleeAttackRaycastPosition: {fileID: 1823437336} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1621181337} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1137136152} walkRecoilPosition: {fileID: 947694455} keepPosition: {fileID: 1024498007} crouchPosition: {fileID: 1828347994} crouchRecoilPosition: {fileID: 1729848822} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 537441316} surfaceCollisionRayPosition: {fileID: 375152011} lowerWeaponPosition: {fileID: 535306637} runPosition: {fileID: 1843964349} jumpStartPosition: {fileID: 529939817} jumpEndPosition: {fileID: 789722957} meleeAttackPosition: {fileID: 827378670} meleeAttackRaycastPosition: {fileID: 1438034561} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 2057998576} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.2 bobRotationRunningMultiplier: 1.2 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 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eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: attachmentPlaceTransform: {fileID: 440843967} offsetAttachmentPlaceTransform: {fileID: 545790283} offsetAttachmentPointTransform: {fileID: 1676757583} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 949703899} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Cannon attachmentPlaceEnabled: 1 noAttachmentText: attachmentPlaceInfoList: - Name: Silencer attachmentEnabled: 0 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 81326453} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setSilencerState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setSilencerState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: - Name: Flashlight attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1558125856} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1558125858} m_MethodName: setFlashlightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1558125858} m_MethodName: setFlashlightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: attachmentPlaceTransform: {fileID: 1479754501} offsetAttachmentPlaceTransform: {fileID: 1328144873} offsetAttachmentPointTransform: {fileID: 489334620} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1371190425} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Fire Selector attachmentPlaceEnabled: 0 noAttachmentText: MANUAL attachmentPlaceInfoList: - Name: Automatic Fire attachmentEnabled: 0 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1888372422} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setAutomaticFireMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setOriginalAutomaticFireMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: - Name: Burst Fire attachmentEnabled: 0 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 7758293} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setBurstModeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setOriginalBurstMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: - Name: Shatter Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 7758293} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setProjectileSpecialActionActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1221374804} m_MethodName: setProjectileSpecialActionValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setProjectileSpecialActionActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1221374804} m_MethodName: setProjectileSpecialActionValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: attachmentPlaceTransform: {fileID: 1845611004} offsetAttachmentPlaceTransform: {fileID: 656202355} offsetAttachmentPointTransform: {fileID: 1509269105} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 151027106} objectToReplace: - {fileID: 715647085} attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Kinetic Module attachmentPlaceEnabled: 0 noAttachmentText: Disabled attachmentPlaceInfoList: - Name: Grab Objects attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 1 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 1 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setCanGrabObjectsCarryingWeaponsState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setOriginalCanGrabObjectsCarryingWeaponsState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: attachmentPlaceTransform: {fileID: 150330302} offsetAttachmentPlaceTransform: {fileID: 1612178272} offsetAttachmentPointTransform: {fileID: 2065010172} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 2125542319} objectToReplace: - {fileID: 715647085} attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Magazine attachmentPlaceEnabled: 0 noAttachmentText: STANDARD attachmentPlaceInfoList: - Name: Extended Magazine attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 897597046} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setMagazineSize m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 100 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setOriginalMagazineSize m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: attachmentPlaceTransform: {fileID: 1637616882} offsetAttachmentPlaceTransform: {fileID: 1510794751} offsetAttachmentPointTransform: {fileID: 1186817743} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1612968660} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Sight attachmentPlaceEnabled: 0 noAttachmentText: ANALOGIC attachmentPlaceInfoList: - Name: Red Dot attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 380602233} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 380602233} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1221374804} m_MethodName: setUsingSightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 380602233} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1221374804} m_MethodName: setUsingSightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: attachmentPlaceTransform: {fileID: 310474208} offsetAttachmentPlaceTransform: {fileID: 735439592} offsetAttachmentPointTransform: {fileID: 2134620692} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 2005860052} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Ammo attachmentPlaceEnabled: 0 noAttachmentText: REGULAR attachmentPlaceInfoList: - Name: Explosive attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setExplosiveAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setOriginalExplosiveAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: - Name: Poison attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setDamageOverTimeAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setOriginalDamageOverTimeAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: - Name: Antidote attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setRemoveDamageOverTimeAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setOriginalRemoveDamageOverTimeAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} 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dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Abilities previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. 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minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 1 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 1 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 1 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setPlayerColliderCapsuleScale m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.5 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1458294576} m_MethodName: changePlaceToShootPosition m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 0.5 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1179330920} m_MethodName: setPowerEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 0.79 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setOriginalPlayerColliderCapsuleScaleIfCrouchNotActive m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1458294576} m_MethodName: changePlaceToShootPosition m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1179330920} m_MethodName: setPowerEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 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eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 1 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 1 invincibilityStateDuration: 0.8 checkEventsOnTemporalInvincibilityActive: 1 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 1 delayToStopActionIfPlayerIsOnAir: 0.2 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 1 checkIfPlayerCanGetUpFromCrouch: 1 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust 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useQuickDrawKeepWeapon: 0 useBezierCurve: 1 spline: {fileID: 815437103} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 943374423} - {fileID: 120642203} - {fileID: 1812151343} - {fileID: 841875309} handsInfo: - Name: Left Hand handTransform: {fileID: 951633464} limb: 2 position: {fileID: 569294837} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1418088073} wayPoints: - {fileID: 2002383934} - {fileID: 569294837} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 0 elbowInfo: Name: Left Elbow elbow: 2 position: {fileID: 317422312} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 368647730} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 - Name: Right Hand handTransform: {fileID: 1714687189} limb: 3 position: {fileID: 588546781} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 856314195} wayPoints: - {fileID: 588546781} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: Right Elbow elbow: 3 position: {fileID: 633694176} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 1962596508} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useWeaponRotationPoint: 1 weaponRotationPoint: {fileID: 1194139707} weaponRotationPointHolder: {fileID: 1851003631} weaponRotationPointHeadLookTarget: {fileID: 1072955411} rotationPointInfo: rotationUpPointAmountMultiplier: 2 rotationDownPointAmountMultiplier: 2 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 40 useRotationDownClamp: 1 rotationDownClamp: 40 weaponPivotPoint: {fileID: 1790459153} useCrouchPosition: 0 crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.037 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 1921238810} aimRecoilPosition: {fileID: 1222139188} walkPosition: {fileID: 423765245} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 2101232102} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 658161745} surfaceCollisionRayPosition: {fileID: 1816465518} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 2071300252} meleeAttackRaycastPosition: {fileID: 1862107279} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1586006798} attachmentCameraPosition: {fileID: 935076945} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: - {fileID: 4750882} - {fileID: 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handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 1496589314} aimRecoilPosition: {fileID: 1582493632} walkPosition: {fileID: 1433905470} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 1310296066} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 954835011} surfaceCollisionRayPosition: {fileID: 1147772948} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 1402307284} meleeAttackRaycastPosition: {fileID: 2039464141} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 675576354} attachmentCameraPosition: {fileID: 1995163293} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: - {fileID: 643244505} - {fileID: 713714391} weaponPositionInHandForDeactivateIK: {fileID: 767627132} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 1 weaponRotationPoint: {fileID: 1399792449} weaponRotationPointHolder: {fileID: 942331138} useBezierCurve: 1 spline: {fileID: 210736865} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 1390643332} - {fileID: 596456497} - {fileID: 1289708642} - {fileID: 1433905470} handsInfo: - Name: handTransform: {fileID: 951633464} limb: 2 position: {fileID: 17312553} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1981222336} wayPoints: - {fileID: 17312553} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 385139293} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 1 customDefaultThirdPersonAimRightStateName: Aim Right customDefaultThirdPersonAimLeftStateName: Aim Right Custom View Assault Rifle useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.1538, y: 1.495, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.1538, y: 1.495, z: 0.24} FBAAimRecoilRotationOffset: {x: -2, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: - Name: FBA Aim Sniper Sight FBAAimPositionOffset: {x: 0.153, y: 1.4, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.153, y: 1.4, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} firstPersonWeaponInfo: weapon: {fileID: 1530916775} aimPosition: {fileID: 797907811} walkPosition: {fileID: 1930607923} keepPosition: {fileID: 344287390} aimRecoilPosition: {fileID: 1942938436} walkRecoilPosition: {fileID: 1178376245} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 529552967} surfaceCollisionRayPosition: {fileID: 355264904} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 892928422} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1087621560} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 788485147} jumpEndPosition: {fileID: 586467999} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 10 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 672483427} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1513439419} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 2002819091} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 14 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 15 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 2 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1049692690} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 1364963107} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 11 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.004, y: 0.006, z: 0.005} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 1, y: 1.5, z: 1.5} resetWeaponPositionAfterReloadSpeed: 1 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 292915267} crouchRecoilPosition: {fileID: 1012805716} crouchMovementSpeed: 7 useHandle: 0 handleRadius: 0 handleGizmoColor: {r: 0, g: 0, b: 0, a: 0} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1047687719} walkRecoilPosition: {fileID: 940561045} keepPosition: {fileID: 1985858073} crouchPosition: {fileID: 227742583} crouchRecoilPosition: {fileID: 1213411101} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 653151032} surfaceCollisionRayPosition: {fileID: 493038368} lowerWeaponPosition: {fileID: 1772061186} runPosition: {fileID: 828002075} jumpStartPosition: {fileID: 442444518} jumpEndPosition: {fileID: 1213592592} meleeAttackPosition: {fileID: 1091023862} meleeAttackRaycastPosition: {fileID: 554591343} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1003227863} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1811874293} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1621624516} walkRecoilPosition: {fileID: 996499742} keepPosition: {fileID: 1730382058} crouchPosition: {fileID: 727547288} crouchRecoilPosition: {fileID: 1814928065} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1409255884} surfaceCollisionRayPosition: {fileID: 1368420406} lowerWeaponPosition: {fileID: 1794820897} runPosition: {fileID: 303172859} jumpStartPosition: {fileID: 423060527} jumpEndPosition: {fileID: 1001333333} meleeAttackPosition: {fileID: 1484170537} meleeAttackRaycastPosition: {fileID: 903905480} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1047701784} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 719013180} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -17, y: 17} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -3, y: 3} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.4 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -10, y: 10} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 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showMainWeaponPositionsGizmo: 0 showCollisionDetectionGizmo: 0 showEditAttachmentGizmo: 0 showFBAGizmo: 0 showFBAWalkGizmo: 0 showFBAAimGizmo: 0 showFBACrouchGizmo: 0 showFBAJumpGizmo: 0 showFBARunGizmo: 0 showFBAObstacleGizmo: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} showHandsWaypointGizmo: 1 showWeaponWaypointGizmo: 1 showPositionGizmo: 1 showThirdPersonSettings: 0 showFirstPersonSettings: 0 showShotShakeSettings: 0 showSettings: 0 showElementSettings: 0 showSwaySettings: 0 showWalkSwaySettings: 0 showRunSwaySettings: 0 showFullBodyAwarernessSettings: 0 showPrefabSettings: 0 showShotCameraNoiseSettings: 0 weaponAmmoMesh: {fileID: 1751940370199524, guid: fbd6c8ecf0b8e9241a206506a13f6b31, type: 3} weaponAmmoIconTexture: {fileID: 2800000, guid: 69ba3f3c79073a949ae0d2528f160228, type: 3} inventoryAmmoCategoryName: Ammo ammoAmountPerPickup: 50 inventoryWeaponCategoryName: Weapons weaponName: Laser Blaster useDurability: 0 durabilityAmount: 0 maxDurabilityAmount: 0 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useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1704921829} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 1551916408} leftHandEditPosition: {fileID: 1868946945} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 1681089249} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 1 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 10 endRecoilSpeed: 1 useExtraRandomRecoil: 1 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useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 893788731} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 2006366438} walkRecoilPosition: {fileID: 1602859533} keepPosition: {fileID: 1803952862} crouchPosition: {fileID: 814179384} crouchRecoilPosition: {fileID: 759927344} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 535463894} surfaceCollisionRayPosition: {fileID: 786007433} lowerWeaponPosition: {fileID: 1830864548} runPosition: {fileID: 1729015065} jumpStartPosition: {fileID: 371854935} jumpEndPosition: {fileID: 1734687046} meleeAttackPosition: {fileID: 1398322112} meleeAttackRaycastPosition: {fileID: 775169181} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 2084866358} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 111089921} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} 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bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 60 shakeSmooth: 11 shakeDuration: 0.22 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 1, z: 2} firstPersonshotShakeInfo: shotForce: 60 shakeSmooth: 13 shakeDuration: 0.22 shakePosition: {x: 0, y: 0, z: 0.04} shakeRotation: {x: 1, y: 0.5, z: 1} thirdPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: -0.1, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 50 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: -0.5, y: 2, z: 0.5} weaponPrefabModel: {fileID: 0} inventoryWeaponPrefabObject: {fileID: 959607716820624866, guid: 77f63a73cca334146be86bf303c1888d, type: 3} weaponGameObject: {fileID: 1221374802} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 1221374808} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 1092862696} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.02, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 1458294557} moving: 0 weaponSystemManager: {fileID: 1221374804} weaponsManager: {fileID: 1458294582} weaponTransform: {fileID: 1221374803} relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 41afcbbb72285a14abe657ce8040fad5, type: 3} relativePathWeaponsMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons relativePathWeaponsAmmoMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Ammo layer: serializedVersion: 2 m_Bits: 4282241019 surfaceDetected: 0 useShotCameraNoise: 1 verticalShotCameraNoiseAmountFirstPerson: {x: 0.05, y: 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Weapons weaponName: Chainsaw useDurability: 1 durabilityAmount: 100 maxDurabilityAmount: 100 setNewAnimatorWeaponID: 1 newAnimatorWeaponID: 1 setNewAnimatorDualWeaponID: 1 newAnimatorDualWeaponID: 0 setUpperBodyBendingMultiplier: 1 horizontalBendingMultiplier: 0 verticalBendingMultiplier: 1 followFullRotationPointDirection: 1 followFullRotationClampX: {x: 80, y: 80} followFullRotationClampY: {x: 40, y: 1} followFullRotationClampZ: {x: 80, y: 80} setNewAnimatorCrouchID: 1 newAnimatorCrouchID: -1 ignoreCrouchWhileWeaponActive: 0 pivotPointRotationActive: 0 useNewMaxAngleDifference: 0 horizontalMaxAngleDifference: 90 verticalMaxAngleDifference: 90 weaponUpdateActive: 0 fullBodyAwarenessActive: 0 usingWeaponAsOneHandWield: 0 parentWeaponOutsidePlayerBodyWhenNotActive: 1 --- !u!114 &1203705748 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1203705744} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b952387b9bb94cf4b82abd1de0f1d7b9, type: 3} m_Name: m_EditorClassIdentifier: weaponName: Chainsaw relativePathUsableWeaponPrefab: Assets/Game Kit Controller/Prefabs/Weapons/Usable Weapons usableWeaponPrefab: {fileID: 1071220732622617675, guid: 5f635ce82370a264983303bc0128d4ea, type: 3} layerToPlaceWeaponPrefab: serializedVersion: 2 m_Bits: 1 mainPlayerWeaponsManager: {fileID: 1458294582} mainIKWeaponSystem: {fileID: 1203705747} mainPlayerWeaponSystem: {fileID: 1221374804} weaponParent: {fileID: 1539271857} weaponMeshParent: {fileID: 540084887} newWeaponMeshParent: {fileID: 702051066} weaponViewTransform: {fileID: 223019732} replaceArmsModel: 0 armsParent: {fileID: 834922008} currentArmsModel: {fileID: 0} newArmsModel: {fileID: 0} weaponPartInfoList: - Name: Main Body removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 702051066} currentWeaponMesh: {fileID: 1966039067} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 1 - Name: Slide removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 702051066} currentWeaponMesh: {fileID: 1372129464} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Rotor removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 702051066} currentWeaponMesh: {fileID: 464154778} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Hammer removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 702051066} currentWeaponMesh: {fileID: 1407101226} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 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0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Magazine removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 702051066} currentWeaponMesh: {fileID: 1240281416} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Cannon removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 702051066} currentWeaponMesh: {fileID: 327415150} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Attachments removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 702051066} currentWeaponMesh: {fileID: 879875051} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: - {fileID: 590282677} containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 weaponSettingsInfoList: - Name: Create Inventory Weapon useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1203705748} m_MethodName: setCreateWeaponInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Inventory Ammo useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1203705748} m_MethodName: setCreateWeaponAmmoInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Usable Weapon Prefab useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1203705748} m_MethodName: setCreateUsableWeaponPrefabActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Automatic Fire Type useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setAutomaticFireMode m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Magazine Size useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setMagazineSizeFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Damage useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221374804} m_MethodName: setProjectileDamageFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 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{fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 315265196} aimRecoilPosition: {fileID: 2046011125} walkPosition: {fileID: 732785058} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 1149313994} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 178529010} surfaceCollisionRayPosition: {fileID: 1574838171} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 2049852760} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 1310635893} meleeAttackRaycastPosition: {fileID: 853364356} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 376691667} attachmentCameraPosition: {fileID: 662210601} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 2011934590} weaponPositionInHandForDeactivateIK: {fileID: 709238125} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 732785058} handsInfo: - Name: handTransform: {fileID: 951633464} limb: 2 position: {fileID: 1456411478} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 111129024} wayPoints: - {fileID: 1456411478} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 915323532} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Pistol keepWeaponActionName: Keep Pistol delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0.25, y: 1.56, z: 0.3} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.25, y: 1.55, z: 0.29} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.515, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.505, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.53, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.53, z: 0.24} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 318656782} aimPosition: {fileID: 1761199054} walkPosition: {fileID: 44627832} keepPosition: {fileID: 1909115691} aimRecoilPosition: {fileID: 946800797} walkRecoilPosition: {fileID: 675499856} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 2098746831} surfaceCollisionRayPosition: {fileID: 1922847979} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1054565894} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1668110829} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1183687254} jumpEndPosition: {fileID: 1699027224} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 1129684648} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 938542676} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 1918086330} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 10 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 10 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 631453083} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 1531444914} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 1 sightPosition: {fileID: 1964017828} sightRecoilPosition: {fileID: 1859166522} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 6 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.01, z: 0.01} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 2.5, y: 1.25, z: 2.5} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 2040925878} crouchRecoilPosition: {fileID: 828366818} crouchMovementSpeed: 7 useHandle: 0 handleRadius: 0.05 handleGizmoColor: {r: 0, g: 1, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 965683222} walkRecoilPosition: {fileID: 2007106334} keepPosition: {fileID: 820796597} crouchPosition: {fileID: 2123035213} crouchRecoilPosition: {fileID: 620776261} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1313183353} surfaceCollisionRayPosition: {fileID: 868853799} lowerWeaponPosition: {fileID: 1244488806} runPosition: {fileID: 1610633343} jumpStartPosition: {fileID: 1224153812} jumpEndPosition: {fileID: 693159599} meleeAttackPosition: {fileID: 1974451319} meleeAttackRaycastPosition: {fileID: 60854858} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 758458814} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1146310567} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 955776827} walkRecoilPosition: {fileID: 1695899339} keepPosition: {fileID: 1586071954} crouchPosition: {fileID: 881027253} crouchRecoilPosition: {fileID: 1685072451} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 2049866300} surfaceCollisionRayPosition: {fileID: 586939523} lowerWeaponPosition: {fileID: 183324537} runPosition: {fileID: 162981261} jumpStartPosition: {fileID: 641944188} jumpEndPosition: {fileID: 1756333971} meleeAttackPosition: {fileID: 1786424904} meleeAttackRaycastPosition: {fileID: 34380908} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 2138690814} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 554888258} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Pistol 2 keepWeaponActionName: Keep Pistol 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 0} bobPositionAmount: {x: 0.01, y: 0.05, z: 0} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -20, y: 20} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 60 shakeSmooth: 11 shakeDuration: 0.22 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 1, z: 2} firstPersonshotShakeInfo: shotForce: 60 shakeSmooth: 13 shakeDuration: 0.22 shakePosition: {x: 0, y: 0, z: 0.04} shakeRotation: {x: 1, y: 0.5, z: 1} thirdPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: -0.1, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 50 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: -0.5, y: 2, z: 0.5} weaponPrefabModel: {fileID: 1198123468208576, guid: 578ef904ec84d514bb22c428c21f9e92, type: 3} inventoryWeaponPrefabObject: {fileID: 1998216593573018, guid: 9c98def1479960747a4c57e5115017f4, type: 3} weaponGameObject: {fileID: 318656782} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 318656788} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 1727897331} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.02, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 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you are in a dark place. attachmentPlaceTransform: {fileID: 1288818202} offsetAttachmentPlaceTransform: {fileID: 1961967770} offsetAttachmentPointTransform: {fileID: 843862587} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1980975645} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Cannon attachmentPlaceEnabled: 1 noAttachmentText: attachmentPlaceInfoList: - Name: Silencer attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 223757626} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 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remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 0} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 0 newCarrySpeed: 0 useNewAimSpeed: 0 newAimSpeed: 0 deactivateIKIfNotAiming: 1 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: - {fileID: 862362370} - {fileID: 796961536} weaponPositionInHandForDeactivateIK: {fileID: 1318387649} drawWeaponMovementSpeed: 2 aimMovementSpeed: 10 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 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ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 - Name: Right Hand handTransform: {fileID: 1714687189} limb: 3 position: {fileID: 498113772} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1021389783} wayPoints: - {fileID: 498113772} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: Right Elbow elbow: 3 position: {fileID: 1194039616} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 671527950} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useWeaponRotationPoint: 1 weaponRotationPoint: {fileID: 1842378454} weaponRotationPointHolder: {fileID: 1749599777} weaponRotationPointHeadLookTarget: {fileID: 1287460204} rotationPointInfo: rotationUpPointAmountMultiplier: 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3 position: {fileID: 1414943918} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 743001409} aimRecoilPosition: {fileID: 980066531} walkPosition: {fileID: 583941450} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 37551757} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1555710208} surfaceCollisionRayPosition: {fileID: 1093809528} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 2051907006} meleeAttackRaycastPosition: {fileID: 381656682} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 277621769} attachmentCameraPosition: {fileID: 1990030993} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 1932415052} - {fileID: 701780438} weaponPositionInHandForDeactivateIK: {fileID: 1315718956} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 1 weaponRotationPoint: {fileID: 294435036} weaponRotationPointHolder: {fileID: 2110737006} useBezierCurve: 1 spline: {fileID: 1632558090} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 1642409226} - {fileID: 1326511959} - {fileID: 1151679755} - {fileID: 583941450} handsInfo: - Name: handTransform: {fileID: 951633464} limb: 2 position: {fileID: 1819528577} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 442216192} wayPoints: - {fileID: 1819528577} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 1914156888} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.17} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.488, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.488, z: 0.24} FBAAimRecoilRotationOffset: {x: -1, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 1130662873} aimPosition: {fileID: 1931732365} walkPosition: {fileID: 1889670034} keepPosition: {fileID: 42612332} aimRecoilPosition: {fileID: 1211728395} walkRecoilPosition: {fileID: 492192145} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 1013839172} surfaceCollisionRayPosition: {fileID: 790443330} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1374914983} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1494613312} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1066528945} jumpEndPosition: {fileID: 1514833757} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1327136895} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 832278782} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 0} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 0 newCarrySpeed: 0 useNewAimSpeed: 0 newAimSpeed: 0 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 6 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.005, y: 0.007, z: 0.06} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 1, y: 2.5, z: 5} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 614821120} crouchRecoilPosition: {fileID: 147434690} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0728 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 153256715} walkRecoilPosition: {fileID: 1465774885} keepPosition: {fileID: 1410030276} crouchPosition: {fileID: 1991445200} crouchRecoilPosition: {fileID: 643913337} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 198803673} surfaceCollisionRayPosition: {fileID: 852540584} lowerWeaponPosition: {fileID: 428863973} runPosition: {fileID: 326578599} jumpStartPosition: {fileID: 914966443} jumpEndPosition: {fileID: 2129710661} meleeAttackPosition: {fileID: 638739990} meleeAttackRaycastPosition: {fileID: 663725919} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 149297670} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1854191831} walkRecoilPosition: {fileID: 1779469531} keepPosition: {fileID: 435845777} crouchPosition: {fileID: 591513355} crouchRecoilPosition: {fileID: 1549811888} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1256034351} surfaceCollisionRayPosition: {fileID: 735496696} lowerWeaponPosition: {fileID: 252453} runPosition: {fileID: 162297663} jumpStartPosition: {fileID: 635852796} jumpEndPosition: {fileID: 459337026} meleeAttackPosition: {fileID: 967999370} meleeAttackRaycastPosition: {fileID: 256262950} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1626535825} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -7, y: 7} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.2 bobRotationRunningMultiplier: 1.2 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 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bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 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bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.512 swayRotationPercentageAiming: 0.488 bobPositionPercentageAiming: 0.264 bobRotationPercentageAiming: 0.288 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.05, y: 0.05} swayPositionVerticalClamp: {x: -0.05, y: 0.05} useSwayRotationClamp: 1 swayRotationClampX: {x: -17, y: 17} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0.5, y: 5} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 0} bobPositionAmount: {x: 0.01, y: 0.05, z: 0} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.1} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.51 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.05, y: 0.05} swayPositionVerticalClamp: {x: -0.05, y: 0.05} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -5, y: 5} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 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weaponPrefabModel: {fileID: 133396, guid: 192439320471df2499505152f3b9ea31, type: 3} inventoryWeaponPrefabObject: {fileID: 1705763463588140, guid: c7ef6b5f1cb23f948acf54af5b2873f7, type: 3} weaponGameObject: {fileID: 1114185535} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 1114185537} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 1844680217} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.03, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 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hideWeaponIfKeptInThirdPerson: 0 canBeDropped: 1 canUnlockCursor: 0 canUnlockCursorOnThirdPerson: 0 disableHUDWhenCursorUnlocked: 0 weaponInRunPosition: 0 playerRunning: 0 weaponConfiguredAsDualWeapon: 0 linkedDualWeaponName: rightHandMountPoint: {fileID: 2022220709} leftHandMountPoint: {fileID: 589914974} extraColliderCenterOnFireWeaponOnFBA: {x: 0, y: 0, z: 0.1} extraColliderScaleOnFireWeaponOnFBA: {x: 0.1, y: 0.24, z: 0.7} mainWeaponAttachmentSystem: {fileID: 0} weaponUsesAttachment: 0 ignoreUseAttachmentSystem: 0 jumpingOnProcess: 0 usingWeaponRotationPoint: 0 currentHeadLookTarget: {fileID: 0} usingDualWeapon: 0 disablingDualWeapon: 0 usingRightHandDualWeapon: 0 playerOnJumpStart: 0 playerOnJumpEnd: 0 crouchingActive: 0 reloadingWeapon: 0 actionActive: 0 weaponObjectActive: 1 IKPausedOnHandsActive: 0 showThirdPersonGizmo: 0 showFirstPersonGizmo: 0 showMainWeaponPositionsGizmo: 0 showCollisionDetectionGizmo: 0 showEditAttachmentGizmo: 0 showFBAGizmo: 0 showFBAWalkGizmo: 0 showFBAAimGizmo: 0 showFBACrouchGizmo: 0 showFBAJumpGizmo: 0 showFBARunGizmo: 0 showFBAObstacleGizmo: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} showHandsWaypointGizmo: 0 showWeaponWaypointGizmo: 1 showPositionGizmo: 1 showThirdPersonSettings: 0 showFirstPersonSettings: 0 showShotShakeSettings: 0 showSettings: 0 showElementSettings: 0 showSwaySettings: 0 showWalkSwaySettings: 1 showRunSwaySettings: 1 showFullBodyAwarernessSettings: 0 showPrefabSettings: 0 showShotCameraNoiseSettings: 0 weaponAmmoMesh: {fileID: 1636767478942136, guid: d06216450a5af9a4a95e51712de4e98d, type: 3} weaponAmmoIconTexture: {fileID: 2800000, guid: 69ba3f3c79073a949ae0d2528f160228, type: 3} inventoryAmmoCategoryName: Ammo ammoAmountPerPickup: 10 inventoryWeaponCategoryName: Weapons weaponName: New Weapon Name useDurability: 0 durabilityAmount: 0 maxDurabilityAmount: 0 setNewAnimatorWeaponID: 1 newAnimatorWeaponID: 1 setNewAnimatorDualWeaponID: 1 newAnimatorDualWeaponID: 0 setUpperBodyBendingMultiplier: 1 horizontalBendingMultiplier: 0 verticalBendingMultiplier: 1 followFullRotationPointDirection: 1 followFullRotationClampX: {x: 80, y: 80} followFullRotationClampY: {x: 40, y: 1} followFullRotationClampZ: {x: 80, y: 80} setNewAnimatorCrouchID: 1 newAnimatorCrouchID: -1 ignoreCrouchWhileWeaponActive: 0 pivotPointRotationActive: 0 useNewMaxAngleDifference: 0 horizontalMaxAngleDifference: 90 verticalMaxAngleDifference: 90 weaponUpdateActive: 0 fullBodyAwarenessActive: 0 usingWeaponAsOneHandWield: 0 parentWeaponOutsidePlayerBodyWhenNotActive: 1 --- !u!114 &1373724128 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1373724125} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4809282284c1bf443bb8248ce119d84d, type: 3} m_Name: m_EditorClassIdentifier: objectName: Shotgun maxDurabilityAmount: 50 durabilityAmount: 50 invulnerabilityActive: 0 regenerationSpeed: 4 activateRegenerationAfterDelay: 0 delayToActivateRegeneration: 0 showDebugPrint: 0 objectIsBroken: 0 regenerationActive: 0 regenerationAfterDelayActive: 0 characterLocated: 0 inventoryObjectIndex: -1 useEventOnEmptyDurability: 0 eventOnEmptyDurability: m_PersistentCalls: m_Calls: [] useEventOnRefilledDurability: 0 eventOnRefilledDurability: m_PersistentCalls: m_Calls: [] useEventOnInvulnerabilityActive: 0 eventOnInvulnerabilityActive: m_PersistentCalls: m_Calls: [] useRemoteEventOnEmptyDurability: 1 remoteEventListOnEmptyDurability: - Activate Fire Weapon Durability Empty Particles mainCharacterGameObject: {fileID: 0} --- !u!114 &1373724129 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1373724125} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b952387b9bb94cf4b82abd1de0f1d7b9, type: 3} m_Name: m_EditorClassIdentifier: weaponName: Shotgun relativePathUsableWeaponPrefab: Assets/Game Kit Controller/Prefabs/Weapons/Usable Weapons usableWeaponPrefab: {fileID: 1280252764302594, guid: 77e906579bbfad94eb5bc39bcabb54d7, type: 3} layerToPlaceWeaponPrefab: serializedVersion: 2 m_Bits: 1 mainPlayerWeaponsManager: {fileID: 1458294582} mainIKWeaponSystem: {fileID: 1373724127} mainPlayerWeaponSystem: {fileID: 1114185541} weaponParent: {fileID: 1539271857} weaponMeshParent: {fileID: 275810895} newWeaponMeshParent: {fileID: 1443195604} weaponViewTransform: {fileID: 559439829} replaceArmsModel: 0 armsParent: {fileID: 1147970164} currentArmsModel: {fileID: 0} newArmsModel: {fileID: 0} weaponPartInfoList: - Name: Main Body removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 1443195604} currentWeaponMesh: {fileID: 1348619015} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Slide removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 1443195604} currentWeaponMesh: {fileID: 952450975} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 1 IKPositionsListOnMesh: - {fileID: 945046604} temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Trigger removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 1443195604} currentWeaponMesh: {fileID: 1263498458} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 - Name: Cannon removeWeaponPartIfNoNewMesh: 0 weaponMeshParent: {fileID: 1443195604} currentWeaponMesh: {fileID: 1971099662} newWeaponMesh: {fileID: 0} objectAlwaysUsed: 1 extraWeaponPartMeshesList: [] containsIKTransform: 0 IKPositionsListOnMesh: [] temporalWeaponMeshInstantiated: 0 temporalWeaponMesh: {fileID: 0} temporalNewWeaponMesh: {fileID: 0} useEventOnUseWeaponPartEnabled: 0 eventOnUseWeaponPartEnabled: m_PersistentCalls: m_Calls: [] useEventOnUseWeaponPartDisabled: 0 eventOnUseWeaponPartDisabled: m_PersistentCalls: m_Calls: [] newWeaponMeshPositionOffset: {x: 0, y: 0, z: 0} newWeaponMeshEulerOffset: {x: 0, y: 0, z: 0} expandElement: 0 weaponSettingsInfoList: - Name: Create Inventory Weapon useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1373724129} m_MethodName: setCreateWeaponInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Inventory Ammo useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1373724129} m_MethodName: setCreateWeaponAmmoInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Usable Weapon Prefab useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1373724129} m_MethodName: setCreateUsableWeaponPrefabActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Automatic Fire Type useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1114185541} m_MethodName: setAutomaticFireMode m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Magazine Size useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1114185541} m_MethodName: setMagazineSizeFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Damage useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1114185541} m_MethodName: setProjectileDamageFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Fire Rate useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 0.1 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1114185541} m_MethodName: setFireRateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Ammo Amount Per Pickup useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - 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bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -3, y: 3} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.4 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -4, y: 4} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.3} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.1 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0.8, y: 0, z: 0.6} 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parentWeaponOutsidePlayerBodyWhenNotActive: 1 --- !u!114 &1431051724 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1431051720} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b952387b9bb94cf4b82abd1de0f1d7b9, type: 3} m_Name: m_EditorClassIdentifier: weaponName: Laser Shooter relativePathUsableWeaponPrefab: Assets/Game Kit Controller/Prefabs/Weapons/Usable Weapons usableWeaponPrefab: {fileID: 1561150976484406, guid: 0bdc58c4b68de024bad82f7fc8b4345c, type: 3} layerToPlaceWeaponPrefab: serializedVersion: 2 m_Bits: 1 mainPlayerWeaponsManager: {fileID: 1458294582} mainIKWeaponSystem: {fileID: 1431051723} mainPlayerWeaponSystem: {fileID: 1136376274} weaponParent: {fileID: 1539271857} weaponMeshParent: {fileID: 598216077} newWeaponMeshParent: {fileID: 562487002} weaponViewTransform: {fileID: 2145927144} replaceArmsModel: 0 armsParent: {fileID: 288442214} 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m_Target: {fileID: 1431051724} m_MethodName: setCreateWeaponAmmoInventoryActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Create Usable Weapon Prefab useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1431051724} m_MethodName: setCreateUsableWeaponPrefabActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] expandElement: 0 - Name: Automatic Fire Type useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: 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eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1136376274} m_MethodName: setProjectileDamageFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Fire Rate useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 0.1 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1136376274} m_MethodName: setFireRateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Ammo Amount Per Pickup useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: 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showMainWeaponPositionsGizmo: 0 showCollisionDetectionGizmo: 0 showEditAttachmentGizmo: 0 showFBAGizmo: 0 showFBAWalkGizmo: 0 showFBAAimGizmo: 0 showFBACrouchGizmo: 0 showFBAJumpGizmo: 0 showFBARunGizmo: 0 showFBAObstacleGizmo: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} showHandsWaypointGizmo: 1 showWeaponWaypointGizmo: 1 showPositionGizmo: 1 showThirdPersonSettings: 0 showFirstPersonSettings: 0 showShotShakeSettings: 0 showSettings: 0 showElementSettings: 0 showSwaySettings: 0 showWalkSwaySettings: 0 showRunSwaySettings: 0 showFullBodyAwarernessSettings: 0 showPrefabSettings: 0 showShotCameraNoiseSettings: 0 weaponAmmoMesh: {fileID: 1386284687814570, guid: 52b4bc985973d2548b80556307a984e9, type: 3} weaponAmmoIconTexture: {fileID: 2800000, guid: 69ba3f3c79073a949ae0d2528f160228, type: 3} inventoryAmmoCategoryName: Ammo ammoAmountPerPickup: 10 inventoryWeaponCategoryName: Weapons weaponName: Flamethrower useDurability: 0 durabilityAmount: 0 maxDurabilityAmount: 0 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expandElement: 0 - Name: Magazine Size useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1445933937} m_MethodName: setMagazineSizeFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Damage useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1445933937} m_MethodName: setProjectileDamageFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Fire Rate 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explosionDelay: 0 explosionDamage: 20 pushCharacters: 1 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 101560, guid: 9a5da0b4300dc004da5b55bc27100cd4, type: 3} scorchRayCastDistance: 10 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 homingProjectilesMaxAmount: 0 impactForceApplied: 800 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: 19966cf4a8d8838458f1ff5e29119294, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: 17e31d80bc5bf3c41886c9dcf32b9d79, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 182646, guid: 1c909c2c30d2fcd4abae78fdee759ed2, type: 3} killInOneShot: 0 useDisableTimer: 1 noImpactDisableTimer: 5 impactDisableTimer: 1.8 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 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applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Push Objects projectile: {fileID: 0} numberKey: 3 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: 8d80d09350c2b824e8bb5a96cfe581e1, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 10 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 0 launchProjectile: 0 projectileWithAbility: 0 powerWithAbility: 1 useDownButton: 1 downButtonAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1027809480} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 1 fireRate: 0.2 projectileDamage: 0 projectileSpeed: 0 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 0} scorchRayCastDistance: 0 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 homingProjectilesMaxAmount: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: ef0350594083de54e9799f84966e5c09, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 179038, guid: 1a42983555b0a3c4f8ed6c963a40b683, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 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useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ignoreUseTrailRenderer: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Black Hole projectile: {fileID: 130132, guid: 9fccd676cb6b6c14f90b881319762953, type: 3} numberKey: 4 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: fb9b6e19d23fa8848bc461378344d7ff, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 10 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 1 launchProjectile: 0 projectileWithAbility: 1 powerWithAbility: 0 useDownButton: 0 downButtonAction: m_PersistentCalls: m_Calls: [] useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 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infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ignoreUseTrailRenderer: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: 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noImpactDisableTimer: 5 impactDisableTimer: 0.1 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 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isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ignoreUseTrailRenderer: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Join Objects projectile: {fileID: 0} numberKey: 6 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: c7be955adf9f5524997119cbfe8c4e4c, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 5 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 0 launchProjectile: 0 projectileWithAbility: 0 powerWithAbility: 1 useDownButton: 1 downButtonAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1550563673} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 0 fireRate: 0 projectileDamage: 0 projectileSpeed: 0 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 0} scorchRayCastDistance: 0 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 homingProjectilesMaxAmount: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: 9d2c5aecc1a007141b669eed6cf61e3c, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 106546, guid: 76f2ceb4932346a4bacd96658c695491, type: 3} killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ignoreUseTrailRenderer: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Shut Down projectile: {fileID: 105462, guid: ae0e37e3854afd244908d539de2934c1, type: 3} numberKey: 7 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: 7677003e8203d9c4199f14e747c9f72f, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 20 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 1 launchProjectile: 0 projectileWithAbility: 0 powerWithAbility: 0 useDownButton: 0 downButtonAction: m_PersistentCalls: m_Calls: [] useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 1 fireRate: 0.2 projectileDamage: 1 projectileSpeed: 20 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 0} scorchRayCastDistance: 0 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 1 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0.1 homingProjectilesMaxAmount: 5 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: 61e3bee27553d684f8b0d34997fb076e, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: 17e31d80bc5bf3c41886c9dcf32b9d79, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} killInOneShot: 1 useDisableTimer: 1 noImpactDisableTimer: 10 impactDisableTimer: 1.8 tagToLocate: - enemy - vehicle - friend locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, 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bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ignoreUseTrailRenderer: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Implosion Grenade projectile: {fileID: 105462, guid: ae0e37e3854afd244908d539de2934c1, type: 3} numberKey: 8 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: cf8097399ed959a40b19e851a8a9d5de, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 20 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 1 launchProjectile: 0 projectileWithAbility: 0 powerWithAbility: 0 useDownButton: 0 downButtonAction: m_PersistentCalls: m_Calls: [] useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 1 fireRate: 0.2 projectileDamage: 20 projectileSpeed: 20 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 1 explosionForce: 600 explosionRadius: 30 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 30 pushCharacters: 1 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 101560, guid: 9a5da0b4300dc004da5b55bc27100cd4, type: 3} scorchRayCastDistance: 10 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 homingProjectilesMaxAmount: 0 impactForceApplied: 1750 forceMode: 5 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: 14250041b8b75124080ddf3295e22f51, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: 17e31d80bc5bf3c41886c9dcf32b9d79, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 167680, guid: 1d3b0288396e07745863cbd2dd540e9e, type: 3} killInOneShot: 0 useDisableTimer: 1 noImpactDisableTimer: 5 impactDisableTimer: 1.8 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 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eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Kick Door Camera Shake eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1980457230} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Rotating Kick Camera Shake eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1708669734} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Strafe Mode eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setLookAlwaysInCameraDirectionState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1458294558} m_MethodName: setLookOnlyIfMovingState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Deactivate Strafe Mode eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setOriginalLookAlwaysInCameraDirectionState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1458294558} m_MethodName: setOriginalLookOnlyIfMovingState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Regular Strafe ID eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setCurrentStrafeIDValue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Melee One Hand Strafe ID eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setCurrentStrafeIDValue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 1 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Melee Two Hands Strafe ID eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setCurrentStrafeIDValue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Ragdoll On Last Velocity eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294585} m_MethodName: pushCharacterOnLastVelocity m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0.25 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Dynamic Obstacle Detection eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setUseDynamicObstacleDetectionState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0.25 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Deactivate Dynamic Obstacle Detection eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setUseDynamicObstacleDetectionState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0.25 m_StringArgument: Heal with needle m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Stunned Hit Reaction eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1761504063} m_MethodName: stopAllActions m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableBlockActiveState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1761504063} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 472886531} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Add Character Around eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 0 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1761504063} m_MethodName: stopAllActions m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableBlockActiveState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1761504063} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 1 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 306996871} m_MethodName: addCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 721136897} m_MethodName: addCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Remove Character Around eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 0 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1761504063} m_MethodName: stopAllActions m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableCurrentAttackInProcess m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: disableBlockActiveState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1761504063} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stunned m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 1 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 306996871} m_MethodName: removeCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 721136897} m_MethodName: removeCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Fire eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: setDamageTargetOverTimeToDeath m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 2 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 252771676} m_MethodName: Play m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1686710259} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 306996871} m_MethodName: removeCharacterAround m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Deactivate Fire eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: stopDamageOverTime m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 252771676} m_MethodName: Stop m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 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UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 1 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 1048576 useRemoteEvent: 1 remoteEventNameList: - Drop All Fire Weapons - Drop All Melee Weapons useRemoteEventWithString: 1 remoteEventWithStringName: Enable Shared Action Button With Duration remoteEventString: Close Combat 1;4 useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.31 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.7 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.57 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 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delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 1 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 1048576 useRemoteEvent: 1 remoteEventNameList: - Drop All Fire Weapons - Drop All Melee Weapons useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.31 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.7 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.57 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useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 319516850} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 319516849} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.5 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 1048576 useRemoteEvent: 0 remoteEventNameList: - Drop All Fire Weapons useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.25 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.7 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.53 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 0 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Regular Kicks Attacks On Air combatTypeID: 0 attacksUsedOnAir: 1 combatAttackInfoList: - Name: Air Kick 1 useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.15 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.2 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Kick 2 useAttackID: 0 attackID: 0 limbForAttack: 4 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.23 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.3 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Kick 3 useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.25 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Kick 4 useAttackID: 0 attackID: 0 limbForAttack: 4 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 319516850} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 319516849} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.5 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: - useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.1 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.3 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 0 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Punches combatTypeDescription: Regular Punches Attacks combatTypeID: 0 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Punch 1 useAttackID: 0 attackID: 5 limbForAttack: 5 attackDuration: 0.86 animationSpeed: 1 minTimeToPlayNextAttack: 0.6 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 1 Upper Body onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: 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remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.29 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.6 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 3 useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 1.667 animationSpeed: 1 minTimeToPlayNextAttack: 1.3 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 3 Upper Body onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.7 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: - delayToActivate: 0.5 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2000009176} m_MethodName: setCustomSliceTransformValues m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Punch Attack 1 m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch Shared Action useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 1.667 animationSpeed: 1 minTimeToPlayNextAttack: 1.3 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 1 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1761504060} m_MethodName: checkSharedActionSystemByExternalDetection m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} 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m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 4 useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 1.4 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 4 Upper Body onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 2 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 600670646} 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{fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 1 damageReactionID: 1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 5 useAttackID: 0 attackID: 7 limbForAttack: 8 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 1 useRootMotionOnAttack: 1 forceUseRootMotionActive: 0 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newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.44 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.45 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.6 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 1 useAccumulativeDelay: 0 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899973223} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1932166530} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] - delayToActivate: 0.7 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 600670645} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 1 damageReactionID: 1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Punches combatTypeDescription: Regular Punches Attacks On Air combatTypeID: 0 attacksUsedOnAir: 1 combatAttackInfoList: - Name: Air Punch 1 useAttackID: 0 attackID: 5 limbForAttack: 5 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: 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getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Punch 3 useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.2 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Punch 4 useAttackID: 0 attackID: 7 limbForAttack: 6 attackDuration: 0.63 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 2 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 600670646} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.05 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.6 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 1 useAccumulativeDelay: 0 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899973223} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1932166530} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] - delayToActivate: 0.7 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 600670645} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 1 damageReactionID: 1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Special Attack combatTypeDescription: Regular Special Attacks combatTypeID: 0 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Special 1 useAttackID: 0 attackID: 5 limbForAttack: 8 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.7 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.25 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.24 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.25 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.36 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.37 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.44 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.45 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.6 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 7 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Special 2 useAttackID: 0 attackID: 6 limbForAttack: 3 attackDuration: 2 animationSpeed: 1 minTimeToPlayNextAttack: 1.6 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Special 3 useAttackID: 0 attackID: 7 limbForAttack: 7 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 468213055} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 608388084} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Special Shared Action useAttackID: 0 attackID: 7 limbForAttack: 7 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 1 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1761504060} m_MethodName: checkSharedActionSystemByExternalDetection m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Close Combat 3 m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 0 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Special 4 useAttackID: 0 attackID: 7 limbForAttack: 4 attackDuration: 7.2 animationSpeed: 1.5 minTimeToPlayNextAttack: 6.5 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 1 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 468213055} m_MethodName: setUsePushCharacterState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.05 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.95 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 0 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 1 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 7 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Special Attack combatTypeDescription: Regular Special Attacks On Air combatTypeID: 0 attacksUsedOnAir: 1 combatAttackInfoList: - Name: Air Special 1 useAttackID: 0 attackID: 5 limbForAttack: 3 attackDuration: 0.267 animationSpeed: 0.5 minTimeToPlayNextAttack: 0.1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.1 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.25 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.35 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 3 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Special 2 useAttackID: 0 attackID: 6 limbForAttack: 6 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.01 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.3 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 4 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Special 3 useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 1.2 animationSpeed: 1 minTimeToPlayNextAttack: 0.5 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 468213055} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 608388084} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 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forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 468213055} m_MethodName: setUsePushCharacterState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.05 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 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waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Wolf Attacks combatTypeID: 2 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 1.2 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 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ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Attack Paw useAttackID: 0 attackID: 7 limbForAttack: 9 attackDuration: 1 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 0} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0.5 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Frog Attacks combatTypeID: 3 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 0.75 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.24 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Velociraptor Attacks combatTypeID: 4 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 2.33 animationSpeed: 1.5 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.24 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Attack Bite Right useAttackID: 0 attackID: 6 limbForAttack: 9 attackDuration: 1.9 animationSpeed: 1.5 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Raccoon Attacks combatTypeID: 5 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 1.2 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.24 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Attack Bite Right useAttackID: 0 attackID: 6 limbForAttack: 9 attackDuration: 1.3 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Attack Paw useAttackID: 0 attackID: 7 limbForAttack: 9 attackDuration: 1 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 0} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0.5 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Deer Attacks combatTypeID: 6 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 1.267 animationSpeed: 0.7 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.24 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Attack Bite Right useAttackID: 0 attackID: 6 limbForAttack: 9 attackDuration: 2.567 animationSpeed: 0.9 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Attack Paw useAttackID: 0 attackID: 7 limbForAttack: 9 attackDuration: 2 animationSpeed: 0.9 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 0} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0.5 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814503557} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 combatLimbList: - name: char_ethan_LeftFoot hitDamage: 11 limb: {fileID: 468213052} limbType: 4 hitCombatManager: {fileID: 468213055} trigger: {fileID: 468213054} originalTriggerRadius: 0.15 originalParent: {fileID: 2037691698} originalLocalPosition: {x: 0.01999942, y: -0.005001262, z: 0.1419997} - name: char_ethan_RightFoot hitDamage: 11 limb: {fileID: 608388081} limbType: 3 hitCombatManager: {fileID: 608388084} trigger: {fileID: 608388083} originalTriggerRadius: 0.15 originalParent: {fileID: 52562987} originalLocalPosition: {x: -0.018999586, y: -0.0050028563, z: 0.14199814} - name: char_ethan_LeftHand hitDamage: 10 limb: {fileID: 1899973220} limbType: 6 hitCombatManager: {fileID: 1899973223} trigger: {fileID: 1899973222} originalTriggerRadius: 0.2 originalParent: {fileID: 0} originalLocalPosition: {x: -0, y: 0, z: 0} - name: char_ethan_RightHand hitDamage: 10 limb: {fileID: 1932166527} limbType: 5 hitCombatManager: {fileID: 1932166530} trigger: {fileID: 1932166529} originalTriggerRadius: 0.2 originalParent: {fileID: 0} originalLocalPosition: {x: 0, y: -0, z: 0} - name: Trigger In Front hitDamage: 10 limb: {fileID: 1693370771} limbType: 9 hitCombatManager: {fileID: 1693370774} trigger: {fileID: 1693370773} originalTriggerRadius: 0.2 originalParent: {fileID: 1206769223} originalLocalPosition: {x: 0, y: 1.056, z: 0.60599995} currentPlayerMode: 0 useAnimationPercentageDuration: 1 useAnimationPercentageOver100: 0 setCombatIdleID: 1 combatIdleID: 1 setCombatIdleAfterFirstAttack: 0 setRegularIdleAfterAttackActive: 1 minWaitToSetRegularIdAfterAttackActive: 2 keepCombatIdleOnFBAActiveEnabled: 1 combatTypeID: 0 useEventsOnStateChange: 1 evenOnStateEnabled: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294586} m_MethodName: enablePlayerInputMultiAxes m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Close Combat m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1693370772} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1899958084} m_MethodName: setUpdateFBAPivotCameraTransformInsideHeadPositionActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1458294569} m_MethodName: setNewCameraTargetToLook m_Mode: 2 m_Arguments: m_ObjectArgument: {fileID: 553100741} m_ObjectArgumentAssemblyTypeName: UnityEngine.Transform, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 eventOnStateDisabled: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294586} m_MethodName: disablePlayerInputMultiAxes m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Close Combat m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1693370772} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1899958084} m_MethodName: setUpdateFBAPivotCameraTransformInsideHeadPositionActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} 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Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Rotate Locked Camera To Right Name: Rotate Locked Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputRotateLockedCameraToRight m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Move Camera Closer To Player Name: Move Camera Closer To Player actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputMoveCameraCloserOrFartherFromPlayer m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1899958084} m_MethodName: inputMoveLockedCameraZoomOn m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 7 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Move Camera Farther From Player Name: Move Camera Farther From Player actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputMoveCameraCloserOrFartherFromPlayer m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1899958084} m_MethodName: inputMoveLockedCameraZoomOff m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Start Lean To Right Name: Lean Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputEnableOrDisableRightLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 9 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Lean To Right Name: Lean Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputEnableOrDisableRightLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Start Lean To Left Name: Lean Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputEnableOrDisableLeftLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 10 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Lean To Left Name: Lean Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputEnableOrDisableLeftLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Enable-Disable Camera Rotation Name: Enable-Disable Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputToogleCameraRotationInputState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Set Extra Camera Rotation Name: Set Extra Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputSetExtraCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1761504063} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Rotate 180 Degrees m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Toggle Locked Camera Rotation Name: Toggle Locked Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputToggleLockedCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 13 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 axesCount: 18 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 1 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Gravity System axes: - actionName: Start Gravity Power On Name: Gravity Power On actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 976051806} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Stop Gravity Power On Name: Gravity Power On actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 976051806} m_MethodName: inpuSetPressedUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Gravity Power Off Name: Gravity Power Off actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294579} m_MethodName: inputSetGravityPowerState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Increase Gravity Speed Name: Increase Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294579} m_MethodName: inputChangeGravitySpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Decrease Gravity Speed Name: Increase Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294579} m_MethodName: inputChangeGravitySpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Hold Set Free Floating Mode Name: Set Free Floating Mode actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 724756034} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 5 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Release Set Free Floating Mode Name: Set Free Floating Mode actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 724756034} m_MethodName: inpuSetPressedUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Reset Zero Gravity Rotation Name: Reset Zero Gravity Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294579} m_MethodName: inputResetRotationOnZeroGravity m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Adjust To Surface On Zero Gravity Name: Adjust To Surface On Zero Gravity actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294579} m_MethodName: inputAdjustToSurfaceOnZeroGravity m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Increase Zero Gravity Speed Name: Increase Zero Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: inputSetChangeZeroGravityMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 6 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Decrease Zero Gravity Speed Name: Increase Zero Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: inputSetChangeZeroGravityMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Start Rotate To Left Name: Rotate To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputMoveSetRotateToLeftState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 7 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Stop Rotate To Left Name: Rotate To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputMoveSetRotateToLeftState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Start Rotate To Right Name: Rotate To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputMoveSetRotateToRightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 8 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Stop Rotate To Right Name: Rotate To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: inputMoveSetRotateToRightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Increase Free Floating Speed Name: Increase Free Floating Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: inputSetChangeFreeFloatingMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 9 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Decrease Free Floating Speed Name: Increase Free Floating Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: inputSetChangeFreeFloatingMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 axesCount: 17 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 2 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Grab Objects axes: - actionName: Grab Object Name: Grab Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: inputGrabObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Hold To Drop Object Name: Grab Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: inputHoldToLaunchObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Release To Drop Object Name: Grab Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: inputReleaseToLaunchObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Start Rotate Object Name: Rotate Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: inputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Stop Rotate Object Name: Rotate Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: inputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Zoom Object In Name: Zoom Grabbed Object In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: inputZoomObject m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Zoom Object Out Name: Zoom Grabbed Object Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: inputZoomObject m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Reset Grabed Position Name: Reset Grabed Position actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: inputResetFixedGrabedTransformPosition m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Regular Melee Attack Grabbed Object Name: Regular Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: activateGrabbedObjectMeleeAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Regular m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 395270990} m_MethodName: inputActivateCut m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: checkObjectsDetectedOnCuttingMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Strong Melee Attack Grabbed Object Name: Strong Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: activateGrabbedObjectMeleeAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Strong m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 395270990} m_MethodName: inputToggleCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Special Melee Attack Grabbed Object Name: Special Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: activateGrabbedObjectMeleeAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Set Press Up State Name: Special Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: inputSetPressUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Activate Block Attack Name: Block Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: inputActivateBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Deactivate Block Attack Name: Block Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: inputDeactivateBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Throw-Return Down Grabbed Object Name: Throw-Return Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: inputPressDownThrowObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: inputActivateCurrentExtraActionOnMeleeWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Throw-Return Up Grabbed Object Name: Throw-Return Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: inputPressUpThrowObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Enable-Disable Cutting Mode Name: Enable-Disable Cutting Mode actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: inputEnableOrDisableCuttingMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Draw-Keepe Melee Weapon Name: Draw-Keepe Melee Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623902} m_MethodName: inputDrawOrKeepMeleeWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Start Aim Bow Name: Aim Bow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1240987499} m_MethodName: inputSetAimBowState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 13 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Stop Aim Bow Name: Aim Bow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1240987499} m_MethodName: inputSetAimBowState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 13 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Shoot Arrow Name: Shoot Arrow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1240987499} m_MethodName: inputFireArrow m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 14 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Stop Shoot Arrow Name: Shoot Arrow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1240987499} m_MethodName: inputStopFireArrowWithoutAim m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 14 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Teleport To Melee Weapon Name: Teleport To Melee Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: inputActivateTeleport m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 648623905} m_MethodName: inputSetNextExtraActionOnMeleeWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Change Arrow Type Name: Change Arrow Type actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1240987499} m_MethodName: inputChangeArrowType m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 15 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Start Aim Melee Weapon Name: Aim Melee Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 794367598} m_MethodName: inputToggleAimState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 16 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Toggle Weapon Attack Template Name: Toggle Weapon Attack Template actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 648623905} m_MethodName: inputSetNextMeleeWeaponAttackInfoTemplate m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 17 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon - Toggle Weapon Attack Template multiAxesStringIndex: 3 axesCount: 26 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 3 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Powers axes: - actionName: Start Shoot Power Name: Shoot Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: inputHoldOrReleaseShootPower m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Hold Shoot Power Name: Shoot Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: inputHoldShootPower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Release Shoot Power Name: Shoot Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: inputHoldOrReleaseShootPower m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Next Power By Button Name: Next Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: inputNextOrPreviousPowerByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Previous Power By Button Name: Previous Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: inputNextOrPreviousPowerByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Aim Power Name: Aim Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: inputAimPower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Next Power By Mouse Wheel Name: Next Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: inputNextOrPreviousPowerByMouse m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Previos Power By Mouse Wheel Name: Previous Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: inputNextOrPreviousPowerByMouse m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Show Powers Slots Name: Show Powers Slots actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606094} m_MethodName: inputEditPowerSlots m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Start Select Power Slot Name: Select Power Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606094} m_MethodName: inputOpenOrClosePowersWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 5 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Stop Select Power Slot Name: Select Power Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606094} m_MethodName: inputOpenOrClosePowersWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Power Secondary Action Name: Powers Secondary Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: inputActivateSecondaryAction m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 axesCount: 12 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 4 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Abilities axes: - actionName: Start Run Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: inputStartToRun m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 533463349} m_MethodName: inpuSetIncreaseClimbSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Run Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: inputStopToRun m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 533463349} m_MethodName: inpuSetIncreaseClimbSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Increase Movement Speed Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: inputSetIncreaseMovementSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 2081717319} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 975136769} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 427392243} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 496078650} m_MethodName: inputEnableOrDisableFallTurbo m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Increase Movement Speed Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: inputSetIncreaseMovementSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2081717319} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 975136769} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 427392243} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 496078650} m_MethodName: inputEnableOrDisableFallTurbo m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Current Ability Name: Activate Current Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: inputPressDownUseCurrentAbility m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start to Press Activate Current Ability Name: Activate Current Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: inputPressHoldUseCurrentAbility m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop to Press Activate Current Ability Name: Activate Current Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993551} m_MethodName: inputPressUpUseCurrentAbility m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Open Abilities Wheel Menu Name: Open-Close Abilities Wheel Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputStartToPressAbilityWheelPanel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Close Abilities Wheel Menu Name: Open-Close Abilities Wheel Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputStopToPressAbilityWheelPanel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Up Dpad Activate Current Ability Name: Use Up Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Up Dpad Activate Current Ability Name: Use Up Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Press Up Dpad Activate Current Ability Name: Use Up Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Down Dpad Activate Current Ability Name: Use Down Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 1 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Down Dpad Activate Current Ability Name: Use Down Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Press Down Dpad Activate Current Ability Name: Use Down Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Left Dpad Activate Current Ability Name: Use Left Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Left Dpad Activate Current Ability Name: Use Left Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Press Left Dpad Activate Current Ability Name: Use Left Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Right Dpad Activate Current Ability Name: Use Right Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 3 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Right Dpad Activate Current Ability Name: Use Right Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Press Right Dpad Activate Current Ability Name: Use Right Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Pressed Key 1 Name: Pressed Key 1 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 413127561} m_MethodName: setPressedKeyStateInOrder m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Pressed Key 2 Name: Pressed Key 2 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 413127561} m_MethodName: setPressedKeyStateInOrder m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 1 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 8 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Grappling Hook Target Name: Activate Grappling Hook Target actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2081717319} m_MethodName: inputThrowGrapplingHookIfTargetLocated m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Close Combat Attack Freely 1 Name: Activate Close Combat Attack Freely 1 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294564} m_MethodName: activateAttackWithoutCombatActive m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Kicks m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Close Combat Attack Freely 2 Name: Activate Close Combat Attack Freely 2 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294564} m_MethodName: activateAttackWithoutCombatActive m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Punches m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 13 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Toggle Fire Weapon Time Bullet Name: Toggle Fire Weapon Time Bullet actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 213421642} m_MethodName: inputSetTimeBullettFiring m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 14 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Close Combat Attack Freely 3 Name: Activate Close Combat Attack Freely 3 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294564} m_MethodName: activateAttackWithoutCombatActive m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 15 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Fire Flying Turret Name: Fire Flying Turret actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1868801986} m_MethodName: enableOrDisableManualFireOnTurret m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 16 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Fire Flying Turret Name: Fire Flying Turret actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1868801986} m_MethodName: enableOrDisableManualFireOnTurret m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 16 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Toggle Flying Turret Automatic Fire Name: Toggle Flying Turret Automatic Fire actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1868801986} m_MethodName: inputToggleManualFire m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 17 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 axesCount: 31 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 5 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Use Devices axes: - actionName: Activate Device Name: Activate Device actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294560} m_MethodName: inputActivateDevice m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 822611827} m_MethodName: inputGrabSurface m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 533463349} m_MethodName: inputGrabSurface m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1543606093} m_MethodName: closeInventoryBankIfDestroyed m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 5 - actionName: Hold Pick Objects Around Name: Activate Device actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294560} m_MethodName: inputHoldToPickObjectsAround m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 5 - actionName: Release Pick Objects Around Name: Activate Device actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294560} m_MethodName: inputReleaseToPickObjectsAround m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 5 - actionName: Interaction 1 Name: Interaction 1 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294560} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 1 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 2 Name: Interaction 2 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294560} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 2 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 3 Name: Interaction 3 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294560} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 3 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 4 Name: Interaction 4 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294560} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 4 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 5 Name: Interaction 5 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294560} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 5 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 - Interaction 5 multiAxesStringIndex: 6 axesCount: 8 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 6 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Close Combat axes: - actionName: Kick Name: Kick actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294564} m_MethodName: inputAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Kicks m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 6 - actionName: Punch Name: Punch actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294564} m_MethodName: inputAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Punches m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 6 - actionName: Special Attack Name: Special Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294564} m_MethodName: inputAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 7 - actionName: Start Block Name: Block Close Combat actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294564} m_MethodName: inputSetBlockState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 3 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 7 - actionName: Stop Block Name: Block Close Combat actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294564} m_MethodName: inputSetBlockState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 7 axesCount: 5 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 7 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Scanner axes: - actionName: Hold Scanner Name: Scan actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1220104775} m_MethodName: inputHoldScanner m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Scan multiAxesStringIndex: 7 - actionName: Release Scanner Name: Scan actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1220104775} m_MethodName: inputReleaseScanner m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Scan multiAxesStringIndex: 7 axesCount: 2 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 8 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Player Weapons axes: - actionName: Aim Weapon Name: Aim Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: inputAimWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Start Secondary Aim Name: Weapon Secondary Aim actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: inputStartOrStopAimWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Stop Secondary Aim Name: Weapon Secondary Aim actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: inputStartOrStopAimWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: 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Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: 'Start To Shoot Right Weapon ' Name: Shoot Right Weapon actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: inputHoldOrReleaseShootRightWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1543606092} m_MethodName: setRightOrLeftWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 15 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: 'Hold Shoot Right Weapon ' Name: Shoot Right Weapon actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: inputHoldShootRightWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 15 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: 'Stop To Shoot Right Weapon ' Name: Shoot Right Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: inputHoldOrReleaseShootRightWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 15 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Start Press Draw Dual Weapons Name: Draw Dual Weapons actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 766597973} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 16 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Stop Press Draw Dual Weapons Name: Draw Dual Weapons actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 766597973} m_MethodName: inpuSetPressedUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 16 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Chnage Weapon To One Or Two Hand Wield Name: Change Weapon To One Or Two Hands Wield actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: inputSetCurrentWeaponAsOneOrTwoHandsWield m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 17 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Forward Weapon Action Name: Forward Weapon Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: activateForwardAcion m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 18 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Backward Weapon Action Name: Backward Weapon Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: activateBackwardAcion m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 19 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Start Throw Grenade Name: Throw Grenade actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 438776813} m_MethodName: inputStartThrowGrenade m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 20 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Confirm Throw Grenade Name: Throw Grenade actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 438776813} m_MethodName: inputConfirmThrowGrenade m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 20 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 axesCount: 37 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 9 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Inventory Menu axes: - actionName: Open Inventory Name: Open Inventory actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: inputOpenOrCloseInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 9 - actionName: Start Zoom In Name: Inventory Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: inputSetZoomInState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Stop Zoom In Name: Inventory Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: inputSetZoomInState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Start Zoom Out Name: Inventory Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: inputSetZoomOutState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Stop Zoom Out Name: Inventory Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: inputSetZoomOutState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Confirm Pick Object Name: Confirm Pick Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: inputConfirmToPickCurrentObjectInExaminingPanel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Next Quick Access Slot Name: Select Next Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1483076323} m_MethodName: inputSelectNextOrPreviousQuickAccessSlot m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Previous Quick Access Slot Name: Select Previous Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1483076323} m_MethodName: inputSelectNextOrPreviousQuickAccessSlot m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Next Quick Access Slot With Mouse Name: Select Next Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1483076323} m_MethodName: inputNextOrPreviousQuickAccessSlotByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Previous Quick Access Slot With Mouse Name: Select Previous Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1483076323} m_MethodName: inputNextOrPreviousQuickAccessSlotByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Start Rotate Character Name: Rotate Character actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1083559566} m_MethodName: inputSetRotationInputActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 6 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Stop Rotate Character Name: Rotate Character actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1083559566} m_MethodName: inputSetRotationInputActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 axesCount: 12 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 10 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Map Menu axes: - actionName: Open Map Name: Open Map actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: inputOpenOrCloseMapMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Next Floor Name: Next Floor actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: inputNextFloor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Previous Floor Name: Previous Floor actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: inputPreviousFloor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom In Name: Map Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: inputZoomIn m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom In Name: Map Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: inputZoomIn m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom Out Name: Map Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: inputZoomOut m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom Out Name: Map Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: inputZoomOut m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 axesCount: 7 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 11 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Friend List Manager axes: - actionName: Open Friend List Manager Name: Open Friend Manager Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1373602910} m_MethodName: inputOpenOrCloseFriendListMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Open Friend Manager Menu multiAxesStringIndex: 11 - actionName: Switch To Next Character Name: Switch To Next Character actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 738304749} m_MethodName: inputSwitchToNextCharacter m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Friend Manager Menu - Switch To Next Character multiAxesStringIndex: 12 axesCount: 2 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 12 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Examine Object axes: - actionName: Zoom In Mouse Wheel Name: Examine Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 509222853} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1846409871} m_MethodName: inputRotateWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Zoom In Name: Examine Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 509222853} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Zoom Out Mouse Wheel Name: Examine Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 509222853} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1846409871} m_MethodName: inputRotateWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Zoom Out Name: Examine Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 509222853} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Reset Rotation Name: Examine Reset Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 509222853} m_MethodName: examineObjectInputResetRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Reset Transform Name: Examine Reset Transform actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 509222853} m_MethodName: examineObjectInputResetRotationAndPosition m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Examine Object Name: Examine Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 509222853} m_MethodName: examineObjectInputCheckIfMessage m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Cancel Examine Object Name: Cancel Examine Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 509222853} m_MethodName: examineObjectInputCancelExamine m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 axesCount: 8 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 13 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Puzzles axes: - actionName: Enable Object Rotation Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 464220352} m_MethodName: puzzleObjectInputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Disable Object Roation Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 464220352} m_MethodName: puzzleObjectInputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Reset Puzzle Name: Reset Puzzle actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 464220352} m_MethodName: puzzleObjectInputResetPuzzle m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Move Forward Name: Puzzle Move Forward actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 464220352} m_MethodName: puzzleObjectInputSetObjectHolDistanceByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Move Backward Name: Puzzle Move Backward actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 464220352} m_MethodName: puzzleObjectInputSetObjectHolDistanceByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Start Move Forward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 464220352} m_MethodName: puzzleObjectInputIncreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Stop Move Forward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 464220352} m_MethodName: puzzleObjectInputIncreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Start Move Backward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 464220352} m_MethodName: puzzleObjectInputDecreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Start Move Backward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 464220352} m_MethodName: puzzleObjectInputDecreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Cancel Use Puzzle Name: Cancel Use Puzzle actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294560} m_MethodName: inputActivateDevice m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 14 axesCount: 10 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 14 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Hide System axes: - actionName: Enable Camera Reset Name: Hide Enable Camera Reset actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1163539350} m_MethodName: hideInputResetCameraTransform m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Zoom In Name: Hide Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1163539350} m_MethodName: hideInputSetZoomValueByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Hold Zoom In Name: Hide Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1163539350} m_MethodName: hideInputSetIncreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Release Zoom In Name: Hide Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1163539350} m_MethodName: hideInputSetIncreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Zoom Out Name: Hide Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1163539350} m_MethodName: hideInputSetZoomValueByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Hold Zoom Out Name: Hide Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1163539350} m_MethodName: hideInputSetDecreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Release Zoom Out Name: Hide Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1163539350} m_MethodName: hideInputSetDecreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: New Action Name: Cancel Hide actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294560} m_MethodName: inputActivateDevice m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 15 axesCount: 8 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 15 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Override System axes: - actionName: Stop Override Control Name: Stop Override Control actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1653627857} m_MethodName: stopCurrentOverrideControl m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Stop Override Control multiAxesStringIndex: 15 axesCount: 1 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 16 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Fly System axes: - actionName: Start Increase Speed Name: Increase Fly Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1085537738} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 16 - actionName: Stop Increase Speed Name: Increase Fly Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1085537738} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 16 - actionName: Start Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1085537738} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 - actionName: Stop Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1085537738} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 - actionName: Start Move Up Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1085537738} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 - actionName: Stop Move Down Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1085537738} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 axesCount: 6 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 17 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Jetpack axes: - actionName: Use Jetpack Name: Use Jetpack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1462938483} m_MethodName: inputStartOrStopJetpack m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 - actionName: Stop Use Jetpack Name: Use Jetpack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1462938483} m_MethodName: inputStartOrStopJetpack m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 - actionName: Start Jetpack Turbo Name: Increase Jetpack Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1462938483} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 - actionName: Stop Jetpack Turbo Name: Increase Jetpack Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1462938483} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 axesCount: 4 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 18 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Others axes: - actionName: Pause Name: Pause actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: inputPauseGame m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Console Name: Open Console actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606091} m_MethodName: inputActivateConsoleMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Bullet Time Name: Enable Bullet Time actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606086} m_MethodName: inputActivateBulletTime m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Player Menu Name: Open Player Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: inputOpenOrClosePlayerMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Next Player Menu Name: Open Next Player Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: inputOpenNextPlayerOpenMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Previous Player Menu Name: Open Previous Player Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: inputOpenPreviousPlayerOpenMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Objective Menu Name: Open Objective Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606096} m_MethodName: inputOpenOrCloseObjectiveMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 19 - actionName: Turn On/Off Flashlight Name: Use Flashlight actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1221059079} m_MethodName: changeFlashLightState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu - Use Flashlight multiAxesStringIndex: 19 - actionName: Return Pause Game From Gamepad Name: Return Pause Game From Gamepad actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: inputReturnPauseGameFromGamepad m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu - Use Flashlight - Return Pause Game From Gamepad multiAxesStringIndex: 19 axesCount: 9 currentlyActive: 1 canUseInputOnPlayerPaused: 1 ignoreCheckInputActive: 0 multiAxesStringIndex: 19 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Photo Mode axes: - actionName: Take Photo Name: Take Photo actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 54482044} m_MethodName: inputTakePhoto m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Toogle Camera Rotation Name: Toogle Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 54482044} m_MethodName: inputToogleCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Next Camera Effect Name: Next Camera Effect actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 802338878} m_MethodName: inputSetNextCameraEffect m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Previous Camera Effect Name: Previous Camera Effect actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 802338878} m_MethodName: inputSetPreviousCameraEffect m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Enable/Disable Camera Effect Name: Enable/Disable Camera Effect actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 802338878} m_MethodName: inputEnableOrDisableCameraEffectActive m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Close Photo Mode Name: Close Photo Mode actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 54482044} m_MethodName: inputEnableOrDisablePhotoMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Enable/Disable Action Panel Name: Enable/Disable Action Panel actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1353632069} m_MethodName: enableOrDisableActionScreenTemporally m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Photo Mode m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Move Camera Up Name: Move Camera Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 54482044} m_MethodName: inputMoveCameraUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Move Camera Down Name: Move Camera Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 54482044} m_MethodName: inputMoveCameraDown m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Rotate Camera To Left Name: Rotate Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 54482044} m_MethodName: inputRotateCameraToLeft m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Rotate Camera To Right Name: Rotate Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 54482044} m_MethodName: inputRotategCameraToRight m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Start Increase Camera Movement Speed Name: Increase Camera Movement Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 54482044} m_MethodName: inputSetTurboMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 11 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Stop Increase Camera Movement Speed Name: Increase Camera Movement Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 54482044} m_MethodName: inputSetTurboMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Activate Character Gesture Name: Activate Character Gesture actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 axesCount: 14 currentlyActive: 0 canUseInputOnPlayerPaused: 1 ignoreCheckInputActive: 0 multiAxesStringIndex: 32 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Magic System axes: - actionName: Regular Magic Name: Regular Magic actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1749133152} m_MethodName: useMagicSpell m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Regular m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Regular Magic - Strong Magic - Special Magic multiAxesStringIndex: 21 - actionName: Strong Magic Name: Strong Magic actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1749133152} m_MethodName: useMagicSpell m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Strong m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Regular Magic - Strong Magic - Special Magic multiAxesStringIndex: 21 - actionName: Special Magic Name: Special Magic actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1749133152} m_MethodName: useMagicSpell m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Regular Magic - Strong Magic - Special Magic multiAxesStringIndex: 21 axesCount: 3 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 34 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Swim System axes: - actionName: Start Increase Speed Name: Increase Swim Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1111904386} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Stop Increase Speed Name: Increase Swim Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1111904386} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Start Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1111904386} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Stop Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1111904386} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Start Move Down Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1111904386} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Stop Move Down Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1111904386} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 axesCount: 6 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 35 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Climb axes: - actionName: Start Slide Down Name: Slide Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 533463349} m_MethodName: inputSetSlideDownState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Slide Down multiAxesStringIndex: 23 - actionName: Stop Slide Down Name: Slide Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 533463349} m_MethodName: inputSetSlideDownState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Slide Down multiAxesStringIndex: 23 axesCount: 2 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 38 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Craft Placement axes: - actionName: Confirm Place Object Name: Confirm Place Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 384077123} m_MethodName: inputConfirmToPlaceObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Rotate To Right Name: Rotate To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 384077123} m_MethodName: inputRotateObjectToRightOrLeft m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: 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Name: Rotate Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 384077123} m_MethodName: inputRotateObjectToUpOrDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Rotate Down Name: Rotate Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 384077123} m_MethodName: inputRotateObjectToUpOrDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: 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initializeAlwaysValueOnStart: 0 isLoadingGame: 0 valuesInitialized: 0 --- !u!114 &1543606081 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1543606075} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 786e8d3b4b6818946b50a34313b5788a, type: 3} m_Name: m_EditorClassIdentifier: placeNewCharacterOnSceneCenterEnabled: 1 player: {fileID: 1458294557} grabPhysicalObject: {fileID: 642386866} currentCharacterModel: {fileID: 1035871707} layerToPlaceNPC: serializedVersion: 2 m_Bits: 8388609 buildPlayerType: 1 hasWeaponsEnabled: 1 assignNewModelManually: 0 clearOldWeakSpotListOnCreateNewCharacterEnabled: 0 mainChestMountPointName: Chest setNewSpineAndChestBonesManually: 0 head: {fileID: 0} neck: {fileID: 0} chest: {fileID: 0} spine: {fileID: 0} hips: {fileID: 0} rightLowerArm: {fileID: 0} leftLowerArm: {fileID: 0} rightHand: {fileID: 0} leftHand: {fileID: 0} 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eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 1 fieldExplanation: 'Player''s Modes Availables: Weapons, Powers, Combat, Melee, Simple Mode ' - Name: Weapons Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Powers Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Powers m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Powers m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Combat Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Combat m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Combat m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Simple Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Player's Mode Change Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: setChangeModeByInputEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Start Game With Generic Model settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1165757175} m_MethodName: setStartGameWithCustomCharacterControllerFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Generic Model Name To Start settingEnabled: 1 useBoolState: 0 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: setChangeModeByInputEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 1 stringValue: Wolf eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1165757175} m_MethodName: setCustomCharacterControllerToStartNameFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Main Stats settingsInfoList: - Name: Current Health settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 100 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: initializeHealthAmountFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294576} m_MethodName: updatePlayerStatsManagerValueFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useStringValue: 0 stringValue: Weapons eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: setInitialPlayerModeByNameFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: ' ' - Name: Max Health settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 100 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: initializeMaxHealthAmountFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294576} m_MethodName: updatePlayerStatesManagerMaxHealthValueFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useStringValue: 0 stringValue: Weapons eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: setInitialPlayerModeByNameFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: ' ' - Name: Inventory And Weapons settingsInfoList: - Name: "Remove Weapons From Player\xB4s Initial Inventory" settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: Weapons eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: setInitialPlayerModeByNameFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: removeAllWeaponsFromInitialInventoryList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: 'Player''s Modes Availables: Weapons, Powers, Combat, Simple Mode ' - Name: "Clear Player\xB4s Initial Inventory" settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: removeAllObjectsFromInitialInventoryList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine 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m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: setTemporalLockedCameraPrefabToPlaceOnSceneFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Movements settingsInfoList: - Name: Climb Ledge System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 822611827} m_MethodName: setClimbLedgeActiveStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Dash On First Person Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 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m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Roll/Slide On Third Person Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 468232253} m_MethodName: setUseDashOnThirdPersonStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Double Jump Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: enableOrDisableDoubleJumpFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Sprint Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setSprintEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Walk By Default Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setSprintEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setWalkBydefaultFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Run/Walk Toggle Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setSprintEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setRunAndWalkToggleBydefaultFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Ragdoll On Death Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294585} m_MethodName: setDeathWithRagdollActiveStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setRunAndWalkToggleBydefaultFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Activate Strafe Mode On Third Person settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setStrafeModeFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Free Climb System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 533463349} m_MethodName: setClimbEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Manual Slide System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1457032412} m_MethodName: setManualSlideCanBeEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294558} m_MethodName: setCrouchSlidingEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Wall Running System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setWallRunningEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Paraglider Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1147279374} m_MethodName: setParagliderModeEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 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m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Bullet Time Firing Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 213421642} m_MethodName: setMovementEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Double Jump Animation Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1747699913} m_MethodName: setDoubleJumpAnimationEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Jump In Place Delay Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1747699913} m_MethodName: setGroundJumpAnimationEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Abilities settingsInfoList: - Name: Grab Objects Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294559} m_MethodName: setGrabObjectsEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: 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m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294559} m_MethodName: setUseObjectToGrabFoundShaderStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1899958081} m_MethodName: setCullingSystemEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: HUD Elements settingsInfoList: - Name: Show Player HUD Info settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606075} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info 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m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Bars m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Bars m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Show Player Mode settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606075} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Mode m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 2132553645} m_MethodName: enableUIElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player's Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Mode m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 2132553645} m_MethodName: disableUIElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player's Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Show Player Abilities DPad settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606075} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Abilities DPad m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 2132553645} m_MethodName: enableUIElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Abilities Dpad m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Abilities DPad m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 2132553645} m_MethodName: disableUIElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Abilities Dpad m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Map System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: setMapEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Compass System Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Compass m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606087} m_MethodName: setCompassEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Compass m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606087} m_MethodName: setCompassEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Blur Background On Menus settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setBlurPanelEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Show Input Actions On Screen Sides settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1353632069} m_MethodName: setScreenActionPanelsEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine 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m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Show Fire Weapons HUD settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: setWeaponsHUDEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Fire Weapons HUD m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294582} m_MethodName: setWeaponsHUDEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Fire Weapons HUD m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294582} m_MethodName: setWeaponsHUDEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Show Quick Access Slots settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Quick Access Slots m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1483076323} m_MethodName: setShowQuickAccessSlotsAlwaysStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Quick Access Slots m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1483076323} m_MethodName: setShowQuickAccessSlotsAlwaysStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Ingame Menus settingsInfoList: - Name: Map System Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Map System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Map System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Inventory Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: setOpenInventoryMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Inventory Manager m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: setOpenInventoryMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Inventory Manager m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Friend AI List Manager Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1373602910} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Friend List Manager m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1373602910} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Friend List Manager m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Objective Log Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606096} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Objective Log System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606096} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Objective Log System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Powers Wheel Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606094} m_MethodName: setPowerListManagerEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Weapons Wheel Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606092} m_MethodName: setWeaponListManagerEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Player Control Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: setOpenPlayerModeMenuEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player States Manager m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: setOpenPlayerModeMenuEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player States Manager m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Abilities Wheel Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Weapon Attachment Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: setOpenWeaponAttachmentsMenuEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Console Mode Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606091} m_MethodName: setConsoleModeEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Experience Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Experience System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Experience System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Travel Station Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Travel Station System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Travel Station System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Character Aspect Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Crafting Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: temporalSettingsInfoList: - Name: Player's Initial Mode 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boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Powers Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 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m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Player's Mode Change Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: setChangeModeByInputEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: 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m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 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UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: ' ' - Name: Max Health settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 100 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: initializeMaxHealthAmountFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294576} m_MethodName: updatePlayerStatesManagerMaxHealthValueFromEditor m_Mode: 1 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removeAllWeaponsFromInitialInventoryList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: 'Player''s Modes Availables: Weapons, Powers, Combat, Simple Mode ' - Name: "Clear Player\xB4s Initial Inventory" settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: removeAllObjectsFromInitialInventoryList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Remove All Weapons From Players's Body settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: removeWeaponsFromPlayerBody m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294584} m_MethodName: removeAllWeaponsFromInitialInventoryList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Player's Inventory Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: setInventoryEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Durability On Inventory Enabled settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: setCheckDurabilityOnObjectEnabledValueFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294582} m_MethodName: setCheckDurabilityOnObjectEnabledValueFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 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m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Roll/Slide On Third Person Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 468232253} m_MethodName: setUseDashOnThirdPersonStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Double Jump Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: enableOrDisableDoubleJumpFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Sprint Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setSprintEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Walk By Default Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setSprintEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setWalkBydefaultFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Run/Walk Toggle Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setSprintEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setRunAndWalkToggleBydefaultFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Ragdoll On Death Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294585} m_MethodName: setDeathWithRagdollActiveStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setRunAndWalkToggleBydefaultFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Activate Strafe Mode On Third Person settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setStrafeModeFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Free Climb System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 533463349} m_MethodName: setClimbEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Manual Slide System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1457032412} m_MethodName: setManualSlideCanBeEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294558} m_MethodName: setCrouchSlidingEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Wall Running System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setWallRunningEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Paraglider Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1147279374} m_MethodName: setParagliderModeEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Air Dash Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setAirDashEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Avoid Movement Towards Obstacle Enabled settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setUseObstacleDetectionToAvoidMovementStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: 180 Turn Change Direction Enabled settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setCheckQuickMovementTurn180DegreesOnRunStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Bullet Time Firing Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 213421642} m_MethodName: setMovementEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Double Jump Animation Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1747699913} m_MethodName: setDoubleJumpAnimationEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Jump In Place Delay Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1747699913} m_MethodName: setGroundJumpAnimationEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 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m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294576} m_MethodName: setUseShieldStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Remove Jetpack settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: 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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Tutorials Ingame Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606098} 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eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Pickups Icons On Screen Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606083} m_MethodName: setShowIconsActiveStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 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m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Crafting System Enabled settingEnabled: 1 useBoolState: 0 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1264507202} m_MethodName: setPickUpScreenInfoEnabledFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 384077122} m_MethodName: setCraftingSystemEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: 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setCraftingSystemEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 1 m_CallState: 2 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 384077122} m_MethodName: setCraftingSystemEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: 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m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Mode m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 2132553645} m_MethodName: enableUIElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player's Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Mode m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 2132553645} m_MethodName: disableUIElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player's Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Show Player Abilities DPad settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606075} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Abilities DPad m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 2132553645} m_MethodName: enableUIElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Abilities Dpad m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Abilities DPad m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 2132553645} m_MethodName: disableUIElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Abilities Dpad m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Map System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: setMapEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Compass System Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Compass m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606087} m_MethodName: setCompassEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Compass m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606087} m_MethodName: setCompassEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Blur Background On Menus settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setBlurPanelEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Show Input Actions On Screen Sides settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1353632069} m_MethodName: setScreenActionPanelsEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Input Panel m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1353632069} m_MethodName: setScreenActionPanelsActiveStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Input Panel m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1353632069} m_MethodName: setScreenActionPanelsActiveStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Show Fire Weapons HUD settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: setWeaponsHUDEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Fire Weapons HUD m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294582} m_MethodName: setWeaponsHUDEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Fire Weapons HUD m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1458294582} m_MethodName: setWeaponsHUDEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Show Quick Access Slots settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Quick Access Slots m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1483076323} m_MethodName: setShowQuickAccessSlotsAlwaysStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Quick Access Slots m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1483076323} m_MethodName: setShowQuickAccessSlotsAlwaysStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Map System Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Map System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606087} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Map System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Inventory Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: setOpenInventoryMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Inventory Manager m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: setOpenInventoryMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Inventory Manager m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Friend AI List Manager Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1373602910} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Friend List Manager m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1373602910} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Friend List Manager m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Objective Log Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606096} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Objective Log System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606096} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Objective Log System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Powers Wheel Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606094} m_MethodName: setPowerListManagerEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Weapons Wheel Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606092} m_MethodName: 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UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Player Control Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: setOpenPlayerModeMenuEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player States Manager m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294583} m_MethodName: setOpenPlayerModeMenuEnabledStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player States Manager m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Abilities Wheel Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 944993553} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Weapon Attachment Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: setOpenWeaponAttachmentsMenuEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Console Mode Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 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m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Experience Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} 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eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606076} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Crafting Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: 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setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: newCharacterSettingsTemplate: {fileID: 0} characterSettingToConfigureIfAIIsEnemy: AI Is Enemy characterSettingToConfigureIfAIIsNeutral: AI Is Neutral characterSettingToConfigureFollowFactionPartnerOnTrigger: Follow Faction Partner On Trigger characterSettingToConfigureAIType: AI Type characterTemplateDataPath: Assets/Game Kit Controller/Scriptable Objects/Character Templates Data/Player characterTemplateName: Default characterTemplateID: 1 applyCharacterSettingsOnManualBuild: 0 explanation: "Drop on the scene the model prefab for the new player model you want to set on this character and press the button 'Build Character'. \n\nIMPORTANT: if your unity version uses nested prefabs, before do 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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Not enough money to buy object m_BoolArgument: 0 m_CallState: 2 eventOnNotEnoughLevel: m_PersistentCalls: m_Calls: - m_Target: {fileID: 688217889} m_MethodName: showMessagePanel m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Not enough level to buy object m_BoolArgument: 0 m_CallState: 2 eventOnMaxObjectAmountReached: m_PersistentCalls: m_Calls: - m_Target: {fileID: 688217889} m_MethodName: showMessagePanel m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Can't store more units of this object m_BoolArgument: 0 m_CallState: 2 vendorMenu: {fileID: 917269784} categoryScrollRect: {fileID: 525665909} objectScrollRect: {fileID: 1942650644} categorySlotsParent: {fileID: 1971565741} categorySlotPrefab: {fileID: 1778220446} objectSlotsParent: {fileID: 1318467784} objectSlotPrefab: {fileID: 1327326860} vendorObjectListScrollbar: {fileID: 1506173970} numberOfObjectsToUseText: {fileID: 2071238952} currentObjectSelectedPriceText: {fileID: 1359978539} totalPriceText: {fileID: 238598621} totalMoneyAmountAvailable: {fileID: 1136483627} currentCategoryNameText: {fileID: 916881244} currentObjectNameText: {fileID: 272127479} currentObjectInformationText: {fileID: 1689845503} inventoryCamera: {fileID: 979642470} inventoryMenuRenderTexture: {fileID: 41988201} lookObjectsPosition: {fileID: 1130284006} playerInventoryManager: {fileID: 1458294584} usingDevicesManager: {fileID: 1458294560} mainInventoryListManager: {fileID: 0} pauseManager: {fileID: 1543606076} playerInput: {fileID: 1458294586} mainCurrencySystem: {fileID: 1814760326} mainPlayerExperienceSystem: {fileID: 389806742} --- !u!114 &1543606091 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1543606075} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c34be7477a2f82d4681121653117b588, type: 3} m_Name: m_EditorClassIdentifier: consoleModeEnabled: 1 commandInfoList: - Name: Help description: Show all the commands available commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606091} m_MethodName: showCommandList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Clear description: Clear the command screen commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606091} m_MethodName: clearCommandList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Spawn description: Spawn objects into the game. commandExecutedText: incorrectParametersText: Please add the name of the object to spawn and the amount eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606091} m_MethodName: spawnObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 1 containsBool: 0 containsName: 1 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Show Objects List description: Show all the objects availabe to spawn commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606091} m_MethodName: showSpawnObjectsList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Invincible description: Set player value invincible to true or false commandExecutedText: incorrectParametersText: Please set a value to configure, true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: setInvincibleState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Set Camera Third Person description: Changes the camera of the player to third person view commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: changeCameraToThirdOrFirstView m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Set Camera First Person description: Changes the camera of the player to first person view commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1899958084} m_MethodName: changeCameraToThirdOrFirstView m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Kill Player description: Kill the player commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: killByButton m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Health description: 'It restores the configured amont of health to the player ' commandExecutedText: incorrectParametersText: Set the amount of health to restore eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: getHealth m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Energy description: 'It restores the configured amont of energy to the player ' commandExecutedText: incorrectParametersText: Set the amount of energy to restore eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: getEnergy m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Ammo All description: Give a certain amount of ammo to all the weapons commandExecutedText: incorrectParametersText: Set the amount of ammo to add eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: addAmmoForAllWeapons m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Ammo Current description: Give a certain amount of ammo to the current weapon carried by the player commandExecutedText: incorrectParametersText: Set the amount of ammo to add eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: addAmmoToCurrentWeapon m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Double Jump Enabled description: Enable or disable the ability of the player to make one or more jumps in the air commandExecutedText: incorrectParametersText: Set true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: enableOrDisableDoubleJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Set Number Extra Jumps description: Set the number of extra jumps that the player can make commandExecutedText: incorrectParametersText: Set the number of extra jumps eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Regular Jump Enabled description: Enable or disable the ability of the player to make a regular jump on the ground commandExecutedText: incorrectParametersText: Set true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294558} m_MethodName: enableOrDisableJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Enable Attachments Current Weapon description: It enables all the attachments in the weapon that the player is carring now commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: enableAllAttachmentsInCurrentWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Enable Weapons Kill One Shoot description: It enables or disables the option in all the weapons of the player to kill in one shoot commandExecutedText: incorrectParametersText: Set true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: setKillInOneShootToAllWeaponsState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Object description: Gives the amount specified of the inventory object selected to the player commandExecutedText: incorrectParametersText: Write an object name and the amount eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 1 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: setCustomAmountToUse m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294584} m_MethodName: tryToPickUpObjectByName m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Give Weapon description: Enable the weapon selected commandExecutedText: incorrectParametersText: Write a weapon name eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 0 containsName: 1 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294582} m_MethodName: enableWeaponByName m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Kill All Enemies description: Kill all the enemies in the level commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606091} m_MethodName: killAllEnemies m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Kill All Characters description: 'Kill all the characters (included player) in the level ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606091} m_MethodName: killAllCharacters m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Destroy All Vehicles description: Destroy all vehicles in the level commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606091} m_MethodName: destroyAllVehicles m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Damage Player description: 'It removes the configured amont of health to the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294576} m_MethodName: takeHealth m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Take Energy description: 'It removes the configured amount of energy to the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1458294561} m_MethodName: removeEnergy m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Destroy Current Vehicle description: It destroyes the current vehicle driven by the player commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: destroyCurrentVehicle m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Damage Current Vehicle description: 'It removes the configured amount of health to the current vehicle driven by the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: damageCurrentVehicle m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Take Energy Current Vehicle description: 'It removes the configured amount of energy to the current vehicle driven by the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: takeEnergyCurrentVehicle m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Take Fuel Current Vehicle description: 'It removes the configured amount of fuel to the current vehicle driven by the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: takeFuelCurrentVehicle m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Health Current Vehicle description: 'It increases the configured amount of health to the current vehicle driven by the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: giveHealthCurrentVehicle m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Energy Current Vehicle description: 'It increases the configured amount of energy to the current vehicle driven by the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 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m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Invincible Current Vehicle description: Set current vehicle value invincible to true or false commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1543606088} m_MethodName: setInfiniteHealthCurrentVehicleState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Infinite Energy Current Vehicle description: Set current vehicle value infinite energy to true or false commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 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shooting the weapon where is attached. attachmentPlaceTransform: {fileID: 1412800325} offsetAttachmentPlaceTransform: {fileID: 613111831} offsetAttachmentPointTransform: {fileID: 1103173330} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1920150187} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Magazine attachmentPlaceEnabled: 0 noAttachmentText: STANDARD attachmentPlaceInfoList: - Name: Extended Magazine attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 694417162} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setMagazineSize m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 100 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setOriginalMagazineSize m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It increases the magazine size of the weapon to 100 projectiles. attachmentPlaceTransform: {fileID: 608462314} offsetAttachmentPlaceTransform: {fileID: 1952432728} offsetAttachmentPointTransform: {fileID: 1150723387} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 329221887} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Sight attachmentPlaceEnabled: 0 noAttachmentText: ANALOGIC attachmentPlaceInfoList: - Name: Red Dot attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 334834651} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 334834651} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 850788848} m_MethodName: setUsingSightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 850788848} m_MethodName: setUsingSightFullBodyAwareness m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1782187360} m_MethodName: setNewFBAAimInfo m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: FBA Sight 1 m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 334834651} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 850788848} m_MethodName: setUsingSightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 850788848} m_MethodName: setUsingSightFullBodyAwareness m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1782187360} m_MethodName: setRegularFBAAimInfo m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: A simple yet useful red dot sight. attachmentPlaceTransform: {fileID: 1027190766} offsetAttachmentPlaceTransform: {fileID: 369072431} offsetAttachmentPointTransform: {fileID: 2142009325} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1358169777} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Fire Selector attachmentPlaceEnabled: 0 noAttachmentText: MANUAL attachmentPlaceInfoList: - Name: Automatic Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 983930242} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setAutomaticFireMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setOriginalAutomaticFireMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon into automatic shoot mode, firing the weapon while you hold the fire button. - Name: Burst Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1574679920} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setBurstModeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setOriginalBurstMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon into burst shoot mode, firing 3 projectiles in every trigger press. - Name: Slice Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1574679920} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setSliceObjectsDetectedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setOriginalSliceObjectsDetected m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon projectiles to slice objects on impact. attachmentPlaceTransform: {fileID: 137923530} offsetAttachmentPlaceTransform: {fileID: 1209370348} offsetAttachmentPointTransform: {fileID: 144795117} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 976978827} objectToReplace: - {fileID: 1409686496} attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Ammo attachmentPlaceEnabled: 0 noAttachmentText: REGULAR attachmentPlaceInfoList: - Name: Explosive attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setExplosiveAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setOriginalExplosiveAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: Big explosions! - Name: Poison attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setDamageOverTimeAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setOriginalDamageOverTimeAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It will produce damage over time to anyone. - Name: Antidote attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setRemoveDamageOverTimeAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setOriginalRemoveDamageOverTimeAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: If you want to remove the poison state, this is your ammo. - Name: Sedative attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setSedateAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setOriginalSedateAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: ZZZZZ..... - Name: Push attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setPushCharacterState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setOriginalPushCharacterState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: This ammo push enemies like puppets. - Name: Dissolve attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setNewWeaponProjectile m_Mode: 2 m_Arguments: m_ObjectArgument: {fileID: 1014013268605368, guid: 5510eec516a274b4cb13c1b4eb7e0fc1, type: 3} m_ObjectArgumentAssemblyTypeName: UnityEngine.GameObject, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 850788848} m_MethodName: setProjectileWithAbilityState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 850788848} m_MethodName: setOriginalWeaponProjectile m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 850788848} m_MethodName: setOriginalProjectileWithAbilityValue m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: 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lookDirectionSpeed: 0 keepPath: - {fileID: 1986072381} handsInfo: - Name: Right Hand handTransform: {fileID: 1714687189} limb: 3 position: {fileID: 1780851965} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 822812314} wayPoints: - {fileID: 1780851965} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 1392794383} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 1765502900} aimRecoilPosition: {fileID: 1599875478} walkPosition: {fileID: 686156702} 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useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Pistol Left Hand keepWeaponActionName: Keep Pistol Left Hand delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0.25, y: 1.56, z: 0.3} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.25, y: 1.55, z: 0.29} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.25, y: 1.5, z: 0.29} FBARunRotationOffset: {x: 0, y: -25, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.515, z: 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keepPosition: {fileID: 88748186} aimRecoilPosition: {fileID: 432819116} walkRecoilPosition: {fileID: 1567388326} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 1638521820} surfaceCollisionRayPosition: {fileID: 720687446} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 786204407} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 763268453} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1453381753} jumpEndPosition: {fileID: 851002825} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 3 resetJumpMovementSped: 3 delayAtJumpEnd: 0.4 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1245615349} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 495550295} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: 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secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 0 newCarrySpeed: 0 useNewAimSpeed: 0 newAimSpeed: 0 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.02, y: 0.02, z: 0.02} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 10, y: 5, z: 10} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 689716778} crouchRecoilPosition: {fileID: 1161989841} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0 handleGizmoColor: {r: 0, g: 0, b: 0, a: 0} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1578816224} walkRecoilPosition: {fileID: 342618976} keepPosition: {fileID: 1691715757} crouchPosition: {fileID: 586302561} crouchRecoilPosition: {fileID: 1780311719} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 868809613} surfaceCollisionRayPosition: {fileID: 1944797676} lowerWeaponPosition: {fileID: 1141945351} runPosition: {fileID: 1788331612} jumpStartPosition: {fileID: 876969510} jumpEndPosition: {fileID: 1940485650} meleeAttackPosition: {fileID: 861097811} meleeAttackRaycastPosition: {fileID: 208839777} firstPersonHandMesh: {fileID: 1642679277} editAttachmentPosition: {fileID: 84263543} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 2044242060} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1135171199} walkRecoilPosition: {fileID: 734030903} keepPosition: {fileID: 1787369427} crouchPosition: {fileID: 1140388016} crouchRecoilPosition: {fileID: 850384617} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1843672892} surfaceCollisionRayPosition: {fileID: 42376802} lowerWeaponPosition: {fileID: 2004721513} runPosition: {fileID: 1099133242} jumpStartPosition: {fileID: 883007580} jumpEndPosition: {fileID: 287680542} meleeAttackPosition: {fileID: 972101143} meleeAttackRaycastPosition: {fileID: 260489946} firstPersonHandMesh: {fileID: 216990782} editAttachmentPosition: {fileID: 1463064461} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1336079074} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Pistol Left Hand 2 keepWeaponActionName: Keep Pistol Left Hand 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.1} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.528 swayRotationPercentageAiming: 0.488 bobPositionPercentageAiming: 0.176 bobRotationPercentageAiming: 0.216 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -17, y: 17} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -17, y: 17} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 16 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 0} bobPositionAmount: {x: 0.01, y: 0.05, z: 0} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -20, y: 20} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 4} firstPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0.04} shakeRotation: {x: 0, y: 0, z: 10} thirdPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 1497327642205022, guid: 06817889a5257784a9a961322883716e, type: 3} inventoryWeaponPrefabObject: {fileID: 1108217318950852, guid: fe981ecf49b206b4ca532197b673354e, type: 3} weaponGameObject: {fileID: 1071982118} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 1071982123} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: 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y: 0.5, z: 10} resetWeaponPositionAfterReloadSpeed: 3 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 1 spline: {fileID: 335485358} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 1606201544} - {fileID: 972382148} - {fileID: 735799617} - {fileID: 606259821} handsInfo: - Name: Left Hand handTransform: {fileID: 951633464} limb: 2 position: {fileID: 532314791} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1644454321} wayPoints: - {fileID: 1461288793} - {fileID: 532314791} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 0 elbowInfo: Name: Left Elbow elbow: 2 position: {fileID: 1109373948} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 1885857242} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 - Name: Right Hand handTransform: {fileID: 1714687189} limb: 3 position: {fileID: 1661704185} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 19728240} wayPoints: - {fileID: 1661704185} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: Right Elbow elbow: 3 position: {fileID: 1971957800} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 602076136} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useWeaponRotationPoint: 1 weaponRotationPoint: {fileID: 877343312} weaponRotationPointHolder: {fileID: 1993251150} weaponRotationPointHeadLookTarget: {fileID: 374393092} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 2143247747} useCrouchPosition: 0 crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.037 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 107006367} aimRecoilPosition: {fileID: 1966632123} walkPosition: {fileID: 1740636631} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 33254914} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1992983628} surfaceCollisionRayPosition: {fileID: 100621241} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 818180913} meleeAttackRaycastPosition: {fileID: 1561109420} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 905250989} attachmentCameraPosition: {fileID: 1931386344} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 1261362465} - {fileID: 454412647} weaponPositionInHandForDeactivateIK: {fileID: 501921384} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 1 spline: {fileID: 811934597} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 274755266} - {fileID: 187038195} - {fileID: 424389376} - {fileID: 1740636631} handsInfo: - Name: handTransform: {fileID: 1714687189} limb: 3 position: {fileID: 1661704185} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 45353059} wayPoints: - {fileID: 1661704185} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 541555847} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 1464765596} aimRecoilPosition: {fileID: 214136415} walkPosition: {fileID: 991412604} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 528578212} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 296152563} surfaceCollisionRayPosition: {fileID: 1214048798} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 1532064743} meleeAttackRaycastPosition: {fileID: 988617876} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 364187798} attachmentCameraPosition: {fileID: 828646022} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 2003154180} - {fileID: 520461504} weaponPositionInHandForDeactivateIK: {fileID: 1845001447} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 1 weaponRotationPoint: {fileID: 689778098} weaponRotationPointHolder: {fileID: 1556367120} useBezierCurve: 1 spline: {fileID: 1760927294} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 954036548} - {fileID: 1558813796} - {fileID: 1368222155} - {fileID: 991412604} handsInfo: - Name: handTransform: {fileID: 951633464} limb: 2 position: {fileID: 1180598683} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 376129089} wayPoints: - {fileID: 1180598683} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 1293364683} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.17} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.488, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.488, z: 0.24} FBAAimRecoilRotationOffset: {x: -1, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 1924381511} aimPosition: {fileID: 1333317132} walkPosition: {fileID: 1351978102} keepPosition: {fileID: 82550354} aimRecoilPosition: {fileID: 411777720} walkRecoilPosition: {fileID: 1757007110} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 587291367} surfaceCollisionRayPosition: {fileID: 2095813006} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 240700672} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 910385758} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1776327551} jumpEndPosition: {fileID: 43216638} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 416014970} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 1932701798} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 0} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 0 newCarrySpeed: 0 useNewAimSpeed: 0 newAimSpeed: 0 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 6 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.005, y: 0.007, z: 0.06} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 1, y: 2.5, z: 5} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1016184692} crouchRecoilPosition: {fileID: 614184415} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0728 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 607753525} walkRecoilPosition: {fileID: 1850008218} keepPosition: {fileID: 1922458736} crouchPosition: {fileID: 1661341558} crouchRecoilPosition: {fileID: 113648074} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1810555459} surfaceCollisionRayPosition: {fileID: 675744996} lowerWeaponPosition: {fileID: 1544707899} runPosition: {fileID: 1468788214} jumpStartPosition: {fileID: 465115407} jumpEndPosition: {fileID: 1911052914} meleeAttackPosition: {fileID: 1912010531} meleeAttackRaycastPosition: {fileID: 116065523} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1013839137} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1622313154} walkRecoilPosition: {fileID: 650292230} keepPosition: {fileID: 944469702} crouchPosition: {fileID: 951859944} crouchRecoilPosition: {fileID: 107576499} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 804184540} surfaceCollisionRayPosition: {fileID: 730036902} lowerWeaponPosition: {fileID: 2124314279} runPosition: {fileID: 1761677618} jumpStartPosition: {fileID: 526890552} jumpEndPosition: {fileID: 672208354} meleeAttackPosition: {fileID: 627321932} meleeAttackRaycastPosition: {fileID: 972186726} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 828883446} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -7, y: 7} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.2 bobRotationRunningMultiplier: 1.2 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 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[] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Use Simple Cast categoryName: stateEnabled: 1 mainActionSystem: {fileID: 642652225} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] pauseInputListDuringActionActiveAlways: 1 inputToPauseOnActionIfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Grab Objects previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Abilities previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 - inputName: Quick Mode Input System previousActiveState: 0 setInitialActionSystem: 0 initialActionSystemToSet: {fileID: 0} useInitialCustomActionName: 0 initialCustomActionName: checkIfActionTakesLongerDurationToResume: 0 maxWaitToResumeIfAnimationTakesLongerDuration: 0.8 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inputName: Abilities previousActiveState: 0 - inputName: Grab Objects previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 customActionToActiveAfterActionComplete: addActionToListStoredToPlay: 0 playActionAutomaticallyIfStoredAtEnd: 0 clearAddActionToListStoredToPlay: 0 useEventsToEnableDisableActionObject: 0 eventToEnableActionObject: m_PersistentCalls: m_Calls: [] eventToDisableActionObject: m_PersistentCalls: m_Calls: [] categoryName: canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 animationUsedOnUpperBody: 1 disableRegularActionActiveState: 0 disableRegularActionActiveStateOnEnd: 0 changeCameraViewToThirdPersonOnAction: 0 changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 actionsCanBeUsedOnFirstPerson: 0 ignoreChangeToThirdPerson: 0 disableIgnorePlayerListChange: 0 showDebugPrint: 0 showGizmo: 0 showAllGizmo: 0 mainAnimator: {fileID: 0} newAnimationClip: {fileID: 0} 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m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1580145643} m_MethodName: setFlashlightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: attachmentPlaceTransform: {fileID: 5513171} offsetAttachmentPlaceTransform: {fileID: 248872961} offsetAttachmentPointTransform: {fileID: 1105471968} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1565645735} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Cannon attachmentPlaceEnabled: 1 noAttachmentText: attachmentPlaceInfoList: - Name: Silencer attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 240272013} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1016476068} m_MethodName: setSilencerState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1016476068} m_MethodName: setSilencerState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: 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m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 0 attachmentHoverInfo: - Name: Spreadless attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1487651909} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1016476068} m_MethodName: setSpreadState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1.89 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1016476068} m_MethodName: setOriginalSpreadState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} 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{fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0.9 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 1 minRotationAmount: 0.3 minRotationAngle: 8 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 0 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checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 - Name: Sit On Ground Idle useActionName: 0 actionName: Sit On Ground Idle useActionID: 1 actionID: 221 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 1 ignoreCameraDirectionOnMovement: 1 ignoreCameraDirectionOnStrafeMovement: 1 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 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adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 0 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: [] firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 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setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 - Name: Get Up From Ground useActionName: 0 actionName: Get Up From Ground useActionID: 1 actionID: 222 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 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checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the 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YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: First Person Crouch camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.75, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -90, y: 90} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 15 leanSpeed: 15 leanResetSpeed: 5 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Full Body Awareness camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 60 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 2078647654} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Crouch camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.75, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 60 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 2078647654} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Aim camPositionOffset: {x: 0.06, y: -0.06, z: 0} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 2078647654} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Sniper Camera Aim camPositionOffset: {x: 0.06, y: -0.06, z: 0.8} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 20 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 2078647654} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Sniper Camera Crouch Aim camPositionOffset: {x: 0.06, y: -0.06, z: 0.8} pivotPositionOffset: {x: 0, y: 1.1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 20 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 2078647654} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Dual Aim camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 2078647654} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Crouch Aim camPositionOffset: {x: 0.06, y: -0.06, z: 0} pivotPositionOffset: {x: 0, y: 0.75, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 2078647654} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Crouch Dual Aim camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.75, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 20 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 2078647654} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Bow Aim camPositionOffset: {x: 0, y: 0.06, z: 0.1} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 2078647654} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Third Person Shoulder camPositionOffset: {x: 0.9, y: 0, z: -1.2} pivotPositionOffset: {x: 0, y: 1.7, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Right Side camPositionOffset: {x: 0.5, y: 0, z: -2.3} pivotPositionOffset: {x: 0, y: 1.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 5 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Vehicle Passenger camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -30, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Locked Camera camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: First Person Dash camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -90, y: 90} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 15 leanSpeed: 15 leanResetSpeed: 5 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: AI Camera camPositionOffset: {x: 0, y: -0.62, z: 0.5} pivotPositionOffset: {x: 0, y: 2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 15 leanSpeed: 15 leanResetSpeed: 5 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aerial View camPositionOffset: {x: 0, y: 0, z: -6} pivotPositionOffset: {x: 0, y: 2.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aerial View Using Weapons camPositionOffset: {x: 0, y: 0, z: -3} pivotPositionOffset: {x: 0, y: 3, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Roll Third Person camPositionOffset: {x: 0.5, y: 0, z: -3} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Right Custom View Shotgun camPositionOffset: {x: 0.7, y: 0.7, z: -1.5} pivotPositionOffset: {x: 0, y: 0.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 1, g: 0.9724138, b: 0, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Right Custom View Assault Rifle camPositionOffset: {x: 0, y: 0, z: -4.5} pivotPositionOffset: {x: 0, y: 2.7, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 1, g: 0.9724138, b: 0, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Right Side Look In Player Direction camPositionOffset: {x: 0.5, y: 0, z: -2.3} pivotPositionOffset: {x: 0, y: 1.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 1 lookInPlayerDirectionSpeed: 5 allowRotationWithInput: 1 timeToResetRotationAfterInput: 0.5 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Stunned State On Third Person camPositionOffset: {x: 0, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Melee camPositionOffset: {x: 0, y: 0, z: -3.5} pivotPositionOffset: {x: 0, y: 2.2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Melee Right Side camPositionOffset: {x: 0, y: 0, z: -1.8} pivotPositionOffset: {x: 0.8, y: 1.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Sniper Camera View Third Person camPositionOffset: {x: 0, y: 0, z: 0.5} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -30, y: 60} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Sniper Camera View Third Person Crouch camPositionOffset: {x: 0, y: 0, z: 0.5} pivotPositionOffset: {x: 0, y: 1.1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -30, y: 60} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Sniper Camera View First Person camPositionOffset: {x: 0, y: 0, z: 0.5} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Bow Aim camPositionOffset: {x: 0.5, y: 0.7, z: -1.2} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Free Fall camPositionOffset: {x: 0, y: 0, z: -5.5} pivotPositionOffset: {x: 0, y: 2.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wall Running Right Side camPositionOffset: {x: -1, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wall Running Left Side camPositionOffset: {x: 1, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Swim View camPositionOffset: {x: 0, y: 0, z: -4.5} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Free Climb View camPositionOffset: {x: 0, y: 0, z: -6} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 1 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Slide View camPositionOffset: {x: 0, y: 0, z: -6.5} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wolf View Third Person camPositionOffset: {x: 0, y: 0, z: -3} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wolf View First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Velociraptor View Third Person camPositionOffset: {x: 0, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Velociraptor View First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Frog View Third Person camPositionOffset: {x: 0, y: 0, z: -2} pivotPositionOffset: {x: 0, y: 0.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 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handMovementSpeed: 2 waypointFollower: {fileID: 1120483890} wayPoints: - {fileID: 2019079372} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 1318211958} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 486767098} aimRecoilPosition: {fileID: 3189495} walkPosition: {fileID: 973374868} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 1892050987} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 152367006} 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handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 1555576534} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Pistol Left Hand keepWeaponActionName: Keep Pistol Left Hand delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0.25, y: 1.56, z: 0.3} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.25, y: 1.55, z: 0.29} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.25, y: 1.5, z: 0.29} FBARunRotationOffset: {x: 0, y: -25, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.515, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.505, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: 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collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 1869581961} surfaceCollisionRayPosition: {fileID: 181694026} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1326861715} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1922792600} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 378213898} jumpEndPosition: {fileID: 525858678} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 293492249} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 255426132} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 206148025} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 11 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 525905693} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 498002781} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 1756296484} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 1 sightPosition: {fileID: 413520102} sightRecoilPosition: {fileID: 1811979428} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 7 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.01, z: 0.01} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 2.5, y: 1.25, z: 2.5} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1550464133} crouchRecoilPosition: {fileID: 1560617450} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0 handleGizmoColor: {r: 0, g: 0, b: 0, a: 0} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 735218263} walkRecoilPosition: {fileID: 954782774} keepPosition: {fileID: 353131391} crouchPosition: {fileID: 1456664365} crouchRecoilPosition: {fileID: 838930902} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1502333739} surfaceCollisionRayPosition: {fileID: 733150249} lowerWeaponPosition: {fileID: 1359676406} runPosition: {fileID: 1727596527} jumpStartPosition: {fileID: 1420237590} jumpEndPosition: {fileID: 643802655} meleeAttackPosition: {fileID: 577111072} meleeAttackRaycastPosition: {fileID: 2014866501} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1399272409} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1060979273} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1728773749} walkRecoilPosition: {fileID: 1327473823} keepPosition: {fileID: 1790594949} crouchPosition: {fileID: 1311609247} crouchRecoilPosition: {fileID: 245703278} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1561845151} surfaceCollisionRayPosition: {fileID: 2041608763} lowerWeaponPosition: {fileID: 206214191} runPosition: {fileID: 109402847} jumpStartPosition: {fileID: 1170432096} jumpEndPosition: {fileID: 1141582189} meleeAttackPosition: {fileID: 1529937119} meleeAttackRaycastPosition: {fileID: 552530785} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 934531582} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 755299742} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Pistol Left Hand 2 keepWeaponActionName: Keep Pistol Left Hand 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.05, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.528 swayRotationPercentageAiming: 0.488 bobPositionPercentageAiming: 0.176 bobRotationPercentageAiming: 0.216 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 10 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 10 useBobPosition: 1 bobPositionSpeed: {x: 6, y: 11, z: 6} bobPositionAmount: {x: 0.1, y: 0.1, z: 0.01} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -20, y: 20} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 60 shakeSmooth: 11 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 4} firstPersonshotShakeInfo: shotForce: 60 shakeSmooth: 14 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0.04} shakeRotation: {x: 1, y: 1.5, z: 1} thirdPersonMeleeAttackShakeInfo: shotForce: 40 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 112056, guid: 43c294071f6cb234b92201a017943a3f, type: 3} inventoryWeaponPrefabObject: {fileID: 1984054559879142, guid: 7de00244abeb7fc4e9523c6898af7733, type: 3} weaponGameObject: {fileID: 1016476066} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 1016476072} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 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useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: [] firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 disableIKWeaponsDuringAction: 1 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 0 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 1 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 0 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Abilities previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 customActionToActiveAfterActionComplete: addActionToListStoredToPlay: 0 playActionAutomaticallyIfStoredAtEnd: 0 clearAddActionToListStoredToPlay: 0 useEventsToEnableDisableActionObject: 0 eventToEnableActionObject: m_PersistentCalls: m_Calls: [] eventToDisableActionObject: m_PersistentCalls: m_Calls: [] categoryName: canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 animationUsedOnUpperBody: 0 disableRegularActionActiveState: 0 disableRegularActionActiveStateOnEnd: 0 changeCameraViewToThirdPersonOnAction: 0 changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 actionsCanBeUsedOnFirstPerson: 0 ignoreChangeToThirdPerson: 0 disableIgnorePlayerListChange: 0 showDebugPrint: 0 showGizmo: 0 showAllGizmo: 0 mainAnimator: {fileID: 0} newAnimationClip: {fileID: 0} enableAnimatorLayerOnAction: 0 animatorLayerToEnableName: actionNameToReplace: animationLayerName: Base Layer newAnimationSpeed: 1 activateAnimationReplace: 0 newAnimationIsMirror: 0 setPlayerParentDuringActionActive: 0 playerParentDuringAction: {fileID: 0} --- !u!1 &1975501855 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1975501857} - component: {fileID: 1975501856} m_Layer: 0 m_Name: Explode Enemies m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!114 &1975501856 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1975501855} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3} m_Name: m_EditorClassIdentifier: useMinDistanceToActivateAction: 0 minDistanceToActivateAction: 0 useMinAngleToActivateAction: 0 minAngleToActivateAction: 0 checkOppositeAngle: 0 canStopPreviousAction: 0 canForceToPlayCustomAction: 0 currentActionInfoIndex: 0 actionInfoList: - Name: Drain Stats useActionName: 1 actionName: Start Drain Stats useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 1 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 0 increaseActionIndexAfterComplete: 1 waitForNextPlayerInteractionButtonPress: 0 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 3.1 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 1 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1963047392} m_MethodName: setDrainActionPausedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1353632067} m_MethodName: pauseInputByCategory m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Stats m_BoolArgument: 1 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 2 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1963047392} m_MethodName: checkRemoteEventOnStart m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1963047392} m_MethodName: setMoveObjectActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1963047392} m_MethodName: startDrainCoroutine m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 1 drawWeaponsAfterAction: 1 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 1 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 1 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 - Name: Drain Stats useActionName: 1 actionName: Idle Drain Stats useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 1 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 0 increaseActionIndexAfterComplete: 1 waitForNextPlayerInteractionButtonPress: 1 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 1 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 1 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: - delayToActivate: 2 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1963047392} m_MethodName: setDrainActionPausedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 1 drawWeaponsAfterAction: 1 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 - Name: Drain Stats useActionName: 1 actionName: End Drain Stats useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 1 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 1 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 1 stayInState: 0 resetActionIndexAfterComplete: 1 animationDuration: 3.3 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 1 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} 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