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0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 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pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 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muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 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canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Shotgun numberKey: 9 useCustomReticle: 1 customReticle: {fileID: 2800000, guid: 0c431178d9c89144da98ffeb16854961, type: 3} useCustomReticleColor: 1 customReticleColor: {r: 1, g: 1, b: 1, a: 1} useCustomReticleSize: 1 customReticleSize: {x: 60, y: 60} disableWeaponCursorWhileNotShooting: 0 delayToDisableWeaponCursor: 0 useRayCastShoot: 1 useRaycastAllToCheckSurfaceFound: 1 maxDistanceToRaycastAll: 200 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 fireWeaponForward: 0 enabled: 1 useRaycastShootDelay: 1 raycastShootDelay: 0 getDelayWithDistance: 1 delayWithDistanceSpeed: 80 maxDelayWithDistance: 0.3 useFakeProjectileTrails: 1 ammoPerClip: 30 removePreviousAmmoOnClip: 0 infiniteAmmo: 0 remainAmmo: 100 clipSize: 30 startWithEmptyClip: 0 autoReloadWhenClipEmpty: 1 useAmmoLimit: 0 ammoLimit: 0 auxRemainAmmo: 100 shootAProjectile: 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