%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &100000 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400004} - component: {fileID: 13700000} - component: {fileID: 6500002} - component: {fileID: 5400020} m_Layer: 0 m_Name: hips m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400004 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100000} serializedVersion: 2 m_LocalRotation: {x: 0.5508168, y: 0.5508167, z: -0.44339702, w: 0.44339705} m_LocalPosition: {x: -0.000000003169761, y: 0.13413869, z: 2.6986928} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400006} - {fileID: 400032} - {fileID: 400040} m_Father: {fileID: 400002} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!137 &13700000 SkinnedMeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100000} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_RayTracingMode: 3 m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: deecda6b38e164a76beae141117472f9, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 serializedVersion: 2 m_Quality: 0 m_UpdateWhenOffscreen: 0 m_SkinnedMotionVectors: 1 m_Mesh: {fileID: 4300002, guid: e3edf8014b1aa4a658386663240d0446, type: 3} m_Bones: - {fileID: 400004} - {fileID: 400006} - {fileID: 400008} - {fileID: 400010} - {fileID: 400012} - {fileID: 400014} - {fileID: 400052} - {fileID: 400016} - {fileID: 400018} - {fileID: 400020} - {fileID: 400022} - {fileID: 400050} - {fileID: 400024} - {fileID: 400026} - {fileID: 400028} - {fileID: 400030} - {fileID: 400032} - {fileID: 400034} - {fileID: 400036} - {fileID: 400038} - {fileID: 400040} - {fileID: 400042} - {fileID: 400044} - {fileID: 400046} m_BlendShapeWeights: [] m_RootBone: {fileID: 400004} m_AABB: m_Center: {x: 0.21532059, y: 0.021230698, z: 0.73748654} m_Extent: {x: 2.5441432, y: 2.0310748, z: 1.5144045} m_DirtyAABB: 0 --- !u!65 &6500002 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100000} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 3 m_Size: {x: 0.8984893, y: 0.8, z: 0.5} m_Center: {x: -0.36711922, y: 0.00000011920929, z: 0.109617} --- !u!54 &5400020 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100000} serializedVersion: 4 m_Mass: 10.9375 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!1 &100002 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400006} m_Layer: 0 m_Name: spine m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400006 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100002} serializedVersion: 2 m_LocalRotation: {x: -0.0000000041273007, y: -0.054667775, z: 1.267222e-17, w: 0.9985046} m_LocalPosition: {x: -0.43231958, y: 0.00000003263922, z: -0.000000033527613} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400008} m_Father: {fileID: 400004} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100004 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400008} - component: {fileID: 6500000} - component: {fileID: 5400010} - component: {fileID: 14400010} m_Layer: 0 m_Name: ribs m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400008 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100004} serializedVersion: 2 m_LocalRotation: {x: 0.00000003897734, y: -0.07421234, z: 0.000000003317549, w: 0.99724245} m_LocalPosition: {x: -0.38635355, y: 0.000000029168906, z: 0.000000002852175} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400026} - {fileID: 400010} - {fileID: 400018} m_Father: {fileID: 400006} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!65 &6500000 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100004} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 3 m_Size: {x: 0.805089, y: 0.798172, z: 0.533145} m_Center: {x: -0.2952545, y: 0.000000059604645, z: -0.021719366} --- !u!54 &5400010 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100004} serializedVersion: 4 m_Mass: 10.9375 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!144 &14400010 CharacterJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100004} serializedVersion: 3 m_ConnectedBody: {fileID: 5400020} m_ConnectedArticulationBody: {fileID: 0} m_Anchor: {x: 0, y: 0, z: 0} m_Axis: {x: 0, y: 1, z: 0} m_AutoConfigureConnectedAnchor: 1 m_ConnectedAnchor: {x: -0.8163634, y: 0.00000006104779, z: -0.04217896} m_SwingAxis: {x: 0, y: 0, z: 1} m_TwistLimitSpring: spring: 0 damper: 0 m_LowTwistLimit: limit: -20 bounciness: 0 contactDistance: 0 m_HighTwistLimit: limit: 20 bounciness: 0 contactDistance: 0 m_SwingLimitSpring: spring: 0 damper: 0 m_Swing1Limit: limit: 10 bounciness: 0 contactDistance: 0 m_Swing2Limit: limit: 0 bounciness: 0 contactDistance: 0 m_EnableProjection: 0 m_ProjectionDistance: 0.1 m_ProjectionAngle: 180 m_BreakForce: Infinity m_BreakTorque: Infinity m_EnableCollision: 0 m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 --- !u!1 &100006 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400010} m_Layer: 0 m_Name: shoulder_L m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400010 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100006} serializedVersion: 2 m_LocalRotation: {x: -0.4016332, y: -0.56344694, z: 0.4193934, w: 0.58764577} m_LocalPosition: {x: -0.6321127, y: -0.044469837, z: 0.19434534} m_LocalScale: {x: 0.9999999, y: 0.9999998, z: 1.0000001} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400012} m_Father: {fileID: 400008} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100008 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400012} - component: {fileID: 13600006} - component: {fileID: 5400008} - component: {fileID: 14400008} m_Layer: 0 m_Name: upper_arm_L m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400012 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100008} serializedVersion: 2 m_LocalRotation: {x: 0.5975358, y: -0.21631452, z: 0.3847262, w: 0.66943616} m_LocalPosition: {x: -0.56241643, y: 0.08329935, z: -0.052473135} m_LocalScale: {x: 1, y: 0.9999999, z: 0.9999998} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400014} m_Father: {fileID: 400010} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &13600006 CapsuleCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100008} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 2 m_Radius: 0.1 m_Height: 0.9696933 m_Direction: 0 m_Center: {x: -0.2848465, y: 0, z: 0} --- !u!54 &5400008 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100008} serializedVersion: 4 m_Mass: 4.375 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!144 &14400008 CharacterJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100008} serializedVersion: 3 m_ConnectedBody: {fileID: 5400010} m_ConnectedArticulationBody: {fileID: 0} m_Anchor: {x: 0, y: 0, z: 0} m_Axis: {x: 1, y: 0, z: 0} m_AutoConfigureConnectedAnchor: 1 m_ConnectedAnchor: {x: -0.590509, y: -0.54908615, z: -0.069540784} m_SwingAxis: {x: 0, y: 0, z: 1} m_TwistLimitSpring: spring: 0 damper: 0 m_LowTwistLimit: limit: -70 bounciness: 0 contactDistance: 0 m_HighTwistLimit: limit: 10 bounciness: 0 contactDistance: 0 m_SwingLimitSpring: spring: 0 damper: 0 m_Swing1Limit: limit: 50 bounciness: 0 contactDistance: 0 m_Swing2Limit: limit: 0 bounciness: 0 contactDistance: 0 m_EnableProjection: 0 m_ProjectionDistance: 0.1 m_ProjectionAngle: 180 m_BreakForce: Infinity m_BreakTorque: Infinity m_EnableCollision: 0 m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 --- !u!1 &100010 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400014} - component: {fileID: 13600002} - component: {fileID: 5400004} - component: {fileID: 14400004} m_Layer: 0 m_Name: forearm_L m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400014 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100010} serializedVersion: 2 m_LocalRotation: {x: -0.102028266, y: 0.23494008, z: -0.036960658, w: 0.9659334} m_LocalPosition: {x: -0.7696925, y: 0.00000016298145, z: 0.000000059604645} m_LocalScale: {x: 1, y: 0.9999998, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400052} m_Father: {fileID: 400012} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &13600002 CapsuleCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100010} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 2 m_Radius: 0.1 m_Height: 0.90120316 m_Direction: 0 m_Center: {x: -0.45060158, y: 0, z: 0} --- !u!54 &5400004 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100010} serializedVersion: 4 m_Mass: 4.375 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!144 &14400004 CharacterJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100010} serializedVersion: 3 m_ConnectedBody: {fileID: 5400008} m_ConnectedArticulationBody: {fileID: 0} m_Anchor: {x: 0, y: 0, z: 0} m_Axis: {x: 0, y: 0, z: 1} m_AutoConfigureConnectedAnchor: 1 m_ConnectedAnchor: {x: -0.76969284, y: -0.00000044703484, z: -0.00000008195639} m_SwingAxis: {x: 0, y: 0, z: 1} m_TwistLimitSpring: spring: 0 damper: 0 m_LowTwistLimit: limit: -90 bounciness: 0 contactDistance: 0 m_HighTwistLimit: limit: 0 bounciness: 0 contactDistance: 0 m_SwingLimitSpring: spring: 0 damper: 0 m_Swing1Limit: limit: 0 bounciness: 0 contactDistance: 0 m_Swing2Limit: limit: 0 bounciness: 0 contactDistance: 0 m_EnableProjection: 0 m_ProjectionDistance: 0.1 m_ProjectionAngle: 180 m_BreakForce: Infinity m_BreakTorque: Infinity m_EnableCollision: 0 m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 --- !u!1 &100012 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400016} m_Layer: 0 m_Name: hand_L m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400016 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100012} serializedVersion: 2 m_LocalRotation: {x: 0.5181876, y: -0.11766518, z: 0.11870848, w: 0.8387758} m_LocalPosition: {x: -0.16873111, y: -0.00000017881393, z: -0.00000074133277} m_LocalScale: {x: 1, y: 0.99999994, z: 0.99999994} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 400052} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100014 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400018} m_Layer: 0 m_Name: shoulder_R m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400018 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100014} serializedVersion: 2 m_LocalRotation: {x: 0.40267256, y: -0.5641886, z: -0.41839537, w: 0.58693385} m_LocalPosition: {x: -0.6321127, y: 0.042847574, z: 0.19434537} m_LocalScale: {x: 1, y: 0.99999994, z: 1.0000001} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400020} m_Father: {fileID: 400008} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100016 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400020} - component: {fileID: 13600004} - component: {fileID: 5400006} - component: {fileID: 14400006} m_Layer: 0 m_Name: upper_arm_R m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400020 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100016} serializedVersion: 2 m_LocalRotation: {x: -0.59871984, y: -0.2169951, z: -0.38434276, w: 0.6683774} m_LocalPosition: {x: -0.5639505, y: -0.08295629, z: -0.05217935} m_LocalScale: {x: 0.9999999, y: 0.9999999, z: 1.0000001} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400022} m_Father: {fileID: 400018} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &13600004 CapsuleCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100016} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 2 m_Radius: 0.1 m_Height: 0.9696923 m_Direction: 0 m_Center: {x: -0.2848462, y: 0, z: 0} --- !u!54 &5400006 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100016} serializedVersion: 4 m_Mass: 4.375 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!144 &14400006 CharacterJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100016} serializedVersion: 3 m_ConnectedBody: {fileID: 5400010} m_ConnectedArticulationBody: {fileID: 0} m_Anchor: {x: 0, y: 0, z: 0} m_Axis: {x: 1, y: 0, z: 0} m_AutoConfigureConnectedAnchor: 1 m_ConnectedAnchor: {x: -0.5905085, y: 0.54908633, z: -0.069540955} m_SwingAxis: {x: 0, y: 0, z: 1} m_TwistLimitSpring: spring: 0 damper: 0 m_LowTwistLimit: limit: -70 bounciness: 0 contactDistance: 0 m_HighTwistLimit: limit: 10 bounciness: 0 contactDistance: 0 m_SwingLimitSpring: spring: 0 damper: 0 m_Swing1Limit: limit: 50 bounciness: 0 contactDistance: 0 m_Swing2Limit: limit: 0 bounciness: 0 contactDistance: 0 m_EnableProjection: 0 m_ProjectionDistance: 0.1 m_ProjectionAngle: 180 m_BreakForce: Infinity m_BreakTorque: Infinity m_EnableCollision: 0 m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 --- !u!1 &100018 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400022} - component: {fileID: 13600000} - component: {fileID: 5400002} - component: {fileID: 14400002} m_Layer: 0 m_Name: forearm_R m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400022 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100018} serializedVersion: 2 m_LocalRotation: {x: 0.10202825, y: 0.23494022, z: 0.036960665, w: 0.9659333} m_LocalPosition: {x: -0.76969236, y: -0.00000011269003, z: 0.000000037252903} m_LocalScale: {x: 0.99999976, y: 0.9999998, z: 0.9999999} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400050} m_Father: {fileID: 400020} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &13600000 CapsuleCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100018} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 2 m_Radius: 0.1 m_Height: 0.90120286 m_Direction: 0 m_Center: {x: -0.45060143, y: 0, z: 0} --- !u!54 &5400002 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100018} serializedVersion: 4 m_Mass: 4.375 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!144 &14400002 CharacterJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100018} serializedVersion: 3 m_ConnectedBody: {fileID: 5400006} m_ConnectedArticulationBody: {fileID: 0} m_Anchor: {x: 0, y: 0, z: 0} m_Axis: {x: 0, y: 0, z: 1} m_AutoConfigureConnectedAnchor: 1 m_ConnectedAnchor: {x: -0.7696923, y: 0.0000005662441, z: -0.00000020116568} m_SwingAxis: {x: 0, y: 0, z: 1} m_TwistLimitSpring: spring: 0 damper: 0 m_LowTwistLimit: limit: -90 bounciness: 0 contactDistance: 0 m_HighTwistLimit: limit: 0 bounciness: 0 contactDistance: 0 m_SwingLimitSpring: spring: 0 damper: 0 m_Swing1Limit: limit: 0 bounciness: 0 contactDistance: 0 m_Swing2Limit: limit: 0 bounciness: 0 contactDistance: 0 m_EnableProjection: 0 m_ProjectionDistance: 0.1 m_ProjectionAngle: 180 m_BreakForce: Infinity m_BreakTorque: Infinity m_EnableCollision: 0 m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 --- !u!1 &100020 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400024} m_Layer: 0 m_Name: hand_R m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400024 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100020} serializedVersion: 2 m_LocalRotation: {x: -0.5181876, y: -0.11766512, z: -0.11870845, w: 0.8387758} m_LocalPosition: {x: -0.16873105, y: -0.00000020861626, z: 0.00000017508864} m_LocalScale: {x: 0.9999998, y: 0.99999994, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400054} m_Father: {fileID: 400050} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100022 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400026} m_Layer: 0 m_Name: neck m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400026 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100022} serializedVersion: 2 m_LocalRotation: {x: 0.9952177, y: 0.0020351657, z: -0.021249283, w: 0.0953215} m_LocalPosition: {x: -0.6262492, y: 0.000000047280523, z: 0.000000013038516} m_LocalScale: {x: 1, y: 1.0000001, z: 1.0000001} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400028} m_Father: {fileID: 400008} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100024 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400028} m_Layer: 0 m_Name: neck_000 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400028 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100024} serializedVersion: 2 m_LocalRotation: {x: -0.000000048428774, y: 1.7540558e-14, z: 3.551746e-15, w: 1} m_LocalPosition: {x: -0.17762901, y: 0.000000013713763, z: 0.000000001875989} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400030} m_Father: {fileID: 400026} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100026 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400030} - component: {fileID: 13500000} - component: {fileID: 5400000} - component: {fileID: 14400000} m_Layer: 0 m_Name: head m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400030 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100026} serializedVersion: 2 m_LocalRotation: {x: 0.09534355, y: -0.000000005992549, z: -0.000000004475979, w: 0.9954445} m_LocalPosition: {x: -0.1649418, y: 0.000000012450301, z: 0.000000001046647} m_LocalScale: {x: 1, y: 0.9999998, z: 0.99999994} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 400028} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!135 &13500000 SphereCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100026} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 3 m_Radius: 0.27454317 m_Center: {x: -0.27454317, y: 0, z: 0} --- !u!54 &5400000 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100026} serializedVersion: 4 m_Mass: 4.375 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!144 &14400000 CharacterJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100026} serializedVersion: 3 m_ConnectedBody: {fileID: 5400010} m_ConnectedArticulationBody: {fileID: 0} m_Anchor: {x: 0, y: 0, z: 0} m_Axis: {x: 0, y: -1, z: 0} m_AutoConfigureConnectedAnchor: 1 m_ConnectedAnchor: {x: -0.9685072, y: 0.00000007731817, z: 0.014622048} m_SwingAxis: {x: 0, y: 0, z: -1} m_TwistLimitSpring: spring: 0 damper: 0 m_LowTwistLimit: limit: -40 bounciness: 0 contactDistance: 0 m_HighTwistLimit: limit: 25 bounciness: 0 contactDistance: 0 m_SwingLimitSpring: spring: 0 damper: 0 m_Swing1Limit: limit: 25 bounciness: 0 contactDistance: 0 m_Swing2Limit: limit: 0 bounciness: 0 contactDistance: 0 m_EnableProjection: 0 m_ProjectionDistance: 0.1 m_ProjectionAngle: 180 m_BreakForce: Infinity m_BreakTorque: Infinity m_EnableCollision: 0 m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 --- !u!1 &100028 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400032} - component: {fileID: 13600014} - component: {fileID: 5400018} - component: {fileID: 14400018} m_Layer: 0 m_Name: thigh_L m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400032 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100028} serializedVersion: 2 m_LocalRotation: {x: 0.0073968237, y: 0.99739736, z: 0.0067846016, w: 0.07139879} m_LocalPosition: {x: 0.082125284, y: -0.2820314, z: 0.22186396} m_LocalScale: {x: 0.99999994, y: 1.0000002, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400034} m_Father: {fileID: 400004} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &13600014 CapsuleCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100028} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 2 m_Radius: 0.2 m_Height: 1.3170434 m_Direction: 0 m_Center: {x: -0.6585217, y: 0, z: 0} --- !u!54 &5400018 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100028} serializedVersion: 4 m_Mass: 6.5625 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!144 &14400018 CharacterJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100028} serializedVersion: 3 m_ConnectedBody: {fileID: 5400020} m_ConnectedArticulationBody: {fileID: 0} m_Anchor: {x: 0, y: 0, z: 0} m_Axis: {x: 0, y: 1, z: 0} m_AutoConfigureConnectedAnchor: 1 m_ConnectedAnchor: {x: 0.082125686, y: -0.28203133, z: 0.22186403} m_SwingAxis: {x: 0, y: 0, z: -1} m_TwistLimitSpring: spring: 0 damper: 0 m_LowTwistLimit: limit: -20 bounciness: 0 contactDistance: 0 m_HighTwistLimit: limit: 70 bounciness: 0 contactDistance: 0 m_SwingLimitSpring: spring: 0 damper: 0 m_Swing1Limit: limit: 30 bounciness: 0 contactDistance: 0 m_Swing2Limit: limit: 0 bounciness: 0 contactDistance: 0 m_EnableProjection: 0 m_ProjectionDistance: 0.1 m_ProjectionAngle: 180 m_BreakForce: Infinity m_BreakTorque: Infinity m_EnableCollision: 0 m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 --- !u!1 &100030 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400034} - component: {fileID: 13600010} - component: {fileID: 5400014} - component: {fileID: 14400014} m_Layer: 0 m_Name: shin_L m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400034 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100030} serializedVersion: 2 m_LocalRotation: {x: 0.0036248006, y: 0.052870255, z: -0.0033929946, w: 0.9985891} m_LocalPosition: {x: -1.3170432, y: 0.00000010925578, z: 0.000000003026798} m_LocalScale: {x: 1.0000002, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400036} m_Father: {fileID: 400032} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &13600010 CapsuleCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100030} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 2 m_Radius: 0.2 m_Height: 1.2027051 m_Direction: 0 m_Center: {x: -0.6013526, y: 0, z: 0} --- !u!54 &5400014 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100030} serializedVersion: 4 m_Mass: 6.5625 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!144 &14400014 CharacterJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100030} serializedVersion: 3 m_ConnectedBody: {fileID: 5400018} m_ConnectedArticulationBody: {fileID: 0} m_Anchor: {x: 0, y: 0, z: 0} m_Axis: {x: 0, y: 1, z: 0} m_AutoConfigureConnectedAnchor: 1 m_ConnectedAnchor: {x: -1.3170438, y: 0.00000017508864, z: -0.00000008940697} m_SwingAxis: {x: 0, y: 0, z: -1} m_TwistLimitSpring: spring: 0 damper: 0 m_LowTwistLimit: limit: -80 bounciness: 0 contactDistance: 0 m_HighTwistLimit: limit: 0 bounciness: 0 contactDistance: 0 m_SwingLimitSpring: spring: 0 damper: 0 m_Swing1Limit: limit: 0 bounciness: 0 contactDistance: 0 m_Swing2Limit: limit: 0 bounciness: 0 contactDistance: 0 m_EnableProjection: 0 m_ProjectionDistance: 0.1 m_ProjectionAngle: 180 m_BreakForce: Infinity m_BreakTorque: Infinity m_EnableCollision: 0 m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 --- !u!1 &100032 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400036} m_Layer: 0 m_Name: foot_L m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400036 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100032} serializedVersion: 2 m_LocalRotation: {x: 0.2728038, y: -0.6704169, z: 0.31799763, w: 0.61236984} m_LocalPosition: {x: -1.2027044, y: 0.00000006775372, z: -0.00000000349246} m_LocalScale: {x: 0.99999994, y: 0.9999999, z: 0.9999999} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400038} m_Father: {fileID: 400034} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100034 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400038} m_Layer: 0 m_Name: toe_L m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400038 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100034} serializedVersion: 2 m_LocalRotation: {x: 0.9052497, y: 0.0028984752, z: 0.040861122, w: 0.42290068} m_LocalPosition: {x: -0.47190872, y: 0.00000005029142, z: 0.000000011175871} m_LocalScale: {x: 0.9999999, y: 1.0000001, z: 1.0000001} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 400036} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100036 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400040} - component: {fileID: 13600012} - component: {fileID: 5400016} - component: {fileID: 14400016} m_Layer: 0 m_Name: thigh_R m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400040 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100036} serializedVersion: 2 m_LocalRotation: {x: -0.0073966696, y: 0.99739736, z: -0.0067845983, w: 0.07139879} m_LocalPosition: {x: 0.08212532, y: 0.2820314, z: 0.22186396} m_LocalScale: {x: 0.99999994, y: 1.0000002, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400042} m_Father: {fileID: 400004} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &13600012 CapsuleCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100036} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 2 m_Radius: 0.2 m_Height: 1.3170434 m_Direction: 0 m_Center: {x: -0.6585217, y: 0, z: 0} --- !u!54 &5400016 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100036} serializedVersion: 4 m_Mass: 6.5625 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!144 &14400016 CharacterJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100036} serializedVersion: 3 m_ConnectedBody: {fileID: 5400020} m_ConnectedArticulationBody: {fileID: 0} m_Anchor: {x: 0, y: 0, z: 0} m_Axis: {x: 0, y: 1, z: 0} m_AutoConfigureConnectedAnchor: 1 m_ConnectedAnchor: {x: 0.08212572, y: 0.28203133, z: 0.22186403} m_SwingAxis: {x: 0, y: 0, z: -1} m_TwistLimitSpring: spring: 0 damper: 0 m_LowTwistLimit: limit: -20 bounciness: 0 contactDistance: 0 m_HighTwistLimit: limit: 70 bounciness: 0 contactDistance: 0 m_SwingLimitSpring: spring: 0 damper: 0 m_Swing1Limit: limit: 30 bounciness: 0 contactDistance: 0 m_Swing2Limit: limit: 0 bounciness: 0 contactDistance: 0 m_EnableProjection: 0 m_ProjectionDistance: 0.1 m_ProjectionAngle: 180 m_BreakForce: Infinity m_BreakTorque: Infinity m_EnableCollision: 0 m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 --- !u!1 &100038 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400042} - component: {fileID: 13600008} - component: {fileID: 5400012} - component: {fileID: 14400012} m_Layer: 0 m_Name: shin_R m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400042 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100038} serializedVersion: 2 m_LocalRotation: {x: -0.0036247924, y: 0.052870255, z: 0.0033929949, w: 0.9985891} m_LocalPosition: {x: -1.3170432, y: 0.000000086613, z: 0.000000010477379} m_LocalScale: {x: 1.0000002, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400044} m_Father: {fileID: 400040} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &13600008 CapsuleCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100038} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 2 m_Radius: 0.2 m_Height: 1.2027049 m_Direction: 0 m_Center: {x: -0.60135245, y: 0, z: 0} --- !u!54 &5400012 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100038} serializedVersion: 4 m_Mass: 6.5625 m_Drag: 0 m_AngularDrag: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!144 &14400012 CharacterJoint: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100038} serializedVersion: 3 m_ConnectedBody: {fileID: 5400016} m_ConnectedArticulationBody: {fileID: 0} m_Anchor: {x: 0, y: 0, z: 0} m_Axis: {x: 0, y: 1, z: 0} m_AutoConfigureConnectedAnchor: 1 m_ConnectedAnchor: {x: -1.3170438, y: 0.000000020721927, z: -0.000000044703484} m_SwingAxis: {x: 0, y: 0, z: -1} m_TwistLimitSpring: spring: 0 damper: 0 m_LowTwistLimit: limit: -80 bounciness: 0 contactDistance: 0 m_HighTwistLimit: limit: 0 bounciness: 0 contactDistance: 0 m_SwingLimitSpring: spring: 0 damper: 0 m_Swing1Limit: limit: 0 bounciness: 0 contactDistance: 0 m_Swing2Limit: limit: 0 bounciness: 0 contactDistance: 0 m_EnableProjection: 0 m_ProjectionDistance: 0.1 m_ProjectionAngle: 180 m_BreakForce: Infinity m_BreakTorque: Infinity m_EnableCollision: 0 m_EnablePreprocessing: 1 m_MassScale: 1 m_ConnectedMassScale: 1 --- !u!1 &100040 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400044} m_Layer: 0 m_Name: foot_R m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400044 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100040} serializedVersion: 2 m_LocalRotation: {x: -0.27280414, y: -0.67041665, z: -0.3179979, w: 0.6123698} m_LocalPosition: {x: -1.2027045, y: 0.00000010657823, z: -0.00000000372529} m_LocalScale: {x: 0.99999976, y: 0.99999976, z: 0.9999998} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400046} m_Father: {fileID: 400042} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100042 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400046} m_Layer: 0 m_Name: toe_R m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400046 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100042} serializedVersion: 2 m_LocalRotation: {x: 0.9052497, y: -0.0028986102, z: 0.040861126, w: -0.42290068} m_LocalPosition: {x: -0.47190872, y: 0.000000028871, z: -0.00000000372529} m_LocalScale: {x: 0.9999999, y: 1.0000001, z: 1.0000001} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 400044} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100044 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400002} m_Layer: 0 m_Name: Armature m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400002 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100044} serializedVersion: 2 m_LocalRotation: {x: -0.7071068, y: 0.0000000045819344, z: -0.0000000045819335, w: 0.7071067} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400004} m_Father: {fileID: 400048} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100046 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400000} m_Layer: 0 m_Name: Mesh m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400000 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100046} serializedVersion: 2 m_LocalRotation: {x: -0.0000000037732253, y: -0.000000006479832, z: 2.7910014e-17, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 400048} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100048 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400048} - component: {fileID: 11400000} m_Layer: 0 m_Name: Checkerperson ragdoll m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400048 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100048} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400002} - {fileID: 400000} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100048} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a831c20dd08af2f47adc8aede0ed3ef7, type: 3} m_Name: m_EditorClassIdentifier: --- !u!1 &100050 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400050} m_Layer: 0 m_Name: wrist_R m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400050 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100050} serializedVersion: 2 m_LocalRotation: {x: 0.6033324, y: -0.051287737, z: -0.0033423018, w: 0.7958319} m_LocalPosition: {x: -0.73336315, y: 0.000000230968, z: -0.00000009313226} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400024} m_Father: {fileID: 400022} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100052 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400052} m_Layer: 0 m_Name: wrist_L m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400052 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100052} serializedVersion: 2 m_LocalRotation: {x: -0.60333234, y: -0.051287565, z: 0.0033422413, w: 0.7958319} m_LocalPosition: {x: -0.73336315, y: 0.00000020116568, z: -0.000000115484} m_LocalScale: {x: 0.99999976, y: 0.9999998, z: 0.9999998} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 400016} m_Father: {fileID: 400014} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &100054 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 400054} - component: {fileID: 3300000} - component: {fileID: 2300000} m_Layer: 0 m_Name: ak47 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400054 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100054} serializedVersion: 2 m_LocalRotation: {x: -0.12505864, y: -0.7503668, z: -0.37043804, w: -0.53299683} m_LocalPosition: {x: -0.20000021, y: 0, z: -0.10000116} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 400024} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &3300000 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100054} m_Mesh: {fileID: 4300000, guid: e1d43196085074d3a9feece54099782c, type: 3} --- !u!23 &2300000 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100054} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 0} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0}