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m_CallState: 2 - m_Target: {fileID: 1512166495} m_MethodName: setNewFBAAimInfo m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: FBA Sight 1 m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2003196532} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1973914923} m_MethodName: setUsingSightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1973914923} m_MethodName: setUsingSightFullBodyAwareness m_Mode: 6 m_Arguments: m_ObjectArgument: 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eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: A simple yet useful red dot sight. attachmentPlaceTransform: {fileID: 1053748389} offsetAttachmentPlaceTransform: {fileID: 386417212} offsetAttachmentPointTransform: {fileID: 1084691525} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1939259996} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Fire Selector attachmentPlaceEnabled: 0 noAttachmentText: MANUAL attachmentPlaceInfoList: - Name: Automatic Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 351794588} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setAutomaticFireMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setOriginalAutomaticFireMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 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setBurstModeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setOriginalBurstMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon into burst shoot mode, firing 3 projectiles in every trigger press. - Name: Slice Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 381971890} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setSliceObjectsDetectedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setOriginalSliceObjectsDetected m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon projectiles to slice objects on impact. attachmentPlaceTransform: {fileID: 798969552} offsetAttachmentPlaceTransform: {fileID: 1910369164} offsetAttachmentPointTransform: {fileID: 57566733} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 499961830} objectToReplace: - {fileID: 497753767} attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Ammo attachmentPlaceEnabled: 0 noAttachmentText: REGULAR attachmentPlaceInfoList: - Name: Explosive attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 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m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setOriginalDamageOverTimeAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It will produce damage over time to anyone. - Name: Antidote attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setRemoveDamageOverTimeAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setOriginalRemoveDamageOverTimeAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: If you want to remove the poison state, this is your ammo. - Name: Sedative attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setSedateAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setOriginalSedateAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: 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m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: This ammo push enemies like puppets. - Name: Dissolve attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1973914923} m_MethodName: setNewWeaponProjectile m_Mode: 2 m_Arguments: m_ObjectArgument: {fileID: 1014013268605368, guid: 5510eec516a274b4cb13c1b4eb7e0fc1, type: 3} m_ObjectArgumentAssemblyTypeName: UnityEngine.GameObject, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1973914923} m_MethodName: setProjectileWithAbilityState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 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canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 1040061368} aimRecoilPosition: {fileID: 1697130272} walkPosition: {fileID: 622256032} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 2072713418} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1133915697} surfaceCollisionRayPosition: {fileID: 1171073414} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 1135489441} meleeAttackRaycastPosition: {fileID: 1038085535} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1999566918} attachmentCameraPosition: {fileID: 1977894328} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: - {fileID: 1588849558} - {fileID: 2081005080} weaponPositionInHandForDeactivateIK: {fileID: 717272464} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 1 spline: {fileID: 1316367046} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 1630599406} - {fileID: 6535477} - {fileID: 974849158} - {fileID: 622256032} handsInfo: - Name: handTransform: {fileID: 410904729} limb: 3 position: {fileID: 357766076} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 735515069} wayPoints: - {fileID: 357766076} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 388097453} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 1621944122} aimRecoilPosition: {fileID: 1061394250} walkPosition: {fileID: 1829696455} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 1007768626} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 8100586} surfaceCollisionRayPosition: {fileID: 480883485} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 427424717} meleeAttackRaycastPosition: {fileID: 370402685} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1881459856} attachmentCameraPosition: {fileID: 2037853406} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: - {fileID: 1239030180} - {fileID: 1485282770} weaponPositionInHandForDeactivateIK: {fileID: 1649631569} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 1 weaponRotationPoint: {fileID: 531577952} weaponRotationPointHolder: {fileID: 1010719004} useBezierCurve: 1 spline: {fileID: 876405318} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 161469260} - {fileID: 1196341154} - {fileID: 641188347} - {fileID: 1829696455} handsInfo: - Name: handTransform: {fileID: 2136876540} limb: 2 position: {fileID: 1868819086} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 2044002235} wayPoints: - {fileID: 1868819086} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 384995094} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 1 customDefaultThirdPersonAimRightStateName: Aim Right customDefaultThirdPersonAimLeftStateName: Aim Right Custom View Assault Rifle useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.1538, y: 1.495, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.1538, y: 1.495, z: 0.24} FBAAimRecoilRotationOffset: {x: -2, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: - Name: FBA Aim Sniper Sight FBAAimPositionOffset: {x: 0.153, y: 1.4, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.153, y: 1.4, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} firstPersonWeaponInfo: weapon: {fileID: 1441099688} aimPosition: {fileID: 1542731605} walkPosition: {fileID: 1516118866} keepPosition: {fileID: 15405241} aimRecoilPosition: {fileID: 410523296} walkRecoilPosition: {fileID: 2048182375} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 238610033} surfaceCollisionRayPosition: {fileID: 1380981234} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 2010544343} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1066489151} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 857332808} jumpEndPosition: {fileID: 1375091252} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 10 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 86016002} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1569704636} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 1359783922} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 14 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 15 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 2 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1134686978} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 560098556} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 11 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.004, y: 0.006, z: 0.005} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 1, y: 1.5, z: 1.5} resetWeaponPositionAfterReloadSpeed: 1 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 540478692} crouchRecoilPosition: {fileID: 438454535} crouchMovementSpeed: 7 useHandle: 0 handleRadius: 0 handleGizmoColor: {r: 0, g: 0, b: 0, a: 0} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 409273971} walkRecoilPosition: {fileID: 124959611} keepPosition: {fileID: 2058686550} crouchPosition: {fileID: 665639189} crouchRecoilPosition: {fileID: 1237131388} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1949369390} surfaceCollisionRayPosition: {fileID: 1561180827} lowerWeaponPosition: {fileID: 809740288} runPosition: {fileID: 698075718} jumpStartPosition: {fileID: 1242137033} jumpEndPosition: {fileID: 1850434996} meleeAttackPosition: {fileID: 125333328} meleeAttackRaycastPosition: {fileID: 1427131957} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 2094228554} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 176414515} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1519619727} walkRecoilPosition: {fileID: 395137135} keepPosition: {fileID: 519668783} crouchPosition: {fileID: 1612088825} crouchRecoilPosition: {fileID: 1749784807} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1443105446} surfaceCollisionRayPosition: {fileID: 1760043195} lowerWeaponPosition: {fileID: 1409045800} runPosition: {fileID: 730746911} jumpStartPosition: {fileID: 1186026032} jumpEndPosition: {fileID: 1457455228} meleeAttackPosition: {fileID: 1763741983} meleeAttackRaycastPosition: {fileID: 480836782} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 2050012201} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 505113071} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -17, y: 17} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -3, y: 3} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.4 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -10, y: 10} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} 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limb: 2 position: {fileID: 689961727} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1187204618} wayPoints: - {fileID: 276485035} - {fileID: 1406326519} - {fileID: 1224670473} - {fileID: 1399507445} - {fileID: 689961727} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 602443218} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 1 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.16, y: 1.505, z: 0.255} FBARunRotationOffset: {x: 0, y: -40, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.5, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.5, z: 0.24} FBAAimRecoilRotationOffset: {x: -2, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 591838751} aimPosition: {fileID: 193297075} walkPosition: {fileID: 372420936} keepPosition: {fileID: 1452888577} aimRecoilPosition: {fileID: 1271052180} walkRecoilPosition: {fileID: 1060320858} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 1420413561} surfaceCollisionRayPosition: {fileID: 1387804919} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1110588356} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1065176485} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1275353789} jumpEndPosition: {fileID: 724437979} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 10 resetJumpMovementSped: 8 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1826880099} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 1107034869} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 14 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 15 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 2 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1097321959} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 1858160625} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.005, z: 0.03} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 0.5, y: 1.5, z: 3} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 555908420} crouchRecoilPosition: {fileID: 1205999847} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0351 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1463720635} walkRecoilPosition: {fileID: 1270630408} keepPosition: {fileID: 243778574} crouchPosition: {fileID: 1936931726} crouchRecoilPosition: {fileID: 1725478450} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 849356997} surfaceCollisionRayPosition: {fileID: 147924748} lowerWeaponPosition: {fileID: 1113458467} runPosition: {fileID: 598514894} jumpStartPosition: {fileID: 1181724193} jumpEndPosition: {fileID: 1594534623} meleeAttackPosition: {fileID: 443401805} meleeAttackRaycastPosition: {fileID: 1804566069} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 606379776} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 812255236} walkRecoilPosition: {fileID: 831857026} keepPosition: {fileID: 1361954230} crouchPosition: {fileID: 207925406} crouchRecoilPosition: {fileID: 1409914199} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1125304240} surfaceCollisionRayPosition: {fileID: 1782236080} lowerWeaponPosition: {fileID: 1336041111} runPosition: {fileID: 355122033} jumpStartPosition: {fileID: 1902891850} jumpEndPosition: {fileID: 1902889095} meleeAttackPosition: {fileID: 360222092} meleeAttackRaycastPosition: {fileID: 1365462454} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 528716883} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -3, y: 3} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.4 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -4, y: 4} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.3} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.1 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0.8, y: 0, z: 0.6} firstPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.15 shakePosition: {x: 0.01, y: 0, z: 0.04} shakeRotation: {x: 1, y: 0, z: 0.6} thirdPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 270 shakeDuration: 0.17 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 0.5} firstPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 270 shakeDuration: 0.17 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 0} inventoryWeaponPrefabObject: {fileID: 1557334115200872, guid: efef0b0ae82e3c742ba587769221b45f, type: 3} weaponGameObject: {fileID: 591838751} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 591838753} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 523922880} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.01, z: 0} idleRotationAmount: {x: 2, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 1932843706} moving: 0 weaponSystemManager: {fileID: 591838756} weaponsManager: {fileID: 1932843708} weaponTransform: {fileID: 591838752} relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 41afcbbb72285a14abe657ce8040fad5, type: 3} relativePathWeaponsMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons relativePathWeaponsAmmoMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Ammo layer: serializedVersion: 2 m_Bits: 4282241019 surfaceDetected: 0 useShotCameraNoise: 0 verticalShotCameraNoiseAmountFirstPerson: {x: 0, y: 0} horizontalShotCameraNoiseAmountFirstPerson: {x: 0, y: 0} verticalShotCameraNoiseAmountThirdPerson: {x: 0, y: 0} horizontalShotCameraNoiseAmountThirdPerson: {x: 0, y: 0} useShotCameraNoiseDuration: 0 shotCameraNoiseDuration: 0 hideWeaponIfKeptInThirdPerson: 0 canBeDropped: 1 canUnlockCursor: 0 canUnlockCursorOnThirdPerson: 0 disableHUDWhenCursorUnlocked: 0 weaponInRunPosition: 0 playerRunning: 0 weaponConfiguredAsDualWeapon: 0 linkedDualWeaponName: rightHandMountPoint: {fileID: 1198735699} leftHandMountPoint: {fileID: 2130084138} extraColliderCenterOnFireWeaponOnFBA: {x: 0, y: 0, 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weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1021734724} crouchRecoilPosition: {fileID: 249545092} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.05 handleGizmoColor: {r: 0, g: 1, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1505936468} walkRecoilPosition: {fileID: 1816371597} keepPosition: {fileID: 1263310458} crouchPosition: {fileID: 1883045383} crouchRecoilPosition: {fileID: 1935548260} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 190121889} surfaceCollisionRayPosition: {fileID: 1455329238} lowerWeaponPosition: {fileID: 1769269848} runPosition: {fileID: 419749128} jumpStartPosition: {fileID: 799418467} jumpEndPosition: {fileID: 576570995} meleeAttackPosition: {fileID: 0} meleeAttackRaycastPosition: {fileID: 0} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1228058815} walkRecoilPosition: {fileID: 56303380} keepPosition: {fileID: 1600621671} crouchPosition: {fileID: 852897075} crouchRecoilPosition: {fileID: 1949423937} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 254443103} surfaceCollisionRayPosition: {fileID: 1436046489} lowerWeaponPosition: {fileID: 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dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to 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pauseHeadBob: 1 ignoreCameraDirectionOnMovement: 1 ignoreCameraDirectionOnStrafeMovement: 1 pauseStrafeState: 0 useNewCameraStateOnActionStart: 1 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 1 newCameraStateNameOnActionEnd: Third Person Right Side ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 1 disablePlayerOnGroundState: 0 disablePlayerCollider: 1 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 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healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 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damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 161322920} attachmentCameraPosition: {fileID: 457236567} leftHandMesh: {fileID: 1553409405} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 832397714} leftHandParent: {fileID: 831453967} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 0 newCarrySpeed: 0 useNewAimSpeed: 0 newAimSpeed: 0 deactivateIKIfNotAiming: 1 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: - {fileID: 1373975247} - {fileID: 1138945140} weaponPositionInHandForDeactivateIK: {fileID: 1288330853} drawWeaponMovementSpeed: 2 aimMovementSpeed: 10 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.005, z: 0.005} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 5, y: 2.5, z: 5} resetWeaponPositionAfterReloadSpeed: 3 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 1 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 263341702} - {fileID: 2135923896} - {fileID: 1155360785} - {fileID: 338369745} handsInfo: - Name: Left Hand handTransform: {fileID: 2136876540} limb: 2 position: {fileID: 1553409406} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 127978603} wayPoints: - {fileID: 1817897233} - {fileID: 1553409406} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 0 elbowInfo: Name: Left Elbow elbow: 2 position: {fileID: 1743429257} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 1122142341} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 - Name: Right Hand handTransform: {fileID: 410904729} limb: 3 position: {fileID: 180431558} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1220908424} wayPoints: - {fileID: 1925034087} - {fileID: 1787396262} - {fileID: 1265056815} - {fileID: 807521473} - {fileID: 180431558} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: Right Elbow elbow: 3 position: {fileID: 293018311} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 1460770288} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useWeaponRotationPoint: 1 weaponRotationPoint: {fileID: 1600427580} weaponRotationPointHolder: {fileID: 1818474072} weaponRotationPointHeadLookTarget: {fileID: 603360240} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 688416502} useCrouchPosition: 0 crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.037 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: 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0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 955242924} - {fileID: 1178001760} - {fileID: 1008424946} - {fileID: 1831198926} handsInfo: - Name: handTransform: {fileID: 410904729} limb: 3 position: {fileID: 180431558} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 443612793} wayPoints: - {fileID: 424829456} - {fileID: 478951252} - {fileID: 42448439} - {fileID: 627789656} - {fileID: 180431558} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 1557393037} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 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placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.16, y: 1.505, z: 0.255} FBARunRotationOffset: {x: 0, y: -40, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.5, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.5, z: 0.24} FBAAimRecoilRotationOffset: {x: -2, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 1862681130} aimPosition: {fileID: 1453613971} walkPosition: {fileID: 1209891266} keepPosition: {fileID: 1820089915} aimRecoilPosition: {fileID: 1501322555} walkRecoilPosition: {fileID: 1224874088} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 90864152} surfaceCollisionRayPosition: {fileID: 1078494156} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1407693654} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1815615561} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 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a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1358229821} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 116194699} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.005, z: 0.03} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 0.5, y: 1.5, z: 3} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1271619817} crouchRecoilPosition: {fileID: 1807864379} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0351 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1552749428} walkRecoilPosition: {fileID: 984240398} keepPosition: {fileID: 209680413} crouchPosition: {fileID: 1163394061} crouchRecoilPosition: {fileID: 1333730649} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 685949671} surfaceCollisionRayPosition: {fileID: 1424696883} lowerWeaponPosition: {fileID: 1235815453} runPosition: {fileID: 620184075} jumpStartPosition: {fileID: 1777286771} jumpEndPosition: {fileID: 695436282} meleeAttackPosition: {fileID: 974436563} meleeAttackRaycastPosition: {fileID: 522830704} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1573464324} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 904842901} walkRecoilPosition: {fileID: 1521561895} keepPosition: {fileID: 126438868} crouchPosition: {fileID: 574924037} crouchRecoilPosition: {fileID: 354835474} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1144821438} surfaceCollisionRayPosition: {fileID: 49922273} lowerWeaponPosition: {fileID: 1363464647} runPosition: {fileID: 1670497162} jumpStartPosition: {fileID: 1982641427} jumpEndPosition: {fileID: 1754351342} meleeAttackPosition: {fileID: 813087730} meleeAttackRaycastPosition: {fileID: 534291831} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1780311575} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -3, y: 3} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 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m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setRunAndWalkToggleBydefaultFromEditor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Ragdoll On Death Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843723} m_MethodName: setDeathWithRagdollActiveStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: 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m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: [] eventToDisableActiveValue: m_PersistentCalls: m_Calls: [] useFieldExplanation: 0 fieldExplanation: - Name: Wall Running System Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setWallRunningEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: 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eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Weapon Attachment Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: setOpenWeaponAttachmentsMenuEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Console Mode Menu Enabled settingEnabled: 1 useBoolState: 1 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355435} m_MethodName: setConsoleModeEnabledStateFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: enableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: disableHUDElementFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Player Info m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Experience Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Experience System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Experience System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Travel Station Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Travel Station System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Travel Station System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Character Aspect Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu 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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Powers Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Powers m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Powers m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Combat Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Combat m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Combat m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Simple Mode Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 2 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: enablePlayerModeByNameFromEditor 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m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Start Game With Generic Model settingEnabled: 1 useBoolState: 1 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1743018891} m_MethodName: setStartGameWithCustomCharacterControllerFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Generic Model Name To Start settingEnabled: 1 useBoolState: 0 boolState: 1 eventToSetBoolState: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: setChangeModeByInputEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Weapons m_BoolArgument: 0 m_CallState: 1 useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 1 stringValue: Wolf eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1743018891} m_MethodName: setCustomCharacterControllerToStartNameFromEditor m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 0 regularValue: 0 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: enablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: disablePlayerModeByNameFromEditor m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Simple Mode m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Current Health settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 100 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m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: enableHUDElement m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Quick Access Slots m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 2016929561} m_MethodName: setShowQuickAccessSlotsAlwaysStateFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: 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m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355438} m_MethodName: setOpenMenuEnabledFromEditor m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 1 - m_Target: {fileID: 727355444} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Objective Log System m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355438} m_MethodName: 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5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Travel Station System m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Character Aspect Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Character Aspect Customization Menu m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: - Name: Crafting Menu Enabled settingEnabled: 1 useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 0 floatValue: 0 eventToSetFloatValue: m_PersistentCalls: m_Calls: [] useStringValue: 0 stringValue: eventToSetStringValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useVector3Value: 0 vector3Value: {x: 0, y: 0, z: 0} eventToSetVector3Value: m_PersistentCalls: m_Calls: [] useRegularValue: 1 regularValue: 1 eventToEnableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: setEnabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 1 m_CallState: 1 eventToDisableActiveValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: setDisabledMenuCanBeUsedState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Crafting System Menu m_BoolArgument: 0 m_CallState: 1 useFieldExplanation: 0 fieldExplanation: newCharacterSettingsTemplate: {fileID: 0} characterSettingToConfigureIfAIIsEnemy: AI Is Enemy characterSettingToConfigureIfAIIsNeutral: AI Is Neutral characterSettingToConfigureFollowFactionPartnerOnTrigger: Follow Faction Partner On Trigger characterSettingToConfigureAIType: AI Type characterTemplateDataPath: Assets/Game Kit Controller/Scriptable Objects/Character Templates Data/Player characterTemplateName: Default characterTemplateID: 1 applyCharacterSettingsOnManualBuild: 0 explanation: "Drop on the scene the model prefab for the new player model you want to set on this character and press the button 'Build Character'. \n\nIMPORTANT: if your unity version uses nested prefabs, before do this, press in the main parent of the player prefab with the right mouse button and press 'Unpack Prefab', so this system can remove and replace objects without needto enter in the edit prefab mode" characterSettingsTemplateInfoList: - Name: Default template: {fileID: 11400000, guid: ca64f4b5e698e0c47ae1e1833d03a3fc, type: 2} - Name: First Person template: {fileID: 11400000, guid: 024e3940cfa34f347a78e4e93f1950a4, type: 2} - Name: Only Close Combat template: {fileID: 11400000, guid: c070c0e6b1b9795409f19e8bca74c4f4, type: 2} - Name: Only Melee template: {fileID: 11400000, guid: a5ad73262596ffe448da1c58603f1d2d, type: 2} - Name: Simple Mode template: {fileID: 11400000, guid: b45507fa7df817a41922dd6838d41ebc, type: 2} - Name: Strafe Mode On Third Person template: {fileID: 11400000, guid: bede394a08ea4d842b8fc7fbeb963ffc, type: 2} - Name: Basic template: {fileID: 11400000, guid: 89fd80cca7e75e040b9b2ba2941aa111, type: 2} - Name: Simple Melee template: {fileID: 11400000, guid: 81a7ae2093e1f6e49902527b4412bba8, type: 2} characterBodyElementsList: - Name: elementGameObject: {fileID: 1612031956} mainBoneToPlaceElement: 10 alternativeBoneToPlaceElement: 10 - Name: elementGameObject: {fileID: 1427572525} mainBoneToPlaceElement: 10 alternativeBoneToPlaceElement: 10 eventOnCreatePlayer: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1778402465} m_MethodName: setMeshesInfo m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToSendNewPlayerModel: m_PersistentCalls: m_Calls: [] objectSearchResultList: objectSearcherName: searchObjectsActive: 0 --- !u!114 &727355435 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 727355419} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c34be7477a2f82d4681121653117b588, type: 3} m_Name: m_EditorClassIdentifier: consoleModeEnabled: 1 commandInfoList: - Name: Help description: Show all the commands available commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355435} m_MethodName: showCommandList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Clear description: Clear the command screen commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355435} m_MethodName: clearCommandList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Spawn description: Spawn objects into the game. commandExecutedText: incorrectParametersText: Please add the name of the object to spawn and the amount eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355435} m_MethodName: spawnObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 1 containsBool: 0 containsName: 1 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Show Objects List description: Show all the objects availabe to spawn commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355435} m_MethodName: showSpawnObjectsList m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Invincible description: Set player value invincible to true or false commandExecutedText: incorrectParametersText: Please set a value to configure, true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: setInvincibleState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Set Camera Third Person description: Changes the camera of the player to third person view commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: changeCameraToThirdOrFirstView m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Set Camera First Person description: Changes the camera of the player to first person view commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: changeCameraToThirdOrFirstView m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Kill Player description: Kill the player commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: killByButton m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Health description: 'It restores the configured amont of health to the player ' commandExecutedText: incorrectParametersText: Set the amount of health to restore eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: getHealth m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Energy description: 'It restores the configured amont of energy to the player ' commandExecutedText: incorrectParametersText: Set the amount of energy to restore eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: getEnergy m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Ammo All description: Give a certain amount of ammo to all the weapons commandExecutedText: incorrectParametersText: Set the amount of ammo to add eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: addAmmoForAllWeapons m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Ammo Current description: Give a certain amount of ammo to the current weapon carried by the player commandExecutedText: incorrectParametersText: Set the amount of ammo to add eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: addAmmoToCurrentWeapon m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Double Jump Enabled description: Enable or disable the ability of the player to make one or more jumps in the air commandExecutedText: incorrectParametersText: Set true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: enableOrDisableDoubleJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Set Number Extra Jumps description: Set the number of extra jumps that the player can make commandExecutedText: incorrectParametersText: Set the number of extra jumps eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Regular Jump Enabled description: Enable or disable the ability of the player to make a regular jump on the ground commandExecutedText: incorrectParametersText: Set true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: enableOrDisableJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Enable Attachments Current Weapon description: It enables all the attachments in the weapon that the player is carring now commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: enableAllAttachmentsInCurrentWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Enable Weapons Kill One Shoot description: It enables or disables the option in all the weapons of the player to kill in one shoot commandExecutedText: incorrectParametersText: Set true or false eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 1 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: setKillInOneShootToAllWeaponsState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Object description: Gives the amount specified of the inventory object selected to the player commandExecutedText: incorrectParametersText: Write an object name and the amount eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 1 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843710} m_MethodName: setCustomAmountToUse m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843710} m_MethodName: tryToPickUpObjectByName m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Give Weapon description: Enable the weapon selected commandExecutedText: incorrectParametersText: Write a weapon name eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 0 containsBool: 0 containsName: 1 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: enableWeaponByName m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Kill All Enemies description: Kill all the enemies in the level commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355435} m_MethodName: killAllEnemies m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Kill All Characters description: 'Kill all the characters (included player) in the level ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355435} m_MethodName: killAllCharacters m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Destroy All Vehicles description: Destroy all vehicles in the level commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355435} m_MethodName: destroyAllVehicles m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Damage Player description: 'It removes the configured amont of health to the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: takeHealth m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Take Energy description: 'It removes the configured amount of energy to the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: removeEnergy m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Destroy Current Vehicle description: It destroyes the current vehicle driven by the player commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: destroyCurrentVehicle m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventSendValues: 0 containsAmount: 0 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: [] eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Damage Current Vehicle description: 'It removes the configured amount of health to the current vehicle driven by the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: damageCurrentVehicle m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Take Energy Current Vehicle description: 'It removes the configured amount of energy to the current vehicle driven by the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: takeEnergyCurrentVehicle m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Take Fuel Current Vehicle description: 'It removes the configured amount of fuel to the current vehicle driven by the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: takeFuelCurrentVehicle m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Health Current Vehicle description: 'It increases the configured amount of health to the current vehicle driven by the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: giveHealthCurrentVehicle m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Energy Current Vehicle description: 'It increases the configured amount of energy to the current vehicle driven by the player ' commandExecutedText: incorrectParametersText: eventToCall: m_PersistentCalls: m_Calls: [] eventSendValues: 1 containsAmount: 1 containsBool: 0 containsName: 0 eventToCallAmount: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355436} m_MethodName: giveEnergyCurrentVehicle m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToCallBool: m_PersistentCalls: m_Calls: [] eventToCallName: m_PersistentCalls: m_Calls: [] - Name: Give Fuel Current Vehicle description: 'It increases the configured amount of fuel to the current vehicle driven by the 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m_Target: {fileID: 727355444} m_MethodName: openPauseMenuByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Pause Menu m_BoolArgument: 0 m_CallState: 2 useEventOnClose: 0 eventOnClose: m_PersistentCalls: m_Calls: [] playerMenuInfoList: - Name: Map System menuCanBeUsed: 1 menuCanBeOpenedByPreviousNextMenuButton: 1 mainIngameMenuPanel: {fileID: 0} mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 0 currentMenuEvent: m_PersistentCalls: m_Calls: [] - Name: Inventory Manager menuCanBeUsed: 1 menuCanBeOpenedByPreviousNextMenuButton: 1 mainIngameMenuPanel: {fileID: 0} mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 0 currentMenuEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843710} m_MethodName: openOrCLoseInventoryFromTouch m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Friend List Manager menuCanBeUsed: 1 menuCanBeOpenedByPreviousNextMenuButton: 1 mainIngameMenuPanel: {fileID: 0} mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 0 currentMenuEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 172557175} m_MethodName: openOrCLoseFriendMenuFromTouch m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Player States Manager menuCanBeUsed: 1 menuCanBeOpenedByPreviousNextMenuButton: 1 mainIngameMenuPanel: {fileID: 0} mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 0 currentMenuEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: openOrCLoseControlModeMenuFromTouch m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Objective Log System menuCanBeUsed: 1 menuCanBeOpenedByPreviousNextMenuButton: 1 mainIngameMenuPanel: {fileID: 0} mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 0 currentMenuEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355438} m_MethodName: openOrCLoseObjectiveMenuFromTouch m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Experience System menuCanBeUsed: 1 menuCanBeOpenedByPreviousNextMenuButton: 1 mainIngameMenuPanel: {fileID: 0} mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 0 currentMenuEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1627600624} m_MethodName: openOrCLoseObjectiveMenuFromTouch m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Travel Station System menuCanBeUsed: 1 menuCanBeOpenedByPreviousNextMenuButton: 1 mainIngameMenuPanel: {fileID: 0} mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 0 currentMenuEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355441} m_MethodName: openOrCloseTravelStationMenuFromTouch m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Character Aspect Customization Menu menuCanBeUsed: 1 menuCanBeOpenedByPreviousNextMenuButton: 1 mainIngameMenuPanel: {fileID: 0} mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 0 currentMenuEvent: m_PersistentCalls: m_Calls: [] - Name: Crafting System Menu menuCanBeUsed: 1 menuCanBeOpenedByPreviousNextMenuButton: 1 mainIngameMenuPanel: {fileID: 0} mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 0 currentMenuEvent: m_PersistentCalls: m_Calls: [] ingameMenuInfoList: - Name: Powers List Manager canUsePreviousNextMenuButtons: 0 menuOpened: 0 mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 1 useMenuCanvasGroup: 1 menuCanvasGroup: {fileID: 1012373874} menuPanelGameObject: {fileID: 1401289091} menuPanelPrefab: {fileID: 0} parentForMenuPanelInstantiated: {fileID: 0} mainIngameMenuPanel: {fileID: 0} setCustomTimeScale: 0 customTimeScale: 0 pauseAIWhenOpenMenu: 0 pauseCharacterPriority: 1 setNewMouseCursorControllerSpeed: 0 newMouseCursroControllerSpeed: 0 useEventOnOpenClose: 0 eventOnOpen: m_PersistentCalls: m_Calls: [] eventOnClose: m_PersistentCalls: m_Calls: [] closeMenuEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355428} m_MethodName: closePowerListManagerMenus m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Inventory Manager canUsePreviousNextMenuButtons: 1 menuOpened: 0 mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 1 useMenuCanvasGroup: 1 menuCanvasGroup: {fileID: 517768932} menuPanelGameObject: {fileID: 2075694417} menuPanelPrefab: {fileID: 0} parentForMenuPanelInstantiated: {fileID: 0} mainIngameMenuPanel: {fileID: 0} setCustomTimeScale: 1 customTimeScale: 0.2 pauseAIWhenOpenMenu: 0 pauseCharacterPriority: 1 setNewMouseCursorControllerSpeed: 0 newMouseCursroControllerSpeed: 0 useEventOnOpenClose: 1 eventOnOpen: m_PersistentCalls: m_Calls: - 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Name: Ability List Manager canUsePreviousNextMenuButtons: 0 menuOpened: 0 mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 1 useMenuCanvasGroup: 1 menuCanvasGroup: {fileID: 62236411} menuPanelGameObject: {fileID: 62236409} menuPanelPrefab: {fileID: 0} parentForMenuPanelInstantiated: {fileID: 0} mainIngameMenuPanel: {fileID: 0} setCustomTimeScale: 0 customTimeScale: 0 pauseAIWhenOpenMenu: 0 pauseCharacterPriority: 1 setNewMouseCursorControllerSpeed: 0 newMouseCursroControllerSpeed: 0 useEventOnOpenClose: 0 eventOnOpen: m_PersistentCalls: m_Calls: [] eventOnClose: m_PersistentCalls: m_Calls: [] closeMenuEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: selectAbilitySlots m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Name: Player Weapons Manager canUsePreviousNextMenuButtons: 0 menuOpened: 0 mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 1 useMenuCanvasGroup: 0 menuCanvasGroup: {fileID: 0} menuPanelGameObject: {fileID: 0} menuPanelPrefab: {fileID: 0} parentForMenuPanelInstantiated: {fileID: 0} mainIngameMenuPanel: {fileID: 0} setCustomTimeScale: 0 customTimeScale: 0 pauseAIWhenOpenMenu: 1 pauseCharacterPriority: 1 setNewMouseCursorControllerSpeed: 0 newMouseCursroControllerSpeed: 0 useEventOnOpenClose: 0 eventOnOpen: m_PersistentCalls: m_Calls: [] eventOnClose: m_PersistentCalls: m_Calls: [] closeMenuEvent: m_PersistentCalls: m_Calls: - 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Name: Objective Log System canUsePreviousNextMenuButtons: 1 menuOpened: 0 mainIngameMenuPanelAssigned: 0 closeMenuIfGamePaused: 1 useMenuCanvasGroup: 1 menuCanvasGroup: {fileID: 1311828633} menuPanelGameObject: {fileID: 1311828631} menuPanelPrefab: {fileID: 0} parentForMenuPanelInstantiated: {fileID: 0} mainIngameMenuPanel: {fileID: 0} setCustomTimeScale: 0 customTimeScale: 0 pauseAIWhenOpenMenu: 0 pauseCharacterPriority: 1 setNewMouseCursorControllerSpeed: 0 newMouseCursroControllerSpeed: 0 useEventOnOpenClose: 1 eventOnOpen: m_PersistentCalls: m_Calls: - m_Target: {fileID: 367025955} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 eventOnClose: m_PersistentCalls: m_Calls: - m_Target: {fileID: 367025955} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 closeMenuEvent: m_PersistentCalls: m_Calls: - 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m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 - Name: Ammo Amount Per Pickup useBoolState: 0 boolState: 0 eventToSetBoolState: m_PersistentCalls: m_Calls: [] useFloatValue: 1 floatValue: 10 eventToSetFloatValue: m_PersistentCalls: m_Calls: - m_Target: {fileID: 779451892} m_MethodName: setWeaponAmmoAmountValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 expandElement: 0 weaponPartsNotUsedOnAIList: - {fileID: 1630969469} - {fileID: 686410976} - {fileID: 1600048848} - {fileID: 1201822669} - {fileID: 758282602} - {fileID: 603855195} - {fileID: 187139284} weaponPartsToMoveToNewParentList: [] showGizmo: 0 showGizmoLabel: 0 gizmoLabelColor: {r: 0, g: 0, b: 0, a: 1} gizmoRadius: 0 useHandle: 0 buildWeaponExplanation: Make sure to drop the prefab of the model for the new weapon you want to create in the scene 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object that the weapon is "shooting" attachmentPlaceTransform: {fileID: 1180892743} offsetAttachmentPlaceTransform: {fileID: 1041539968} offsetAttachmentPointTransform: {fileID: 2116603380} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1009716330} objectToReplace: - {fileID: 1028143529} attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Shoot Mode attachmentPlaceEnabled: 1 noAttachmentText: REGULAR attachmentPlaceInfoList: - Name: Ammo Refiller attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: 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m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: An useful laser that helps to know where the projectiles will impact. - Name: Flashlight attachmentEnabled: 1 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increases the magazine size of the weapon to 100 projectiles. attachmentPlaceTransform: {fileID: 799096057} offsetAttachmentPlaceTransform: {fileID: 990249470} offsetAttachmentPointTransform: {fileID: 1336477330} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 2135830839} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Sight attachmentPlaceEnabled: 0 noAttachmentText: ANALOGIC attachmentPlaceInfoList: - Name: Red Dot attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1471163478} activateEvent: 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checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 1 playerMovingToStartAction: 1 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 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{fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3} m_Name: m_EditorClassIdentifier: useMinDistanceToActivateAction: 0 minDistanceToActivateAction: 0 useMinAngleToActivateAction: 0 minAngleToActivateAction: 0 checkOppositeAngle: 0 canStopPreviousAction: 1 canForceToPlayCustomAction: 1 currentActionInfoIndex: 0 actionInfoList: - Name: Large Hit Reaction Front useActionName: 1 actionName: Large Hit Reaction Front useActionID: 0 actionID: 1001 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 0 disableHeadBob: 0 pauseHeadBob: 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dropGrabbedObjectsOnAction: 0 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 1 customInputToPauseOnActionInfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Abilities previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position 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m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1810942656} m_MethodName: setFlashlightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: A very needed object when you are in a dark place. attachmentPlaceTransform: {fileID: 267180343} offsetAttachmentPlaceTransform: {fileID: 187547600} offsetAttachmentPointTransform: {fileID: 813557402} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 342869132} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Cannon attachmentPlaceEnabled: 1 noAttachmentText: attachmentPlaceInfoList: - Name: Silencer attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 1689054713} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setSilencerState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setSilencerState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It removes any sound from shooting the weapon where is attached. attachmentPlaceTransform: {fileID: 1497462744} offsetAttachmentPlaceTransform: {fileID: 1850251898} offsetAttachmentPointTransform: {fileID: 100149071} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1434007097} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Magazine attachmentPlaceEnabled: 1 noAttachmentText: STANDARD attachmentPlaceInfoList: - Name: Extended Magazine attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 724739152} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setMagazineSize m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 100 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setOriginalMagazineSize m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It increases the magazine size of the weapon to 100 projectiles. attachmentPlaceTransform: {fileID: 469204767} offsetAttachmentPlaceTransform: {fileID: 1024214583} offsetAttachmentPointTransform: {fileID: 329875415} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 813299193} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Sight attachmentPlaceEnabled: 1 noAttachmentText: ANALOGIC attachmentPlaceInfoList: - Name: Red Dot attachmentEnabled: 1 attachmentActive: 1 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 240128891} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 240128891} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1046132620} m_MethodName: setUsingSightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1046132620} m_MethodName: setUsingSightFullBodyAwareness m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 495922027} m_MethodName: setNewFBAAimInfo m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: FBA Sight 1 m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 240128891} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1046132620} m_MethodName: setUsingSightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1046132620} m_MethodName: setUsingSightFullBodyAwareness m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 495922027} m_MethodName: setRegularFBAAimInfo m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: A simple yet useful red dot sight. attachmentPlaceTransform: {fileID: 1934870234} offsetAttachmentPlaceTransform: {fileID: 2065425894} offsetAttachmentPointTransform: {fileID: 6872108} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 2105520157} objectToReplace: [] attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Fire Selector attachmentPlaceEnabled: 1 noAttachmentText: MANUAL attachmentPlaceInfoList: - Name: Automatic Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 867381672} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setAutomaticFireMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setOriginalAutomaticFireMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon into automatic shoot mode, firing the weapon while you hold the fire button. - Name: Burst Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 446960837} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setBurstModeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setOriginalBurstMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon into burst shoot mode, firing 3 projectiles in every trigger press. - Name: Slice Fire attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 446960837} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setSliceObjectsDetectedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setOriginalSliceObjectsDetected m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It sets the weapon projectiles to slice objects on impact. attachmentPlaceTransform: {fileID: 862258771} offsetAttachmentPlaceTransform: {fileID: 1358493855} offsetAttachmentPointTransform: {fileID: 1812951525} dualWeaponOffsetAttachmentPlaceTransform: {fileID: 1699533130} objectToReplace: - {fileID: 1025535257} attachmentIconManager: iconRectTransform: {fileID: 0} attachmentNumberText: {fileID: 0} attachmentNameText: {fileID: 0} attachmentContent: {fileID: 0} notAttachmentButton: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} attachmentPointTransform: {fileID: 0} attachmentLineTransform: {fileID: 0} currentAttachmentSelectedIndex: 0 - Name: Ammo attachmentPlaceEnabled: 1 noAttachmentText: REGULAR attachmentPlaceInfoList: - Name: Explosive attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setExplosiveAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setOriginalExplosiveAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: Big explosions! - Name: Poison attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setDamageOverTimeAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setOriginalDamageOverTimeAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: It will produce damage over time to anyone. - Name: Antidote attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setRemoveDamageOverTimeAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 deactivateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setOriginalRemoveDamageOverTimeAmmoState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 attachmentSlotManager: slotButton: {fileID: 0} attachmentNameText: {fileID: 0} attachmentSelectedIcon: {fileID: 0} attachmentHoverInfoPanelPosition: {fileID: 0} selectAttachmentSound: {fileID: 8300000, guid: d9b9f2df90409f04581ef099f0b9b5d7, type: 3} selectAttachmentAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useEventOnPress: 0 eventOnPress: m_PersistentCalls: m_Calls: [] useEventOnPressDown: 0 eventOnPressDown: m_PersistentCalls: m_Calls: [] useEventOnPressUp: 0 eventOnPressUp: m_PersistentCalls: m_Calls: [] useEventHandPosition: 0 activateEventHandPosition: m_PersistentCalls: m_Calls: [] deactivateEventHandPosition: m_PersistentCalls: m_Calls: [] useAttachmentHoverInfo: 1 attachmentHoverInfo: If you want to remove the poison state, this is your ammo. - Name: Sedative attachmentEnabled: 1 attachmentActive: 0 currentlyActive: 0 attachmentUseHUD: 0 onlyEnabledWhileCarrying: 0 attachmentGameObject: {fileID: 0} activateEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1046132620} m_MethodName: setSedateAmmoState m_Mode: 6 m_Arguments: m_ObjectArgument: 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decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Medium Bullets sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 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delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Big Fall sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 10, y: 0, z: 5} shakeRotationSpeed: {x: 20, y: 0, z: 15} shakeRotationSmooth: 10 shakeDuration: 1 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.2 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Medium Fall sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 3, y: 0, z: 5} shakeRotationSpeed: {x: 25, y: 0, z: 20} shakeRotationSmooth: 15 shakeDuration: 0.7 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.2 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 - name: Core Activation sameValueBothViews: 1 useDamageShakeInThirdPerson: 1 thirdPersonDamageShake: shakePosition: {x: 0, y: 0.2, z: 0} shakePositionSpeed: {x: 0, y: 100, z: 0} shakePositionSmooth: 10 shakeRotation: {x: 0, y: 2, z: 0} shakeRotationSpeed: {x: 0, y: 60, z: 0} shakeRotationSmooth: 25 shakeDuration: 12 decreaseShakeInTime: 1 decreaseShakeSpeed: 0.05 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 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targetValue: 0 elbowOriginalPosition: {fileID: 826789254} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useWeaponRotationPoint: 1 weaponRotationPoint: {fileID: 1305133158} weaponRotationPointHolder: {fileID: 1367477882} weaponRotationPointHeadLookTarget: {fileID: 1549491400} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 40 useRotationDownClamp: 1 rotationDownClamp: 50 weaponPivotPoint: {fileID: 1875920968} useCrouchPosition: 0 crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0327 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 0 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 886123302} aimRecoilPosition: {fileID: 2065365059} walkPosition: {fileID: 697222705} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 245269405} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 249680139} surfaceCollisionRayPosition: {fileID: 1003735832} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 478629568} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 790938216} meleeAttackRaycastPosition: {fileID: 419231329} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1079711264} attachmentCameraPosition: {fileID: 985573325} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 312132628} weaponPositionInHandForDeactivateIK: {fileID: 765508964} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 697222705} handsInfo: - Name: handTransform: {fileID: 410904729} limb: 3 position: {fileID: 831860750} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1069929036} wayPoints: - {fileID: 831860750} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 955264101} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 3586074} aimRecoilPosition: {fileID: 1018005472} walkPosition: {fileID: 370431717} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 469698472} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1111931659} surfaceCollisionRayPosition: {fileID: 1248182541} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 1047456523} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 750158547} meleeAttackRaycastPosition: {fileID: 364181518} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 663681207} attachmentCameraPosition: {fileID: 577059482} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 712430464} weaponPositionInHandForDeactivateIK: {fileID: 1179142526} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 370431717} handsInfo: - Name: handTransform: {fileID: 2136876540} limb: 2 position: {fileID: 1180660006} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 2133409553} wayPoints: - {fileID: 1180660006} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 1288684911} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Pistol keepWeaponActionName: Keep Pistol delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0.25, y: 1.56, z: 0.3} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.25, y: 1.55, z: 0.29} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.25, y: 1.5, z: 0.29} FBARunRotationOffset: {x: 0, y: -25, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.545, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.54, z: 0.24} FBAAimRecoilRotationOffset: {x: -2, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.53, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.53, z: 0.24} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: - Name: FBA Sight 1 FBAAimPositionOffset: {x: 0.154, y: 1.515, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.515, z: 0.24} FBAAimRecoilRotationOffset: {x: -1, y: 0, z: 0} firstPersonWeaponInfo: weapon: {fileID: 1973914917} aimPosition: {fileID: 906033183} walkPosition: {fileID: 2047263435} keepPosition: {fileID: 1761645502} aimRecoilPosition: {fileID: 829692823} walkRecoilPosition: {fileID: 886145276} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 145491200} surfaceCollisionRayPosition: {fileID: 1069203380} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1982349428} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1338830779} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1641117888} jumpEndPosition: {fileID: 597566469} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 1302630682} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1262078529} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 500718892} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 10 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 10 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1933965386} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 685807810} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 1 sightPosition: {fileID: 1913776338} sightRecoilPosition: {fileID: 381167306} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 6 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.01, z: 0.01} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 2.5, y: 1.25, z: 2.5} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 412553261} crouchRecoilPosition: {fileID: 7812188} crouchMovementSpeed: 7 useHandle: 0 handleRadius: 0.05 handleGizmoColor: {r: 0, g: 1, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1461802714} walkRecoilPosition: {fileID: 1130057113} keepPosition: {fileID: 757236966} crouchPosition: {fileID: 1701941926} crouchRecoilPosition: {fileID: 2014452410} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 244969047} surfaceCollisionRayPosition: {fileID: 643123364} lowerWeaponPosition: {fileID: 124897698} runPosition: {fileID: 1439101865} jumpStartPosition: {fileID: 369781450} jumpEndPosition: {fileID: 362348218} meleeAttackPosition: {fileID: 87468503} meleeAttackRaycastPosition: {fileID: 1377529707} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 10093030} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 587903748} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1453375451} walkRecoilPosition: {fileID: 1000757655} keepPosition: {fileID: 1012496925} crouchPosition: {fileID: 1866971268} crouchRecoilPosition: {fileID: 378388315} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1342124616} surfaceCollisionRayPosition: {fileID: 133058736} lowerWeaponPosition: {fileID: 1992325764} runPosition: {fileID: 202895503} jumpStartPosition: {fileID: 416312342} jumpEndPosition: {fileID: 1128863569} meleeAttackPosition: {fileID: 1490808251} meleeAttackRaycastPosition: {fileID: 1071103212} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 254679705} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 703876683} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Pistol 2 keepWeaponActionName: Keep Pistol 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 0} bobPositionAmount: {x: 0.01, y: 0.05, z: 0} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.05} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -20, y: 20} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 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- {fileID: 237760413} - {fileID: 191624129} handsInfo: - Name: handTransform: {fileID: 2136876540} limb: 2 position: {fileID: 1091880633} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 251892846} wayPoints: - {fileID: 778819317} - {fileID: 1549873669} - {fileID: 563839030} - {fileID: 2029135135} - {fileID: 1091880633} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 995817484} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 1 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.19, y: 1.52, z: 0.21} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.1535, y: 1.5, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.1535, y: 1.5, z: 0.24} FBAAimRecoilRotationOffset: {x: -1, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 1607482467} aimPosition: {fileID: 228296948} walkPosition: {fileID: 113696859} keepPosition: {fileID: 1805947258} aimRecoilPosition: {fileID: 1492010044} walkRecoilPosition: {fileID: 1372174055} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 1770684634} surfaceCollisionRayPosition: {fileID: 229390228} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 795783436} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1279908155} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1800604534} jumpEndPosition: {fileID: 477284010} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 10 resetJumpMovementSped: 8 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1146445764} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 2123808267} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 14 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 15 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 2 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1199507265} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 1367023310} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 5 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.01, y: 0.005, z: 0.03} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 0.5, y: 1.5, z: 3} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1613999092} crouchRecoilPosition: {fileID: 908411963} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0351 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 158123672} walkRecoilPosition: {fileID: 2097990911} keepPosition: {fileID: 2141721789} crouchPosition: {fileID: 973638217} crouchRecoilPosition: {fileID: 1483753359} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 610451316} surfaceCollisionRayPosition: {fileID: 1426275522} lowerWeaponPosition: {fileID: 1825652888} runPosition: {fileID: 1116564222} jumpStartPosition: {fileID: 175075767} jumpEndPosition: {fileID: 1971443063} meleeAttackPosition: {fileID: 792931880} meleeAttackRaycastPosition: {fileID: 1188505544} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1285982229} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1340631537} walkRecoilPosition: {fileID: 756041436} keepPosition: {fileID: 1161837850} crouchPosition: {fileID: 39389389} crouchRecoilPosition: {fileID: 1338790874} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1441957095} surfaceCollisionRayPosition: {fileID: 1422312108} lowerWeaponPosition: {fileID: 621270427} runPosition: {fileID: 1962507695} jumpStartPosition: {fileID: 546272827} jumpEndPosition: {fileID: 1049708138} meleeAttackPosition: {fileID: 1600019023} meleeAttackRaycastPosition: {fileID: 204496569} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 581661035} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.05, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -3, y: 3} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.4 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.4 bobRotationPercentageAiming: 0.4 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -15, y: 15} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -4, y: 4} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.3} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.1 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0.8, y: 0, z: 0.6} firstPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.15 shakePosition: {x: 0.01, y: 0, z: 0.04} shakeRotation: {x: 1, y: 0, z: 0.6} thirdPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 270 shakeDuration: 0.17 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 0.5} firstPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 270 shakeDuration: 0.17 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 1147787390858996, guid: 9fd27cda97b8dbb4d85fd214bab2c1c4, type: 3} inventoryWeaponPrefabObject: {fileID: 1490415502636580, guid: 4fb869dc789d9af458b3eaeb169094ce, type: 3} weaponGameObject: {fileID: 1607482467} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 1607482469} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 696516048} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.01, z: 0} idleRotationAmount: {x: 2, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 1932843706} moving: 0 weaponSystemManager: {fileID: 1607482472} weaponsManager: {fileID: 1932843708} weaponTransform: {fileID: 1607482468} relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 41afcbbb72285a14abe657ce8040fad5, type: 3} relativePathWeaponsMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons relativePathWeaponsAmmoMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Ammo layer: serializedVersion: 2 m_Bits: 4282241019 surfaceDetected: 0 useShotCameraNoise: 1 verticalShotCameraNoiseAmountFirstPerson: {x: 0.1, y: 0.1} horizontalShotCameraNoiseAmountFirstPerson: {x: 0, y: 0} verticalShotCameraNoiseAmountThirdPerson: {x: 0.1, y: 0.1} horizontalShotCameraNoiseAmountThirdPerson: {x: -0.03, y: 0.03} useShotCameraNoiseDuration: 0 shotCameraNoiseDuration: 0 hideWeaponIfKeptInThirdPerson: 0 canBeDropped: 1 canUnlockCursor: 0 canUnlockCursorOnThirdPerson: 0 disableHUDWhenCursorUnlocked: 0 weaponInRunPosition: 0 playerRunning: 0 weaponConfiguredAsDualWeapon: 0 linkedDualWeaponName: rightHandMountPoint: {fileID: 1198735699} 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checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 0 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 1 customInputToPauseOnActionInfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Abilities previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] 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useMinDistanceToActivateAction: 0 minDistanceToActivateAction: 0 useMinAngleToActivateAction: 0 minAngleToActivateAction: 0 checkOppositeAngle: 0 canStopPreviousAction: 0 canForceToPlayCustomAction: 0 currentActionInfoIndex: 0 actionInfoList: - Name: Dash Backward Right useActionName: 1 actionName: Dash Backward Right useActionID: 0 actionID: 110 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 1 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: Roll Third Person setPreviousCameraStateOnActionEnd: 1 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 0 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m_Target: {fileID: 1692232314} m_MethodName: setPowerEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 0.6 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1692232314} m_MethodName: setPowerEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: 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checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0.2 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 1 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position 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enableAnimatorLayerOnAction: 0 animatorLayerToEnableName: actionNameToReplace: animationLayerName: Base Layer newAnimationSpeed: 1 activateAnimationReplace: 0 newAnimationIsMirror: 0 setPlayerParentDuringActionActive: 0 playerParentDuringAction: {fileID: 0} --- !u!1 &1546621339 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1546621340} - component: {fileID: 1546621342} - component: {fileID: 1546621341} m_Layer: 5 m_Name: Panel m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!224 &1546621340 RectTransform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1546621339} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: 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walkPosition: {fileID: 18626512} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 95135507} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 872690616} surfaceCollisionRayPosition: {fileID: 1185320906} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 0} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 1336804282} meleeAttackRaycastPosition: {fileID: 522324447} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1488868208} attachmentCameraPosition: {fileID: 1004934492} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: - {fileID: 43352968} - {fileID: 1086690251} weaponPositionInHandForDeactivateIK: {fileID: 1235781622} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 1 spline: {fileID: 2030593900} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 642946863} - {fileID: 1954488654} - {fileID: 686317641} - {fileID: 18626512} handsInfo: - Name: handTransform: {fileID: 410904729} limb: 3 position: {fileID: 1273164757} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1100043377} wayPoints: - {fileID: 1273164757} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 1429914516} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 2 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 2070728517} aimRecoilPosition: {fileID: 1028201059} walkPosition: 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keepPath: - {fileID: 1269266837} - {fileID: 1205475533} - {fileID: 691673467} - {fileID: 914962913} handsInfo: - Name: handTransform: {fileID: 2136876540} limb: 2 position: {fileID: 831228653} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1635974635} wayPoints: - {fileID: 831228653} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 920049244} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 1 customDefaultThirdPersonAimRightStateName: Aim Right customDefaultThirdPersonAimLeftStateName: Aim Right Custom View Assault Rifle useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBARunRotationOffset: {x: 0, y: -25, z: 0} FBAAimPositionOffset: {x: 0.1543, y: 1.5, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.153, y: 1.505, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: - Name: Right Side Aim FBAAimPositionOffset: {x: 0.1928, y: 1.5272, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 45} FBAAimRecoilPositionOffset: {x: 0.1928, y: 1.526, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 45} firstPersonWeaponInfo: weapon: {fileID: 772149007} aimPosition: {fileID: 511740943} walkPosition: {fileID: 1231548646} keepPosition: {fileID: 1199492228} aimRecoilPosition: {fileID: 1340869146} walkRecoilPosition: {fileID: 1956851509} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 1023675383} surfaceCollisionRayPosition: {fileID: 108297691} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 49327971} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 249279953} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 676326202} jumpEndPosition: {fileID: 1321285942} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 10 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 80882828} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 1164593118} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 1091534909} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 14 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 15 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 2 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1675785071} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 1112681559} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 11 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.004, y: 0.006, z: 0.005} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 1, y: 1.5, z: 1.5} resetWeaponPositionAfterReloadSpeed: 1 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1582497399} crouchRecoilPosition: {fileID: 46953992} crouchMovementSpeed: 7 useHandle: 0 handleRadius: 0 handleGizmoColor: {r: 0, g: 0, b: 0, a: 0} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1683711516} walkRecoilPosition: {fileID: 1942712389} keepPosition: {fileID: 1141500905} crouchPosition: {fileID: 745202602} crouchRecoilPosition: {fileID: 1212227254} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1878928946} surfaceCollisionRayPosition: {fileID: 1160952789} lowerWeaponPosition: {fileID: 1821700725} runPosition: {fileID: 1226925292} jumpStartPosition: {fileID: 186378121} jumpEndPosition: {fileID: 572731734} meleeAttackPosition: {fileID: 1073116997} meleeAttackRaycastPosition: {fileID: 1600013785} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 668300431} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1403961657} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1608950721} walkRecoilPosition: {fileID: 808825079} keepPosition: {fileID: 999975821} crouchPosition: {fileID: 944250137} crouchRecoilPosition: {fileID: 98019048} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1749543680} surfaceCollisionRayPosition: {fileID: 1396507144} lowerWeaponPosition: {fileID: 415707978} runPosition: {fileID: 455769436} jumpStartPosition: {fileID: 2044860836} jumpEndPosition: {fileID: 961340871} meleeAttackPosition: {fileID: 37808007} meleeAttackRaycastPosition: {fileID: 2033245592} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 806796972} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1651118676} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 1 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -17, y: 17} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -17, y: 17} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.4 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -10, y: 10} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} 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actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Pointing categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 1961444063} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Sad Idle categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 1187669657} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Skinning Test categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 141808692} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Victory 2 categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 1855765838} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Hip Hop Dancing categoryName: Gesture stateEnabled: 1 mainActionSystem: {fileID: 1435657429} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Activate Free Dig Action categoryName: stateEnabled: 1 mainActionSystem: {fileID: 1890315685} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Activate Fire Damage On Enemies Around categoryName: stateEnabled: 1 mainActionSystem: {fileID: 249202796} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Activate Sleep On Enemies Around With Music categoryName: stateEnabled: 1 mainActionSystem: {fileID: 173606991} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] - Name: Use Simple Cast categoryName: stateEnabled: 1 mainActionSystem: {fileID: 980127521} useActionSystemPrefab: 0 actionSystemPrefab: {fileID: 0} actionSystemPrefabSpawned: 0 useRandomActionSystemList: 0 randomActionSystemList: [] followActionsOrder: 0 currentActionIndex: 0 useActionOnAir: 0 mainActionSystemOnAir: {fileID: 0} useCustomActionIfPlayerIsMoving: 0 customActionIfPlayerIsMoving: {fileID: 0} useActionOnCrouch: 0 mainActionSystemOnCrouch: {fileID: 0} canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] canForceInterruptOtherActionActive: 0 useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 checkLockedCameraState: 0 lockedCameraState: 0 checkAimingState: 0 aimingState: 0 useCustomActionCategoryIDInfoList: 0 canBeUsedOnAnyCustomActionCategoryID: 0 customActionCategoryIDInfoList: [] pauseInputListDuringActionActiveAlways: 1 inputToPauseOnActionIfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Grab Objects previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Abilities previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 - inputName: Quick Mode Input System previousActiveState: 0 setInitialActionSystem: 0 initialActionSystemToSet: {fileID: 0} useInitialCustomActionName: 0 initialCustomActionName: checkIfActionTakesLongerDurationToResume: 0 maxWaitToResumeIfAnimationTakesLongerDuration: 0.8 raycastDistance: 2 eventOnStartAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1571181039} m_MethodName: disableSniperSightIfActive m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventOnEndAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1571181039} m_MethodName: enableSniperSightIfActivePreviously m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnActionDetected: 0 eventOnActionDetected: m_PersistentCalls: m_Calls: [] eventBeforeStartAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: setHeadColliderStateOnFBA m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventAfterEndAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: setHeadColliderStateOnFBA m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 showDebugPrint: 0 showDebugPrintCustomActionActivated: 0 actionFound: 0 actionActive: 0 playingAnimation: 0 currentActionInfoIndex: 0 waitingForNextPlayerInput: 0 actionMovementInputActive: 0 horizontalInput: 0 verticalInput: 0 rawHorizontalInput: 0 rawVerticalInput: 0 axisValues: {x: 0, y: 0} rawAxisValues: {x: 0, y: 0} currentAnimationChecked: 0 startAction: 0 carryingWeaponsPreviously: 0 usingPowersPreviosly: 0 aimingWeaponsPrevously: 0 checkConditionsActive: 0 currentCustomActionName: customActionActive: 0 actionFoundWaitingToPlayerResume: 0 currentWalkDirection: {x: 0, y: 0, z: 0} walkingToDirectionActive: 0 currentActionName: ignoreInputChangeActive: 0 currentActionDuration: 0 rotatingTowardFacingDirection: 0 movingPlayerToPositionTargetActive: 0 usePositionToAdjustPlayerActive: 0 waitToPlayAnimationAfterAdjustPositionActive: 0 currentActionInfo: Name: useActionName: 0 actionName: useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 1 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 0 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 0 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 0 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 0 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: [] firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 currentActionSystemTransform: {fileID: 0} currentActionSystemGameObject: {fileID: 0} actionFoundWaitingResume: {fileID: 0} actionSystemListStoredToPlay: [] customActionStateInfoDictionaryList: - Name: Drink Consumable categoryIndex: 0 actionIndex: 0 - Name: Heal with needle categoryIndex: 0 actionIndex: 1 - Name: Sit On Ground categoryIndex: 0 actionIndex: 2 - Name: Rotate 180 Degrees categoryIndex: 1 actionIndex: 0 - Name: Simple Kick categoryIndex: 1 actionIndex: 1 - Name: Pistol Melee Attack categoryIndex: 1 actionIndex: 2 - Name: Roll categoryIndex: 2 actionIndex: 0 - Name: Roll On Landing categoryIndex: 2 actionIndex: 1 - Name: Roll Forward categoryIndex: 2 actionIndex: 2 - Name: Roll Left categoryIndex: 2 actionIndex: 3 - Name: Roll Right categoryIndex: 2 actionIndex: 4 - Name: Roll Backward categoryIndex: 2 actionIndex: 5 - Name: Roll Forward Right categoryIndex: 2 actionIndex: 6 - Name: Roll Forward Left categoryIndex: 2 actionIndex: 7 - Name: Roll Backward Right categoryIndex: 2 actionIndex: 8 - Name: Roll Backward Left categoryIndex: 2 actionIndex: 9 - Name: Dodge Forward categoryIndex: 2 actionIndex: 10 - Name: Dodge Backward categoryIndex: 2 actionIndex: 11 - Name: Dodge Right categoryIndex: 2 actionIndex: 12 - Name: Dodge Left categoryIndex: 2 actionIndex: 13 - Name: Dodge Forward Right categoryIndex: 2 actionIndex: 14 - Name: Dodge Forward Left categoryIndex: 2 actionIndex: 15 - Name: Dodge Backward Right categoryIndex: 2 actionIndex: 16 - Name: Dodge Backward Left categoryIndex: 2 actionIndex: 17 - Name: CartWheel Forward categoryIndex: 2 actionIndex: 18 - Name: CartWheel Backward categoryIndex: 2 actionIndex: 19 - Name: CartWheel Right categoryIndex: 2 actionIndex: 20 - Name: CartWheel Left categoryIndex: 2 actionIndex: 21 - Name: CartWheel Forward Right categoryIndex: 2 actionIndex: 22 - Name: CartWheel Forward Left categoryIndex: 2 actionIndex: 23 - Name: CartWheel Backward Right categoryIndex: 2 actionIndex: 24 - Name: CartWheel Backward Left categoryIndex: 2 actionIndex: 25 - Name: Backflip Forward categoryIndex: 2 actionIndex: 26 - Name: Backflip Backward categoryIndex: 2 actionIndex: 27 - Name: Backflip Right categoryIndex: 2 actionIndex: 28 - Name: Backflip Left categoryIndex: 2 actionIndex: 29 - Name: Backflip Forward Right categoryIndex: 2 actionIndex: 30 - Name: Backflip Forward Left categoryIndex: 2 actionIndex: 31 - Name: Backflip Backward Right categoryIndex: 2 actionIndex: 32 - Name: Backflip Backward Left categoryIndex: 2 actionIndex: 33 - Name: Esquiva Forward categoryIndex: 2 actionIndex: 34 - Name: Esquiva Backward categoryIndex: 2 actionIndex: 35 - Name: Esquiva Right categoryIndex: 2 actionIndex: 36 - Name: Esquiva Left categoryIndex: 2 actionIndex: 37 - Name: Esquiva Forward Right categoryIndex: 2 actionIndex: 38 - Name: Esquiva Forward Left categoryIndex: 2 actionIndex: 39 - Name: Esquiva Backward Right categoryIndex: 2 actionIndex: 40 - Name: Esquiva Backward Left categoryIndex: 2 actionIndex: 41 - Name: Dash Forward categoryIndex: 2 actionIndex: 42 - Name: Dash Backward categoryIndex: 2 actionIndex: 43 - Name: Dash Right categoryIndex: 2 actionIndex: 44 - Name: Dash Left categoryIndex: 2 actionIndex: 45 - Name: Dash Forward Right categoryIndex: 2 actionIndex: 46 - Name: Dash Forward Left categoryIndex: 2 actionIndex: 47 - Name: Dash Backward Right categoryIndex: 2 actionIndex: 48 - Name: Dash Backward Left categoryIndex: 2 actionIndex: 49 - Name: Air Dash Forward categoryIndex: 2 actionIndex: 50 - Name: Air Dash Backward categoryIndex: 2 actionIndex: 51 - Name: Air Dash Right categoryIndex: 2 actionIndex: 52 - Name: Air Dash Left categoryIndex: 2 actionIndex: 53 - Name: Air Dash Forward Right categoryIndex: 2 actionIndex: 54 - Name: Air Dash Forward Left categoryIndex: 2 actionIndex: 55 - Name: Air Dash Backward Right categoryIndex: 2 actionIndex: 56 - Name: Air Dash Backward Left categoryIndex: 2 actionIndex: 57 - Name: Running Slide categoryIndex: 2 actionIndex: 58 - Name: Roll Forward On Get Up Bullet Time categoryIndex: 2 actionIndex: 59 - Name: Roll Backward On Get Up Bullet Time categoryIndex: 2 actionIndex: 60 - Name: Roll Right On Get Up Bullet Time categoryIndex: 2 actionIndex: 61 - Name: Roll Left On Get Up Bullet Time categoryIndex: 2 actionIndex: 62 - Name: Roll Backward From Back On Get Up Bullet Time categoryIndex: 2 actionIndex: 63 - Name: Roll Forward From Back On Get Up Bullet Time categoryIndex: 2 actionIndex: 64 - Name: Roll Right From Back On Get Up Bullet Time categoryIndex: 2 actionIndex: 65 - Name: Roll Left From Back On Get Up Bullet Time categoryIndex: 2 actionIndex: 66 - Name: Magic Push Objects Around categoryIndex: 3 actionIndex: 0 - Name: Magic Push Objects Forward categoryIndex: 3 actionIndex: 1 - Name: Magic Throw Fire categoryIndex: 3 actionIndex: 2 - Name: Magic Throw Fire While Moving categoryIndex: 3 actionIndex: 3 - Name: Throw Fire While Moving Strafe categoryIndex: 3 actionIndex: 4 - Name: Magic Throw Fire Ball categoryIndex: 3 actionIndex: 5 - Name: Throw Bomb categoryIndex: 3 actionIndex: 6 - Name: Time Slower categoryIndex: 3 actionIndex: 7 - Name: Brainwash categoryIndex: 3 actionIndex: 8 - Name: Remove Gravity From Enemies categoryIndex: 3 actionIndex: 9 - Name: Turn Enemies Into Zombies categoryIndex: 3 actionIndex: 10 - Name: Throw Grappling Hook categoryIndex: 3 actionIndex: 11 - Name: Magic Throw Electricity categoryIndex: 3 actionIndex: 12 - Name: Activate Heal Area categoryIndex: 3 actionIndex: 13 - Name: Throw Meteor categoryIndex: 3 actionIndex: 14 - Name: Throw Stone categoryIndex: 3 actionIndex: 15 - Name: Throw Grenade categoryIndex: 3 actionIndex: 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unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: - Grab To Surface - Name: Grab To Surface mainSkillSlotPanel: {fileID: 107175888} categorySkillIndex: 1 skillIndex: 5 unlockOtherSkillSlots: 1 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: - Wall Running - Name: Wall Running mainSkillSlotPanel: {fileID: 918876159} categorySkillIndex: 1 skillIndex: 6 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Ground Dash mainSkillSlotPanel: {fileID: 1072593212} categorySkillIndex: 1 skillIndex: 7 unlockOtherSkillSlots: 1 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: - Crouch Sliding - Name: Crouch Sliding mainSkillSlotPanel: {fileID: 1712803541} categorySkillIndex: 1 skillIndex: 8 unlockOtherSkillSlots: 0 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0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Sleep Spell Cast mainSkillSlotPanel: {fileID: 57503032} categorySkillIndex: 3 skillIndex: 15 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Free Floating Mode mainSkillSlotPanel: {fileID: 2145774279} categorySkillIndex: 3 skillIndex: 16 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Drain Health mainSkillSlotPanel: {fileID: 2073006806} categorySkillIndex: 3 skillIndex: 17 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Push Objects Forward mainSkillSlotPanel: {fileID: 1699607168} categorySkillIndex: 3 skillIndex: 18 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Melee Weapons categorySlot: {fileID: 594981815} categorySkillPanel: {fileID: 906733361} skillUIInfoList: - Name: Throw Object mainSkillSlotPanel: {fileID: 1904464423} categorySkillIndex: 4 skillIndex: 0 unlockOtherSkillSlots: 1 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: - Return Object - Damage On Thorw-Return Weapon - Combat Active On Throw Object - Name: Return Object mainSkillSlotPanel: {fileID: 1298367844} categorySkillIndex: 4 skillIndex: 1 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Cutting Mode mainSkillSlotPanel: {fileID: 1479065956} categorySkillIndex: 4 skillIndex: 2 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Block mainSkillSlotPanel: {fileID: 323719222} categorySkillIndex: 4 skillIndex: 3 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Stamina For Melee mainSkillSlotPanel: {fileID: 2030466649} categorySkillIndex: 4 skillIndex: 4 unlockOtherSkillSlots: 1 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: - Melee Without Stamina - Name: Melee Without Stamina mainSkillSlotPanel: {fileID: 397913839} categorySkillIndex: 4 skillIndex: 5 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Combat Active On Throw Object mainSkillSlotPanel: {fileID: 1195960038} categorySkillIndex: 4 skillIndex: 6 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: Damage On Thorw-Return Weapon mainSkillSlotPanel: {fileID: 683087490} categorySkillIndex: 4 skillIndex: 7 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] - Name: General Attack Damage mainSkillSlotPanel: {fileID: 401388013} categorySkillIndex: 4 skillIndex: 8 unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] skillsMenuOpened: 0 showLockedSkillName: 1 lockedSkillNameToShow: ??? showLockedSkillDescription: 1 lockedSkillDescriptionToShow: ??? useDoublePressToShowIncreaseSkillButtonEnabled: 1 skillsMenuPanel: {fileID: 1599926927} currentSkillCategoryNameText: {fileID: 349968278} currentSkillNameText: {fileID: 1601293000} currentSkillDescriptionText: {fileID: 632452691} currentSkillLevelDescriptionText: {fileID: 1433249881} currentSkillPointsText: {fileID: 1210401425} 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unlockOtherSkillSlots: 0 unlockWhenCurrentSlotIsComplete: 0 useMinSkillLevelToUnlock: 0 minSkillLevelToUnlock: 0 skillNameListToUnlock: [] currentSkillSlotPanelInfo: skillSlot: {fileID: 0} slotActive: {fileID: 0} slotLocked: {fileID: 0} slotUnlocked: {fileID: 0} slotSkillAmountText: {fileID: 0} slotPressedIcon: {fileID: 0} confirmUseSkillPointsPanelPosition: {fileID: 0} skillSlotsName: 'Skill Slot ' showDebugPrint: 0 --- !u!114 &1627600623 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1627600621} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 2cc19c9c30b6e29488f139f94be8696b, type: 3} m_Name: m_EditorClassIdentifier: playerSkillsActive: 1 initializeSkillsValuesAtStartActive: 1 initializeSkillsOnlyWhenLoadingGame: 1 saveCurrentPlayerSkillsToSaveFile: 1 skillCategoryInfoList: - Name: Abilities skillInfoList: - Name: Gravity Power skillEnabled: 1 skillDescription: This ability allows to change your gravity at any moment and walk on any surface. Activate it with R and disable it with F. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843712} m_MethodName: setGravityPowerEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843712} m_MethodName: setGravityPowerEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grab Object skillEnabled: 1 skillDescription: You can use this telekinesis ability to grab objects with your mind will. Aim in third person and press T. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 1 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 1 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: setGrabObjectsEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: setGrabObjectsEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: You can grab objects until 10 kg of weight. neededSkillPoints: 2 useFloatValue: 1 currentValue: 10 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: initializeStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: increaseStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: You can grab objects until 30 kg of weight. neededSkillPoints: 3 useFloatValue: 1 currentValue: 30 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: initializeStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: increaseStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: You can grab objects until 100 kg of weight. neededSkillPoints: 4 useFloatValue: 1 currentValue: 100 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: initializeStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: increaseStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: You can grab objects until 200 kg of weight. neededSkillPoints: 5 useFloatValue: 1 currentValue: 200 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: initializeStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: increaseStrengthAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: You can grab objects with any weight. neededSkillPoints: 6 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: setUseInfiniteStrengthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: setUseInfiniteStrengthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grab Objects skillEnabled: 1 skillDescription: You can use this telekinesis ability to grab multiple objects with your mind will. Press T at any moment in third person and in powers mode (change mode with H). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Carry Objects skillEnabled: 1 skillDescription: You can carry objects physically on your hands (you were weak previously for this). neededSkillPoints: 1 skillUnlocked: 1 skillActive: 1 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 1 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: setGrabObjectsPhysicallyEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: setGrabObjectsPhysicallyEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Free Floating Mode skillEnabled: 1 skillDescription: This ability allows you to float in the air and move up and down freely. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843712} m_MethodName: setCanActivateFreeFloatingModeState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843712} m_MethodName: setCanActivateFreeFloatingModeState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Zoom skillEnabled: 1 skillDescription: Press Tab to use a zoom at any moment. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: setZoomEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: setZoomEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Lock-on Target skillEnabled: 1 skillDescription: Press L to follow a target with the camera. Press L again to stop the lock-on. Move the mouse to change between targets. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: setCanActivateLookAtTargetEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: setCanActivateLookAtTargetEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Movements skillInfoList: - Name: Double Jump skillEnabled: 1 skillDescription: It allows to make a jump on the air, allowing to reach higher places. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 0 valueToConfigure: 1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: enableOrDisableDoubleJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: enableOrDisableDoubleJump m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Triple Jump skillEnabled: 1 skillDescription: It allows to make a second on the air. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 1 valueToConfigure: 2 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setMaxNumberJumpsInAir m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Air Dash skillEnabled: 1 skillDescription: When you are in the air, press X to make an air dash. You can this dash multiple times. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setAirDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setAirDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Slow Down Fall skillEnabled: 1 skillDescription: Press and hold Jump on the air to slow down your fall speed. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setHoldJumpSlowDownFallEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setHoldJumpSlowDownFallEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Climb Ledge skillEnabled: 1 skillDescription: You can gran and climb any ledge. When you are grabbing a ledge, press Jump to jump from that ledge instead of climb it. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1177828029} m_MethodName: setClimbLedgeActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1177828029} m_MethodName: setClimbLedgeActiveState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grab To Surface skillEnabled: 1 skillDescription: When you are on the air, press Interaction (E) to grab to the closest surface (you need to be close to one at that moment). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1177828029} m_MethodName: setCanGrabAnySurfaceOnAirState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1177828029} m_MethodName: setCanGrabAnySurfaceOnAirState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Wall Running skillEnabled: 1 skillDescription: Move in forward direction toward a wall and jump. Keep the forward movement pressed to keep moving on that wall. Release that button or jump to stop the action (only on first person). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 827243402} m_MethodName: setWallRunningCanBeUsedState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 827243402} m_MethodName: setWallRunningCanBeUsedState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Ground Dash skillEnabled: 1 skillDescription: Press two times any movement key to make a dash on the ground (only in first person). neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1618371232} m_MethodName: setDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1618371232} m_MethodName: setDashEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Crouch Sliding skillEnabled: 1 skillDescription: While you run, press Crouch (C) to slide on the ground. In slopes, you keep moving until you reach a flat surface (only in first person). neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setCrouchSlidingEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setCrouchSlidingEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Sprint skillEnabled: 1 skillDescription: Press Run (Left Shift) while you move to sprint while your stamina allows it or until you release Run. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 1 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 1 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setSprintEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setSprintEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Roll skillEnabled: 1 skillDescription: Press (X) to roll/slide forward. Press it while pressing the movement to roll/slide in that direction. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1624345513} m_MethodName: enableCustomActionByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Roll m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1624345513} m_MethodName: enableCustomActionByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Roll m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1624345513} m_MethodName: disableCustomActionByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Roll m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Stats skillInfoList: - Name: Health skillEnabled: 1 skillDescription: Increases the total health amount. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Health Increased in a 10% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 10 amountIsStatMultiplier: 1 - skillLevelDescription: Health Increased in a 20% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 20 amountIsStatMultiplier: 1 - skillLevelDescription: Health Increased in a 30% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 30 amountIsStatMultiplier: 1 - skillLevelDescription: Health Increased in a 40% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: increaseMaxHealthAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Health statToIncreaseAmount: 40 amountIsStatMultiplier: 1 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Shield skillEnabled: 1 skillDescription: Activates a shield which protects you from damage and recharges after some time without receiving damage. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Shield Increased in a 40% neededSkillPoints: 1 useFloatValue: 0 currentValue: 1.5 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 1 statToIncreaseName: Max Shield statToIncreaseAmount: 40 amountIsStatMultiplier: 1 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Health Regeneration skillEnabled: 1 skillDescription: Enables the regeneration of health over time. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: setRegenerateHealthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: setRegenerateHealthState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: [] eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: [] useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Health Regeneration Increased in a 10% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Health Regeneration Increased in a 20% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.2 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Health Regeneration Increased in a 30% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.3 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Health Regeneration Increased in a 40% neededSkillPoints: 1 useFloatValue: 1 currentValue: 1.4 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843707} m_MethodName: increaseRegenerateAmountByMultiplier m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Others skillInfoList: - Name: Stealth Mode skillEnabled: 1 skillDescription: It turns the player invisible to enemies. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Get a time limit of 12 seconds. neededSkillPoints: 2 useFloatValue: 1 currentValue: 12 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 667745790} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 667745790} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Get a time limit of 12 seconds. neededSkillPoints: 3 useFloatValue: 1 currentValue: 15 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 667745790} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 667745790} m_MethodName: setTimeLimitValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Shield skillEnabled: 1 skillDescription: A physical shield which can block any projectile that impacts with it. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Teleport skillEnabled: 1 skillDescription: Allows to select any position in a range where to being displaced directly and very quickly. Press and hold Ability Key and look toward the position you want to teleport. Then, release the key. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Gravity Control skillEnabled: 1 skillDescription: Manipulate the gravity! Press and hold ability key to return to regular gravity. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Gravity Control m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Gravity Control m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Gravity Control m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Magic Push Objects Around skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Magic Push Objects Around m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Magic Push Objects Around m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Magic Push Objects Around m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Fire skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Fire m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Fire m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Fire m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Electricity skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Electricity m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Electricity m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Electricity m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Activate Heal Area skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Heal Area m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Heal Area m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Heal Area m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Meteor skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Meteor m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Meteor m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Meteor m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Stone skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Stone m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Stone m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Stone m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grab Objects skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grab Objects m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Grenade skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Grenade m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Grenade m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Grenade m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Grappling Hook skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Attract objects witht the grappling hook neededSkillPoints: 2 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1494937188} m_MethodName: setAttractObjectsEnabled m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1494937188} m_MethodName: setAttractObjectsEnabled m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Activate Dissolve Area skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Dissolve Area m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Dissolve Area m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Activate Dissolve Area m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Throw Poison skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Poison m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Poison m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Throw Poison m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Sleep Spell Cast skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Sleep Spell Cast m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Sleep Spell Cast m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Sleep Spell Cast m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Free Floating Mode skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Free Floating Mode m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Free Floating Mode m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Free Floating Mode m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Drain Health skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Health m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Health m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Health m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Push Objects Forward skillEnabled: 1 skillDescription: neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Push Objects Forward m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Push Objects Forward m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Push Objects Forward m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Melee Weapons skillInfoList: - Name: Throw Object skillEnabled: 1 skillDescription: Allows to throw the melee weapon forward, causing damage where it impacts. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setThrowObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setThrowObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602753} m_MethodName: m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602753} m_MethodName: m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Stealth Mode m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 0 currentSkillLevel: 0 skillLevelInfoList: [] skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Return Object skillEnabled: 1 skillDescription: It allows to return the thrown weapon to your hand directly, avoiding the need to pick the weapon from the place where it impacted. neededSkillPoints: 1 skillUnlocked: 0 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setReturnObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setReturnObjectEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Shield m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Apply damage on surface detected when the weapon returns. neededSkillPoints: 3 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setApplyDamageOnSurfaceDetectedOnReturnEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setApplyDamageOnSurfaceDetectedOnReturnEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Apply damage on surfaces detected on the path when the weapon returns. neededSkillPoints: 5 useFloatValue: 0 currentValue: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setApplyDamageOnObjectReturnPathEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setApplyDamageOnObjectReturnPathEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Cutting Mode skillEnabled: 1 skillDescription: "Allows to activate a focused mode where you can make cuts in any angle in a range of 360\xBA, getting more accurate and precise damage." neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setCuttingModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setCuttingModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Teleport m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Decreases the stamina used on the slice mode with a 10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 0.9 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 401937619} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 401937619} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Decreases the stamina used on the slice mode with a 20%. neededSkillPoints: 4 useFloatValue: 1 currentValue: 0.8 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 401937619} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 401937619} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Decreases the stamina used on the slice mode with a 30%. neededSkillPoints: 6 useFloatValue: 1 currentValue: 0.7 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 401937619} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 401937619} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Disable the use of stamina on the slice mode. neededSkillPoints: 8 useFloatValue: 0 currentValue: 0.7 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 401937619} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 401937619} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 1 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 401937619} m_MethodName: setUseStaminaOnSliceEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 401937619} m_MethodName: setUseStaminaOnSliceEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Block skillEnabled: 1 skillDescription: Allows to block damage with a weapon. Maybe not all weapons have a block mode, and each one has a differnet range of protection. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 0 currentValue: 0 valueToConfigure: 0 eventToInitializeSkill: m_PersistentCalls: m_Calls: [] eventToIncreaseSkill: m_PersistentCalls: m_Calls: [] useBoolValue: 1 currentBoolState: 0 boolStateToConfigure: 1 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setBlockModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setBlockModeEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Increas maximum damage protection on block a 10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602753} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602753} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Increas maximum damage protection on block a 20%. neededSkillPoints: 5 useFloatValue: 1 currentValue: 1.2 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralBlockProtectionMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602753} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602753} m_MethodName: m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Stamina For Melee skillEnabled: 1 skillDescription: Decreases the total stamina used for attacks with a melee weapon a 10%. neededSkillPoints: 1 skillUnlocked: 1 skillActive: 0 skillComplete: 0 useFloatValue: 1 currentValue: 1 valueToConfigure: 0.9 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 boolStateToConfigure: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 1 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 eventToInitializeSkillNotActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: disableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useSkillLevel: 1 currentSkillLevel: 0 skillLevelInfoList: - skillLevelDescription: Decreases the total stamina used for attacks with a melee weapon a 20%. neededSkillPoints: 3 useFloatValue: 1 currentValue: 0.8 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - skillLevelDescription: Decreases the total stamina used for attacks with a melee weapon a 30%. neededSkillPoints: 4 useFloatValue: 1 currentValue: 0.7 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralStaminaUseMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 skillCompleteFromTemplate: 0 useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - Name: Melee Without Stamina skillEnabled: 1 skillDescription: The melee combat won't use any stamina, so you can attack indefinitely. 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setUseStaminaOnAttackEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToActivateBoolSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setUseStaminaOnAttackEnabledState m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 useTwoEventsForActiveAndNotActive: 0 eventToInitializeSkillActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: enableAbilityByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Grappling Hook m_BoolArgument: 0 m_CallState: 2 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10%. neededSkillPoints: 2 useFloatValue: 1 currentValue: 1.1 eventToInitializeSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToIncreaseSkill: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: setGeneralAttackDamageMultiplierValue m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBoolValue: 0 currentBoolState: 0 eventToInitializeBoolSkill: m_PersistentCalls: m_Calls: [] eventToActivateBoolSkill: m_PersistentCalls: m_Calls: [] useStatToIncrease: 0 statToIncreaseName: statToIncreaseAmount: 0 amountIsStatMultiplier: 0 - 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eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Current Shield statIsAmount: 1 currentValue: 100 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1312363815} m_MethodName: initializeShieldAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: [] eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Max Shield statIsAmount: 1 currentValue: 100 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1312363815} m_MethodName: initializeMaxShieldAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1312363815} m_MethodName: increaseMaxShieldAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1312363815} m_MethodName: setShieldAmountOnMaxValue m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Oxygen statIsAmount: 1 currentValue: 120 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 48888303} m_MethodName: initializeOxygenAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 48888303} m_MethodName: increaseTotalOxygenAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Money statIsAmount: 1 currentValue: 20000 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 290646585} m_MethodName: initializeMoneyAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 290646585} m_MethodName: increaseTotalMoneyAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 1 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1735891569} m_MethodName: updateValueAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Level statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1627600624} m_MethodName: initializeCurrentLevelAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: [] eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Skill Points statIsAmount: 1 currentValue: 80 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1627600624} m_MethodName: initializeTotalExperiencePointsAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1627600624} m_MethodName: increaseTotalExperiencePointsAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Experience statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1627600624} m_MethodName: initializeTotalExperienceAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1627600624} m_MethodName: increaseTotalExperienceAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Current Level Experience To Next Level Amount statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1627600624} m_MethodName: initializeCurrentLevelExperienceToNextLevelAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: [] eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Current Level Experience Amount statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1627600624} m_MethodName: initializeCurrentLevelExperienceAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: [] eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Damage Multiplier statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: initializeDamageMultiplierStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: weaponStatIncreaseDamageMultiplierStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Extra Damage statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: initializeExtraDamageStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: weaponStatIncreaseExtraDamageStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Spread Multiplier statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: initializeSpreadMultiplierStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: weaponStatDecreaseSpreadMultiplierStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Fire Rate Multiplier statIsAmount: 1 currentValue: 1 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: initializeFireRateMultiplierStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: weaponStatIncreaseFireRateMultiplierStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Extra Reload Speed statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: initializeExtraReloadSpeedStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: weaponStatIncreaseExtraReloadSpeedStat m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventToUseStat: m_PersistentCalls: m_Calls: [] eventToAddAmount: m_PersistentCalls: m_Calls: [] useEventToSendValueOnUpdateStat: 0 eventToSendValueOnUpdateStat: m_PersistentCalls: m_Calls: [] currentBoolState: 0 eventToInitializeBoolStat: m_PersistentCalls: m_Calls: [] eventToActivateBoolStat: m_PersistentCalls: m_Calls: [] initializeStatWithThisValue: 1 eventToInitializeStatOnComponent: m_PersistentCalls: m_Calls: [] eventToInitializeBoolStatOnComponent: m_PersistentCalls: m_Calls: [] useCustomStatTypeForEvents: 0 customStatType: {fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Weapons Magazine Extra Size statIsAmount: 1 currentValue: 0 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: initializeMagazineExtraSizeStatAmount m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: 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{fileID: 0} useMaxAmount: 0 maxAmount: 0 useOtherStatAsMaxAmount: 0 otherStatAsMaxAmountName: useEventToSendValueOnUpdateStatExternally: 0 eventToSendValueOnUpdateStatExternally: m_PersistentCalls: m_Calls: [] ignoreStatInitializationOnLoadGame: 0 - Name: Regenerate Stamina Rate statIsAmount: 1 currentValue: 18 extraCurrentValue: 0 eventToInitializeStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1734860756} m_MethodName: initializeRefillStaminaRate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 eventToIncreaseStat: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1734860756} m_MethodName: increaseTotalRefillStaminaRate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 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setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 1 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1810077761} m_MethodName: setDrainActionPausedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 377839662} m_MethodName: pauseInputByCategory m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Stats m_BoolArgument: 1 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 2 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1810077761} m_MethodName: checkRemoteEventOnStart m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1810077761} m_MethodName: setMoveObjectActiveState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1810077761} m_MethodName: startDrainCoroutine m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 1 drawWeaponsAfterAction: 1 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 1 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 1 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Grab Objects previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Quick Mode Input System previousActiveState: 0 layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 - Name: Drain Stats useActionName: 1 actionName: Idle Drain Stats useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 1 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 0 increaseActionIndexAfterComplete: 1 waitForNextPlayerInteractionButtonPress: 1 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 1 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 1 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: - delayToActivate: 2 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1810077761} m_MethodName: setDrainActionPausedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 1 drawWeaponsAfterAction: 1 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 - Name: Drain Stats useActionName: 1 actionName: End Drain Stats useActionID: 0 actionID: 0 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 0 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 1 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 0 disablePlayerOnGroundState: 0 disablePlayerCollider: 0 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 ignoreRootMotionDuringAction: 0 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 1 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 1 stayInState: 0 resetActionIndexAfterComplete: 1 animationDuration: 3.3 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 0} maxRotationAmount: 0 minRotationAmount: 0.3 minRotationAngle: 5 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 1 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 1 useAccumulativeDelay: 0 useAnimationSpeedOnDelay: 0 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 377839662} m_MethodName: resumeInputByCategory m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drain Stats m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 - delayToActivate: 1 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1810077761} m_MethodName: stopDrain m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 1 drawWeaponsAfterAction: 1 disableIKWeaponsDuringAction: 0 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 customActionToActiveAfterActionComplete: addActionToListStoredToPlay: 0 playActionAutomaticallyIfStoredAtEnd: 0 clearAddActionToListStoredToPlay: 0 useEventsToEnableDisableActionObject: 0 eventToEnableActionObject: m_PersistentCalls: m_Calls: [] eventToDisableActionObject: m_PersistentCalls: m_Calls: [] categoryName: canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 animationUsedOnUpperBody: 0 disableRegularActionActiveState: 0 disableRegularActionActiveStateOnEnd: 0 changeCameraViewToThirdPersonOnAction: 1 changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 actionsCanBeUsedOnFirstPerson: 0 ignoreChangeToThirdPerson: 0 disableIgnorePlayerListChange: 0 showDebugPrint: 0 showGizmo: 0 showAllGizmo: 0 mainAnimator: {fileID: 0} newAnimationClip: {fileID: 0} enableAnimatorLayerOnAction: 0 animatorLayerToEnableName: actionNameToReplace: animationLayerName: Base Layer newAnimationSpeed: 1 activateAnimationReplace: 0 newAnimationIsMirror: 0 setPlayerParentDuringActionActive: 0 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Accessories - Materials - Others - Blueprints inventoryManagerStringInfoList: - Name: Consumables inventoryManagerListString: - Usb - Capsule - Battery - Vehicle Fuel - Health - Energy - Jetpack Fuel - Shield Energy - Stamina - Oxygen - Beer - Whisky - Red Pill - Blue Pill - Resurrection Stone - Name: Quest Objects inventoryManagerListString: - Simple Key - Lamp - Fuse - Blue Wire - Red Wire - Left Half Cog - Right Half Cog - Full Cog - Toy - Infinity Key - Climb Pole Bracelets - Compass - Map - Parachute - Name: Weapons inventoryManagerListString: - P-35 - P-36 - Shotgun - Assault Rifle - Double Shotgun - Homing Missiles - Laser Miner - Sticky Grenade Launcher - Revolver - Healer - Flashlight - Spear Launcher - Smartphone - Laser Shooter - Gravity Gun - Plasma Cutter - Acid Shooter - Sniper Rifle - Flamethrower - Laser Blaster - Chainsaw - Taser - Name: Ammo inventoryManagerListString: - Assault Rifle Ammo - Double Shotgun Ammo - Flashlight Battery - Healer Ammo - Homing Missiles Ammo - Laser Miner Ammo - Laser Shooter Ammo - P-35 Ammo - P-36 Ammo - Revolver Ammo - Shotgun Ammo - Spear Launcher Ammo - Sticky Grenade Launcher Ammo - Plasma Cutter Ammo - Grenade - Acid Shooter Ammo - Sniper Rifle Ammo - Regular Arrow - Explosive Arrow - Poisonous Arrow - Wind Arrow - Flamethrower Ammo - Laser Blaster Ammo - Molotov - Flash Grenade - Chainsaw Ammo - Taser Ammo - Name: Weapons Attachments inventoryManagerListString: - Extended Magazine - Fire Mode Selector Automatic - Fire Mode Selector Burst - Fire Mode Selector Manual - Flashlight - Grenade Launcher - Holographic Sight - Laser - Red Dot - Silencer - Telescopic - Name: Vehicles inventoryManagerListString: - Aircraft - Car - Flying Vehicle - Flying Vehicle Radio Control - Hoverboard - Hovercraft - Motorbike - Radio Control Car - Sphere Vehicle - Boat Vehicle - Jet Ski Vehicle - Name: Melee Weapons inventoryManagerListString: - Big Axe - Simple Bow - Double Axe - Combat Knife - Lightsaber - Simple Sword - Regular Sword - Explosive Bow - Poisonous Bow - Seeker Bow - Torch - Magic Staff - Rifle Sword - Dual Sword - Dual Lightsaber - Stick - Buster Sword - Shovel - Guitar - Hammer - Boomerang - Name: Melee Shields inventoryManagerListString: - Regular Shield - Wood Shield - Hexagon Shield - Name: Melee Weapons Consumables inventoryManagerListString: - Gold Resin - Red Resin - Green Resin - Name: Armor Cloth Pieces inventoryManagerListString: - Knight 1 Boots - Knight 1 Chest - Knight 1 Hips - Knight 1 Knees - Knight 1 Shoulders - Knight 1 Fore Arms - Knight 1 Lower Legs - Knight 1 Gloves - Knight 1 Upper Legs - Knight 1 Helmet - Knight 2 Boots - Knight 2 Chest - Knight 2 Hips - Knight 2 Knees - Knight 2 Shoulders - Knight 2 Fore Arms - Knight 2 Gloves - Knight 2 Lower Legs - Knight 2 Upper Legs - Knight 2 Helmet - Knight 3 Boots - Knight 3 Chest - Knight 3 Hips - Knight 3 Shoulders - Knight 3 Fore Arms - Knight 3 Lower Legs - Knight 3 Upper Legs - Knight 4 Boots - Knight 4 Chest - Knight 4 Hips - Knight 4 Knees - Knight 4 Shoulders - Knight 4 Fore Arms - Knight 4 Gloves - Knight 4 Lower Legs - Knight 4 Upper Legs - Knight 4 Helmet - Name: Accessories inventoryManagerListString: - Health Ring - Invincibility Ring - Gravity Ring - Name: Materials inventoryManagerListString: - Copper - Zync - Iron - Gold - Steel - Titanium - Wood - Cloth - Leather - Powder - Lead - Nail - Green Herb - Red Herb - Blue Herb - Water - Diamond - Oil - Coal - Rope - Cotton - Gold Dust - Iron Dust - Sand - Glass - Name: Others inventoryManagerListString: - Wood Workbench - Bonfire - Inventory Bank - Explosive Barrel - Regular Extraction Station - Energy Station - Process Station - Armored Plate - Jump Platform - Name: Blueprints inventoryManagerListString: - Big Axe Blueprint configureNumberObjectsToUseRate: 0.4 fasterNumberObjectsToUseRate: 0.1 waitTimeToUseFasterNumberObjectsToUseRate: 1 quickAccessSlotInfoList: [] storePickedWeaponsOnInventory: 1 equipWeaponsWhenPicked: 1 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0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Push Objects projectile: {fileID: 0} numberKey: 3 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: 8d80d09350c2b824e8bb5a96cfe581e1, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 10 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 0 launchProjectile: 0 projectileWithAbility: 0 powerWithAbility: 1 useDownButton: 1 downButtonAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1937578254} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 1 fireRate: 0.2 projectileDamage: 0 projectileSpeed: 0 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 0} scorchRayCastDistance: 0 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 homingProjectilesMaxAmount: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: ef0350594083de54e9799f84966e5c09, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 179038, guid: 1a42983555b0a3c4f8ed6c963a40b683, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ignoreUseTrailRenderer: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Black Hole projectile: {fileID: 130132, guid: 9fccd676cb6b6c14f90b881319762953, type: 3} numberKey: 4 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: fb9b6e19d23fa8848bc461378344d7ff, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 10 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 1 launchProjectile: 0 projectileWithAbility: 1 powerWithAbility: 0 useDownButton: 0 downButtonAction: m_PersistentCalls: m_Calls: [] useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 1 fireRate: 0.2 projectileDamage: 0.5 projectileSpeed: 20 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 1 isImplosive: 0 explosionForce: 800 explosionRadius: 30 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 0} scorchRayCastDistance: 0 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 homingProjectilesMaxAmount: 0 impactForceApplied: 0 forceMode: 1 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: 87a5d44e2a3884f4ab6896bd2bef48d4, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ignoreUseTrailRenderer: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Time Slower projectile: {fileID: 152044, guid: 9a0f1b18b805ab9439bbb1579f824a45, type: 3} numberKey: 5 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: 35af695889444314e9c812283da8f00a, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 10 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 1 launchProjectile: 0 projectileWithAbility: 1 powerWithAbility: 0 useDownButton: 0 downButtonAction: m_PersistentCalls: m_Calls: [] useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 1 fireRate: 0.2 projectileDamage: 0 projectileSpeed: 20 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 0} scorchRayCastDistance: 0 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 homingProjectilesMaxAmount: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: 6e73e84f36e0a9547a93a7f007d52737, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 137196, guid: ae6b60fec043b4045850761fe85f4180, type: 3} impactParticles: {fileID: 0} killInOneShot: 0 useDisableTimer: 1 noImpactDisableTimer: 5 impactDisableTimer: 0.1 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ignoreUseTrailRenderer: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 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- Name: Join Objects projectile: {fileID: 0} numberKey: 6 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: c7be955adf9f5524997119cbfe8c4e4c, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 5 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 0 launchProjectile: 0 projectileWithAbility: 0 powerWithAbility: 1 useDownButton: 1 downButtonAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1320589761} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: 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targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 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bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ignoreUseTrailRenderer: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 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showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Implosion Grenade projectile: {fileID: 105462, guid: ae0e37e3854afd244908d539de2934c1, type: 3} numberKey: 8 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: cf8097399ed959a40b19e851a8a9d5de, type: 3} powerEnabled: 1 powerAssigned: 1 amountPowerNeeded: 20 useRecoil: 1 recoilSpeed: 10 recoilAmount: 0.1 shootAProjectile: 1 launchProjectile: 0 projectileWithAbility: 0 powerWithAbility: 0 useDownButton: 0 downButtonAction: m_PersistentCalls: m_Calls: [] useHoldButton: 0 holdButtonAction: m_PersistentCalls: m_Calls: [] useUpButton: 0 upButtonAction: m_PersistentCalls: m_Calls: [] useSecondaryAction: 0 secondaryAction: m_PersistentCalls: m_Calls: [] automatic: 0 useBurst: 0 burstAmount: 0 useFireRate: 1 fireRate: 0.2 projectileDamage: 20 projectileSpeed: 20 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isExplosive: 0 isImplosive: 1 explosionForce: 600 explosionRadius: 30 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 30 pushCharacters: 1 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 scorch: {fileID: 101560, guid: 9a5da0b4300dc004da5b55bc27100cd4, type: 3} scorchRayCastDistance: 10 useEventToCall: 0 eventToCall: m_PersistentCalls: m_Calls: [] autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 homingProjectilesMaxAmount: 0 impactForceApplied: 1750 forceMode: 5 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 shootSoundEffect: {fileID: 8300000, guid: 14250041b8b75124080ddf3295e22f51, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: 17e31d80bc5bf3c41886c9dcf32b9d79, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootParticles: {fileID: 133302, guid: 69ad129267fb9b74386b11b97f0a7161, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 167680, guid: 1d3b0288396e07745863cbd2dd540e9e, type: 3} killInOneShot: 0 useDisableTimer: 1 noImpactDisableTimer: 5 impactDisableTimer: 1.8 tagToLocate: [] locatedEnemyIconName: Homing Located Enemy activateLaunchParableThirdPerson: 0 activateLaunchParableFirstPerson: 0 useParableSpeed: 0 parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 impactDecalIndex: 0 impactDecalName: Default Regular Shoot useShake: 0 useShakeInFirstPerson: 0 useShakeInThirdPerson: 0 sameValueBothViews: 0 thirdPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} firstPersonShakeInfo: shotForce: 0 shakeSmooth: 0 shakeDuration: 0 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 0, z: 0} showShakeSettings: 0 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ignoreUseTrailRenderer: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Change Global Gravity projectile: {fileID: 0} numberKey: 9 useRayCastShoot: 0 useCustomReticle: 0 customReticle: {fileID: 0} useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 texture: {fileID: 2800000, guid: 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useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.5 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 6 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Kick 2 useAttackID: 0 attackID: 0 limbForAttack: 4 attackDuration: 1.6 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.24 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.5 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.48 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: - delayToActivate: 0.7 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1256835059} m_MethodName: setCustomSliceTransformValues m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Kick Attack m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 7 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Kick 3 useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 1.66 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1624345510} m_MethodName: checkSharedActionSystemByExternalDetection m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Parry Counter Close Combat m_BoolArgument: 0 m_CallState: 2 useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 1 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 1048576 useRemoteEvent: 1 remoteEventNameList: - Drop All Fire Weapons - Drop All Melee Weapons useRemoteEventWithString: 1 remoteEventWithStringName: Enable Shared Action Button With Duration remoteEventString: Close Combat 1;4 useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.31 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.7 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.57 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Kick Shared Action useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 1.66 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 1 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1624345510} m_MethodName: checkSharedActionSystemByExternalDetection m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Close Combat 1 m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1624345510} m_MethodName: checkSharedActionSystemByExternalDetection m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Parry Counter Close Combat m_BoolArgument: 0 m_CallState: 2 useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 1 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 1048576 useRemoteEvent: 1 remoteEventNameList: - Drop All Fire Weapons - Drop All Melee Weapons useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.31 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.7 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.57 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Kick 4 useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 1.43 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1787847587} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1787847586} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.5 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 1048576 useRemoteEvent: 0 remoteEventNameList: - Drop All Fire Weapons useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.25 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.7 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.53 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 0 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Regular Kicks Attacks On Air combatTypeID: 0 attacksUsedOnAir: 1 combatAttackInfoList: - Name: Air Kick 1 useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.15 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.2 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Kick 2 useAttackID: 0 attackID: 0 limbForAttack: 4 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.23 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.3 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Kick 3 useAttackID: 0 attackID: 0 limbForAttack: 3 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.25 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Kick 4 useAttackID: 0 attackID: 0 limbForAttack: 4 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1787847587} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1787847586} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 1 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.5 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: - useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.1 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.3 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 0 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Punches combatTypeDescription: Regular Punches Attacks combatTypeID: 0 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Punch 1 useAttackID: 0 attackID: 5 limbForAttack: 5 attackDuration: 0.86 animationSpeed: 1 minTimeToPlayNextAttack: 0.6 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 1 Upper Body onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.18 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.5 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 7 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 2 useAttackID: 0 attackID: 6 limbForAttack: 6 attackDuration: 1.26 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 2 Upper Body onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.29 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.6 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 3 useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 1.667 animationSpeed: 1 minTimeToPlayNextAttack: 1.3 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 3 Upper Body onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.7 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: - delayToActivate: 0.5 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1256835059} m_MethodName: setCustomSliceTransformValues m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Punch Attack 1 m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch Shared Action useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 1.667 animationSpeed: 1 minTimeToPlayNextAttack: 1.3 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 1 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1624345510} m_MethodName: checkSharedActionSystemByExternalDetection m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Close Combat 2 m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.7 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: - delayToActivate: 0.5 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1256835059} m_MethodName: setCustomSliceTransformValues m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Punch Attack 1 m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 4 useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 1.4 animationSpeed: 1 minTimeToPlayNextAttack: 1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 4 Upper Body onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 2 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814865228} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.65 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 1 useAccumulativeDelay: 0 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1469063955} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 968430146} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] - delayToActivate: 0.7 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814865229} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 1 damageReactionID: 1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Punch 5 useAttackID: 0 attackID: 7 limbForAttack: 8 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 1 useRootMotionOnAttack: 1 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 1 onlyUpperBodyAnimationIfMovingName: Punch 5 onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 1 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 2 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814865228} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.24 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.25 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.65 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.44 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.45 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.6 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 1 useAccumulativeDelay: 0 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1469063955} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 968430146} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] - delayToActivate: 0.7 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814865229} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 1 damageReactionID: 1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Punches combatTypeDescription: Regular Punches Attacks On Air combatTypeID: 0 attacksUsedOnAir: 1 combatAttackInfoList: - Name: Air Punch 1 useAttackID: 0 attackID: 5 limbForAttack: 5 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.25 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Punch 2 useAttackID: 0 attackID: 6 limbForAttack: 6 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.17 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 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useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.3 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.02 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.2 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Punch 4 useAttackID: 0 attackID: 7 limbForAttack: 6 attackDuration: 0.63 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 0 extraDamageMultiplier: 0 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: setCustomTimeBulletDuration m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 2 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1814865228} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.05 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.6 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 1 useAccumulativeDelay: 0 eventInfoList: - delayToActivate: 0 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1469063955} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 968430146} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] - delayToActivate: 0.7 eventToUse: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1814865229} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] ignoreActivateReactionSystem: 1 damageReactionID: 1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 2 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Special Attack combatTypeDescription: Regular Special Attacks combatTypeID: 0 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Special 1 useAttackID: 0 attackID: 5 limbForAttack: 8 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.7 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.25 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.24 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.25 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.36 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.37 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.44 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.45 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.6 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 7 customRefillStaminaDelayAfterUse: 4 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Special 2 useAttackID: 0 attackID: 6 limbForAttack: 3 attackDuration: 2 animationSpeed: 1 minTimeToPlayNextAttack: 1.6 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Special 3 useAttackID: 0 attackID: 7 limbForAttack: 7 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1204197014} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 677535041} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Special Shared Action useAttackID: 0 attackID: 7 limbForAttack: 7 attackDuration: 2.16 animationSpeed: 1 minTimeToPlayNextAttack: 1.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 1 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1624345510} m_MethodName: checkSharedActionSystemByExternalDetection m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Close Combat 3 m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 0 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 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extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 1 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 1 disableGravityOnAttacks: 0 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1204197014} m_MethodName: setUsePushCharacterState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.05 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.95 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 0 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 1 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 7 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Special Attack combatTypeDescription: Regular Special Attacks On Air combatTypeID: 0 attacksUsedOnAir: 1 combatAttackInfoList: - Name: Air Special 1 useAttackID: 0 attackID: 5 limbForAttack: 3 attackDuration: 0.267 animationSpeed: 0.5 minTimeToPlayNextAttack: 0.1 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.1 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.25 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.35 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 3 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Special 2 useAttackID: 0 attackID: 6 limbForAttack: 6 attackDuration: 0.5 animationSpeed: 1 minTimeToPlayNextAttack: 0.25 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.01 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.3 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 4 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Special 3 useAttackID: 0 attackID: 7 limbForAttack: 5 attackDuration: 1.2 animationSpeed: 1 minTimeToPlayNextAttack: 0.5 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1204197014} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 677535041} m_MethodName: activePushCharacterOnce m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.55 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 5 customRefillStaminaDelayAfterUse: 2 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Air Special 4 useAttackID: 0 attackID: 7 limbForAttack: 4 attackDuration: 7.2 animationSpeed: 1.5 minTimeToPlayNextAttack: 2.5 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 1 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 1 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 1 useEventOnAttackStart: 1 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1204197014} m_MethodName: setUsePushCharacterState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.05 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.95 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 0 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 1 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 1 staminaUsedOnAttack: 6 customRefillStaminaDelayAfterUse: 3 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Wolf Attacks combatTypeID: 2 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 1.2 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.24 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Attack Bite Right useAttackID: 0 attackID: 6 limbForAttack: 9 attackDuration: 1.2 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.36 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0 setOriginalRadius: 1 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: Attack Paw useAttackID: 0 attackID: 7 limbForAttack: 9 attackDuration: 1 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 0} m_MethodName: activatePower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: setEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useDelayOnEventOnAttackStart: 1 delayOnEventOnAttackStart: 0.1 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0.5 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: activateTimeBulletXSeconds m_Mode: 4 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0.3 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 0.4 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 1 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Frog Attacks combatTypeID: 3 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 0.75 animationSpeed: 1 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 useOnlyUpperBodyAnimationIfMoving: 0 onlyUpperBodyAnimationIfMovingName: onlyUpperBodyAnimationIfMovingID: 0 useAlternativeAttackIfMoving: 0 alternativeAttackIfMovingName: pauseHeadTrackOnAttack: 0 pauseHeadTrackLookInOppositeDirection: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 disableGravityOnAttacks: 0 useEventOnAttackStart: 0 eventOnAttackStart: m_PersistentCalls: m_Calls: [] useEventOnAttackEnd: 0 eventOnAttackEnd: m_PersistentCalls: m_Calls: [] useDelayOnEventOnAttackStart: 0 delayOnEventOnAttackStart: 0 useDelayOnEventOnAttackEnd: 0 delayOnEventOnAttackEnd: 0 useEventOnDamage: 1 eventOnDamage: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1035700856} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 1 remoteEventNameList: - Activate Stunned Hit Reaction useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useDamageTriggerActiveInfo: 1 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 1 newTriggerRadius: 1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 - delayToActiveTrigger: 0.24 activateDamageTrigger: 0 delayTriggered: 0 calculatedPercentageAttackDuration: 0 setNewTriggerRadius: 0 newTriggerRadius: 0.1 setOriginalRadius: 0 originalRadius: 0.07 useTriggerMultiplier: 0 triggerMultiplier: 0 useCastAllDamageDetection: 0 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] ignoreActivateReactionSystem: 0 damageReactionID: -1 useMatchPositionSystem: 1 matchPositionOffset: 0.7 attackCantBeBlocked: 0 ignoreStoreDetectedObjectOnList: 0 ignoreForcesToApplyOnAttack: 0 useStaminaOnAttack: 0 staminaUsedOnAttack: 0 customRefillStaminaDelayAfterUse: 0 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 attackActive: 0 useDelayToStartAttackAfterFullCombo: 0 delayToStartAttackAfterFullCombo: 5 useDelayToStartSameAttack: 0 useMinTimeToChangeCombo: 1 canChangeOfComboWhenPreviousNotComplete: 1 increaseAttackIndexOnlyOnAttackPerformedCorrectly: 1 lastTimeFullCombo: 0 waitingToStartAttackActive: 0 currentAttackIndex: 0 comboCounter: 0 resetingCombo: 0 placeTriggerInFrontOfCharacter: 0 - Name: Kicks combatTypeDescription: Velociraptor Attacks combatTypeID: 4 attacksUsedOnAir: 0 combatAttackInfoList: - Name: Attack Bite Left useAttackID: 0 attackID: 5 limbForAttack: 9 attackDuration: 2.33 animationSpeed: 1.5 minTimeToPlayNextAttack: 0.8 resetComboIfIncorrectMinTime: 0 playingNextAttack: 0 ignoreAttackAnimationAndDamageTrigger: 0 useExtraDamageMultiplier: 1 extraDamageMultiplier: 0.2 canMoveWhileAttackActive: 0 useRootMotionOnAttack: 0 forceUseRootMotionActive: 0 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eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 1 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: wait m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Hiding eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 0 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1051977518} m_MethodName: setAsCurrentCharacterToControlByPlayerGameObject m_Mode: 2 m_Arguments: m_ObjectArgument: {fileID: 1932843706} m_ObjectArgumentAssemblyTypeName: UnityEngine.GameObject, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Hovercraft Scheme m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 1 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Refill Stamina eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1734860756} m_MethodName: refillFullStamina m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Hovercraft Scheme m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Drunk State With Duration eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1624345513} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Drink Consumable m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Push Objects During Action eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1692232314} m_MethodName: setPowerEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Deactivate Push Objects During Action eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1692232314} m_MethodName: setPowerEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Push Objects On Grappling Hook eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 623562685} m_MethodName: setPowerEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Deactivate Push Objects On Grappling Hook eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 623562685} m_MethodName: setPowerEnabledState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Turn On Flashlight eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1800417385} m_MethodName: setFlashlightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Turn Off Flashlight eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1800417385} m_MethodName: setFlashlightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Regular State eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: setPlayerStateByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Regular m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Driving State eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843715} m_MethodName: setPlayerStateByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Driving m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Heal with needle eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1624345513} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Kick Door Camera Shake eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2139182524} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Rotating Kick Camera Shake eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 317578348} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Activate Strafe Mode eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setLookAlwaysInCameraDirectionState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1932843733} m_MethodName: setLookOnlyIfMovingState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Deactivate Strafe Mode eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setOriginalLookAlwaysInCameraDirectionState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1932843733} m_MethodName: setOriginalLookOnlyIfMovingState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Regular Strafe ID eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setCurrentStrafeIDValue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Melee One Hand Strafe ID eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setCurrentStrafeIDValue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 1 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useStringOnEvent: 0 eventToActivateString: m_PersistentCalls: m_Calls: [] pauseVisibleOnEditor: 0 ignoreEventActive: 0 - Name: Set Melee Two Hands Strafe ID eventEnabled: 1 disableEventAfterActivation: 0 useRegularEvent: 1 eventToActive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: setCurrentStrafeIDValue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0 m_StringArgument: Heal with needle m_BoolArgument: 1 m_CallState: 2 useAmountOnEvent: 0 eventToActiveAmount: m_PersistentCalls: m_Calls: [] useBoolOnEvent: 0 eventToActiveBool: m_PersistentCalls: m_Calls: [] useGameObjectOnEvent: 0 eventToActiveGameObject: m_PersistentCalls: m_Calls: [] useTransformOnEvent: 0 eventToActiveTransform: m_PersistentCalls: m_Calls: - m_Target: {fileID: 84426734} m_MethodName: hide m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 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Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Look At Target Name: Look At Target actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputLookAtTarget m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1905602757} m_MethodName: checkLookAtTargetActiveState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1977291334} m_MethodName: inputCheckActivateStrafeModeIfNoTargetsToLookFound m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1932843716} m_MethodName: checkLookAtTargetActiveState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Zoom Name: Main Camera Zoom actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputZoom m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Change Camera Name: Change Camera actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputChangeCameraView m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Reset Camera Rotation Name: Reset Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputResetCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Start Rotate Locked Camera To Left Name: Rotate Locked Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputRotateLockedCameraToLeft m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 5 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Rotate Locked Camera To Left Name: Rotate Locked Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputRotateLockedCameraToLeft m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Start Rotate Locked Camera To Right Name: Rotate Locked Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputRotateLockedCameraToRight m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 6 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Rotate Locked Camera To Right Name: Rotate Locked Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputRotateLockedCameraToRight m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Move Camera Closer To Player Name: Move Camera Closer To Player actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputMoveCameraCloserOrFartherFromPlayer m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1977291334} m_MethodName: inputMoveLockedCameraZoomOn m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 7 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Move Camera Farther From Player Name: Move Camera Farther From Player actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputMoveCameraCloserOrFartherFromPlayer m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1977291334} m_MethodName: inputMoveLockedCameraZoomOff m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Start Lean To Right Name: Lean Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputEnableOrDisableRightLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 9 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Lean To Right Name: Lean Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputEnableOrDisableRightLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Start Lean To Left Name: Lean Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputEnableOrDisableLeftLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 10 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Stop Lean To Left Name: Lean Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputEnableOrDisableLeftLean m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Enable-Disable Camera Rotation Name: Enable-Disable Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputToogleCameraRotationInputState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Set Extra Camera Rotation Name: Set Extra Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputSetExtraCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1624345513} m_MethodName: activateCustomAction m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Rotate 180 Degrees m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 - actionName: Toggle Locked Camera Rotation Name: Toggle Locked Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputToggleLockedCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 13 axesStringList: - Move Away Camera - Look At Target - Main Camera Zoom - Change Camera - Reset Camera Rotation - Rotate Locked Camera To Left - Rotate Locked Camera To Right - Move Camera Closer To Player - Move Camera Farther From Player - Lean Camera To Right - Lean Camera To Left - Enable-Disable Camera Rotation - Set Extra Camera Rotation - Toggle Locked Camera Rotation multiAxesStringIndex: 1 axesCount: 18 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 1 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Gravity System axes: - actionName: Start Gravity Power On Name: Gravity Power On actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1878099105} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Stop Gravity Power On Name: Gravity Power On actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1878099105} m_MethodName: inpuSetPressedUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Gravity Power Off Name: Gravity Power Off actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843712} m_MethodName: inputSetGravityPowerState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Increase Gravity Speed Name: Increase Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843712} m_MethodName: inputChangeGravitySpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Decrease Gravity Speed Name: Increase Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843712} m_MethodName: inputChangeGravitySpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Hold Set Free Floating Mode Name: Set Free Floating Mode actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 663108755} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 5 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Release Set Free Floating Mode Name: Set Free Floating Mode actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 663108755} m_MethodName: inpuSetPressedUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Reset Zero Gravity Rotation Name: Reset Zero Gravity Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843712} m_MethodName: inputResetRotationOnZeroGravity m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Adjust To Surface On Zero Gravity Name: Adjust To Surface On Zero Gravity actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843712} m_MethodName: inputAdjustToSurfaceOnZeroGravity m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Increase Zero Gravity Speed Name: Increase Zero Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: inputSetChangeZeroGravityMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 6 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Decrease Zero Gravity Speed Name: Increase Zero Gravity Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: inputSetChangeZeroGravityMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Start Rotate To Left Name: Rotate To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputMoveSetRotateToLeftState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 7 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Stop Rotate To Left Name: Rotate To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputMoveSetRotateToLeftState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Start Rotate To Right Name: Rotate To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputMoveSetRotateToRightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 8 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Stop Rotate To Right Name: Rotate To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1977291334} m_MethodName: inputMoveSetRotateToRightState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Increase Free Floating Speed Name: Increase Free Floating Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: inputSetChangeFreeFloatingMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 9 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 - actionName: Decrease Free Floating Speed Name: Increase Free Floating Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: inputSetChangeFreeFloatingMovementSpeeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Gravity Power On - Gravity Power Off - Increase Gravity Speed - Adjust To Surface On Zero Gravity - Reset Zero Gravity Rotation - Set Free Floating Mode - Increase Zero Gravity Speed - Rotate To Left - Rotate To Right - Increase Free Floating Speed multiAxesStringIndex: 2 axesCount: 17 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 2 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Grab Objects axes: - actionName: Grab Object Name: Grab Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: inputGrabObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Hold To Drop Object Name: Grab Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: inputHoldToLaunchObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Release To Drop Object Name: Grab Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: inputReleaseToLaunchObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Start Rotate Object Name: Rotate Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: inputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Stop Rotate Object Name: Rotate Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: inputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Zoom Object In Name: Zoom Grabbed Object In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: inputZoomObject m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Zoom Object Out Name: Zoom Grabbed Object Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: inputZoomObject m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Reset Grabed Position Name: Reset Grabed Position actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843725} m_MethodName: inputResetFixedGrabedTransformPosition m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Regular Melee Attack Grabbed Object Name: Regular Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: activateGrabbedObjectMeleeAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Regular m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 401937619} m_MethodName: inputActivateCut m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1905602757} m_MethodName: checkObjectsDetectedOnCuttingMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Strong Melee Attack Grabbed Object Name: Strong Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: activateGrabbedObjectMeleeAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Strong m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 401937619} m_MethodName: inputToggleCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Special Melee Attack Grabbed Object Name: Special Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: activateGrabbedObjectMeleeAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Set Press Up State Name: Special Melee Attack Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: inputSetPressUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Activate Block Attack Name: Block Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: inputActivateBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Deactivate Block Attack Name: Block Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: inputDeactivateBlock m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Throw-Return Down Grabbed Object Name: Throw-Return Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: inputPressDownThrowObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1905602757} m_MethodName: inputActivateCurrentExtraActionOnMeleeWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Throw-Return Up Grabbed Object Name: Throw-Return Grabbed Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: inputPressUpThrowObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Enable-Disable Cutting Mode Name: Enable-Disable Cutting Mode actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: inputEnableOrDisableCuttingMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Draw-Keepe Melee Weapon Name: Draw-Keepe Melee Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602758} m_MethodName: inputDrawOrKeepMeleeWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Start Aim Bow Name: Aim Bow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 437249281} m_MethodName: inputSetAimBowState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 13 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Stop Aim Bow Name: Aim Bow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 437249281} m_MethodName: inputSetAimBowState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 13 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Shoot Arrow Name: Shoot Arrow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 437249281} m_MethodName: inputFireArrow m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 14 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Stop Shoot Arrow Name: Shoot Arrow actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 437249281} m_MethodName: inputStopFireArrowWithoutAim m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 14 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Teleport To Melee Weapon Name: Teleport To Melee Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: inputActivateTeleport m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1905602757} m_MethodName: inputSetNextExtraActionOnMeleeWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Change Arrow Type Name: Change Arrow Type actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 437249281} m_MethodName: inputChangeArrowType m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 15 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Start Aim Melee Weapon Name: Aim Melee Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1054453866} m_MethodName: inputToggleAimState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 16 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon multiAxesStringIndex: 3 - actionName: Toggle Weapon Attack Template Name: Toggle Weapon Attack Template actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1905602757} m_MethodName: inputSetNextMeleeWeaponAttackInfoTemplate m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 17 axesStringList: - Grab Object - Rotate Grabbed Object - Zoom Grabbed Object In - Zoom Grabbed Object Out - Reset Grabed Position - Regular Melee Attack Grabbed Object - Strong Melee Attack Grabbed Object - Special Melee Attack Grabbed Object - Block Attack - Throw-Return Grabbed Object - Enable-Disable Cutting Mode - Draw-Keepe Melee Weapon - Teleport To Melee Weapon - Aim Bow - Shoot Arrow - Change Arrow Type - Aim Melee Weapon - Toggle Weapon Attack Template multiAxesStringIndex: 3 axesCount: 26 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 3 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Powers axes: - actionName: Start Shoot Power Name: Shoot Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: inputHoldOrReleaseShootPower m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Hold Shoot Power Name: Shoot Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: inputHoldShootPower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Release Shoot Power Name: Shoot Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: inputHoldOrReleaseShootPower m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Next Power By Button Name: Next Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: inputNextOrPreviousPowerByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Previous Power By Button Name: Previous Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: inputNextOrPreviousPowerByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Aim Power Name: Aim Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: inputAimPower m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Next Power By Mouse Wheel Name: Next Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: inputNextOrPreviousPowerByMouse m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Previos Power By Mouse Wheel Name: Previous Power actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: inputNextOrPreviousPowerByMouse m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Show Powers Slots Name: Show Powers Slots actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355428} m_MethodName: inputEditPowerSlots m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Start Select Power Slot Name: Select Power Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355428} m_MethodName: inputOpenOrClosePowersWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 5 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Stop Select Power Slot Name: Select Power Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355428} m_MethodName: inputOpenOrClosePowersWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 - actionName: Power Secondary Action Name: Powers Secondary Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843711} m_MethodName: inputActivateSecondaryAction m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Shoot Power - Next Power - Previous Power - Aim Power - Show Powers Slots - Select Power Slot - Powers Secondary Action multiAxesStringIndex: 4 axesCount: 12 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 4 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Abilities axes: - actionName: Start Run Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: inputStartToRun m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 252430432} m_MethodName: inpuSetIncreaseClimbSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Run Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: inputStopToRun m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 252430432} m_MethodName: inpuSetIncreaseClimbSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Increase Movement Speed Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: inputSetIncreaseMovementSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1494937188} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 824829322} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1134092611} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1359018306} m_MethodName: inputEnableOrDisableFallTurbo m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Increase Movement Speed Name: Run actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843733} m_MethodName: inputSetIncreaseMovementSpeedState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1494937188} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 824829322} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1134092611} m_MethodName: inputIncreaseOrDecreaseMovementSpeed m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1359018306} m_MethodName: inputEnableOrDisableFallTurbo m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Current Ability Name: Activate Current Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: inputPressDownUseCurrentAbility m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start to Press Activate Current Ability Name: Activate Current Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: inputPressHoldUseCurrentAbility m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop to Press Activate Current Ability Name: Activate Current Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767182} m_MethodName: inputPressUpUseCurrentAbility m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Open Abilities Wheel Menu Name: Open-Close Abilities Wheel Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputStartToPressAbilityWheelPanel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Close Abilities Wheel Menu Name: Open-Close Abilities Wheel Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputStopToPressAbilityWheelPanel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Up Dpad Activate Current Ability Name: Use Up Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Up Dpad Activate Current Ability Name: Use Up Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Press Up Dpad Activate Current Ability Name: Use Up Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Down Dpad Activate Current Ability Name: Use Down Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 1 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Down Dpad Activate Current Ability Name: Use Down Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Press Down Dpad Activate Current Ability Name: Use Down Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Left Dpad Activate Current Ability Name: Use Left Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Left Dpad Activate Current Ability Name: Use Left Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Press Left Dpad Activate Current Ability Name: Use Left Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Use Right Dpad Activate Current Ability Name: Use Right Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressDown m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 3 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Press Right Dpad Activate Current Ability Name: Use Right Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Press Right Dpad Activate Current Ability Name: Use Right Dpad Ability actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 679767179} m_MethodName: inputUseDpadDirectionPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Pressed Key 1 Name: Pressed Key 1 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1302118109} m_MethodName: setPressedKeyStateInOrder m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Pressed Key 2 Name: Pressed Key 2 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1302118109} m_MethodName: setPressedKeyStateInOrder m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 1 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 8 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Grappling Hook Target Name: Activate Grappling Hook Target actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1494937188} m_MethodName: inputThrowGrapplingHookIfTargetLocated m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Close Combat Attack Freely 1 Name: Activate Close Combat Attack Freely 1 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843716} m_MethodName: activateAttackWithoutCombatActive m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Kicks m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Close Combat Attack Freely 2 Name: Activate Close Combat Attack Freely 2 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843716} m_MethodName: activateAttackWithoutCombatActive m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Punches m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 13 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Toggle Fire Weapon Time Bullet Name: Toggle Fire Weapon Time Bullet actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1080113814} m_MethodName: inputSetTimeBullettFiring m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 14 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Activate Close Combat Attack Freely 3 Name: Activate Close Combat Attack Freely 3 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843716} m_MethodName: activateAttackWithoutCombatActive m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 15 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Start Fire Flying Turret Name: Fire Flying Turret actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 813712072} m_MethodName: enableOrDisableManualFireOnTurret m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 16 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Stop Fire Flying Turret Name: Fire Flying Turret actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 813712072} m_MethodName: enableOrDisableManualFireOnTurret m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 16 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 - actionName: Toggle Flying Turret Automatic Fire Name: Toggle Flying Turret Automatic Fire actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 813712072} m_MethodName: inputToggleManualFire m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 17 axesStringList: - Run - Activate Current Ability - Open-Close Abilities Wheel Menu - Use Up Dpad Ability - Use Down Dpad Ability - Use Left Dpad Ability - Use Right Dpad Ability - Pressed Key 1 - Pressed Key 2 - Activate Grappling Hook Target - Set Next Ability - Set Previous Ability - Activate Close Combat Attack Freely 1 - Activate Close Combat Attack Freely 2 - Toggle Fire Weapon Time Bullet - Activate Close Combat Attack Freely 3 - Fire Flying Turret - Toggle Flying Turret Automatic Fire multiAxesStringIndex: 5 axesCount: 31 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 5 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Use Devices axes: - actionName: Activate Device Name: Activate Device actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843726} m_MethodName: inputActivateDevice m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1177828029} m_MethodName: inputGrabSurface m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 252430432} m_MethodName: inputGrabSurface m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 727355431} m_MethodName: closeInventoryBankIfDestroyed m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 5 - actionName: Hold Pick Objects Around Name: Activate Device actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843726} m_MethodName: inputHoldToPickObjectsAround m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 5 - actionName: Release Pick Objects Around Name: Activate Device actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843726} m_MethodName: inputReleaseToPickObjectsAround m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 5 - actionName: Interaction 1 Name: Interaction 1 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843726} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 1 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 2 Name: Interaction 2 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843726} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 2 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 3 Name: Interaction 3 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843726} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 3 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 4 Name: Interaction 4 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843726} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 4 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 multiAxesStringIndex: 6 - actionName: Interaction 5 Name: Interaction 5 actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843726} m_MethodName: inputActivateDeviceByName m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Interaction 5 m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Activate Device - Interaction 1 - Interaction 2 - Interaction 3 - Interaction 4 - Interaction 5 multiAxesStringIndex: 6 axesCount: 8 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 6 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Close Combat axes: - actionName: Kick Name: Kick actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843716} m_MethodName: inputAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Kicks m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 6 - actionName: Punch Name: Punch actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843716} m_MethodName: inputAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Punches m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 6 - actionName: Special Attack Name: Special Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843716} m_MethodName: inputAttack m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 7 - actionName: Start Block Name: Block Close Combat actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843716} m_MethodName: inputSetBlockState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 3 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 7 - actionName: Stop Block Name: Block Close Combat actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843716} m_MethodName: inputSetBlockState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Kick - Punch - Special Attack - Block Close Combat multiAxesStringIndex: 7 axesCount: 5 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 7 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Scanner axes: - actionName: Hold Scanner Name: Scan actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 612344511} m_MethodName: inputHoldScanner m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Scan multiAxesStringIndex: 7 - actionName: Release Scanner Name: Scan actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 612344511} m_MethodName: inputReleaseScanner m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Scan multiAxesStringIndex: 7 axesCount: 2 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 8 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Player Weapons axes: - actionName: Aim Weapon Name: Aim Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputAimWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Start Secondary Aim Name: Weapon Secondary Aim actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputStartOrStopAimWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Stop Secondary Aim Name: Weapon Secondary Aim actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputStartOrStopAimWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Secondary Action Name: Weapon Secondary Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputActivateSecondaryAction m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Melee Attack Name: Weapon Melee Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputWeaponMeleeAttack m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Edit Attachments Name: Edit Weapon Attachments actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputEditWeaponAttachments m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Start Press Draw Weapon Name: Draw Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1679366961} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Stop Press Draw Weapon Name: Draw Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1679366961} m_MethodName: inpuSetPressedUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Reload Weapon Name: Reload Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputReloadWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Next Weapon By Button Name: Next Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputNextOrPreviousWeaponByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 9 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Previous Weapon By Button Name: Previous Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputNextOrPreviousWeaponByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Show Weapons Wheel Name: Show Weapons Wheel actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355427} m_MethodName: inputOpenOrCloseWeaponsWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 11 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Hide Weapons Wheel Name: Show Weapons Wheel actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355427} m_MethodName: inputOpenOrCloseWeaponsWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Unlock Cursor Name: Unlock Weapon Cursor actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputLockOrUnLockCursor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Start Shoot Weapon Name: Shoot Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputHoldOrReleaseShootWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 1932843708} m_MethodName: inputHoldOrReleaseShootLeftWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 727355427} m_MethodName: setRightOrLeftWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Hold Shoot Weapon Name: Shoot Weapon actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputHoldShootWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1932843708} m_MethodName: inputHoldShootLeftWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Release Shoot Weapon Name: Shoot Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputHoldOrReleaseShootWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 1932843708} m_MethodName: inputHoldOrReleaseShootLeftWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Previous Weapon By Mouse Wheel Name: Previous Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputNextOrPreviousWeapnByMouse m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Next Weapon By Mouse Wheel Name: Next Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputNextOrPreviousWeapnByMouse m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 9 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Secondary Action On Press Down Name: Weapon Secondary Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputActivateSecondaryActionOnPressDown m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Secondary Action On Press Hold Name: Weapon Secondary Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputActivateSecondaryActionOnPressHold m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Secondary Action On Press Up Name: Weapon Secondary Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputActivateSecondaryActionOnPressUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Start Drop Weapon Name: Drop Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputPressDownOrReleaseDropWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 8 - actionName: Hold Drop Weapon Name: Drop Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputHoldDropWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Release Drop Weapon Name: Drop Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputPressDownOrReleaseDropWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Draw Right Weapon Name: Draw Right Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputDrawRightWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 13 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Draw Left Weapon Name: Draw Left Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputDrawLeftWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 14 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: 'Start To Shoot Right Weapon ' Name: Shoot Right Weapon actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputHoldOrReleaseShootRightWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 727355427} m_MethodName: setRightOrLeftWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 15 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: 'Hold Shoot Right Weapon ' Name: Shoot Right Weapon actionEnabled: 0 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputHoldShootRightWeapon m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 15 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: 'Stop To Shoot Right Weapon ' Name: Shoot Right Weapon actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputHoldOrReleaseShootRightWeapon m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 15 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Start Press Draw Dual Weapons Name: Draw Dual Weapons actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1051416536} m_MethodName: inputSetPressedDownState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 16 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Stop Press Draw Dual Weapons Name: Draw Dual Weapons actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1051416536} m_MethodName: inpuSetPressedUpState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 16 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Chnage Weapon To One Or Two Hand Wield Name: Change Weapon To One Or Two Hands Wield actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: inputSetCurrentWeaponAsOneOrTwoHandsWield m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 17 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Forward Weapon Action Name: Forward Weapon Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: activateForwardAcion m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 18 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Backward Weapon Action Name: Backward Weapon Action actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843708} m_MethodName: activateBackwardAcion m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 19 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Start Throw Grenade Name: Throw Grenade actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167264895} m_MethodName: inputStartThrowGrenade m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 20 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 - actionName: Confirm Throw Grenade Name: Throw Grenade actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 167264895} m_MethodName: inputConfirmThrowGrenade m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 20 axesStringList: - Aim Weapon - Weapon Secondary Aim - Drop Weapon - Weapon Secondary Action - Weapon Melee Attack - Edit Weapon Attachments - Shoot Weapon - Draw Weapon - Reload Weapon - Next Weapon - Previous Weapon - Show Weapons Wheel - Unlock Weapon Cursor - Draw Right Weapon - Draw Left Weapon - Shoot Right Weapon - Draw Dual Weapons - Change Weapon To One Or Two Hands Wield - Forward Weapon Action - Backward Weapon Action - Throw Grenade multiAxesStringIndex: 9 axesCount: 37 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 9 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Inventory Menu axes: - actionName: Open Inventory Name: Open Inventory actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843710} m_MethodName: inputOpenOrCloseInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 9 - actionName: Start Zoom In Name: Inventory Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843710} m_MethodName: inputSetZoomInState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Stop Zoom In Name: Inventory Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843710} m_MethodName: inputSetZoomInState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Start Zoom Out Name: Inventory Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843710} m_MethodName: inputSetZoomOutState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Stop Zoom Out Name: Inventory Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843710} m_MethodName: inputSetZoomOutState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Confirm Pick Object Name: Confirm Pick Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843710} m_MethodName: inputConfirmToPickCurrentObjectInExaminingPanel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Next Quick Access Slot Name: Select Next Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2016929561} m_MethodName: inputSelectNextOrPreviousQuickAccessSlot m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Previous Quick Access Slot Name: Select Previous Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2016929561} m_MethodName: inputSelectNextOrPreviousQuickAccessSlot m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Next Quick Access Slot With Mouse Name: Select Next Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2016929561} m_MethodName: inputNextOrPreviousQuickAccessSlotByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Select Previous Quick Access Slot With Mouse Name: Select Previous Quick Access Slot actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 2016929561} m_MethodName: inputNextOrPreviousQuickAccessSlotByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Start Rotate Character Name: Rotate Character actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1404331896} m_MethodName: inputSetRotationInputActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 6 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 - actionName: Stop Rotate Character Name: Rotate Character actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1404331896} m_MethodName: inputSetRotationInputActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Open Inventory - Inventory Zoom In - Inventory Zoom Out - Confirm Pick Object - Select Next Quick Access Slot - Select Previous Quick Access Slot - Rotate Character multiAxesStringIndex: 10 axesCount: 12 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 10 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Map Menu axes: - actionName: Open Map Name: Open Map actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355420} m_MethodName: inputOpenOrCloseMapMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Next Floor Name: Next Floor actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355420} m_MethodName: inputNextFloor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Previous Floor Name: Previous Floor actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355420} m_MethodName: inputPreviousFloor m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom In Name: Map Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355420} m_MethodName: inputZoomIn m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom In Name: Map Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355420} m_MethodName: inputZoomIn m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom Out Name: Map Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355420} m_MethodName: inputZoomOut m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 - actionName: Zoom Out Name: Map Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355420} m_MethodName: inputZoomOut m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Open Map - Next Floor - Previous Floor - Map Zoom In - Map Zoom Out multiAxesStringIndex: 10 axesCount: 7 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 11 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Friend List Manager axes: - actionName: Open Friend List Manager Name: Open Friend Manager Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 172557175} m_MethodName: inputOpenOrCloseFriendListMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Open Friend Manager Menu multiAxesStringIndex: 11 - actionName: Switch To Next Character Name: Switch To Next Character actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1276374448} m_MethodName: inputSwitchToNextCharacter m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Open Friend Manager Menu - Switch To Next Character multiAxesStringIndex: 12 axesCount: 2 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 12 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Examine Object axes: - actionName: Zoom In Mouse Wheel Name: Examine Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 476165870} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 - m_Target: {fileID: 2049300903} m_MethodName: inputRotateWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Zoom In Name: Examine Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 476165870} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Zoom Out Mouse Wheel Name: Examine Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 476165870} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 2049300903} m_MethodName: inputRotateWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Zoom Out Name: Examine Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 476165870} m_MethodName: examineObjectInputSetZoomValue m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Reset Rotation Name: Examine Reset Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 476165870} m_MethodName: examineObjectInputResetRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Reset Transform Name: Examine Reset Transform actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 476165870} m_MethodName: examineObjectInputResetRotationAndPosition m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Examine Object Name: Examine Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 476165870} m_MethodName: examineObjectInputCheckIfMessage m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 - actionName: Cancel Examine Object Name: Cancel Examine Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 476165870} m_MethodName: examineObjectInputCancelExamine m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Examine Zoom In - Examine Zoom Out - Examine Reset Rotation - Examine Reset Transform - Examine Object - Cancel Examine Object multiAxesStringIndex: 12 axesCount: 8 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 13 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Puzzles axes: - actionName: Enable Object Rotation Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 206341845} m_MethodName: puzzleObjectInputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Disable Object Roation Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 206341845} m_MethodName: puzzleObjectInputSetRotateObjectState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Reset Puzzle Name: Reset Puzzle actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 206341845} m_MethodName: puzzleObjectInputResetPuzzle m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Move Forward Name: Puzzle Move Forward actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 206341845} m_MethodName: puzzleObjectInputSetObjectHolDistanceByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Move Backward Name: Puzzle Move Backward actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 206341845} m_MethodName: puzzleObjectInputSetObjectHolDistanceByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Start Move Forward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 206341845} m_MethodName: puzzleObjectInputIncreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Stop Move Forward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 206341845} m_MethodName: puzzleObjectInputIncreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Start Move Backward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 206341845} m_MethodName: puzzleObjectInputDecreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Start Move Backward Name: Puzzle Enable Object Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 206341845} m_MethodName: puzzleObjectInputDecreaseObjectHolDistanceByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 13 - actionName: Cancel Use Puzzle Name: Cancel Use Puzzle actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843726} m_MethodName: inputActivateDevice m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Puzzle Enable Object Rotation - Puzzle Move Forward - Puzzle Move Backward - Reset Puzzle - Cancel Use Puzzle multiAxesStringIndex: 14 axesCount: 10 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 14 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Hide System axes: - actionName: Enable Camera Reset Name: Hide Enable Camera Reset actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 754458726} m_MethodName: hideInputResetCameraTransform m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Zoom In Name: Hide Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 3 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 754458726} m_MethodName: hideInputSetZoomValueByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Hold Zoom In Name: Hide Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 754458726} m_MethodName: hideInputSetIncreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Release Zoom In Name: Hide Zoom In actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 754458726} m_MethodName: hideInputSetIncreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Zoom Out Name: Hide Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 4 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 754458726} m_MethodName: hideInputSetZoomValueByMouseWheel m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Hold Zoom Out Name: Hide Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 754458726} m_MethodName: hideInputSetDecreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: Release Zoom Out Name: Hide Zoom Out actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 754458726} m_MethodName: hideInputSetDecreaseZoomStateByButton m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 14 - actionName: New Action Name: Cancel Hide actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1932843726} m_MethodName: inputActivateDevice m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Hide Enable Camera Reset - Hide Zoom In - Hide Zoom Out - Cancel Hide multiAxesStringIndex: 15 axesCount: 8 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 15 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Override System axes: - actionName: Stop Override Control Name: Stop Override Control actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 558115035} m_MethodName: stopCurrentOverrideControl m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Stop Override Control multiAxesStringIndex: 15 axesCount: 1 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 16 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Fly System axes: - actionName: Start Increase Speed Name: Increase Fly Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1196513780} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 16 - actionName: Stop Increase Speed Name: Increase Fly Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1196513780} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 16 - actionName: Start Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1196513780} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 - actionName: Stop Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1196513780} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 - actionName: Start Move Up Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1196513780} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 - actionName: Stop Move Down Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1196513780} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Fly Speed - Move Up - Move Down multiAxesStringIndex: 17 axesCount: 6 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 17 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Jetpack axes: - actionName: Use Jetpack Name: Use Jetpack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 354037440} m_MethodName: inputStartOrStopJetpack m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 - actionName: Stop Use Jetpack Name: Use Jetpack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 354037440} m_MethodName: inputStartOrStopJetpack m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 - actionName: Start Jetpack Turbo Name: Increase Jetpack Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 354037440} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 - actionName: Stop Jetpack Turbo Name: Increase Jetpack Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 354037440} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Use Jetpack - Increase Jetpack Speed multiAxesStringIndex: 17 axesCount: 4 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 18 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Others axes: - actionName: Pause Name: Pause actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: inputPauseGame m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Console Name: Open Console actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355435} m_MethodName: inputActivateConsoleMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Bullet Time Name: Enable Bullet Time actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355423} m_MethodName: inputActivateBulletTime m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Player Menu Name: Open Player Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: inputOpenOrClosePlayerMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Next Player Menu Name: Open Next Player Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: inputOpenNextPlayerOpenMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Previous Player Menu Name: Open Previous Player Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: inputOpenPreviousPlayerOpenMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 18 - actionName: Open Objective Menu Name: Open Objective Menu actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355438} m_MethodName: inputOpenOrCloseObjectiveMenu m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu multiAxesStringIndex: 19 - actionName: Turn On/Off Flashlight Name: Use Flashlight actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1800417385} m_MethodName: changeFlashLightState m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu - Use Flashlight multiAxesStringIndex: 19 - actionName: Return Pause Game From Gamepad Name: Return Pause Game From Gamepad actionEnabled: 1 canBeUsedOnPausedGame: 1 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 727355444} m_MethodName: inputReturnPauseGameFromGamepad m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Pause - Open Console - Enable Bullet Time - Open Player Menu - Open Next Player Menu - Open Previous Player Menu - Open Objective Menu - Use Flashlight - Return Pause Game From Gamepad multiAxesStringIndex: 19 axesCount: 9 currentlyActive: 1 canUseInputOnPlayerPaused: 1 ignoreCheckInputActive: 0 multiAxesStringIndex: 19 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Photo Mode axes: - actionName: Take Photo Name: Take Photo actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1909175095} m_MethodName: inputTakePhoto m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Toogle Camera Rotation Name: Toogle Camera Rotation actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1909175095} m_MethodName: inputToogleCameraRotation m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Next Camera Effect Name: Next Camera Effect actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1136025293} m_MethodName: inputSetNextCameraEffect m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Previous Camera Effect Name: Previous Camera Effect actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1136025293} m_MethodName: inputSetPreviousCameraEffect m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Enable/Disable Camera Effect Name: Enable/Disable Camera Effect actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1136025293} m_MethodName: inputEnableOrDisableCameraEffectActive m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Close Photo Mode Name: Close Photo Mode actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1909175095} m_MethodName: inputEnableOrDisablePhotoMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Enable/Disable Action Panel Name: Enable/Disable Action Panel actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 377839664} m_MethodName: enableOrDisableActionScreenTemporally m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Photo Mode m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Move Camera Up Name: Move Camera Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1909175095} m_MethodName: inputMoveCameraUp m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Move Camera Down Name: Move Camera Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1909175095} m_MethodName: inputMoveCameraDown m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Rotate Camera To Left Name: Rotate Camera To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1909175095} m_MethodName: inputRotateCameraToLeft m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Rotate Camera To Right Name: Rotate Camera To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1909175095} m_MethodName: inputRotategCameraToRight m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Start Increase Camera Movement Speed Name: Increase Camera Movement Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1909175095} m_MethodName: inputSetTurboMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 11 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Stop Increase Camera Movement Speed Name: Increase Camera Movement Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1909175095} m_MethodName: inputSetTurboMode m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 - actionName: Activate Character Gesture Name: Activate Character Gesture actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_MethodName: m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 12 axesStringList: - Take Photo - Toogle Camera Rotation - Next Camera Effect - Previous Camera Effect - Enable/Disable Camera Effect - Close Photo Mode - Enable/Disable Action Panel - Move Camera Up - Move Camera Down - Rotate Camera To Left - Rotate Camera To Right - Increase Camera Movement Speed - Activate Character Gesture multiAxesStringIndex: 20 axesCount: 14 currentlyActive: 0 canUseInputOnPlayerPaused: 1 ignoreCheckInputActive: 0 multiAxesStringIndex: 32 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Magic System axes: - actionName: Regular Magic Name: Regular Magic actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 149468744} m_MethodName: useMagicSpell m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Regular m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Regular Magic - Strong Magic - Special Magic multiAxesStringIndex: 21 - actionName: Strong Magic Name: Strong Magic actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 149468744} m_MethodName: useMagicSpell m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Strong m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Regular Magic - Strong Magic - Special Magic multiAxesStringIndex: 21 - actionName: Special Magic Name: Special Magic actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 149468744} m_MethodName: useMagicSpell m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Special m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Regular Magic - Strong Magic - Special Magic multiAxesStringIndex: 21 axesCount: 3 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 34 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Swim System axes: - actionName: Start Increase Speed Name: Increase Swim Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1618658112} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Stop Increase Speed Name: Increase Swim Speed actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1618658112} m_MethodName: inputChangeTurboState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Start Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1618658112} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Stop Move Up Name: Move Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1618658112} m_MethodName: inputMoveUp m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Start Move Down Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1618658112} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 - actionName: Stop Move Down Name: Move Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1618658112} m_MethodName: inputMoveDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Increase Swim Speed - Move Up - Move Down multiAxesStringIndex: 22 axesCount: 6 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 35 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Climb axes: - actionName: Start Slide Down Name: Slide Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 252430432} m_MethodName: inputSetSlideDownState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 0 axesStringList: - Slide Down multiAxesStringIndex: 23 - actionName: Stop Slide Down Name: Slide Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 252430432} m_MethodName: inputSetSlideDownState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Slide Down multiAxesStringIndex: 23 axesCount: 2 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 38 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - axesName: Craft Placement axes: - actionName: Confirm Place Object Name: Confirm Place Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputConfirmToPlaceObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Rotate To Right Name: Rotate To Right actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputRotateObjectToRightOrLeft m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 1 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Rotate To Left Name: Rotate To Left actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputRotateObjectToRightOrLeft m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Rotate Up Name: Rotate Up actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputRotateObjectToUpOrDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Rotate Down Name: Rotate Down actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputRotateObjectToUpOrDown m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 4 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Cancel Place Object Name: Cancel Place Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputCancelPlaceObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Take Object Back Name: Take Object Back actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputConfirmToTakeObjectBackToInventory m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 6 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Confirm Attach Object Name: Confirm Attach Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputConfirmToAttachObjectToSurfaceDetected m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 7 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object multiAxesStringIndex: 24 - actionName: Check Connect Station Input Name: Check Connect Station Input actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputCheckConnectStationInput m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 8 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object - Check Connect Station Input - Remove Station Input multiAxesStringIndex: 24 - actionName: Remove Station Input Name: Remove Station Input actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputCheckRemoveStationInput m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 9 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object - Check Connect Station Input - Remove Station Input multiAxesStringIndex: 24 - actionName: Select Next Object Name: Select Next Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputSelectNextObjectForPlacement m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 10 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object - Check Connect Station Input - Remove Station Input - Select Next Object - Select Previous Object multiAxesStringIndex: 24 - actionName: Select Previous Object Name: Select Previous Object actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1476335001} m_MethodName: inputSelectPreviousObjectForPlacement m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 11 axesStringList: - Confirm Place Object - Rotate To Right - Rotate To Left - Rotate Up - Rotate Down - Cancel Place Object - Take Object Back - Confirm Attach Object - Check Connect Station Input - Remove Station Input - Select Next Object - Select Previous Object multiAxesStringIndex: 24 axesCount: 12 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 39 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - Craft Placement - axesName: Quick Mode Input System axes: - actionName: Select Melee Weapon Attack Name: Select Melee Weapon Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 403092025} m_MethodName: inputActivateMode m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Melee Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 - actionName: Select Fire Weapon Attack Down Name: Select Fire Weapon Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 403092025} m_MethodName: inputActivateMode m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Fire Weapon Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 - actionName: Select Fire Weapon Attack Up Name: Select Fire Weapon Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 403092025} m_MethodName: inputActiveModePressUp m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Fire Weapon Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 - actionName: Select Bow Weapon Attack Down Name: Select Bow Weapon Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 403092025} m_MethodName: inputActivateMode m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Fire Arrow Bow Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 - actionName: Select Bow Weapon Attack Up Name: Select Bow Weapon Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 403092025} m_MethodName: inputActiveModePressUp m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Fire Arrow Bow Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 - actionName: Select Power Attack Down Name: Select Power Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 403092025} m_MethodName: inputActivateMode m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Power Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 - actionName: Select Power Attack Hold Name: Select Power Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 0 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 403092025} m_MethodName: inputActiveModePressHold m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Power Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 - actionName: Select Power Attack Up Name: Select Power Attack actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 2 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 403092025} m_MethodName: inputActiveModePressUp m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Power Attack m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 - actionName: Set Next Selection Info Name: Set Next Selection Info actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 403092025} m_MethodName: inputSetNextOrPreviousSelectionInfo m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 axesStringIndex: 4 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 - actionName: Set Previous Selection Info Name: Set Previous Selection Info actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 403092025} m_MethodName: inputSetNextOrPreviousSelectionInfo m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 5 axesStringList: - Select Melee Weapon Attack - Select Fire Weapon Attack - Select Bow Weapon Attack - Select Power Attack - Set Next Selection Info - Set Previous Selection Info multiAxesStringIndex: 25 axesCount: 10 currentlyActive: 1 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 41 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - Craft Placement - Boat Vehicle Controls - Quick Mode Input System - axesName: Turn Based Combat System axes: - actionName: Confirm Command Name: Confirm Command actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1162047490} m_MethodName: inputConfirmCommand m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 0 axesStringList: - Confirm Command - Cancel Command - Next Target - Previous Target - Toggle Combat Mode multiAxesStringIndex: 26 - actionName: Cancel Command Name: Cancel Command actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1162047490} m_MethodName: inputCancelCommand m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 1 axesStringList: - Confirm Command - Cancel Command - Next Target - Previous Target - Toggle Combat Mode multiAxesStringIndex: 26 - actionName: Next Target Name: Next Target actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1162047490} m_MethodName: inputSelectNextTarget m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 2 axesStringList: - Confirm Command - Cancel Command - Next Target - Previous Target - Toggle Combat Mode multiAxesStringIndex: 26 - actionName: Previous Target Name: Previous Target actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1162047490} m_MethodName: inputSelectPreviousTarget m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 3 axesStringList: - Confirm Command - Cancel Command - Next Target - Previous Target - Toggle Combat Mode multiAxesStringIndex: 26 - actionName: Toggle Combat Mode Name: Toggle Combat Mode actionEnabled: 1 canBeUsedOnPausedGame: 0 buttonPressType: 1 buttonEvent: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1162047490} m_MethodName: inputToggleCombatMode m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 axesStringIndex: 4 axesStringList: - Confirm Command - Cancel Command - Next Target - Previous Target - Toggle Combat Mode multiAxesStringIndex: 26 axesCount: 5 currentlyActive: 0 canUseInputOnPlayerPaused: 0 ignoreCheckInputActive: 0 multiAxesStringIndex: 42 multiAxesStringList: - Player Controller - Player Camera - Gravity System - Grab Objects - Powers - Abilities - Use Devices - Close Combat - Scanner - Player Weapons - Inventory Menu - Map Menu - Friend List Manager - Examine Object - Puzzles - Hide System - Override System - Fly System - Jetpack - Others - Override Turrets - Override Regular Object - Override Explosive Barrel - Aircraft Controls - Car Controls - Flying Vehicle Controls - Hoverboard Controls - Hovercraft Controls - Motorbike Controls - Sphere Vehicle Controls - Usable Turret Controls - Chair Controls - Photo Mode - Car Controls (Without Axis) - Magic System - Swim System - Animal Controls - External Vehicle Controller - Climb - Craft Placement - Boat Vehicle Controls - Quick Mode Input System - Turn Based Combat System playerID: 2 inputEnabled: 1 showDebugActions: 0 inputCurrentlyActive: 1 input: {fileID: 1633525455} playerControllerManager: {fileID: 1932843733} ignoreGamepad: 0 allowKeyboardAndGamepad: 0 allowGamepadInTouchDevice: 0 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stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 1 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 0 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 1 customInputToPauseOnActionInfoList: - inputName: Gravity System previousActiveState: 0 - inputName: Powers previousActiveState: 0 - inputName: Abilities previousActiveState: 0 - inputName: Close Combat previousActiveState: 0 - inputName: Scanner previousActiveState: 0 - inputName: Player Weapons previousActiveState: 0 layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the 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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 1 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 disableIKWeaponsDuringAction: 1 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 1 invincibilityStateDuration: 0.8 checkEventsOnTemporalInvincibilityActive: 1 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 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disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 1 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1366696540} m_MethodName: checkClickInput m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 customActionToActiveAfterActionComplete: 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allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 0 disableHeadBob: 0 pauseHeadBob: 0 ignoreCameraDirectionOnMovement: 0 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 0 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 0 playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} 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usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 userLerpToAdjustPosition: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 0 matchTargetTransform: {fileID: 0} matchTargetPositionWeightMask: {x: 0, y: 0, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 0 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 0 matchStartValue: 0 matchEndValue: 0 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 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UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 322106697} m_MethodName: continueThrowObject m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useRemoteEvent: 0 remoteEventName: useRemoteEventNameList: 0 remoteEventNameList: [] eventTriggered: 0 sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] callThisEventIfActionStopped: 0 firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 disableIKWeaponsDuringAction: 1 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 1 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 setHealthOnActionEnd: 0 useWaitTimeToChangeHealth: 0 waitTimeToChangeHealth: 0 killCharacter: 0 delayToKillCharacter: 0 activateCharacterRagdoll: 0 delatyToActivateCharacterRagdoll: 0 ragdollStateDuration: 0 addForceToRagdoll: 0 ragdollForce: 0 useDirectionForRagdoll: 0 directionForRagdollTransform: {fileID: 0} useLocalCharacterRagdollForceDirection: 0 localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1} checkIfPlayerOnGround: 0 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 1 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 0 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 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eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 customActionToActiveAfterActionComplete: addActionToListStoredToPlay: 0 playActionAutomaticallyIfStoredAtEnd: 0 clearAddActionToListStoredToPlay: 0 useEventsToEnableDisableActionObject: 0 eventToEnableActionObject: m_PersistentCalls: m_Calls: [] eventToDisableActionObject: m_PersistentCalls: m_Calls: [] categoryName: canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] useEventOnInterruptedAction: 0 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FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 1496149897} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Dual Aim camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 1496149897} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Crouch Aim camPositionOffset: {x: 0.06, y: -0.06, z: 0} pivotPositionOffset: {x: 0, y: 0.75, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 1496149897} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Crouch Dual Aim camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.75, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 20 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 1496149897} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Full Body Awareness Bow Aim camPositionOffset: {x: 0, y: 0.06, z: 0.1} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -85, y: 85} initialFovValue: 50 fovTransitionSpeed: 80 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 30 leanSpeed: 20 leanResetSpeed: 15 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 1 isLeanOnFBA: 1 FBALeanPositionOffsetX: 0.3 FBALeanPositionOffsetY: 0.1 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 1 transformToFollow: {fileID: 1496149897} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 1 nearClipPlaneValue: 0.07 useCustomMovementLerpSpeed: 1 movementLerpSpeed: 20 - Name: Third Person Shoulder camPositionOffset: {x: 0.9, y: 0, z: -1.2} pivotPositionOffset: {x: 0, y: 1.7, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Right Side camPositionOffset: {x: 0.5, y: 0, z: -2.3} pivotPositionOffset: {x: 0, y: 1.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 5 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Vehicle Passenger camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -30, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Locked Camera camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: First Person Dash camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -90, y: 90} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 1 maxLeanAngle: 15 leanSpeed: 15 leanResetSpeed: 5 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 0 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: AI Camera camPositionOffset: {x: 0, y: -0.62, z: 0.5} pivotPositionOffset: {x: 0, y: 2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0, g: 0, b: 0, a: 0} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 15 leanSpeed: 15 leanResetSpeed: 5 leanRaycastDistance: 0.4 leanAngleOnSurfaceFound: 6 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 0 YLimitsOnLookAtTargetActive: {x: 0, y: 0} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aerial View camPositionOffset: {x: 0, y: 0, z: -6} pivotPositionOffset: {x: 0, y: 2.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aerial View Using Weapons camPositionOffset: {x: 0, y: 0, z: -3} pivotPositionOffset: {x: 0, y: 3, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Roll Third Person camPositionOffset: {x: 0.5, y: 0, z: -3} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Right Custom View Shotgun camPositionOffset: {x: 0.7, y: 0.7, z: -1.5} pivotPositionOffset: {x: 0, y: 0.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 1, g: 0.9724138, b: 0, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Right Custom View Assault Rifle camPositionOffset: {x: 0, y: 0, z: -4.5} pivotPositionOffset: {x: 0, y: 2.7, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 1, g: 0.9724138, b: 0, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Right Side Look In Player Direction camPositionOffset: {x: 0.5, y: 0, z: -2.3} pivotPositionOffset: {x: 0, y: 1.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.9411765, g: 0.15916954, b: 0.15916954, a: 0.784} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 1 lookInPlayerDirectionSpeed: 5 allowRotationWithInput: 1 timeToResetRotationAfterInput: 0.5 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Stunned State On Third Person camPositionOffset: {x: 0, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 0 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Melee camPositionOffset: {x: 0, y: 0, z: -3.5} pivotPositionOffset: {x: 0, y: 2.2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Third Person Melee Right Side camPositionOffset: {x: 0, y: 0, z: -1.8} pivotPositionOffset: {x: 0.8, y: 1.9, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Sniper Camera View Third Person camPositionOffset: {x: 0, y: 0, z: 0.5} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -30, y: 60} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Sniper Camera View Third Person Crouch camPositionOffset: {x: 0, y: 0, z: 0.5} pivotPositionOffset: {x: 0, y: 1.1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -30, y: 60} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Sniper Camera View First Person camPositionOffset: {x: 0, y: 0, z: 0.5} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 85} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Bow Aim camPositionOffset: {x: 0.5, y: 0.7, z: -1.2} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Free Fall camPositionOffset: {x: 0, y: 0, z: -5.5} pivotPositionOffset: {x: 0, y: 2.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wall Running Right Side camPositionOffset: {x: -1, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wall Running Left Side camPositionOffset: {x: 1, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Swim View camPositionOffset: {x: 0, y: 0, z: -4.5} pivotPositionOffset: {x: 0, y: 1.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Free Climb View camPositionOffset: {x: 0, y: 0, z: -6} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 1 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Slide View camPositionOffset: {x: 0, y: 0, z: -6.5} pivotPositionOffset: {x: 0, y: 1.8, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wolf View Third Person camPositionOffset: {x: 0, y: 0, z: -3} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Wolf View First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 1, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Velociraptor View Third Person camPositionOffset: {x: 0, y: 0, z: -4} pivotPositionOffset: {x: 0, y: 2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Velociraptor View First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 2, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Frog View Third Person camPositionOffset: {x: 0, y: 0, z: -2} pivotPositionOffset: {x: 0, y: 0.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Frog View First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Raccoon View Third Person camPositionOffset: {x: 0, y: 0, z: -2.3} pivotPositionOffset: {x: 0, y: 0.6, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Raccoon View First Person camPositionOffset: {x: 0, y: 0, z: 0} pivotPositionOffset: {x: 0, y: 0.6, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Right On Slide camPositionOffset: {x: 0.6, y: 0.3, z: -1.2} pivotPositionOffset: {x: 0, y: 0.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 movementLerpSpeed: 0 - Name: Aim Left On Slide camPositionOffset: {x: -0.6, y: 0.3, z: -1.2} pivotPositionOffset: {x: 0, y: 0.5, z: 0} pivotParentPositionOffset: {x: 0, y: 0, z: 0} yLimits: {x: -70, y: 70} initialFovValue: 60 fovTransitionSpeed: 10 maxFovValue: 70 minFovValue: 17 showGizmo: 0 gizmoColor: {r: 0.47794116, g: 0.3408845, b: 0.3408845, a: 1} originalCamPositionOffset: {x: 0, y: 0, z: 0} leanEnabled: 0 maxLeanAngle: 0 leanSpeed: 0 leanResetSpeed: 0 leanRaycastDistance: 0 leanAngleOnSurfaceFound: 0 leanHeight: 0 isLeanOnFBA: 0 FBALeanPositionOffsetX: 0 FBALeanPositionOffsetY: 0 headTrackActive: 1 lookInPlayerDirection: 0 lookInPlayerDirectionSpeed: 0 allowRotationWithInput: 0 timeToResetRotationAfterInput: 0 useYLimitsOnLookAtTargetActive: 1 YLimitsOnLookAtTargetActive: {x: -50, y: 30} cameraCollisionActive: 1 pivotRotationOffset: 0 ignoreCameraShakeOnRunState: 0 followTransformPosition: 0 transformToFollow: {fileID: 0} useFollowTransformPositionOffset: 0 followTransformPositionOffset: {x: 0, y: 0, z: 0} setNearClipPlaneValue: 0 nearClipPlaneValue: 0 useCustomMovementLerpSpeed: 0 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jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 345840695} meleeAttackRaycastPosition: {fileID: 995577020} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 888779099} attachmentCameraPosition: {fileID: 683847200} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 1359656724} weaponPositionInHandForDeactivateIK: {fileID: 1495825540} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 1110726262} handsInfo: - Name: handTransform: {fileID: 410904729} limb: 3 position: {fileID: 1358679693} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 1314104183} wayPoints: - {fileID: 1358679693} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 3 position: {fileID: 90127631} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 1195991089} aimRecoilPosition: {fileID: 1857714845} walkPosition: {fileID: 1668234157} walkRecoilPosition: {fileID: 0} keepPosition: {fileID: 1358168522} crouchPosition: {fileID: 0} crouchRecoilPosition: {fileID: 0} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 2129932466} surfaceCollisionRayPosition: {fileID: 148391754} lowerWeaponPosition: {fileID: 0} runPosition: {fileID: 275185011} jumpStartPosition: {fileID: 0} jumpEndPosition: {fileID: 0} meleeAttackPosition: {fileID: 1023565014} meleeAttackRaycastPosition: {fileID: 1195179088} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 258334390} attachmentCameraPosition: {fileID: 1563411662} deactivateIKIfNotAiming: 1 deactivateIKDrawPath: - {fileID: 454089060} weaponPositionInHandForDeactivateIK: {fileID: 1483911990} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: - {fileID: 1668234157} handsInfo: - Name: handTransform: {fileID: 2136876540} limb: 2 position: {fileID: 1383632349} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 2024446627} wayPoints: - {fileID: 1383632349} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 1603917539} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 1 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Pistol keepWeaponActionName: Keep Pistol delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0.25, y: 1.56, z: 0.3} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.25, y: 1.55, z: 0.29} FBAWalkRecoilRotationOffset: {x: -5, y: 0, z: 0} FBARunPositionOffset: {x: 0.25, y: 1.55, z: 0.14} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.524, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.524, z: 0.252} FBAAimRecoilRotationOffset: {x: -2, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.53, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.53, z: 0.24} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 944766966} aimPosition: {fileID: 1455477175} walkPosition: {fileID: 588099845} keepPosition: {fileID: 1774239899} aimRecoilPosition: {fileID: 1088741207} walkRecoilPosition: {fileID: 854397524} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 2044818013} surfaceCollisionRayPosition: {fileID: 1697527277} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 1031438853} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 1764371243} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 1919697528} jumpEndPosition: {fileID: 1762441806} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 1007431125} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 353747207} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 916212778} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 1335396718} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 1097708616} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 1 sightPosition: {fileID: 1964180179} sightRecoilPosition: {fileID: 356214868} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 11 endRecoilSpeed: 1.5 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.02, y: 0.02, z: 0.02} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 10, y: 5, z: 10} resetWeaponPositionAfterReloadSpeed: 3 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 1936665828} crouchRecoilPosition: {fileID: 944226214} crouchMovementSpeed: 7 useHandle: 0 handleRadius: 0.05 handleGizmoColor: {r: 0, g: 1, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 536325472} walkRecoilPosition: {fileID: 1366963065} keepPosition: {fileID: 1193310939} crouchPosition: {fileID: 1543530636} crouchRecoilPosition: {fileID: 199041106} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 40842827} surfaceCollisionRayPosition: {fileID: 1379209799} lowerWeaponPosition: {fileID: 735564729} runPosition: {fileID: 675982109} jumpStartPosition: {fileID: 733937198} jumpEndPosition: {fileID: 796775880} meleeAttackPosition: {fileID: 650860287} meleeAttackRaycastPosition: {fileID: 1605274633} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1090339213} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 425138111} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 1822312042} walkRecoilPosition: {fileID: 153219397} keepPosition: {fileID: 795010213} crouchPosition: {fileID: 1722655892} crouchRecoilPosition: {fileID: 1800820067} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 1426843016} surfaceCollisionRayPosition: {fileID: 1512652683} lowerWeaponPosition: {fileID: 487440094} runPosition: {fileID: 1416534118} jumpStartPosition: {fileID: 1844941138} jumpEndPosition: {fileID: 1933718444} meleeAttackPosition: {fileID: 257358101} meleeAttackRaycastPosition: {fileID: 1418625960} firstPersonHandMesh: {fileID: 0} editAttachmentPosition: {fileID: 1732034997} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1342120593} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Pistol 2 keepWeaponActionName: Keep Pistol 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.3 delayToPlaceWeaponOnKeepAnimation: 0.3 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.1} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.512 swayRotationPercentageAiming: 0.512 bobPositionPercentageAiming: 0.232 bobRotationPercentageAiming: 0.192 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -20, y: 20} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 10 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 10 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 0} bobPositionAmount: {x: 0.01, y: 0.05, z: 0} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.1} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -20, y: 20} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 65 shakeSmooth: 14 shakeDuration: 0.14 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 3} firstPersonshotShakeInfo: shotForce: 62 shakeSmooth: 14 shakeDuration: 0.2 shakePosition: {x: 0, y: 0, z: 0.04} shakeRotation: {x: 2, y: 3, z: 2} thirdPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 300 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: -0.5, y: 2, z: 1} weaponPrefabModel: {fileID: 1786084752672996, guid: 57c71305c97516e43a4f3242ff2ef792, type: 3} inventoryWeaponPrefabObject: {fileID: 1563683833251080, guid: de1cf0ad865eaa84f8dfdbb014238afe, type: 3} weaponGameObject: {fileID: 944766966} firstPersonArms: {fileID: 0} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 944766968} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 562799646} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.03, z: 0} idleRotationAmount: {x: 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setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 1 rangeAngleX: {x: -45, y: 45} rangeAngleY: {x: -45, y: 45} useSpringRotation: 1 springRotationDelay: 1 smoothRotation: 1 rotationSpeed: 5 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 1468075181} cameraPosition: {fileID: 951780999} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1599520780} triggerTransform: - {fileID: 1737062040} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1060729426} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 1047331159} cameraPosition: {fileID: 864121326} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1446822036} triggerTransform: - {fileID: 2018701542} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1846201761} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 7 axis: {fileID: 1954664650} cameraPosition: {fileID: 1765721058} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1447171938} triggerTransform: - {fileID: 1927280605} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1241311108} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 8 axis: {fileID: 784085426} cameraPosition: {fileID: 1095493712} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 953668085} triggerTransform: - {fileID: 612836532} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 650141490} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 9 axis: {fileID: 1232202731} cameraPosition: {fileID: 718956495} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 2118025717} triggerTransform: - {fileID: 1247066527} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 128151019} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 10 axis: {fileID: 66535036} cameraPosition: {fileID: 310111027} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1569441192} triggerTransform: - {fileID: 1313186223} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 275023712} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 11 axis: {fileID: 1307000527} cameraPosition: {fileID: 443257293} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 549304396} triggerTransform: - {fileID: 1758407245} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1721673826} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Dinning Room parentList: {fileID: 1711829183} cameraTransformList: - name: Camera 1 axis: {fileID: 656469344} cameraPosition: {fileID: 794588125} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 174880555} triggerTransform: - {fileID: 80880416} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1189226281} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1819221548} cameraPosition: {fileID: 1142419148} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1078752176} triggerTransform: - {fileID: 1246250904} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 995536092} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 487476320} cameraPosition: {fileID: 2092974236} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1078752176} triggerTransform: - {fileID: 454453467} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 722740035} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 263482725} cameraPosition: {fileID: 2060965446} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 336744862} triggerTransform: - {fileID: 549989617} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1353959589} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Hall Door parentList: {fileID: 949063652} cameraTransformList: - name: Camera 1 axis: {fileID: 1230197553} cameraPosition: {fileID: 638024267} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1983933146} triggerTransform: - {fileID: 2069314175} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 2 cameraParentTransform: {fileID: 1804114802} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1681912487} cameraPosition: {fileID: 764641913} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 201836083} triggerTransform: - {fileID: 479098541} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1026950537} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1644424353} cameraPosition: {fileID: 200496549} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1103569357} triggerTransform: - {fileID: 1516400893} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1351090726} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 311124471} cameraPosition: {fileID: 531189636} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 56058326} triggerTransform: - {fileID: 1448602060} - {fileID: 149502000} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1251615897} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 1 showGizmo: 0 - name: Small Gallery parentList: {fileID: 1831237834} cameraTransformList: - name: Camera 1 axis: {fileID: 17545869} cameraPosition: {fileID: 2094469416} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1975452179} triggerTransform: - {fileID: 1912606634} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 832928684} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1314919401} cameraPosition: {fileID: 912058149} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1674708298} triggerTransform: - {fileID: 411874725} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 1 cameraTransitionSpeed: 5 cameraParentTransform: {fileID: 845589457} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 1 rangeAngleX: {x: -60, y: 60} rangeAngleY: {x: -30, y: 30} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 1 rotationSpeed: 5 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 1 zoomValue: 20 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 656376150} cameraPosition: {fileID: 1034086685} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1204960534} triggerTransform: - {fileID: 1907441330} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 1 cameraTransitionSpeed: 5 cameraParentTransform: {fileID: 1829951227} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -58.651676, y: 0} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 1 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 20 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Ware House parentList: {fileID: 236394587} cameraTransformList: - name: Camera 1 axis: {fileID: 1731527164} cameraPosition: {fileID: 440063692} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 220389558} triggerTransform: - {fileID: 1018291955} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1097003861} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 39618354} cameraPosition: {fileID: 1847613840} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 272202956} triggerTransform: - {fileID: 2021699154} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 1 cameraTransitionSpeed: 3 cameraParentTransform: {fileID: 2092540771} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 44381053} cameraPosition: {fileID: 2128027511} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 56569637} triggerTransform: - {fileID: 72158138} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 1 cameraTransitionSpeed: 3 cameraParentTransform: {fileID: 1169534103} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 97749025} cameraPosition: {fileID: 1166831053} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1100545752} triggerTransform: - {fileID: 1453671806} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1742477606} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 1050423233} cameraPosition: {fileID: 391823720} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1528893584} triggerTransform: - {fileID: 877566528} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 447849334} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Tea Room parentList: {fileID: 1118155942} cameraTransformList: - name: Camera 1 axis: {fileID: 339039255} cameraPosition: {fileID: 2074127548} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 37059408} triggerTransform: - {fileID: 1397808962} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2089736903} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1815816609} cameraPosition: {fileID: 417318120} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 679345147} triggerTransform: - {fileID: 1251257813} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1323563759} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 393688472} cameraPosition: {fileID: 1678803585} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1456343268} triggerTransform: - {fileID: 2070019635} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 908756025} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 1415571211} cameraPosition: {fileID: 1574877556} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1742824297} triggerTransform: - {fileID: 1013579707} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1339837383} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 1952262592} cameraPosition: {fileID: 1476880839} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 595162360} triggerTransform: - {fileID: 681850256} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1087594504} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Safe Room parentList: {fileID: 549810799} cameraTransformList: - name: Camera 1 axis: {fileID: 371199437} cameraPosition: {fileID: 509351016} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1209830741} triggerTransform: - {fileID: 1817353478} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 916277021} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1639504403} cameraPosition: {fileID: 1845185164} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1066967576} triggerTransform: - {fileID: 142610079} - {fileID: 1030188381} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 408389565} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1156802274} cameraPosition: {fileID: 1301631604} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1426141250} triggerTransform: - {fileID: 1339585269} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 853603929} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Vulture Head Corridor parentList: {fileID: 385984599} cameraTransformList: - name: Camera 1 axis: {fileID: 999678010} cameraPosition: {fileID: 1590053601} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1870447219} triggerTransform: - {fileID: 935181924} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 58786872} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1391450142} cameraPosition: {fileID: 196373092} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1519044038} triggerTransform: - {fileID: 277784343} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1917143942} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 834131631} cameraPosition: {fileID: 683542944} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1544799761} triggerTransform: - {fileID: 642771370} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 79290109} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 1783524360} cameraPosition: {fileID: 366641625} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1889336952} triggerTransform: - {fileID: 549927677} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 831088126} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 750534494} cameraPosition: {fileID: 1743550334} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1552074795} triggerTransform: - {fileID: 1070072929} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1481706329} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 564120290} cameraPosition: {fileID: 1258610513} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1432928756} triggerTransform: - {fileID: 1365466899} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 947612242} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 7 axis: {fileID: 1335961163} cameraPosition: {fileID: 1826639793} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1671587278} triggerTransform: - {fileID: 773365037} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 223427527} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Keeper Bredroom parentList: {fileID: 1604475577} cameraTransformList: - name: Camera 1 axis: {fileID: 1092667737} cameraPosition: {fileID: 1556701315} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 265651937} triggerTransform: - {fileID: 2093606660} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 403651305} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1090332587} cameraPosition: {fileID: 856653035} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1031801502} triggerTransform: - {fileID: 511737494} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1973471724} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1020701293} cameraPosition: {fileID: 1882716618} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1974821587} triggerTransform: - {fileID: 1646404718} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 981672989} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Plant Room parentList: {fileID: 1033196194} cameraTransformList: - name: Camera 1 axis: {fileID: 1883572201} cameraPosition: {fileID: 1316424630} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 325839060} triggerTransform: - {fileID: 1370721178} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1698132905} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 743578610} cameraPosition: {fileID: 1917487751} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1425974589} triggerTransform: - {fileID: 1010846091} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1917197216} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 191507025} cameraPosition: {fileID: 721337616} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1806661029} triggerTransform: - {fileID: 827191672} - {fileID: 1845772158} - {fileID: 1332952589} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1031447940} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 32611423} cameraPosition: {fileID: 264478159} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 886968426} triggerTransform: - {fileID: 1171033912} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 660653778} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Small Office parentList: {fileID: 1317530772} cameraTransformList: - name: Camera 1 axis: {fileID: 1312986448} cameraPosition: {fileID: 1420004211} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1524272325} triggerTransform: - {fileID: 308964833} - {fileID: 1063137261} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 6849086} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 858113275} cameraPosition: {fileID: 1271270191} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 853046966} triggerTransform: - {fileID: 335667015} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1228702908} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1675306918} cameraPosition: {fileID: 254411741} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 779173463} triggerTransform: - {fileID: 2058376562} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1897589928} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Tigger Room parentList: {fileID: 454685057} cameraTransformList: - name: Camera 1 axis: {fileID: 1417266477} cameraPosition: {fileID: 1344251700} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 752359589} triggerTransform: - {fileID: 819236474} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 30606388} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Piano Room parentList: {fileID: 164804680} cameraTransformList: - name: Camera 1 axis: {fileID: 83243872} cameraPosition: {fileID: 873936103} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 834054791} triggerTransform: - {fileID: 1212299989} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1007360083} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1844689768} cameraPosition: {fileID: 1359013492} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1920455141} triggerTransform: - {fileID: 613587068} - {fileID: 1815824036} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 45048911} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1984933575} cameraPosition: {fileID: 120103806} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 415441220} triggerTransform: - {fileID: 1259268157} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1513249390} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 1767891242} cameraPosition: {fileID: 1123376562} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 2040040584} triggerTransform: - {fileID: 814228438} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 292048593} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 816775505} cameraPosition: {fileID: 424358464} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1250058631} triggerTransform: - {fileID: 2053778804} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 169375780} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Costume Room parentList: {fileID: 482710452} cameraTransformList: - name: Camera 1 axis: {fileID: 1774211366} cameraPosition: {fileID: 1639435762} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 685778364} triggerTransform: - {fileID: 864473518} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2011675924} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 286121151} cameraPosition: {fileID: 1379305677} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1381046690} triggerTransform: - {fileID: 877102862} - {fileID: 556638739} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 759617402} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: L-Shapped Hallway parentList: {fileID: 1451781877} cameraTransformList: - name: Camera 1 axis: {fileID: 697179423} cameraPosition: {fileID: 519204891} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 38282755} triggerTransform: - {fileID: 2102345392} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 263714034} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 413761192} cameraPosition: {fileID: 1368307777} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 902572852} triggerTransform: - {fileID: 296017408} followPlayerPosition: 1 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 1 lookAtPlayerPositionSpeed: 3 lockedCameraPivot: {fileID: 446454444} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 1 rotationLimitsX: {x: -35, y: 30} rotationLimitsY: {x: -10, y: 10} usePositionOffset: 1 positionOffset: {x: 0, y: -1, z: 0} smoothCameraTransition: 1 cameraTransitionSpeed: 2 cameraParentTransform: {fileID: 1724069740} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 1 rotationSpeed: 5 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 20 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 1 useRaycastToPlaceWaypoints: 1 waypointList: - {fileID: 477354122} - {fileID: 561840757} waypointParentTransform: {fileID: 1519003425} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1037576785} cameraPosition: {fileID: 1402729766} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1092674533} triggerTransform: - {fileID: 1302201776} followPlayerPosition: 1 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 1 followPlayerPositionSpeed: 0.1 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 3 lockedCameraPivot: {fileID: 1153106318} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 1 cameraTransitionSpeed: 2 cameraParentTransform: {fileID: 1029102395} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 1 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 1 rotationSpeed: 5 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 1 zoomValue: 20 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: North East Corridor parentList: {fileID: 1298696342} cameraTransformList: - name: Camera 1 axis: {fileID: 1274497241} cameraPosition: {fileID: 1200138523} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1047136511} triggerTransform: - {fileID: 320977285} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1017689681} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 123027320} cameraPosition: {fileID: 1056520136} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 507037381} triggerTransform: - {fileID: 509760042} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1762168268} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1471977710} cameraPosition: {fileID: 344026063} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 309423080} triggerTransform: - {fileID: 746758886} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 221363581} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 737492588} cameraPosition: {fileID: 1314734759} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 845751691} triggerTransform: - {fileID: 1476624301} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 377821460} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 852304009} cameraPosition: {fileID: 2051871702} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 118395241} triggerTransform: - {fileID: 51169343} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 357562856} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 1247929171} cameraPosition: {fileID: 790799899} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 164038370} triggerTransform: - {fileID: 871326961} - {fileID: 1342128038} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1291390969} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: North East Corridor 2 parentList: {fileID: 949526165} cameraTransformList: - name: Camera 1 axis: {fileID: 96201391} cameraPosition: {fileID: 1674358492} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1687172811} triggerTransform: - {fileID: 1492777632} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1655498486} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 647556686} cameraPosition: {fileID: 1308718090} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1193494410} triggerTransform: - {fileID: 429908422} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 38261337} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 956206368} cameraPosition: {fileID: 1686920923} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 78078969} triggerTransform: - {fileID: 1592181495} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 47941433} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 2042421117} cameraPosition: {fileID: 930706354} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 130819665} triggerTransform: - {fileID: 1718049062} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2077501924} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Safe Room Corridor parentList: {fileID: 1887578385} cameraTransformList: - name: Camera 1 axis: {fileID: 1368005779} cameraPosition: {fileID: 1148770819} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1942468996} triggerTransform: - {fileID: 918429786} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1911407924} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1002836635} cameraPosition: {fileID: 2092014454} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1060838688} triggerTransform: - {fileID: 1630443831} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1327580095} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 549846494} cameraPosition: {fileID: 1469753621} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1908764395} triggerTransform: - {fileID: 1363336800} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1939192784} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 578135529} cameraPosition: {fileID: 92118113} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 825756108} triggerTransform: - {fileID: 664409677} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1481575697} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Safe Room parentList: {fileID: 1695442764} cameraTransformList: - name: Camera 1 axis: {fileID: 526012749} cameraPosition: {fileID: 352346039} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1407098418} triggerTransform: - {fileID: 1152681215} - {fileID: 785039252} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 507733304} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1961998594} cameraPosition: {fileID: 1239679352} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 96902377} triggerTransform: - {fileID: 229702679} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1824578207} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 429861884} cameraPosition: {fileID: 526048912} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1621304187} triggerTransform: - {fileID: 757207364} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 700725064} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Ceiling Room parentList: {fileID: 1998019447} cameraTransformList: - name: Camera 1 axis: {fileID: 1224597292} cameraPosition: {fileID: 1278098737} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1978557867} triggerTransform: - {fileID: 1209275942} - {fileID: 1179403891} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1397549244} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 42637839} cameraPosition: {fileID: 1903746357} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 763651946} triggerTransform: - {fileID: 363998371} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 438472337} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Shotgun Room parentList: {fileID: 615745451} cameraTransformList: - name: Camera 1 axis: {fileID: 1875621200} cameraPosition: {fileID: 1547967347} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1786982478} triggerTransform: - {fileID: 891027529} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 375405029} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 652959874} cameraPosition: {fileID: 346503650} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1642560860} triggerTransform: - {fileID: 485882157} - {fileID: 825276123} - {fileID: 669372345} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1761015505} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1787769127} cameraPosition: {fileID: 206337939} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1756181585} triggerTransform: - {fileID: 865091010} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 129117745} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Small Gallery Warehouse parentList: {fileID: 716056859} cameraTransformList: - name: Camera 1 axis: {fileID: 1935497975} cameraPosition: {fileID: 347021594} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1584859728} triggerTransform: - {fileID: 1446911827} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 868044658} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1383640638} cameraPosition: {fileID: 238652616} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1093442883} triggerTransform: - {fileID: 1836145815} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 61959701} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1925521205} cameraPosition: {fileID: 478804054} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 122097211} triggerTransform: - {fileID: 296330884} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1423906264} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Wind Crest parentList: {fileID: 1139454543} cameraTransformList: - name: Camera 1 axis: {fileID: 216533105} cameraPosition: {fileID: 1826771020} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1897129511} triggerTransform: - {fileID: 1045179913} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 260935752} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 777794438} cameraPosition: {fileID: 1925475340} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1914175941} triggerTransform: - {fileID: 1393979273} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 594386873} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 270010248} cameraPosition: {fileID: 37294126} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1757593273} triggerTransform: - {fileID: 741219668} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 573600758} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 817219880} cameraPosition: {fileID: 802017656} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1574714054} triggerTransform: - {fileID: 424770650} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 484118113} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 822582638} cameraPosition: {fileID: 1180726806} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1740234375} triggerTransform: - {fileID: 888496724} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 581754043} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 97698360} cameraPosition: {fileID: 1795485562} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 428056193} triggerTransform: - {fileID: 634018648} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1437652463} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Bathroom parentList: {fileID: 64480347} cameraTransformList: - name: Camera 1 axis: {fileID: 1137409658} cameraPosition: {fileID: 2070444994} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 595175479} triggerTransform: - {fileID: 259848426} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 469199340} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Study parentList: {fileID: 1441736921} cameraTransformList: - name: Camera 1 axis: {fileID: 1491806933} cameraPosition: {fileID: 661178732} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 890351941} triggerTransform: - {fileID: 1412382917} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1423119645} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Outsider Corridor parentList: {fileID: 817511602} cameraTransformList: - name: Camera 1 axis: {fileID: 1874817680} cameraPosition: {fileID: 2086813069} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1239860058} triggerTransform: - {fileID: 70418156} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 604314037} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1102292502} cameraPosition: {fileID: 454286922} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 626640885} triggerTransform: - {fileID: 1744733698} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 549303425} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1254543807} cameraPosition: {fileID: 1647623394} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 548461426} triggerTransform: - {fileID: 1706551728} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1730455603} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 1693467365} cameraPosition: {fileID: 512968435} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 824434599} triggerTransform: - {fileID: 897825587} - {fileID: 2036963673} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1461865477} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Shed parentList: {fileID: 259554269} cameraTransformList: - name: Camera 1 axis: {fileID: 1078223605} cameraPosition: {fileID: 926558132} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 611049035} triggerTransform: - {fileID: 1116368408} - {fileID: 2000153494} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1205558258} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1701827494} cameraPosition: {fileID: 1114015180} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1517139261} triggerTransform: - {fileID: 593140331} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 743652200} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1025565581} cameraPosition: {fileID: 1564074446} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1791329989} triggerTransform: - {fileID: 1688756435} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2027955673} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Costume Room parentList: {fileID: 1412122907} cameraTransformList: - name: Camera 1 axis: {fileID: 530508863} cameraPosition: {fileID: 1441555310} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 184373383} triggerTransform: - {fileID: 177234284} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1010613696} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Elevator Room parentList: {fileID: 914804067} cameraTransformList: - name: Camera 1 axis: {fileID: 1903712233} cameraPosition: {fileID: 1838576912} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1527915860} triggerTransform: - {fileID: 1367753199} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 91360564} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1212703001} cameraPosition: {fileID: 1757210872} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1772695296} triggerTransform: - {fileID: 1822297497} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1725794414} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -90, y: 90} moveCameraLimitsY: {x: -90, y: 90} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: 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horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1800890787} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 1736900671} cameraPosition: {fileID: 638303640} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1323989530} triggerTransform: - {fileID: 1762407089} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 896962903} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Main Hall parentList: {fileID: 149288093} cameraTransformList: - name: Camera 1 axis: {fileID: 1698157536} cameraPosition: {fileID: 1460335864} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 762156061} triggerTransform: - {fileID: 759193616} - {fileID: 70210920} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1990136646} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1338779205} cameraPosition: {fileID: 237293074} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1361447934} triggerTransform: - {fileID: 1968761596} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2044334991} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 2116610361} cameraPosition: {fileID: 366852662} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 640910254} triggerTransform: - {fileID: 535550018} - {fileID: 1730136710} - {fileID: 738442998} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 402023817} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 1009867340} cameraPosition: {fileID: 2093828550} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1899264442} triggerTransform: - {fileID: 1730250746} - {fileID: 897376854} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1205966551} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 854530208} cameraPosition: {fileID: 1485018762} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1927246708} triggerTransform: - {fileID: 217680040} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 908887168} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Balcony parentList: {fileID: 93289210} cameraTransformList: - name: Camera 1 axis: {fileID: 887029834} cameraPosition: {fileID: 1997579466} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1004157846} triggerTransform: - {fileID: 725540349} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1235154636} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1478472798} cameraPosition: {fileID: 161411016} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 739671308} triggerTransform: - {fileID: 330962645} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1384669082} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 2104268233} cameraPosition: {fileID: 1848804143} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1788100446} triggerTransform: - {fileID: 1505821236} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 273017555} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 1203057150} cameraPosition: {fileID: 1894362672} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1036200264} triggerTransform: - {fileID: 1686038135} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 6709255} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 1935125913} cameraPosition: {fileID: 139477636} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 877852507} triggerTransform: - {fileID: 1098830518} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1050476298} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 1357774688} cameraPosition: {fileID: 774599958} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1108218558} triggerTransform: - {fileID: 464259588} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 930632757} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Dinning Room Balcony parentList: {fileID: 146417724} cameraTransformList: - name: Camera 1 axis: {fileID: 517497737} cameraPosition: {fileID: 282499607} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1895950121} triggerTransform: - {fileID: 1776937923} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1428411701} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 508255061} cameraPosition: {fileID: 990641044} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 908606925} triggerTransform: - {fileID: 1385927536} - {fileID: 912950372} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1920811431} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1059796527} cameraPosition: {fileID: 1783883317} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 685776188} triggerTransform: - {fileID: 921854693} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1568095318} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 720997928} cameraPosition: {fileID: 1859373274} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1187640125} triggerTransform: - {fileID: 908881953} - {fileID: 1236296158} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 547870069} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 1126212088} cameraPosition: {fileID: 1344146750} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 149776614} triggerTransform: - {fileID: 1426210194} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 683338529} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Yellow hallWay parentList: {fileID: 1815850} cameraTransformList: - name: Camera 1 axis: {fileID: 1217324031} cameraPosition: {fileID: 303324227} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 267619283} triggerTransform: - {fileID: 87731691} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1060450339} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 439117217} cameraPosition: {fileID: 127455040} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 709686956} triggerTransform: - {fileID: 1030550932} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1802249707} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 2116036315} cameraPosition: {fileID: 1145985323} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 943973507} triggerTransform: - {fileID: 242383728} - {fileID: 1136682571} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1193935783} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 1292262180} cameraPosition: {fileID: 896389739} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1623958215} triggerTransform: - {fileID: 1842013131} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1005507128} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 674097432} cameraPosition: {fileID: 1113751439} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 595623317} triggerTransform: - {fileID: 1525959913} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1917843558} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 798201468} cameraPosition: {fileID: 633361495} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1454670834} triggerTransform: - {fileID: 478071663} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1903239062} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: North West Corridor parentList: {fileID: 1050575820} cameraTransformList: - name: Camera 1 axis: {fileID: 1419130912} cameraPosition: {fileID: 1562435306} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 10575643} triggerTransform: - {fileID: 1168891340} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1529683570} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 551935290} cameraPosition: {fileID: 718138186} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 376499078} triggerTransform: - {fileID: 1932481025} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1394789794} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1445352270} cameraPosition: {fileID: 1149472972} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 382249528} triggerTransform: - {fileID: 1957675433} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1318413806} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 1607656804} cameraPosition: {fileID: 1113444945} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 993211139} triggerTransform: - {fileID: 391163115} - {fileID: 288673882} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1937907963} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 1451494701} cameraPosition: {fileID: 812082827} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1067333319} triggerTransform: - {fileID: 1496876374} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 885413002} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Armor Room parentList: {fileID: 1443240141} cameraTransformList: - name: Camera 1 axis: {fileID: 1394520124} cameraPosition: {fileID: 1862851362} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1497888835} triggerTransform: - {fileID: 551082998} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1883238809} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 747964695} cameraPosition: {fileID: 1457618791} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1741855994} triggerTransform: - {fileID: 1670112296} - {fileID: 1045214920} - {fileID: 1214478720} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 883538430} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1728852449} cameraPosition: {fileID: 147396715} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 271484829} triggerTransform: - {fileID: 505188943} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: -90, y: 90} rotationLimitsY: {x: -90, y: 90} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1348786108} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: -90, y: 90} rangeAngleY: {x: -90, y: 90} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: -2, y: 2} moveCameraLimitsY: {x: -2, y: 2} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Safe Room Corridor 2F parentList: {fileID: 1160344252} cameraTransformList: - name: Camera 1 axis: {fileID: 1928614428} cameraPosition: {fileID: 1316787770} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1073351186} triggerTransform: - {fileID: 1830029100} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 354258570} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: North East Corridor 2F parentList: {fileID: 450436261} cameraTransformList: - name: Camera 1 axis: {fileID: 887576985} cameraPosition: {fileID: 2120909078} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 2130200965} triggerTransform: - {fileID: 1412433983} - {fileID: 560558318} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1885201499} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 234483482} cameraPosition: {fileID: 1185985785} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 2138918094} triggerTransform: - {fileID: 1657077825} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1009328303} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1412547552} cameraPosition: {fileID: 821465309} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 611935580} triggerTransform: - {fileID: 537752055} - {fileID: 177619524} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2123130161} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 585706311} cameraPosition: {fileID: 1758955746} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 258617961} triggerTransform: - {fileID: 1641070204} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1529750501} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 53939600} cameraPosition: {fileID: 1360956768} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1994830732} triggerTransform: - {fileID: 1969742440} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1396161662} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 1991947555} cameraPosition: {fileID: 417294281} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 296546632} triggerTransform: - {fileID: 1299439875} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1915631006} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Deer Head Room parentList: {fileID: 2081686242} cameraTransformList: - name: Camera 1 axis: {fileID: 1453519073} cameraPosition: {fileID: 1288303628} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1050284604} triggerTransform: - {fileID: 1702901231} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1039188048} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1681909650} cameraPosition: {fileID: 448703540} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 945909269} triggerTransform: - {fileID: 915770511} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1464959520} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Researcher's Room parentList: {fileID: 1267248727} cameraTransformList: - name: Camera 1 axis: {fileID: 1097574399} cameraPosition: {fileID: 1104722743} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1405462339} triggerTransform: - {fileID: 1946463353} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1472243464} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1291416404} cameraPosition: {fileID: 249193933} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 454412787} triggerTransform: - {fileID: 1754077125} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1186736986} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 606103241} cameraPosition: {fileID: 934170427} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1819870502} triggerTransform: - {fileID: 1104180771} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 694898704} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Bedroom parentList: {fileID: 2121957331} cameraTransformList: - name: Camera 1 axis: {fileID: 997046111} cameraPosition: {fileID: 863454182} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1472760486} triggerTransform: - {fileID: 21568150} - {fileID: 136845343} - {fileID: 1466356410} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 920283648} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1436428951} cameraPosition: {fileID: 368192521} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 319814928} triggerTransform: - {fileID: 844585126} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 387518731} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 751798328} cameraPosition: {fileID: 832445939} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 77358679} triggerTransform: - {fileID: 594307081} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1168935611} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: NewCameraZone parentList: {fileID: 1178348911} cameraTransformList: - name: Camera 1 axis: {fileID: 1717752101} cameraPosition: {fileID: 1780296074} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 896862010} triggerTransform: - {fileID: 297590071} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 908534144} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 2071426410} cameraPosition: {fileID: 498994817} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1193673192} triggerTransform: - {fileID: 247486073} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 713153934} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 758755379} cameraPosition: {fileID: 1672418334} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1727165954} triggerTransform: - {fileID: 2127761306} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2103871807} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 1339270510} cameraPosition: {fileID: 335535809} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1558309664} triggerTransform: - {fileID: 56209467} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 822425502} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: 'Boss: Yawn Corridor' parentList: {fileID: 2122595427} cameraTransformList: - name: Camera 1 axis: {fileID: 1635751538} cameraPosition: {fileID: 1510406292} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 242897244} triggerTransform: - {fileID: 412001050} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1666577000} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1980455856} cameraPosition: {fileID: 1692070469} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1158124007} triggerTransform: - {fileID: 1337892758} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1987838929} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1342300741} cameraPosition: {fileID: 1176613027} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1886994094} triggerTransform: - {fileID: 150160903} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 991306913} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 730422350} cameraPosition: {fileID: 397784477} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 495494231} triggerTransform: - {fileID: 844401759} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 665578287} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: 'Boss: Yawm' parentList: {fileID: 1994077456} cameraTransformList: - name: Camera 1 axis: {fileID: 512130884} cameraPosition: {fileID: 186746811} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1289624541} triggerTransform: - {fileID: 1271220554} - {fileID: 1667142575} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1628379492} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 324147048} cameraPosition: {fileID: 1076563370} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1320575592} triggerTransform: - {fileID: 1458076503} - {fileID: 108533873} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1297923578} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1204253058} cameraPosition: {fileID: 1873101846} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1600740064} triggerTransform: - {fileID: 447291508} - {fileID: 1777421557} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 601781195} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 762995619} cameraPosition: {fileID: 1295776794} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 66436529} triggerTransform: - {fileID: 1541300883} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 289161956} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Quaint Library parentList: {fileID: 508090239} cameraTransformList: - name: Camera 1 axis: {fileID: 647578545} cameraPosition: {fileID: 187416786} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 660143932} triggerTransform: - {fileID: 2120591543} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1914740298} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1531377869} cameraPosition: {fileID: 248418678} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 494451615} triggerTransform: - {fileID: 322426138} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1741149310} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1479857506} cameraPosition: {fileID: 529819903} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1287687971} triggerTransform: - {fileID: 1832324422} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1890573789} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 356216811} cameraPosition: {fileID: 630255259} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1943592392} triggerTransform: - {fileID: 808384821} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1369315609} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Fireplace Room parentList: {fileID: 332013538} cameraTransformList: - name: Camera 1 axis: {fileID: 137724224} cameraPosition: {fileID: 2141616679} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 2078899805} triggerTransform: - {fileID: 366241550} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 928144462} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 797253338} cameraPosition: {fileID: 597535901} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 921002800} triggerTransform: - {fileID: 1210574958} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2018693156} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Planet Room parentList: {fileID: 558624489} cameraTransformList: - name: Camera 1 axis: {fileID: 269281485} cameraPosition: {fileID: 1149457788} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 142643845} triggerTransform: - {fileID: 285375200} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1450587747} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1897310292} cameraPosition: {fileID: 56863659} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 515110798} triggerTransform: - {fileID: 1038956250} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 9642251} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 1846442743} cameraPosition: {fileID: 676628115} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 315346848} triggerTransform: - {fileID: 1256655890} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 514308931} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: 'Boss: Yawn Second Encounter' parentList: {fileID: 1183043325} cameraTransformList: - name: Camera 1 axis: {fileID: 389224532} cameraPosition: {fileID: 599866434} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1676979484} triggerTransform: - {fileID: 1949520216} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1241363985} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1426025044} cameraPosition: {fileID: 418319780} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1814165579} triggerTransform: - {fileID: 552765069} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 214135417} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 843728503} cameraPosition: {fileID: 1466472908} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1808000864} triggerTransform: - {fileID: 416977110} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2021039406} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Dead Animal Room parentList: {fileID: 81720992} cameraTransformList: - name: Camera 1 axis: {fileID: 555683533} cameraPosition: {fileID: 1190840883} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1305805379} triggerTransform: - {fileID: 1324593878} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1567554193} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1302470896} cameraPosition: {fileID: 1100854579} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 907752194} triggerTransform: - {fileID: 1312106240} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 444806358} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Library parentList: {fileID: 1912691443} cameraTransformList: - name: Camera 1 axis: {fileID: 488960719} cameraPosition: {fileID: 1235521728} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 633679553} triggerTransform: - {fileID: 1516056159} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1216967600} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 10779683} cameraPosition: {fileID: 1255979051} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1164986838} triggerTransform: - {fileID: 262893563} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1782752442} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 759423340} cameraPosition: {fileID: 1393453651} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1482357584} triggerTransform: - {fileID: 844042173} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2024167149} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 783600780} cameraPosition: {fileID: 309140169} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 555204744} triggerTransform: - {fileID: 2032202363} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1540764984} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 364933141} cameraPosition: {fileID: 2032190521} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 2068156624} triggerTransform: - {fileID: 2116569536} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 79403676} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 1768837426} cameraPosition: {fileID: 1313768910} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1476817084} triggerTransform: - {fileID: 1182097200} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1650259612} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 7 axis: {fileID: 1242205303} cameraPosition: {fileID: 1262092944} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1259112213} triggerTransform: - {fileID: 110371440} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1345968769} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: West Corridor 2 parentList: {fileID: 1343469786} cameraTransformList: - name: Camera 1 axis: {fileID: 1219599273} cameraPosition: {fileID: 1348229672} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 646244025} triggerTransform: - {fileID: 1042588359} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 339418414} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1034470704} cameraPosition: {fileID: 1465637333} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 582654780} triggerTransform: - {fileID: 453017259} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 732328898} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 640079942} cameraPosition: {fileID: 335582266} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1469981187} triggerTransform: - {fileID: 1092974496} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1202701717} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 429409545} cameraPosition: {fileID: 597371410} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 895109074} triggerTransform: - {fileID: 423983671} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1340815562} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 2146667219} cameraPosition: {fileID: 1401977334} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 273814013} triggerTransform: - {fileID: 2049442345} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1079872979} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 1 - name: West Corridor 1 parentList: {fileID: 1773167646} cameraTransformList: - name: Camera 1 axis: {fileID: 107871383} cameraPosition: {fileID: 46003983} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1840791284} triggerTransform: - {fileID: 2076715605} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 5284302} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 235447987} cameraPosition: {fileID: 718231305} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 426542722} triggerTransform: - {fileID: 1714183953} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1238103476} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 580936712} cameraPosition: {fileID: 709047947} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 942279896} triggerTransform: - {fileID: 1633199973} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 191797823} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 883146800} cameraPosition: {fileID: 454175054} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 177808460} triggerTransform: - {fileID: 1800168682} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 4926485} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 585556892} cameraPosition: {fileID: 232331375} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1268941393} triggerTransform: - {fileID: 1706644725} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 243136803} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 1558569124} cameraPosition: {fileID: 341171361} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1145076489} triggerTransform: - {fileID: 633424421} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2118782973} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 7 axis: {fileID: 524752880} cameraPosition: {fileID: 1496067086} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 201213032} triggerTransform: - {fileID: 487243344} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 864701778} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Ware House 1 parentList: {fileID: 1656654739} cameraTransformList: - name: Camera 1 axis: {fileID: 315413656} cameraPosition: {fileID: 869252124} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1480838619} triggerTransform: - {fileID: 1631273563} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 371363246} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1922956224} cameraPosition: {fileID: 192864908} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1376002069} triggerTransform: - {fileID: 964887610} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 772991590} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Ware House 2 parentList: {fileID: 2106773443} cameraTransformList: - name: Camera 1 axis: {fileID: 2136709903} cameraPosition: {fileID: 833259200} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1002986058} triggerTransform: - {fileID: 924332116} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1588767986} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 2108062623} cameraPosition: {fileID: 69308439} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 2008541082} triggerTransform: - {fileID: 463123633} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 2141087834} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Library Room parentList: {fileID: 906709324} cameraTransformList: - name: Camera 1 axis: {fileID: 1015480395} cameraPosition: {fileID: 205144053} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1863503242} triggerTransform: - {fileID: 107388892} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 847944193} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 2 axis: {fileID: 1470209254} cameraPosition: {fileID: 622647213} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 348509123} triggerTransform: - {fileID: 529920795} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1462228802} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 3 axis: {fileID: 74983323} cameraPosition: {fileID: 1160323488} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1815382291} triggerTransform: - {fileID: 877183227} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1620928723} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 4 axis: {fileID: 180146704} cameraPosition: {fileID: 827704041} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1371285385} triggerTransform: - {fileID: 1315044911} - {fileID: 858349723} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1031580443} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 5 axis: {fileID: 1248468977} cameraPosition: {fileID: 1310288514} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 772995038} triggerTransform: - {fileID: 800230410} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 735759869} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 - name: Camera 6 axis: {fileID: 1359832594} cameraPosition: {fileID: 108511877} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 1287995156} triggerTransform: - {fileID: 1382728634} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 1956554734} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 originalCameraRotationX: 0 canUseZoom: 0 zoomValue: 0 useZoomByMovingCamera: 0 zoomCameraOffsets: {x: 0, y: 0} zoomByMovingCameraSpeed: 0 zoomByMovingCameraAmount: 1 zoomByMovingCameraDirectlyProportional: 1 canMoveCamera: 0 moveCameraSpeed: 0 moveCameraLimitsX: {x: 0, y: 0} moveCameraLimitsY: {x: 0, y: 0} smoothCameraMovement: 0 smoothCameraSpeed: 0 useSpringMovement: 0 springMovementDelay: 0 originalCameraAxisLocalPosition: {x: 0, y: 0, z: 0} originalLockedCameraPivotPosition: {x: 0, y: 0, z: 0} originalCameraLocalPosition: {x: 0, y: 0, z: 0} originalCameraForward: {x: 0, y: 0, z: 0} followFixedCameraPosition: 0 changeLockedCameraDirectionOnInputReleased: 1 useWaypoints: 0 useRaycastToPlaceWaypoints: 0 waypointList: [] waypointParentTransform: {fileID: 0} useSpline: 0 mainSpline: {fileID: 0} splineAccuracy: 100 useZeroCameraTransition: 0 useHorizontalOffsetOnFaceSide: 0 horizontalOffsetOnFaceSide: 0 inputToleranceOnFaceSide: 0 horizontalOffsetOnFaceSideSpeed: 0 useHorizontalOffsetOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMoving: 0 inputToleranceOnFaceSideOnMoving: 0 horizontalOffsetOnFaceSideOnMovingSpeed: 0 useBoundToFollowPlayer: 0 heightBoundTop: 0 widthBoundRight: 0 widthBoundLeft: 0 depthBoundFront: 0 depthBoundBackward: 0 boundOffset: {x: 0, y: 0, z: 0} useTankControls: 0 playerCanMoveOnAimInTankMode: 1 followSplinePathForPlayerPosition: 0 splineForPlayerPosition: {fileID: 0} followPlayerRotationDirectionEnabled: 0 followPlayerRotationDirectionSpeed: 10 use2_5dView: 0 pivot2_5d: {fileID: 0} lookDirection2_5d: {fileID: 0} useDefaultZValue2_5d: 0 moveInXAxisOn2_5d: 0 reverseMovementDirection: 0 moveCameraLimitsX2_5d: {x: -3, y: 3} moveCameraLimitsY2_5d: {x: -3, y: 3} use2_5dVerticalOffsetOnMove: 0 verticalTopOffsetOnMove: 0 verticalBottomOffsetOnMove: 0 verticalOffsetOnMoveSpeed: 0 clampAimDirections: 0 numberOfAimDirections: 0 useCircleCameraLimit2_5d: 0 circleCameraLimit2_5d: 0 scaleCircleCameraLimitWithDistanceToCamera2_5d: 0 circleCameraLimitScaleClamp2_5d: {x: 0, y: 0} adjustPlayerPositionToFixed2_5dPosition: 5 moveReticleInFixedCircleRotation2_5d: 1 useTopDownView: 0 topDownPivot: {fileID: 0} topDownLookDirection: {fileID: 0} extraTopDownYRotation: 0 moveCameraLimitsXTopDown: {x: -4, y: 4} moveCameraLimitsYTopDown: {x: -3, y: 3} use8DiagonalAim: 0 useRelativeMovementToLockedCamera: 1 useCircleCameraLimitTopDown: 0 circleCameraLimitTopDown: 0 scaleCircleCameraLimitWithDistanceToCamera: 0 circleCameraLimitScaleClamp: {x: 0, y: 0} moveReticleInFixedCircleRotationTopDown: 1 changeRootMotionActive: 0 useRootMotionActive: 1 canRotateCameraHorizontally: 0 horizontalCameraRotationSpeed: 0 useMouseInputToRotateCameraHorizontally: 0 useFixedRotationAmount: 0 fixedRotationAmountToRight: 0 fixedRotationAmountToLeft: 0 fixedRotationAmountSpeed: 0 useLockedCameraRotationInputToggle: 0 ignoreCameraRotationToLeftAndRightInput: 0 checkPossibleTargetsBelowCursor: 1 showCameraCursorWhenNotAiming: 0 keepCameraRelativeMovementWhenNotAiming: 0 useCustomPivotHeightOffset: 0 customPivotOffset: 1.52 reticleOffset: 0 useAimAssist: 1 lookOnlyIfTargetOnScreen: 0 lookOnlyIfTargetVisible: 0 moveCameraCursorSpeed: 0.1 canUseManualLockOn: 0 setDeactivateRootMotionOnStrafeActiveOnLockedViewValue: 0 deactivateRootMotionOnStrafeActiveOnLockedView: 0 useOldSchoolAim: 0 aimOffsetUp: 0 aimOffsetDown: 0 aimOffsetChangeSpeed: 0 setCanMoveWhileAimLockedCameraState: 0 canMoveWhileAimLockedCamera: 0 usePointAndClickSystem: 0 useUnityEvent: 0 useUnityEventOnEnter: 0 unityEventOnEnter: m_PersistentCalls: m_Calls: [] useUnityEventOnExit: 0 unityEventOnExit: m_PersistentCalls: m_Calls: [] useTransparetSurfaceSystem: 0 useDistanceToTransformToMoveCameraCloserOrFarther: 0 transformToCalculateDistance: {fileID: 0} moveCameraCloserOrFartherSpeed: 0 useDistanceDirectlyProportional: 0 useClampCameraForwardDirection: 0 useClampCameraBackwardDirection: 0 clampCameraBackwardDirection: 0 cameraDistanceMultiplier: 1 useCameraLimitSystem: 0 mainCamera2_5dZoneLimitSystem: {fileID: 0} disablePreviousCameraLimitSystem: 0 canChangeCameraToFreeViewByInput: 0 rotatePlayerToward2dCameraOnTriggerEnter: 0 isCurrentCameraTransform: 0 setCameraToFree: 0 showGizmo: 0 - name: Elevator parentList: {fileID: 1909544635} cameraTransformList: - name: Camera 1 axis: {fileID: 1851849781} cameraPosition: {fileID: 2118018056} useDifferentCameraFov: 0 fovValue: 0 cameraTriggerParentTransform: {fileID: 2037859606} triggerTransform: - {fileID: 139231161} followPlayerPosition: 0 putCameraOutsideOfPivot: 0 followPlayerPositionSmoothly: 0 followPlayerPositionSpeed: 0 useLerpToFollowPlayerPosition: 0 useSmoothDampToFollowPlayerPosition: 1 keepSmoothFollowOnVehicleDriving: 0 useSeparatedVerticalHorizontalSpeed: 0 verticalFollowPlayerPositionSpeed: 0 horizontalFollowPlayerPositionSpeed: 0 lookAtPlayerPosition: 0 lookAtPlayerPositionSpeed: 0 lockedCameraPivot: {fileID: 0} lookAtCustomTarget: 0 customTargetToLook: {fileID: 0} lookAtCustomMultipleTargets: 0 lookAtCustomMultipleTargetsList: [] useRotationLimits: 0 rotationLimitsX: {x: 0, y: 0} rotationLimitsY: {x: 0, y: 0} usePositionOffset: 0 positionOffset: {x: 0, y: 0, z: 0} smoothCameraTransition: 0 cameraTransitionSpeed: 0 cameraParentTransform: {fileID: 410123834} startGameWithThisView: 0 playerForView: {fileID: 0} useMultiplePlayers: 0 playerForViewList: [] smoothTransitionAtStart: 0 previoslyUseSmoohtTransitionState: 0 setAIToStartOn2_5DView: 0 AIForViewList: [] setViewOnAllAIOnScene: 0 cameraCanRotate: 0 rangeAngleX: {x: 0, y: 0} rangeAngleY: {x: 0, y: 0} useSpringRotation: 0 springRotationDelay: 0 smoothRotation: 0 rotationSpeed: 0 originalPivotRotationY: 0 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weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 1684856927} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 3 keepWeaponActionName: Keep Rifle 1 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.01} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 6 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} 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swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.03} 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