%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1348135001632358 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4946071090808286} - component: {fileID: 33306423231754138} - component: {fileID: 23547376187627508} - component: {fileID: 54829094934064646} - component: {fileID: 64150603739044236} - component: {fileID: 114076437528712412} - component: {fileID: 114958340041313306} - component: {fileID: 114493589048152854} - component: {fileID: 114265064252450172} - component: {fileID: 114136965100866132} - component: {fileID: 114202681904899918} m_Layer: 0 m_Name: Explosive Barrel m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4946071090808286 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.28171432, y: 0.28171432, z: 0.28171432} m_Children: [] m_Father: {fileID: 4144307565155898} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90} --- !u!33 &33306423231754138 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} m_Mesh: {fileID: 4300020, guid: 0c29ab07661719447a8aaca6d1c65c6a, type: 3} --- !u!23 &23547376187627508 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 3630cd10fe7220446bbcf17a644c47fc, type: 2} - {fileID: 2100000, guid: 24a66c19fd78f9649b3890cebe51d237, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!54 &54829094934064646 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} serializedVersion: 2 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 m_UseGravity: 1 m_IsKinematic: 1 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!64 &64150603739044236 MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 4 m_Convex: 1 m_CookingOptions: 30 m_Mesh: {fileID: 4300020, guid: 0c29ab07661719447a8aaca6d1c65c6a, type: 3} --- !u!114 &114076437528712412 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c23d6bae7a883c047961b819ec997d00, type: 3} m_Name: m_EditorClassIdentifier: useHealthAmountOnSpot: 0 healhtAmountOnSpot: 0 killCharacterOnEmtpyHealthAmountOnSpot: 0 removeComponentOnEmptyHealth: 0 ignoreUseHealthAmountOnSpot: 0 eventOnEmtpyHealthAmountOnSpot: m_PersistentCalls: m_Calls: [] healthAmountOnSpotEmpty: 0 healthAmount: 2 maxHealthAmount: 100 generalDamageMultiplerEnabled: 1 generalDamageMultiplerActive: 0 generalDamageMultiplier: 1 regenerateHealth: 0 constantRegenerate: 0 regenerateSpeed: 0 regenerateTime: 0 regenerateAmount: 0 invincible: 0 useEventOnDamageReceivedWithTemporalInvincibility: 0 maxDelayBetweenDamageReceivedAndInvincibilityStateActive: 0 eventOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] sendAttackerOnEventDamageReceivedWithTemporalInvincibility: 0 eventToSendAttackerOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] useEventsOnInvincibleStateChange: 0 eventOnInvicibleOn: m_PersistentCalls: m_Calls: [] eventOnInvicibleOff: m_PersistentCalls: m_Calls: [] dead: 0 damagePrefab: {fileID: 0} placeToShoot: {fileID: 0} placeToShootActive: 1 scorchMarkPrefab: {fileID: 0} useEventOnDamageEnabled: 1 eventOnDamage: m_PersistentCalls: m_Calls: [] useEventOnDamageWithAmount: 0 eventOnDamageWithAmount: m_PersistentCalls: m_Calls: [] useEventOnDamageWithAttacker: 0 eventOnDamageWithAttacker: m_PersistentCalls: m_Calls: [] useExtraDamageFunctions: 0 delayInDamageFunctions: 0 extraDamageFunctionList: [] useEventOnDamageShield: 0 eventOnDamageShield: m_PersistentCalls: m_Calls: [] useEventOnDamageShieldWithAttacker: 0 eventOnDamageShieldWithAttacker: m_PersistentCalls: m_Calls: [] deadFuncionCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114958340041313306} m_MethodName: explodeBarrel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 extraDeadFunctionCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114493589048152854} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 resurrectFunctionCall: m_PersistentCalls: m_Calls: [] useExtraDeadFunctions: 1 delayInExtraDeadFunctions: 0.3 useEventWithAttackerOnDeath: 0 eventWithAttackerOnDeath: m_PersistentCalls: m_Calls: [] useShield: 0 mainShieldSystem: {fileID: 0} playerStatsManager: {fileID: 0} healthStatName: Current Health maxHealthStatName: Max Health setHealthBarAsNotVisibleAtStart: 0 settings: useHealthSlider: 1 enemyHealthSlider: {fileID: 0} sliderOffset: {x: 0, y: 1, z: 0} useRaycastToCheckVisible: 0 layer: serializedVersion: 2 m_Bits: 0 enemyName: allyName: enemySliderColor: {r: 1, g: 0, b: 0, a: 1} allySliderColor: {r: 0, g: 1, b: 0, a: 1} nameTextColor: {r: 0, g: 0, b: 0, a: 1} removeHealthBarSliderOnDeath: 1 healthBarSliderActiveOnStart: 0 advancedSettings: notHuman: 0 useWeakSpots: 0 weakSpots: [] useHealthAmountOnSpotEnabled: 1 haveRagdoll: 0 allowPushCharacterOnExplosions: 1 activateRagdollOnDamageReceived: 1 minDamageToEnableRagdoll: 0 ragdollCanReceiveDamageOnImpact: 0 ragdollEvent: m_PersistentCalls: m_Calls: [] showGizmo: 0 labelTextSize: 5 gizmoLabelColor: {r: 0, g: 0, b: 0, a: 0} alphaColor: 0 gizmoRadius: 0 showWeakSpotsInScannerMode: 0 weakSpotMesh: {fileID: 0} weakSpotMeshAlphaValue: 0 healthSlider: {fileID: 0} healthSliderText: {fileID: 0} useCircleHealthSlider: 0 circleHealthSlider: {fileID: 0} hideHealthSliderWhenNotDamageReceived: 0 timeToHideHealthSliderAfterDamage: 0 mainHealthSliderParent: {fileID: 0} hiddenHealthSliderParent: {fileID: 0} mainHealthSliderTransform: {fileID: 0} useHealthSlideInfoOnScreen: 0 enemyTag: enemy friendTag: friend canBeSedated: 1 awakeOnDamageIfSedated: 0 sedateActive: 0 sedateUntilReceiveDamageState: 0 useEventOnSedate: 0 sedateStartEvent: m_PersistentCalls: m_Calls: [] sedateEndEvent: m_PersistentCalls: m_Calls: [] showSettings: 0 showAdvancedSettings: 0 showDamageDeadSettings: 0 resurrectAfterDelayEnabled: 0 resurrectDelay: 0 eventToResurrectAfterDelay: m_PersistentCalls: m_Calls: [] showDamageReceivedDebugInfo: 0 customDamageReceiverList: [] useEventOnHealthValueList: 0 eventOnHealthValueList: [] useDamageTypeCheck: 0 damageTypeInfoList: [] checkOnlyDamageTypesOnDamageReceived: 0 blockDamageActive: 0 blockDamageProtectionAmount: 0 useEventsOnDamageBlocked: 0 eventOnDamageBlocked: m_PersistentCalls: m_Calls: [] useDamageHitReaction: 0 mainDamageHitReactionSystem: {fileID: 0} debugDamageSourceTransform: {fileID: 0} eventToSendCurrentHealthAmount: m_PersistentCalls: m_Calls: [] objectIsCharacter: 1 sendInfoToCharacterCustomizationOnDamageEnabled: 0 mainInventoryCharacterCustomizationSystem: {fileID: 0} mainDecalManagerName: Decal Manager impactDecalList: - Default Regular Shoot - Metal Regular Shoot - Flesh Regular Shoot - Stone Shoot - Sand Shoot - Wood Shoot - impactDecalIndex: 1 impactDecalName: Metal Regular Shoot useImpactSurface: 1 checkDamageReceiverOnChildrenTransform: 0 mainDamageReceiver: {fileID: 0} ragdollManager: {fileID: 0} damageInScreenManager: {fileID: 0} healthAmountToTakeOnEditor: 0 healthAmountToGiveOnEditor: 0 mainManagerName: Health Bar Manager currentID: 0 currentSedateDuration: 0 receiveDamageEvenDead: 0 damageTypeExplanation: 'Damage Resistance as 0 means the damage received doesn''t change, and value between 0 and 1 will decrease damage received, being 1 equal to total resistance, receiving 0 damage. Between -10 and 0, it will be weakness, adding to the basedamage, the damage resistance value multiplied for the damage value, with a maximum of damage equal to damage + damagex10.' receiveDamageFromCollisionsEnabled: 0 minTimeToReceiveDamageOnImpact: 0 minVelocityToReceiveDamageOnImpact: 0 receiveDamageOnImpactMultiplier: 0 addDamageReceiversToCustomTransformList: 0 customTransformListDamageReceiver: [] --- !u!114 &114958340041313306 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a58029f21749f274b8a8c94ae0b2bae7, type: 3} m_Name: m_EditorClassIdentifier: breakInPieces: 1 canDamageToExplosiveBarrelOwner: 1 explosionForceToBarrelPieces: 5 explosionRadiusToBarrelPieces: 30 forceModeToBarrelPieces: 1 explosionDamage: 20 ignoreShield: 0 damageRadius: 7.98 minVelocityToExplode: 8 explosionDelay: 0.3 explosionForce: 300 damageTypeID: -1 damageCanBeBlocked: 1 pushCharacters: 1 killObjectsInRadius: 0 explosionForceMode: 0 userLayerMask: 0 layer: serializedVersion: 2 m_Bits: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 explosionSound: {fileID: 8300000, guid: 347bda5d23501c44999235e82792adab, type: 3} explosionAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useRemoteEventOnObjectsFound: 1 remoteEventName: Activate All Events On Weak Spots On Explosion fadeBrokenPieces: 1 removeBrokenPiecesEnabled: 1 timeToRemove: 3 defaultShaderName: Legacy Shaders/Transparent/Diffuse useCustomShader: 0 customShader: {fileID: 0} showDebugPrint: 0 canExplode: 1 showGizmo: 0 brokenBarrel: {fileID: 131042, guid: 6743305f6321f0140b2aa79a11c79f6e, type: 3} explosionParticles: {fileID: 120916, guid: d65b7ced7378e224a8dd2e9b359bdaaf, type: 3} transparentShader: {fileID: 0} mainRigidbody: {fileID: 0} --- !u!114 &114493589048152854 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1688134050b0e8a4b86b67ac8cc8f30e, type: 3} m_Name: m_EditorClassIdentifier: externalShakeName: Big Explosion shakeUsingDistance: 0 minDistanceToShake: 8 layer: serializedVersion: 2 m_Bits: 4096 useShakeListTriggeredByActions: 0 shakeTriggeredByActionList: [] useShakeEvent: 0 eventAtStart: m_PersistentCalls: m_Calls: [] eventAtEnd: m_PersistentCalls: m_Calls: [] setPlayerManually: 0 currentPlayer: {fileID: 0} mainManagerName: External Shake List Manager showGizmo: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} nameIndex: 0 nameList: - Big Explosion - Medium Explosion - Little Explosion - Big Bullets - Medium Bullets - Little Bullets - Laser - Big Fall - Medium Fall - sfod`fd externalShakeManager: {fileID: 0} --- !u!114 &114265064252450172 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 17ddab01b84015e4981a3f039ef51d7a, type: 3} m_Name: m_EditorClassIdentifier: useOutlineEnabled: 1 shaderOutlineWidthName: _Outline shaderOutlineColorName: _OutlineColor useCustomOutlineValues: 0 customOutlineWidth: 0.05 customOutlineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} useCustomShader: 0 customShader: {fileID: 0} customActiveDuration: 2 useTransparencyActive: 1 transparencyActive: 0 useCustomTransparencyValues: 0 customAlphaTransparency: 0 meshParent: {fileID: 0} ignoreParticles: 0 ignoreLineRenderer: 0 useMeshesToIgnore: 0 meshesToIgnore: [] useCustomMeshList: 0 customMeshList: [] showDebugPrint: 0 renderElementsStored: 0 outlineActive: 0 outlineTemporaryActive: 0 rendererParts: [] --- !u!114 &114136965100866132 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 62709d3623aa140479f7331f492884ea, type: 3} m_Name: m_EditorClassIdentifier: objectUsesWeight: 0 objectWeight: 0 useExtraGrabDistance: 0 extraGrabDistance: 0 useCustomMassToThrow: 0 customMassToThrow: 0 customObjectMassDividerOnThrow: 1 useEventsOnGrabObject: 1 eventOnGrabObject: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114958340041313306} m_MethodName: canExplodeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventsOnDropObject: 1 eventOnDropObject: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114958340041313306} m_MethodName: canExplodeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useEventToSetPlayer: 1 eventToSetPlayer: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114958340041313306} m_MethodName: setExplosiveBarrelOwner m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 mainTrigger: {fileID: 0} --- !u!114 &114202681904899918 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1348135001632358} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 8b1e202681c0f6049a7ba0cb39a6cfae, type: 3} m_Name: m_EditorClassIdentifier: eventToSetDamageOwner: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114958340041313306} m_MethodName: setExplosiveBarrelOwner m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 currentDamageOwner: {fileID: 0} --- !u!1 &1489518679243584 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4144307565155898} - component: {fileID: 65360234872646072} - component: {fileID: 114533042933020190} - component: {fileID: 82730927411527312} m_Layer: 2 m_Name: Mine m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4144307565155898 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1489518679243584} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4946071090808286} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!65 &65360234872646072 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1489518679243584} m_Material: {fileID: 0} m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 5, y: 2.0803766, z: 5} m_Center: {x: 0, y: 0.9401884, z: 0} --- !u!114 &114533042933020190 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1489518679243584} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3} m_Name: m_EditorClassIdentifier: eventList: - name: objectToCall: {fileID: 0} functionNameList: [] secondsDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} sendGameObject: 0 objectToSend: {fileID: 0} sendObjectDetected: 0 sendObjectDetectedFunction: sendObjectDetectedByEvent: 0 eventToSendObjectDetected: m_PersistentCalls: m_Calls: [] useEventFunction: 1 eventFunction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114076437528712412} m_MethodName: killCharacter m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useBroadcastMessage: 0 broadcastMessageStringList: [] useRemoteEvent: 0 remoteEventNameList: [] enterEventList: [] exitEventList: [] useSameFunctionInList: 0 sameFunctionList: [] useSameObjectToCall: 0 callThisObject: 0 sameObjectToCall: {fileID: 0} triggeredByButton: 0 useObjectToTrigger: 0 objectNeededToTrigger: {fileID: 0} useTagToTrigger: 0 tagNeededToTrigger: useTagList: 0 tagList: [] loopEventAtTheEndEnabled: 0 justCallOnTrigger: 1 callFunctionEveryTimeTriggered: 0 eventTriggered: 0 dontUseDelay: 0 useSameDelay: 0 generalDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} triggerEventType: 0 useLayerMask: 1 layerMask: serializedVersion: 2 m_Bits: 1048576 coroutineActive: 0 setParentToNull: 0 objectDetected: {fileID: 0} triggerEventAtStart: 0 isEnter: 0 isExit: 0 --- !u!82 &82730927411527312 AudioSource: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1489518679243584} m_Enabled: 1 serializedVersion: 4 OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 8300000, guid: a2d7b2ce27ba0094b8cf3a75783e7b48, type: 3} m_PlayOnAwake: 1 m_Volume: 1 m_Pitch: 1 Loop: 0 Mute: 0 Spatialize: 0 SpatializePostEffects: 0 Priority: 128 DopplerLevel: 1 MinDistance: 1 MaxDistance: 500 Pan2D: 0 rolloffMode: 0 BypassEffects: 0 BypassListenerEffects: 0 BypassReverbZones: 0 rolloffCustomCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 1 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 1 value: 0 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 panLevelCustomCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 0 spreadCustomCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 reverbZoneMixCustomCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 1 inSlope: 0 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 0