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Name: attackDamage: 11 attackType: Regular minDelayBeforeNextAttack: 1 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 0 pauseSoundIfAttackOnAir: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.16 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.36 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - 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Name: attackDamage: 10 attackType: Strong minDelayBeforeNextAttack: 1 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.15 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.35 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - 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Player useMatchPositionSystem: 1 matchPositionOffset: 1.6 - Name: attackDamage: 11 attackType: Special minDelayBeforeNextAttack: 1 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.29 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 1 newTriggerScale: {x: 0.23, y: 0.5, z: 1.15} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.2 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 4 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.49 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 1 newTriggerScale: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 useCustomAction: 1 customActionName: Torch Attack 6 attackDuration: 2.43 attackAnimationSpeed: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 1.5 useRemoteEvent: 0 remoteEventNameList: [] useCutModeOnAttack: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6