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If you pay attention, I am talking to you directly without pausing your actions, like many games do. Pretty cool, huh? showPreviousDialogLineOnOptions: 0 dialogLineInfoList: [] eventOnDialog: m_PersistentCalls: m_Calls: [] useEventToSendPlayer: 0 eventToSendPlayer: m_PersistentCalls: m_Calls: [] activateWhenDialogClosed: 0 activateRemoteTriggerSystem: 0 remoteTriggerName: useNexLineButton: 1 isEndOfDialog: 0 changeToDialogInfoID: 0 dialogInfoIDToActivate: 0 useRandomDialogInfoID: 0 useRandomDialogRange: 0 randomDialogRange: {x: 0, y: 0} randomDialogIDList: checkConditionForNextLine: 0 dialogInfoIDToActivateOnConditionTrue: 0 dialogInfoIDToActivateOnConditionFalse: 0 eventToCheckConditionForNextLine: m_PersistentCalls: m_Calls: [] useEventToSendPlayerToCondition: 0 eventToSendPlayerToCondition: m_PersistentCalls: m_Calls: [] disableDialogAfterSelect: 0 dialogInfoIDToJump: 0 dialogInfoDisabled: 0 setNextCompleteDialogID: 0 setNewCompleteDialogID: 0 newCompleteDialogID: 0 delayToShowNextDialogLine: 7.5 delayToShowThisDialogLine: 0.1 useDialogLineSound: 1 dialogLineSound: {fileID: 8300000, guid: 1fdceaba5d413934d89a6cf503796adc, type: 3} dialogLineAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useAnimations: 0 animationName: delayToPlayAnimation: 0 useDelayToDisableAnimation: 0 delayToDisableAnimation: 0 animationUsedOnPlayer: 0 enableAnimatorLayer: 1 animatorLayerToEnableName: Dialogue - Name: ID: 1 dialogOwnerName: "Random Citizen N\xBA2" dialogContent: Well, it is a very common thing, I mean, there are situations where you need that some NPC or character tells something to you while you keep playing. showPreviousDialogLineOnOptions: 0 dialogLineInfoList: [] eventOnDialog: m_PersistentCalls: m_Calls: [] useEventToSendPlayer: 0 eventToSendPlayer: m_PersistentCalls: m_Calls: [] activateWhenDialogClosed: 0 activateRemoteTriggerSystem: 0 remoteTriggerName: useNexLineButton: 1 isEndOfDialog: 0 changeToDialogInfoID: 0 dialogInfoIDToActivate: 0 useRandomDialogInfoID: 0 useRandomDialogRange: 0 randomDialogRange: {x: 0, y: 0} randomDialogIDList: checkConditionForNextLine: 0 dialogInfoIDToActivateOnConditionTrue: 0 dialogInfoIDToActivateOnConditionFalse: 0 eventToCheckConditionForNextLine: m_PersistentCalls: m_Calls: [] useEventToSendPlayerToCondition: 0 eventToSendPlayerToCondition: m_PersistentCalls: m_Calls: [] disableDialogAfterSelect: 0 dialogInfoIDToJump: 0 dialogInfoDisabled: 0 setNextCompleteDialogID: 0 setNewCompleteDialogID: 0 newCompleteDialogID: 0 delayToShowNextDialogLine: 8 delayToShowThisDialogLine: 0 useDialogLineSound: 1 dialogLineSound: {fileID: 8300000, guid: 64b8e206053fced489d9a71d46f143ff, type: 3} dialogLineAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useAnimations: 0 animationName: delayToPlayAnimation: 0 useDelayToDisableAnimation: 0 delayToDisableAnimation: 0 animationUsedOnPlayer: 0 enableAnimatorLayer: 1 animatorLayerToEnableName: Dialogue - Name: ID: 2 dialogOwnerName: "Random Citizen N\xBA2" dialogContent: It is a way to not break the action and make things more dynamic and natural. showPreviousDialogLineOnOptions: 0 dialogLineInfoList: [] eventOnDialog: m_PersistentCalls: m_Calls: [] useEventToSendPlayer: 0 eventToSendPlayer: m_PersistentCalls: m_Calls: [] activateWhenDialogClosed: 0 activateRemoteTriggerSystem: 0 remoteTriggerName: useNexLineButton: 1 isEndOfDialog: 0 changeToDialogInfoID: 0 dialogInfoIDToActivate: 0 useRandomDialogInfoID: 0 useRandomDialogRange: 0 randomDialogRange: {x: 0, y: 0} randomDialogIDList: checkConditionForNextLine: 0 dialogInfoIDToActivateOnConditionTrue: 0 dialogInfoIDToActivateOnConditionFalse: 0 eventToCheckConditionForNextLine: m_PersistentCalls: m_Calls: [] useEventToSendPlayerToCondition: 0 eventToSendPlayerToCondition: m_PersistentCalls: m_Calls: [] disableDialogAfterSelect: 0 dialogInfoIDToJump: 0 dialogInfoDisabled: 0 setNextCompleteDialogID: 0 setNewCompleteDialogID: 0 newCompleteDialogID: 0 delayToShowNextDialogLine: 4 delayToShowThisDialogLine: 0 useDialogLineSound: 1 dialogLineSound: {fileID: 8300000, guid: da5e0013f02b63740baf9ec21a37e04a, type: 3} dialogLineAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useAnimations: 0 animationName: delayToPlayAnimation: 0 useDelayToDisableAnimation: 0 delayToDisableAnimation: 0 animationUsedOnPlayer: 0 enableAnimatorLayer: 1 animatorLayerToEnableName: Dialogue - Name: ID: 3 dialogOwnerName: "Random Citizen N\xBA2" dialogContent: And this is embarassing, but I haven't nothing more to tell you yet. showPreviousDialogLineOnOptions: 0 dialogLineInfoList: [] eventOnDialog: m_PersistentCalls: m_Calls: - m_Target: {fileID: 65392460576753058} m_MethodName: set_enabled m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useEventToSendPlayer: 0 eventToSendPlayer: m_PersistentCalls: m_Calls: [] activateWhenDialogClosed: 1 activateRemoteTriggerSystem: 0 remoteTriggerName: useNexLineButton: 1 isEndOfDialog: 0 changeToDialogInfoID: 0 dialogInfoIDToActivate: 0 useRandomDialogInfoID: 0 useRandomDialogRange: 0 randomDialogRange: {x: 0, y: 0} randomDialogIDList: checkConditionForNextLine: 0 dialogInfoIDToActivateOnConditionTrue: 0 dialogInfoIDToActivateOnConditionFalse: 0 eventToCheckConditionForNextLine: m_PersistentCalls: m_Calls: [] useEventToSendPlayerToCondition: 0 eventToSendPlayerToCondition: m_PersistentCalls: m_Calls: [] disableDialogAfterSelect: 0 dialogInfoIDToJump: 0 dialogInfoDisabled: 0 setNextCompleteDialogID: 1 setNewCompleteDialogID: 0 newCompleteDialogID: 0 delayToShowNextDialogLine: 3.5 delayToShowThisDialogLine: 0 useDialogLineSound: 1 dialogLineSound: {fileID: 8300000, guid: ecd134a0e3e26674fb8edd6bb5874913, type: 3} dialogLineAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useAnimations: 0 animationName: delayToPlayAnimation: 0 useDelayToDisableAnimation: 0 delayToDisableAnimation: 0 animationUsedOnPlayer: 0 enableAnimatorLayer: 1 animatorLayerToEnableName: Dialogue - 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Maybe later. showPreviousDialogLineOnOptions: 0 dialogLineInfoList: [] eventOnDialog: m_PersistentCalls: m_Calls: - m_Target: {fileID: 65392460576753058} m_MethodName: set_enabled m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useEventToSendPlayer: 0 eventToSendPlayer: m_PersistentCalls: m_Calls: [] activateWhenDialogClosed: 1 activateRemoteTriggerSystem: 0 remoteTriggerName: useNexLineButton: 1 isEndOfDialog: 0 changeToDialogInfoID: 0 dialogInfoIDToActivate: 0 useRandomDialogInfoID: 0 useRandomDialogRange: 0 randomDialogRange: {x: 0, y: 0} randomDialogIDList: checkConditionForNextLine: 0 dialogInfoIDToActivateOnConditionTrue: 0 dialogInfoIDToActivateOnConditionFalse: 0 eventToCheckConditionForNextLine: m_PersistentCalls: m_Calls: [] useEventToSendPlayerToCondition: 0 eventToSendPlayerToCondition: m_PersistentCalls: m_Calls: [] disableDialogAfterSelect: 0 dialogInfoIDToJump: 0 dialogInfoDisabled: 0 setNextCompleteDialogID: 1 setNewCompleteDialogID: 0 newCompleteDialogID: 0 delayToShowNextDialogLine: 3.5 delayToShowThisDialogLine: 0.2 useDialogLineSound: 1 dialogLineSound: {fileID: 8300000, guid: 2cf42823b10111947a322051832955b2, type: 3} dialogLineAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useAnimations: 0 animationName: delayToPlayAnimation: 0 useDelayToDisableAnimation: 0 delayToDisableAnimation: 0 animationUsedOnPlayer: 0 enableAnimatorLayer: 1 animatorLayerToEnableName: Dialogue - Name: ID: 2 playDialogWithoutPausingPlayerActions: 1 playDialogsAutomatically: 1 pausePlayerActionsInput: 0 pausePlayerMovementInput: 0 canUseInputToSetNextDialog: 1 showFullDialogLineOnInputIfTextPartByPart: 1 showDialogLineWordByWord: 0 dialogLineWordSpeed: 0.5 showDialogLineLetterByLetter: 0 dialogLineLetterSpeed: 0.03 useCustomTextAnchorAndAligment: 0 textAnchor: 3 stopDialogIfPlayerDistanceTooFar: 0 maxDistanceToStopDialog: 0 rewindLastDialogIfStopped: 0 eventOnDialogStopped: m_PersistentCalls: m_Calls: - m_Target: {fileID: 65392460576753058} m_MethodName: set_enabled m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 playDialogOnTriggerEnter: 0 eventToPlayDialogOnTriggerEnter: m_PersistentCalls: m_Calls: [] dialogInfoList: - Name: ID: 0 dialogOwnerName: "Random Citizen N\xBA2" dialogContent: Nope. 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How many times are you going to insist? 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