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ca07583ee74242d4fb73498ed570c55a, type: 3} positionToSpawnOffset: 0 - Name: Enemy Patrol urlName: Enemy Patrol prefabGameObject: {fileID: 1305934196217916, guid: d3c89d5e38b94f54090ae5a83e291700, type: 2} positionToSpawnOffset: 0 - Name: Friend Patrol urlName: Friend Patrol prefabGameObject: {fileID: 1778148968084564, guid: 204a0cc193564214f849abb048bbd0c1, type: 2} positionToSpawnOffset: 0 prefabExplanation: Examples of the patrol system for the AI, configured in armed type. - Name: Friend AI Turrets url: AI/Turrets prefabInfoList: - Name: Enemy Turret urlName: Enemy Turret prefabGameObject: {fileID: 109578, guid: 592a76105da032a4f8daffadb7cc072a, type: 3} positionToSpawnOffset: 0 - Name: Friend Turret urlName: Friend Turret prefabGameObject: {fileID: 128104, guid: 9d358d6709676d04980f00a9bea8bcd4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of the AI configured in turrets with different weapons. - Name: Other AI Elements url: AI/Others prefabInfoList: - Name: Dummy Character urlName: Dummy Character prefabGameObject: {fileID: 1860026152918466, guid: 6bdf7504296f13d44bc12659465cc297, type: 3} positionToSpawnOffset: 0 - Name: Dumb Enemies urlName: Dumb Enemies prefabGameObject: {fileID: 180772, guid: 2445ffb9d3e0263479b22340aa9b291c, type: 3} positionToSpawnOffset: 0 - Name: Single Dummy Cube urlName: Single Dummy Cube prefabGameObject: {fileID: 1538651395427536, guid: e08697adfa49dd4469e938d2b17da555, type: 3} positionToSpawnOffset: 0 - Name: AI Hide Positions Manager urlName: AI Hide Positions Manager prefabGameObject: {fileID: 171616, guid: b166796eb93663f4cb455b38f987d38e, type: 3} positionToSpawnOffset: 0 prefabExplanation: Other simple elements used as possible targets to fire, damage or hit with health components configured. - Name: Camera Shake url: Camera/Camera Shake System prefabInfoList: - Name: External Camera Shake System (By Trigger And Loop) urlName: External Camera Shake System (By Trigger And Loop) prefabGameObject: {fileID: 1148219930714152, guid: d998f8fd18b2bb2409feed7e584f7a24, type: 3} positionToSpawnOffset: 0 - Name: External Camera Shake System (By Trigger) urlName: External Camera Shake System (By Trigger) prefabGameObject: {fileID: 1306807240070582, guid: b6e8e3516a763f14ba63ca33ac6b0b48, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of components to trigger external shakes on player's camera. - Name: Checkpoints url: Checkpoints prefabInfoList: - Name: Checkpoint System urlName: Checkpoint System prefabGameObject: {fileID: 1781510785920232, guid: a2b3d430133a99f4fbf1485472704c71, type: 3} positionToSpawnOffset: 0 prefabExplanation: Example of the checkpoint system, to save the game automatically and resume the game in the last position reached. - Name: Climb System url: Climb System prefabInfoList: - Name: Climb Ledge Moving Platform urlName: Climb Ledge Moving Platform prefabGameObject: {fileID: 1252804479303478, guid: cab5219f2e0e4e445ba1095b2e3192af, type: 3} positionToSpawnOffset: 0 - Name: Climb Ledge Zone Trigger urlName: Climb Ledge Zone Trigger prefabGameObject: {fileID: 1457549321564886, guid: c7ee1619a4af08d468fb48ef62278a03, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different elements and triggers to enable/disable different climb ledge states in the player. - Name: Cutscenes url: Cutscenes prefabInfoList: - Name: Camera Waypoint Path urlName: Camera Waypoint Path prefabGameObject: {fileID: 1019153892697012, guid: 76209b99821932d45b55472484056e0c, type: 3} positionToSpawnOffset: 0 - Name: Camera Waypoint Path (With Bezier Curve) urlName: Camera Waypoint Path (With Bezier Curve) prefabGameObject: {fileID: 1285928423353320, guid: 9979f3d6299d9dc4b9067096e9cf0da4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of the cutscene system, pausing/resuming player's actions and moving the camera through a list of waypoints - Name: Decal Manager url: Decal Manager/Surfaces Examples prefabInfoList: - Name: Flesh (Using Decal Information) urlName: Flesh (Using Decal Information) prefabGameObject: {fileID: 1050435823468666, guid: 7f8af9d2b07f46b44b2eab20c22fc43a, type: 3} positionToSpawnOffset: 0 - Name: Flesh (Using Health) urlName: Flesh (Using Health) prefabGameObject: {fileID: 1857797915179828, guid: 50ddf4a01b84fd94fbe14ec7cf5ffcf5, type: 3} positionToSpawnOffset: 0 - Name: Metal (Using Decal Information) urlName: Metal (Using Decal Information) prefabGameObject: {fileID: 1428893292751080, guid: ac9531634ba5ad143addd600a4ca4073, type: 3} positionToSpawnOffset: 0 - Name: Metal (Using Health) urlName: Metal (Using Health) prefabGameObject: {fileID: 1841171952531716, guid: c70d97d5fffa38046a437f17f2393122, type: 3} positionToSpawnOffset: 0 - Name: Regular (Using Decal Information) urlName: Regular (Using Decal Information) prefabGameObject: {fileID: 1232526498773886, guid: 35944eb4e7269f04f92aba8f60b2386e, type: 3} positionToSpawnOffset: 0 - Name: Regular (Using Health) urlName: Regular (Using Health) prefabGameObject: {fileID: 1434194171180224, guid: e5931aac4058c074b8c264a188863608, type: 3} positionToSpawnOffset: 0 - Name: Sand (Using Decal Information) urlName: Sand (Using Decal Information) prefabGameObject: {fileID: 1232086259069112, guid: 854ad89ebc58ae14eabaa4986dc010dd, type: 3} positionToSpawnOffset: 0 - Name: Sand (Using Health) urlName: Sand (Using Health) prefabGameObject: {fileID: 1754977299366964, guid: 3e82ce06cbc40c34dad7668212b69440, type: 3} positionToSpawnOffset: 0 - Name: Stone (Using Decal Information) urlName: Stone (Using Decal Information) prefabGameObject: {fileID: 1691583070330882, guid: 5b1645829dec5f141a3d489621762bfd, type: 3} positionToSpawnOffset: 0 - Name: Stone (Using Health) urlName: Stone (Using Health) prefabGameObject: {fileID: 1423733665353550, guid: d0c334e00c61f2f49adf3cc735c757c1, type: 3} positionToSpawnOffset: 0 - Name: Wood (Using Decal Information) urlName: Wood (Using Decal Information) prefabGameObject: {fileID: 1414289565944348, guid: eae90ac8b98914c49bb8c1ee6dd4c2df, type: 3} positionToSpawnOffset: 0 - Name: Wood (Using Health) urlName: Wood (Using Health) prefabGameObject: {fileID: 1894376595184668, guid: 875bcab431226b843a67b0999edda232, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of the decal manager to configure different surfaces for projectiles, like metal, flesh, etc... to play particles, sounds and other effects according to the surface configured. - Name: Devices (Password Terminals) url: Devices/Access Terminal prefabInfoList: - Name: Access Panel urlName: Access Panel prefabGameObject: {fileID: 176492, guid: b9018d07eef57584694ee02202192d0d, type: 3} positionToSpawnOffset: 0 - Name: Access Panel (With Free Interaction) urlName: Access Panel (With Free Interaction) prefabGameObject: {fileID: 1698745201465336, guid: afe92a1296a75e64997b0d51195dfae1, type: 3} positionToSpawnOffset: 0 - Name: Access Panel (With Moving Camera) urlName: Access Panel (With Moving Camera) prefabGameObject: {fileID: 1646249309251072, guid: 6dba375a4df991f4582ef0b30cf3fadf, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel urlName: Hackable Access Panel prefabGameObject: {fileID: 148708, guid: b05f49e852d120c40ac3f00ca85953fb, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel ( With Moving Camera) urlName: Hackable Access Panel ( With Moving Camera) prefabGameObject: {fileID: 125406, guid: 9afe4ad3d4212d54a8b58824c0f68099, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel (With inventory included and disabled) urlName: Hackable Access Panel (With inventory included and disabled) prefabGameObject: {fileID: 1775316109549916, guid: ce6e7be652b12ed438ccb36eab7418d0, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel (With inventory included to activate hack button) urlName: Hackable Access Panel (With inventory included to activate hack button) prefabGameObject: {fileID: 1642269134524378, guid: c70ee3a1309a39c47a3a217dd3d69429, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel (With inventory included) urlName: Hackable Access Panel (With inventory included) prefabGameObject: {fileID: 165332, guid: 7775fd48283fb3041b1919f492275c07, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel (With Second Screen) urlName: Hackable Access Panel (With Second Screen) prefabGameObject: {fileID: 1119482272665776, guid: 19e83b0ef9b43bb4e9ca1b354ac8182a, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of different password devices, to configure a number pass and write it on it to trigger any event, like open a door, activate and objects, etc... with free interaction, moving the camera to a fixed position and ohter ways to interact. - Name: Devices (Computers) url: Devices/Computer Device prefabInfoList: - Name: Computer Device urlName: Computer Device prefabGameObject: {fileID: 158092, guid: e6247699fd9d03e4597e502743b05d31, type: 3} positionToSpawnOffset: 0 - Name: Computer Device (Player Laser Refractions) urlName: Computer Device (Player Laser Refractions) prefabGameObject: {fileID: 119476, guid: 4264a94ceaa55924d90d6e40c4a8ece4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of different computer devices, to configure a number pass and write it on it to trigger any event, like open a door, activate and objects, etc... or unlock the computer itself, to read content on it, like emails or similar. - Name: Devices (Distributors-Receivers) url: Devices/Distributors-Receivers prefabInfoList: - Name: Battery Distributor (Locked) urlName: Battery Distributor (Locked) prefabGameObject: {fileID: 1356247907474936, guid: dc390a2fba0ac714abccd204c059e2b0, type: 3} positionToSpawnOffset: 0 - Name: Battery Distributor urlName: Battery Distributor prefabGameObject: {fileID: 1452906458429604, guid: 740999c3840141c4d923843726960143, type: 3} positionToSpawnOffset: 0 - Name: Battery Receiver urlName: Battery Receiver prefabGameObject: {fileID: 1790728857338584, guid: d554d9c53b2dcca4899eb71e44ffc91f, type: 3} positionToSpawnOffset: 0 - Name: Object To Place (Battery wasted) urlName: Object To Place (Battery wasted) prefabGameObject: {fileID: 1592205160732092, guid: cf46f21c8f044584da0969662a361ccd, type: 3} positionToSpawnOffset: 0 - Name: Object To Place (Battery) urlName: Object To Place (Battery) prefabGameObject: {fileID: 1315630973253888, guid: 3ae256942aa849d4eb06b54e5f523685, type: 3} positionToSpawnOffset: 0 prefabExplanation: 'Examples of a system to place specific types of objects and trigger events when placing/removing these objects, which can be any tye of object, with a string type configured, like placing a battery to give power to a sysstem, place a disc into a computer, etc.... Also, this system can distribute these objects with a limit or infinitely, by pressing button to interact with it and receive a new object.' - Name: Devices (Examine Objects) url: Devices/Examine Objects prefabInfoList: - Name: Object To Examinate (Box) urlName: Object To Examinate (Box) prefabGameObject: {fileID: 1342073574751138, guid: ad1ac382433d8234290d6428fa47f480, type: 3} positionToSpawnOffset: 0 - Name: Object To Examine (Radio) urlName: Object To Examine (Radio) prefabGameObject: {fileID: 1354165465896048, guid: e1cc801d869dc70458ea8cb951050199, type: 3} positionToSpawnOffset: 0 - Name: Object To Examine (Toy) urlName: Object To Examine (Toy) prefabGameObject: {fileID: 176164, guid: a6904393d4782d74f991227d73f6d068, type: 3} positionToSpawnOffset: 0 - Name: Text Device urlName: Text Device prefabGameObject: {fileID: 116086, guid: 63887cd891afb3246bc072f2da2ab81a, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examples of objects to examine, putting them close to the camera and allow to rotate it and know more about the object it self. - Name: Devices (Lockers and Closets) url: Devices/Lockers and Closets prefabInfoList: - Name: Horizontal Closet urlName: Horizontal Closet prefabGameObject: {fileID: 1412033216343628, guid: 2ea0326fd0e00cd46b5afd6610a5bed1, type: 3} positionToSpawnOffset: 0 - Name: Horizontal Closet (open only once) urlName: Horizontal Closet (open only once) prefabGameObject: {fileID: 1898540814023888, guid: de69cd35e8f83854a983424b8f42caf3, type: 3} positionToSpawnOffset: 0 - Name: Locker urlName: Locker prefabGameObject: {fileID: 1749189570272836, guid: 4bf97e3c00a58524d9d8d64a6c100946, type: 3} positionToSpawnOffset: 0 - Name: Locker (open only once) urlName: Locker (open only once) prefabGameObject: {fileID: 1794234229920340, guid: 20e03e743439e024884a58e716d7ec34, type: 3} positionToSpawnOffset: 0 - Name: Vertical Closet urlName: Vertical Closet prefabGameObject: {fileID: 1516298465336544, guid: 28c7801fcf610004ca9e024e0e56fe22, type: 3} positionToSpawnOffset: 0 prefabExplanation: Example of different devices to place and take physical objects and store them there. - Name: Devices (Others) url: Devices/Others prefabInfoList: - Name: Dual Switch urlName: Dual Switch prefabGameObject: {fileID: 1948667065893038, guid: 642659cf4dbbba14a95531fc7d940033, type: 3} positionToSpawnOffset: 0 - Name: healChamber urlName: healChamber prefabGameObject: {fileID: 142090, guid: 8d4f99c7318295144bd67e9f853d072b, type: 3} positionToSpawnOffset: 0 - Name: Padlock urlName: Padlock prefabGameObject: {fileID: 102140, guid: 3f28eeac9a62d474da9167e4fa3fc648, type: 3} positionToSpawnOffset: 0 - Name: Piston urlName: Piston prefabGameObject: {fileID: 1101351626084418, guid: 9004dd337e29795498e70bc1ccdbcba0, type: 3} positionToSpawnOffset: 0 - Name: Simple Switch urlName: Simple Switch prefabGameObject: {fileID: 1596097885251454, guid: af59a795a23decc4aadc5cee084467b4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Other types of interaction devices. - Name: Devices (Security Cameras) url: Devices/Security Cameras prefabInfoList: - Name: Security Camera urlName: Security Camera prefabGameObject: {fileID: 118954, guid: f8645d17d79b4de4fbc13c417065dc97, type: 3} positionToSpawnOffset: 0 - Name: Security Camera Computer Device urlName: Security Camera Computer Device prefabGameObject: {fileID: 163224, guid: c973a9f6596c87b46b5380e75079a0ca, type: 3} positionToSpawnOffset: 0 - Name: Security Cameras urlName: Security Cameras prefabGameObject: {fileID: 1158597322462502, guid: 7d6b9ac422887174f82c5f1db48535fd, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examples of a security camera which allows to see other places of the level with a rendering texture. - Name: Devices (Vending Machines) url: Devices/Vending Machines prefabInfoList: - Name: AI Enemy Armed Vending Machine urlName: AI Enemy Armed Vending Machine prefabGameObject: {fileID: 192232, guid: b8a40efe26b1849489100a27a5688c79, type: 3} positionToSpawnOffset: 0 - Name: AI Friend Armed Vending Machine urlName: AI Friend Armed Vending Machine prefabGameObject: {fileID: 196904, guid: c6e647759aca2ea4c87d999da5614c5c, type: 3} positionToSpawnOffset: 0 - Name: AI Friend Vending Machine urlName: AI Friend Vending Machine prefabGameObject: {fileID: 124844, guid: cf232ae7a03dadc4d9286574624afa56, type: 3} positionToSpawnOffset: 0 - Name: Aircraft Vending Machine urlName: Aircraft Vending Machine prefabGameObject: {fileID: 134270, guid: f6ffb214d382b0644b14ef1fbffcdb9f, type: 3} positionToSpawnOffset: 0 - Name: Car Vending Machine urlName: Car Vending Machine prefabGameObject: {fileID: 148096, guid: 063b844fce93f334b8a0facb44754739, type: 3} positionToSpawnOffset: 0 - Name: Crate Vending Machine urlName: Crate Vending Machine prefabGameObject: {fileID: 170568, guid: 944ce16faa877c0469e5efdecc235a2f, type: 3} positionToSpawnOffset: 0 - Name: Dummy Vending Machine urlName: Dummy Vending Machine prefabGameObject: {fileID: 1848877898701228, guid: 8d0481992e70b9e499c9fbd82d8a17d0, type: 3} positionToSpawnOffset: 0 - Name: Empty Crate Vending Machine urlName: Empty Crate Vending Machine prefabGameObject: {fileID: 183312, guid: 41e6bb478761d994cbc0e70806a65b21, type: 3} positionToSpawnOffset: 0 - Name: Energy Vending Machine urlName: Energy Vending Machine prefabGameObject: {fileID: 132030, guid: 0d5be1d54af7788468281377cb175bc0, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel Vending Machine urlName: Explosive Barrel Vending Machine prefabGameObject: {fileID: 134274, guid: 942b4156ca0ae844aa3d8f2002d168bb, type: 3} positionToSpawnOffset: 0 - Name: Flying Vehicle Vending Machine urlName: Flying Vehicle Vending Machine prefabGameObject: {fileID: 1401051198702576, guid: f9c3d5d9a3bfdaf4196de18dcdbe47aa, type: 3} positionToSpawnOffset: 0 - Name: Fuel Vending Machine urlName: Fuel Vending Machine prefabGameObject: {fileID: 1822427229118980, guid: a409b95495640c14482b3d1aac0ba082, type: 3} positionToSpawnOffset: 0 - Name: Health Vending Machine urlName: Health Vending Machine prefabGameObject: {fileID: 136760, guid: be4d3ff23614fb1498835eb040e2b7be, type: 3} positionToSpawnOffset: 0 - Name: HoverBoard Vending Machine urlName: HoverBoard Vending Machine prefabGameObject: {fileID: 110000, guid: 241363edd4996864c852cd087dc595fc, type: 3} positionToSpawnOffset: 0 - Name: Hovercraft Vending Machine urlName: Hovercraft Vending Machine prefabGameObject: {fileID: 118736, guid: 0137e811dd496934498855df1652d71b, type: 3} positionToSpawnOffset: 0 - Name: Motorbike Vending Machine urlName: Motorbike Vending Machine prefabGameObject: {fileID: 134576, guid: e60bda821636c6646a05327c27775c78, type: 3} positionToSpawnOffset: 0 - Name: Radio Control Car Vending Machine urlName: Radio Control Car Vending Machine prefabGameObject: {fileID: 1902083854419026, guid: 153d78473a8ff344aaafdd11165b9bc4, type: 3} positionToSpawnOffset: 0 - Name: Simple Cube Barrel Vending Machine urlName: Simple Cube Barrel Vending Machine prefabGameObject: {fileID: 124888, guid: f4755068ba56cd24090722358bba3af0, type: 3} positionToSpawnOffset: 0 - Name: Sphere Vehicle Vending Machine urlName: Sphere Vehicle Vending Machine prefabGameObject: {fileID: 1378150379888232, guid: 41543c8d1d95d884e80eb6bd23c4fcb4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Differente examples of a simple vending machine to just instantate copies of any object into the level. - Name: Dialog System url: Dialog System prefabInfoList: - Name: Dialog System (Empty) urlName: Dialog System (Empty) prefabGameObject: {fileID: 1577254948587518, guid: a967ebc8bec20864dbec25b93d60df61, type: 3} positionToSpawnOffset: 0 - Name: Dialog System (With answers for Player) urlName: Dialog System (With answers for Player) prefabGameObject: {fileID: 1961876993725406, guid: 032ff3f9d37c4424f8dd9305db89d249, type: 3} positionToSpawnOffset: 0 - Name: Main Dialog Manager urlName: Main Dialog Manager prefabGameObject: {fileID: 1696655539257574, guid: 71a1c66c5eff9264ab963be4e75904c5, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of the dialog system to talk with NPCs and any other object. - Name: Doors url: Doors/New Doors Prefabs prefabInfoList: - Name: External Button Door urlName: External Button Door prefabGameObject: {fileID: 1555706394660148, guid: 406d009fc4958c141b8899acb0bcb812, type: 3} positionToSpawnOffset: 0 - Name: Interaction Button Doors urlName: Interaction Button Doors prefabGameObject: {fileID: 1096440364282130, guid: 8a6ef907b5fa5cb47ba2fe9193e23dbe, type: 3} positionToSpawnOffset: 0 - Name: Hologram Single Door urlName: Hologram Single Door prefabGameObject: {fileID: 1101530179864020, guid: 7e4369908a0adad40b94c6843781a3b9, type: 3} positionToSpawnOffset: 0 - Name: Regular Hologram Door (Locked) urlName: Regular Hologram Door (Locked) prefabGameObject: {fileID: 1039209505934150, guid: 1387347fd171019468c93da15f545287, type: 3} positionToSpawnOffset: 0 - Name: Regular Hologram Door urlName: Regular Hologram Door prefabGameObject: {fileID: 1388572817388522, guid: eadd009a168df50418a45f811a5972e4, type: 3} positionToSpawnOffset: 0 - Name: Hologram Door (Locked with Hackable Code Panel) urlName: Hologram Door (Locked with Hackable Code Panel) prefabGameObject: {fileID: 1060413139138408, guid: 42d51da9c328834459ed75613396db72, type: 3} positionToSpawnOffset: 0 - Name: Hologram Door (Locked With Inventory) urlName: Hologram Door (Locked With Inventory) prefabGameObject: {fileID: 1067512468055828, guid: c3715e80b002bab42a12e5f5b52933b1, type: 3} positionToSpawnOffset: 0 - Name: Hologram Door (Locked With Panel To Break) urlName: Hologram Door (Locked With Panel To Break) prefabGameObject: {fileID: 1182930354234736, guid: 31be4bacc9a76c4438a4327ae421e3a0, type: 3} positionToSpawnOffset: 0 - Name: Hologram Door (Locked With Trigger System With AI) urlName: Hologram Door (Locked With Trigger System With AI) prefabGameObject: {fileID: 1773902328773410, guid: 981228102fa24dc49b44556636e0da63, type: 3} positionToSpawnOffset: 0 - Name: Hologram Door (Locked With Trigger System With Player) urlName: Hologram Door (Locked With Trigger System With Player) prefabGameObject: {fileID: 1054620828794448, guid: 53e30ec77ff8ba5419f0e96ea4def047, type: 3} positionToSpawnOffset: 0 - Name: Interaction Button Doors (Locked With Inventory Key) urlName: Interaction Button Doors (Locked With Inventory Key) prefabGameObject: {fileID: 1787795347871640, guid: 420cf003740706f428be2350a44ebd02, type: 3} positionToSpawnOffset: 0 - Name: Interaction Button Doors (Locked with Padlock) urlName: Interaction Button Doors (Locked with Padlock) prefabGameObject: {fileID: 1766475687327792, guid: 4dd252894b1aaac409f612e143a6f0b8, type: 3} positionToSpawnOffset: 0 - Name: Trigger Doors (Locked With Animation and Use Inventory Object) urlName: Trigger Doors (Locked With Animation and Use Inventory Object) prefabGameObject: {fileID: 1824298755252422, guid: 11416e8744a06f14b8a17296667305b7, type: 3} positionToSpawnOffset: 0 - Name: Trigger Moving Doors (Locked With Code Panel) urlName: Trigger Moving Doors (Locked With Code Panel) prefabGameObject: {fileID: 1398064491166936, guid: 796398ca7d42ac44d8b87398f394db41, type: 3} positionToSpawnOffset: 0 - Name: Shoot Moving Doors urlName: Shoot Moving Doors prefabGameObject: {fileID: 1897758567301278, guid: 78a1cde3df59d4341a58ce64f2a0aef3, type: 3} positionToSpawnOffset: 0 - Name: Trigger Doors (Different Panels) urlName: Trigger Doors (Different Panels) prefabGameObject: {fileID: 1895781334196178, guid: 0ed4606284d3162409b67e3817c9ba39, type: 3} positionToSpawnOffset: 0 - Name: Trigger Doors (Four Panels) urlName: Trigger Doors (Four Panels) prefabGameObject: {fileID: 1902698540165242, guid: bb628689d825bad4e857aa3d63579e76, type: 3} positionToSpawnOffset: 0 - Name: Trigger Doors (With Animation) urlName: Trigger Doors (With Animation) prefabGameObject: {fileID: 1474900700789520, guid: 5cac0f30e751d7140b639913e480b051, type: 3} positionToSpawnOffset: 0 - Name: Trigger Moving Doors urlName: Trigger Moving Doors prefabGameObject: {fileID: 1560261467860124, guid: ea7911c8e9290a64d8cd6f5f85a2b031, type: 3} positionToSpawnOffset: 0 - Name: Trigger Rotating Doors urlName: Trigger Rotating Doors prefabGameObject: {fileID: 1869674258698344, guid: b34c3c46365cae74aa67b33b105ac940, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examlpes of doors with different settings, like triggers doors, button doors, hologram doors, locked doors, etc... - Name: Elevators url: Elevators/New Elevator Prefabs prefabInfoList: - Name: Elevator (With Hologram Doors) urlName: Elevator (With Hologram Doors) prefabGameObject: {fileID: 1160246929465230, guid: 34806e2a1b03efd459beebd6e8cbf551, type: 3} positionToSpawnOffset: 0 - Name: Elevator Door (Big) urlName: Elevator Door (Big) prefabGameObject: {fileID: 1750002830620954, guid: b19b85a377ff8f74b8e374fcc7de4467, type: 3} positionToSpawnOffset: 0 - Name: Elevator Hologram Door urlName: Elevator Hologram Door prefabGameObject: {fileID: 1861308627469584, guid: 70ad59efde4f3354c9bcad9a7851ff49, type: 3} positionToSpawnOffset: 0 - Name: Elevator Outside Door urlName: Elevator Outside Door prefabGameObject: {fileID: 1874143083534596, guid: 9f9074b65884a4f459c87cab49ea1e03, type: 3} positionToSpawnOffset: 0 - Name: Elevator Switch Ground Floor urlName: Elevator Switch Ground Floor prefabGameObject: {fileID: 1279381162483244, guid: 7165a9474037e3d45a658c7fb037dbc8, type: 3} positionToSpawnOffset: 0 - Name: Elevator System (Locked With Inside and Outside Doors) urlName: Elevator System (Locked With Inside and Outside Doors) prefabGameObject: {fileID: 1970943357604832, guid: 185eb2e67acadfb419d52ff0480b5171, type: 3} positionToSpawnOffset: 0 - Name: Elevator System (Simple Elevator With Two Switches) urlName: Elevator System (Simple Elevator With Two Switches) prefabGameObject: {fileID: 1872945305213190, guid: 440369e2f3e6d204a967b9e424de7a05, type: 3} positionToSpawnOffset: 0 - Name: Elevator System (With Inside and Outside Doors) urlName: Elevator System (With Inside and Outside Doors) prefabGameObject: {fileID: 1675217850261328, guid: 61c91be962655e643b7345b5035bcb24, type: 3} positionToSpawnOffset: 0 - Name: Elevator System (With Two Switches And Inside Door) urlName: Elevator System (With Two Switches And Inside Door) prefabGameObject: {fileID: 1481371616771362, guid: 964a93831115e334dab350430b86e19b, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examples of elevators, from simple with just a couple of buttons, to a floors button panel to chnage between many floors. - Name: Event System url: Event System prefabInfoList: - Name: Event Trigger System To Detect Player urlName: Event Trigger System To Detect Player prefabGameObject: {fileID: 1759199287367188, guid: 01e40fdc92181b04c9df80502df005fd, type: 3} positionToSpawnOffset: 0 - Name: Change Player State On Trigger System (On Enter Prefab) urlName: Change Player State On Trigger System (On Enter Prefab) prefabGameObject: {fileID: 1948088938482888, guid: b2d62d84af5fb4f4898968ad18019d86, type: 3} positionToSpawnOffset: 0 - Name: Change Player State On Trigger System (On Enter-Exit Prefab) Camera Closer urlName: Change Player State On Trigger System (On Enter-Exit Prefab) Camera Closer prefabGameObject: {fileID: 1545685825841192, guid: a0804b962c3a7134dbcf1b380105409f, type: 3} positionToSpawnOffset: 0 - Name: Change Player State On Trigger System (On Enter-Exit Prefab) urlName: Change Player State On Trigger System (On Enter-Exit Prefab) prefabGameObject: {fileID: 1751668450516416, guid: 09b741dc5e37db446a5d91ff348bebdb, type: 3} positionToSpawnOffset: 0 - Name: Change Player State On Trigger System (On Exit Prefab) urlName: Change Player State On Trigger System (On Exit Prefab) prefabGameObject: {fileID: 1822118405484924, guid: fa8346a8ba9c3224fa42f1dcfe1ed138, type: 3} positionToSpawnOffset: 0 - Name: Pause-Resume Player Actions (Every Time Enter Trigger) urlName: Pause-Resume Player Actions (Every Time Enter Trigger) prefabGameObject: {fileID: 1830885720055442, guid: 68de980805cbfd543a4135f41389c5f9, type: 3} positionToSpawnOffset: 0 - Name: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay To Resume) urlName: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay To Resume) prefabGameObject: {fileID: 1324392569884136, guid: e58755135f1e7744b9a83d62c4bf6497, type: 3} positionToSpawnOffset: 0 - Name: Pause-Resume Player Actions (Only First Time Enter Trigger) urlName: Pause-Resume Player Actions (Only First Time Enter Trigger) prefabGameObject: {fileID: 1682182713094566, guid: f2871091134b91246bbe0b9ab8819141, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examples of event system to detect the player entering/exiting into triggers and activate events with it, like pause/resume his actions, unlock a door, etc... - Name: Gravity System url: Gravity System prefabInfoList: - Name: Adhere To Any Surface Trigger (Only Active inside Trigger) urlName: Adhere To Any Surface Trigger (Only Active inside Trigger) prefabGameObject: {fileID: 1504762342756572, guid: 70cd20eea6960184bb6bad591ab89e2e, type: 3} positionToSpawnOffset: 0 - Name: Adhere To Any Surface Trigger urlName: Adhere To Any Surface Trigger prefabGameObject: {fileID: 1272696434358406, guid: 90419d997ca589443adc2e949012f569, type: 3} positionToSpawnOffset: 0 - Name: Change Gravity Direction Directly Trigger urlName: Change Gravity Direction Directly Trigger prefabGameObject: {fileID: 1399688402629710, guid: d21620febaaf11c4cbf29b6ef60da8f7, type: 3} positionToSpawnOffset: 0 - Name: Enable_Disable Circumnavigation Trigger urlName: Enable_Disable Circumnavigation Trigger prefabGameObject: {fileID: 1799670396450974, guid: aeb465765f932b4479c68c1f117ae08d, type: 3} positionToSpawnOffset: 0 - Name: Gravity Arrow urlName: Gravity Arrow prefabGameObject: {fileID: 1476662746701766, guid: d3e6f249d2c7d364ea7228ff252e55f3, type: 3} positionToSpawnOffset: 0 - Name: Gravity Box urlName: Gravity Box prefabGameObject: {fileID: 1537371432059390, guid: 29211c178a62a184f9d696bc46ff6cd3, type: 3} positionToSpawnOffset: 0 - Name: Gravity Room urlName: Gravity Room prefabGameObject: {fileID: 1618794972280874, guid: 9ac1eb6a5bf722e4584584ee89426f40, type: 3} positionToSpawnOffset: 0 - Name: gravityArrow urlName: gravityArrow prefabGameObject: {fileID: 138060, guid: d422367ee74fe204c83eda0f0980268f, type: 3} positionToSpawnOffset: 0 - Name: Hollow Cubic Planet (3) urlName: Hollow Cubic Planet (3) prefabGameObject: {fileID: 1992076739332348, guid: fd566555515a6ab43b549022f5834f85, type: 3} positionToSpawnOffset: 0 - Name: Mini Planet urlName: Mini Planet prefabGameObject: {fileID: 1304013751117552, guid: f7a8dbcef6270e54c8035921230d4194, type: 3} positionToSpawnOffset: 0 - Name: Set Gravity To Normal urlName: Set Gravity To Normal prefabGameObject: {fileID: 1145110429292226, guid: 64219424fba110746b9ef2f5098f13d6, type: 3} positionToSpawnOffset: 0 - Name: Sphere To Circumnavigate urlName: Sphere To Circumnavigate prefabGameObject: {fileID: 1630246975243224, guid: 668106e5e94b7d446b424962a758aee2, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of different elements for the gravity system to change player's gravity, like set it towards a wall or disable the current gravity to be back to regular orientation. - Name: Hide System url: Hide System prefabInfoList: - Name: Hide Characters Trigger urlName: Hide Characters Trigger prefabGameObject: {fileID: 1604471652767788, guid: a65b03fa37240bd46b99e4057d3f101b, type: 3} positionToSpawnOffset: 0 - Name: Hide Position Below Vehicle urlName: Hide Position Below Vehicle prefabGameObject: {fileID: 1335538703229042, guid: be649f4a7ed9cd447b5ebdea2698d40b, type: 3} positionToSpawnOffset: 0 - Name: Locker To Hide (For Locked Camera View) urlName: Locker To Hide (For Locked Camera View) prefabGameObject: {fileID: 1870680265287468, guid: bb6656273146f2e4680d302af905d3bd, type: 3} positionToSpawnOffset: 0 - Name: Locker To Hide urlName: Locker To Hide prefabGameObject: {fileID: 1710374687288862, guid: e73475e352fc1044c8fade82929f66d4, type: 3} positionToSpawnOffset: 0 - Name: Table To Hide urlName: Table To Hide prefabGameObject: {fileID: 1594217677081770, guid: fd81f747ea1ea584287e0e4cf61e40b4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of different places to hide, with fixed and free positions, allowing the player to move or being in a fixed position, allowing to move freely or just rotate the camera. - Name: Inventory (Objects To Use Inventory-Examples) url: Inventory/Objects To Use Inventory prefabInfoList: - Name: Fuse Box (Locked with Padlock) urlName: Fuse Box (Locked with Padlock) prefabGameObject: {fileID: 1326347167414718, guid: f192417290f456c469aad93bc39330a6, type: 3} positionToSpawnOffset: 0 - Name: Fuse Box (Locked) urlName: Fuse Box (Locked) prefabGameObject: {fileID: 1632770440347578, guid: afd1a4d327308dc4a955e7c82c398be7, type: 3} positionToSpawnOffset: 0 - Name: Fuse Box (Opened) urlName: Fuse Box (Opened) prefabGameObject: {fileID: 1133864731837206, guid: b5260876a61b16e45a64dd0cd397c60e, type: 3} positionToSpawnOffset: 0 - Name: Lamp Support (Automatic) urlName: Lamp Support (Automatic) prefabGameObject: {fileID: 1756302722262936, guid: 020da4858d904904babfeab00be22978, type: 3} positionToSpawnOffset: 0 - Name: Lamp Support (Button) urlName: Lamp Support (Button) prefabGameObject: {fileID: 1553508585899650, guid: 07a1d8b42bc24744a9fc03956d0f9a38, type: 3} positionToSpawnOffset: 0 - Name: Lamp Support (Menu) urlName: Lamp Support (Menu) prefabGameObject: {fileID: 1520589624931714, guid: 095388291b986284f9cc6da9c19c62ff, type: 3} positionToSpawnOffset: 0 prefabExplanation: Preconfigured examples of the use inventory object sysstem to use and place inventory objectss into places of the level and activate events with them, like opening a door, unlocking an elevator etc... - Name: Inventory (Objects To Use Inventory-Empty) url: Inventory/Use Inventory Objects Empty Prefabs prefabInfoList: - Name: Use Inventory Object Prefab (Automatic) urlName: Use Inventory Object Prefab (Automatic) prefabGameObject: {fileID: 1359460597298116, guid: da197f0efecc0ac438384ec7c3e38faf, type: 3} positionToSpawnOffset: 0 - Name: Use Inventory Object Prefab (Button) urlName: Use Inventory Object Prefab (Button) prefabGameObject: {fileID: 1173886037192274, guid: 428da808d75566a44aafb0fff87491ae, type: 3} positionToSpawnOffset: 0 - Name: Use Inventory Object Prefab (Menu and Message Interaction) urlName: Use Inventory Object Prefab (Menu and Message Interaction) prefabGameObject: {fileID: 1516613946270602, guid: d4b02e8f5365ba84c97619f90e0fe04e, type: 3} positionToSpawnOffset: 0 - Name: Use Inventory Object Prefab (Menu And Not Visible Panel) urlName: Use Inventory Object Prefab (Menu And Not Visible Panel) prefabGameObject: {fileID: 1066676695912316, guid: 1f6403c36aa80b8418d8459c1c1a23ee, type: 3} positionToSpawnOffset: 0 - Name: Use Inventory Object Prefab (Menu) urlName: Use Inventory Object Prefab (Menu) prefabGameObject: {fileID: 1757510594094324, guid: 731414a890a12dd45b4a5bceef87bda1, type: 3} positionToSpawnOffset: 0 prefabExplanation: Empty and ready to use prefabs of the use inventory object sysstem to use and place inventory objectss into places of the level and activate events with them, like opening a door, unlocking an elevator etc... There are differente settings, like use objects with menu, with button or automatically. - Name: Inventory (Ammo) url: Inventory/Usable/Ammo prefabInfoList: - Name: 'Assault Rifle Ammo (inventory) ' urlName: 'Assault Rifle Ammo (inventory) ' prefabGameObject: {fileID: 1212976682897944, guid: 16d519faa3567ad498ed90fea8e876f6, type: 3} positionToSpawnOffset: 0 - Name: 'Double Shotgun Ammo (inventory) ' urlName: 'Double Shotgun Ammo (inventory) ' prefabGameObject: {fileID: 1726084300740834, guid: 2ff7d6d73e43c234bb05e84a759ccf27, type: 3} positionToSpawnOffset: 0 - Name: 'Flashlight Battery (inventory) ' urlName: 'Flashlight Battery (inventory) ' prefabGameObject: {fileID: 1064375886465580, guid: 6785e6a3217071d48ae1cb19323c992d, type: 3} positionToSpawnOffset: 0 - Name: 'Healer Ammo (inventory) ' urlName: 'Healer Ammo (inventory) ' prefabGameObject: {fileID: 1272745893276956, guid: 1019c94d6e7e5c54cac94a91f07d891a, type: 3} positionToSpawnOffset: 0 - Name: 'Homing Missiles Ammo (inventory) ' urlName: 'Homing Missiles Ammo (inventory) ' prefabGameObject: {fileID: 1535989630302590, guid: b8694a8943b769f4f941c8c7f8ce10a9, type: 3} positionToSpawnOffset: 0 - Name: 'Laser Miner Ammo (inventory) ' urlName: 'Laser Miner Ammo (inventory) ' prefabGameObject: {fileID: 1218451942111110, guid: b4c9dfcb4e1dcc04f89e2da3694c63b8, type: 3} positionToSpawnOffset: 0 - Name: 'Laser Shooter Ammo (inventory) ' urlName: 'Laser Shooter Ammo (inventory) ' prefabGameObject: {fileID: 1997994311450000, guid: 8be2997c7c1928144b850e4b12ba48bb, type: 3} positionToSpawnOffset: 0 - Name: 'P-35 Ammo (inventory) ' urlName: 'P-35 Ammo (inventory) ' prefabGameObject: {fileID: 1096862678165824, guid: 55a117c90c80ae84e9455b7ed6d08d1a, type: 3} positionToSpawnOffset: 0 - Name: 'P-36 Ammo (inventory) ' urlName: 'P-36 Ammo (inventory) ' prefabGameObject: {fileID: 1054455855940084, guid: d3cbaa81a3ce74f42a2ec3307f1fa563, type: 3} positionToSpawnOffset: 0 - Name: 'Revolver Ammo (inventory) ' urlName: 'Revolver Ammo (inventory) ' prefabGameObject: {fileID: 1170505024008278, guid: ac9c600a50d26c640ae85d3a0151c5f2, type: 3} positionToSpawnOffset: 0 - Name: 'Shotgun Ammo (inventory) ' urlName: 'Shotgun Ammo (inventory) ' prefabGameObject: {fileID: 1820368236934758, guid: 95dc041f76378b948b0ecd15567ef6bf, type: 3} positionToSpawnOffset: 0 - Name: 'Spear Launcher Ammo (inventory) ' urlName: 'Spear Launcher Ammo (inventory) ' prefabGameObject: {fileID: 1815007978368138, guid: 6d15faf8bc784e040b74e8c0c2f2faf3, type: 3} positionToSpawnOffset: 0 - Name: 'Sticky Grenade Launcher Ammo (inventory) ' urlName: 'Sticky Grenade Launcher Ammo (inventory) ' prefabGameObject: {fileID: 1336190854626374, guid: d8a887f4df651374cada25d28515b2d8, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the ammo of the different weapons which are currently configured in the asset. These pickups ammo are stored in the player's inventory. - Name: Inventory (Consumables) url: Inventory/Usable/Consumables prefabInfoList: - Name: Battery (inventory) urlName: Battery (inventory) prefabGameObject: {fileID: 167994, guid: eab343a183cab1f4498501b91bc9f431, type: 3} positionToSpawnOffset: 0 - Name: 'Energy (inventory) ' urlName: 'Energy (inventory) ' prefabGameObject: {fileID: 1776990645864290, guid: 4f5a37e72094be64385b7e9e18139a2f, type: 3} positionToSpawnOffset: 0 - Name: 'Health (inventory) ' urlName: 'Health (inventory) ' prefabGameObject: {fileID: 1157993704289744, guid: 89fb9d6112960464eb7e081f08a323d7, type: 3} positionToSpawnOffset: 0 - Name: 'Jetpack Fuel (inventory) ' urlName: 'Jetpack Fuel (inventory) ' prefabGameObject: {fileID: 1096337566271372, guid: c4a4f2858c36f8a41bd8d29afc2e733a, type: 3} positionToSpawnOffset: 0 - Name: Oxygen (inventory) urlName: Oxygen (inventory) prefabGameObject: {fileID: 1046427436348982, guid: 23e5c3aacfd9e1b47ba00eeb31613cbb, type: 3} positionToSpawnOffset: 0 - Name: Shield Energy (inventory) urlName: Shield Energy (inventory) prefabGameObject: {fileID: 1617516044844576, guid: ab4722a47d943d847a745f61c9b34f4e, type: 3} positionToSpawnOffset: 0 - Name: Simple Capsule (inventory) urlName: Simple Capsule (inventory) prefabGameObject: {fileID: 176400, guid: 8e999b897bd55fe4ab3cd248407a5b6e, type: 3} positionToSpawnOffset: 0 - Name: Stamina (inventory) urlName: Stamina (inventory) prefabGameObject: {fileID: 1649942301460230, guid: 90b48a1d62f8dcd46bc15362ecab86e6, type: 3} positionToSpawnOffset: 0 - Name: Usb (inventory) urlName: Usb (inventory) prefabGameObject: {fileID: 151230, guid: 651fe2423f67e4d4db46136168a409fc, type: 3} positionToSpawnOffset: 0 - Name: Vehicle Fuel (inventory) urlName: Vehicle Fuel (inventory) prefabGameObject: {fileID: 171374, guid: 08915edd32fa8a9499e2f59096bbf7b8, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different consumables objects which are currently configured in the asset. These pickups are stored in the player's inventory. - Name: Inventory (Examinable) url: Inventory/Usable/Examinable prefabInfoList: - Name: Simpley Key (inventory with examine system) urlName: Simpley Key (inventory with examine system) prefabGameObject: {fileID: 1069460601125960, guid: f80f9a3502fb8804798f82e7281e882a, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the examine system, so they can be checked before pick them into the inventory. These pickups are stored in the player's inventory. - Name: Inventory (Others) url: Inventory/Usable/Others prefabInfoList: - Name: Bag (inventory) urlName: Bag (inventory) prefabGameObject: {fileID: 180464, guid: fbaa77b64bfb9f64e90937ecef2b5a7c, type: 3} positionToSpawnOffset: 0 - Name: Map (inventory) urlName: Map (inventory) prefabGameObject: {fileID: 196178, guid: ac63b219d92dd8242a7d5c1018cf6114, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects used to unlock other elements, such as increase player's inventory slot number or unlock map parts in the level. These pickups are not stored in the player's inventory. - Name: Inventory (Quest Objects) url: Inventory/Usable/Quest Objects prefabInfoList: - Name: 'Blue Wire (inventory) ' urlName: 'Blue Wire (inventory) ' prefabGameObject: {fileID: 1889762363113474, guid: 1751cf1600bb58647a7911bcbc55f717, type: 3} positionToSpawnOffset: 0 - Name: 'Full Cog (inventory) ' urlName: 'Full Cog (inventory) ' prefabGameObject: {fileID: 1575031730499728, guid: 831b27d8b4b9d4243867f37680bac566, type: 3} positionToSpawnOffset: 0 - Name: 'Fuse (inventory) ' urlName: 'Fuse (inventory) ' prefabGameObject: {fileID: 1192222526716240, guid: 7d5127efee9240545bff54e126fe0682, type: 3} positionToSpawnOffset: 0 - Name: Lamp (inventory) urlName: Lamp (inventory) prefabGameObject: {fileID: 166276, guid: a27ad9816df1b37429cdb013227387a3, type: 3} positionToSpawnOffset: 0 - Name: 'Left Half Cog (inventory) ' urlName: 'Left Half Cog (inventory) ' prefabGameObject: {fileID: 1053836179616070, guid: f494658e06af5d14097ad27dcdabf040, type: 3} positionToSpawnOffset: 0 - Name: 'Red Wire (inventory) ' urlName: 'Red Wire (inventory) ' prefabGameObject: {fileID: 1160187407906828, guid: 3288948192ad8b84584b6b7a7130db0b, type: 3} positionToSpawnOffset: 0 - Name: 'Revolver (inventory) ' urlName: 'Revolver (inventory) ' prefabGameObject: {fileID: 1808450896216168, guid: 48f5e59f6626c8b49b8882854a97f777, type: 2} positionToSpawnOffset: 0 - Name: 'Right Half Cog (inventory) ' urlName: 'Right Half Cog (inventory) ' prefabGameObject: {fileID: 1058453394719524, guid: 9f2f10e8a93946040aae50d6d181129e, type: 3} positionToSpawnOffset: 0 - Name: Simpley Key (inventory) urlName: Simpley Key (inventory) prefabGameObject: {fileID: 161680, guid: dad1b7c9f8496f7498fa4e3f7c85d683, type: 3} positionToSpawnOffset: 0 - Name: 'Toy (inventory) ' urlName: 'Toy (inventory) ' prefabGameObject: {fileID: 1502011107542912, guid: 01ace2f2bf871bc479f0eee4b791c8ff, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different objects which are currently configured in the asset as quest objects. These pickups are stored in the player's inventory. - Name: Inventory (Weapons) url: Inventory/Usable/Weapons prefabInfoList: - Name: 'Assault Rifle (inventory) ' urlName: 'Assault Rifle (inventory) ' prefabGameObject: {fileID: 1831777861938010, guid: d06e1327ddcb56f45999e791d2af815e, type: 3} positionToSpawnOffset: 0 - Name: 'Double Shotgun (inventory) ' urlName: 'Double Shotgun (inventory) ' prefabGameObject: {fileID: 1085498934211630, guid: 143a657cfffeaee4593b51d460d411aa, type: 3} positionToSpawnOffset: 0 - Name: 'Flashlight (inventory) ' urlName: 'Flashlight (inventory) ' prefabGameObject: {fileID: 1023937755435072, guid: 3226d17316919764d8b00cfa2f5fd973, type: 3} positionToSpawnOffset: 0 - Name: 'Gravity Gun (inventory) ' urlName: 'Gravity Gun (inventory) ' prefabGameObject: {fileID: 1437419087039372, guid: c6a834d59e37a07428b193610b380b57, type: 3} positionToSpawnOffset: 0 - Name: 'Healer (inventory) ' urlName: 'Healer (inventory) ' prefabGameObject: {fileID: 1108217318950852, guid: fe981ecf49b206b4ca532197b673354e, type: 3} positionToSpawnOffset: 0 - Name: Homing Missiles (inventory) urlName: Homing Missiles (inventory) prefabGameObject: {fileID: 1808816529065720, guid: 2cbc0151de376f74a9a341d759afc39a, type: 3} positionToSpawnOffset: 0 - Name: 'Laser Miner (inventory) ' urlName: 'Laser Miner (inventory) ' prefabGameObject: {fileID: 1699328620683110, guid: a80ce6107862dfd4b88d9f56ee01902d, type: 3} positionToSpawnOffset: 0 - Name: 'Laser Shooter (inventory) ' urlName: 'Laser Shooter (inventory) ' prefabGameObject: {fileID: 1490415502636580, guid: 4fb869dc789d9af458b3eaeb169094ce, type: 3} positionToSpawnOffset: 0 - Name: 'P-35 (inventory) ' urlName: 'P-35 (inventory) ' prefabGameObject: {fileID: 1086675229080870, guid: 0283d2f70e1a2bd46aa8f1de06297056, type: 3} positionToSpawnOffset: 0 - Name: 'P-36 (inventory) ' urlName: 'P-36 (inventory) ' prefabGameObject: {fileID: 1984054559879142, guid: 7de00244abeb7fc4e9523c6898af7733, type: 3} positionToSpawnOffset: 0 - Name: 'Revolver (inventory) ' urlName: 'Revolver (inventory) ' prefabGameObject: {fileID: 1563683833251080, guid: de1cf0ad865eaa84f8dfdbb014238afe, type: 3} positionToSpawnOffset: 0 - Name: 'Shotgun (inventory) ' urlName: 'Shotgun (inventory) ' prefabGameObject: {fileID: 1705763463588140, guid: c7ef6b5f1cb23f948acf54af5b2873f7, type: 3} positionToSpawnOffset: 0 - Name: 'Smartphone (inventory) ' urlName: 'Smartphone (inventory) ' prefabGameObject: {fileID: 1512320961089438, guid: 1f41f9e300d4f3c40a72fc7687ea7fad, type: 3} positionToSpawnOffset: 0 - Name: 'Spear Launcher (inventory) ' urlName: 'Spear Launcher (inventory) ' prefabGameObject: {fileID: 1441647534432934, guid: a8e61e3e9bad74d468245b6268d634bb, type: 3} positionToSpawnOffset: 0 - Name: 'Sticky Grenade Launcher (inventory) ' urlName: 'Sticky Grenade Launcher (inventory) ' prefabGameObject: {fileID: 1829843781139704, guid: 2f1c2efeaa243144fa1ca93034b5a6b4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different weapons objects which are currently configured in the asset. These pickups are stored in the player's inventory. - Name: Inventory (Weapons Attachments) url: Inventory/Usable/Weapons Attachments prefabInfoList: - Name: Extended Magazine (inventory) urlName: Extended Magazine (inventory) prefabGameObject: {fileID: 1912563092380702, guid: 55fb4a2a90d7c5141b969a2bfb844dc9, type: 3} positionToSpawnOffset: 0 - Name: 'Fire Mode Selector Automatic (inventory) ' urlName: 'Fire Mode Selector Automatic (inventory) ' prefabGameObject: {fileID: 1892548123049648, guid: cb41508406c001e4cb610311336f9690, type: 3} positionToSpawnOffset: 0 - Name: 'Fire Mode Selector Burst (inventory) ' urlName: 'Fire Mode Selector Burst (inventory) ' prefabGameObject: {fileID: 1586077494111184, guid: 7dce500a1f5eaef4c89acb4727a6555a, type: 3} positionToSpawnOffset: 0 - Name: 'Fire Mode Selector Manual (inventory) ' urlName: 'Fire Mode Selector Manual (inventory) ' prefabGameObject: {fileID: 1018856252853870, guid: 3e8d64333e47b6f4493208f183761e18, type: 3} positionToSpawnOffset: 0 - Name: 'Flashlight (inventory) ' urlName: 'Flashlight (inventory) ' prefabGameObject: {fileID: 1768161161474924, guid: aac8245c7afd19449b878caf2fdf1cf0, type: 3} positionToSpawnOffset: 0 - Name: 'Grenade Launcher (inventory) ' urlName: 'Grenade Launcher (inventory) ' prefabGameObject: {fileID: 1376816636362076, guid: 66fefb9dd7f07c849874bad0fe1ece86, type: 3} positionToSpawnOffset: 0 - Name: 'Holographic Sight (inventory) ' urlName: 'Holographic Sight (inventory) ' prefabGameObject: {fileID: 1890051941110096, guid: 10c88bf1977bc5b4faf1a3962e9e3adf, type: 3} positionToSpawnOffset: 0 - Name: 'Laser (inventory) ' urlName: 'Laser (inventory) ' prefabGameObject: {fileID: 1923217180114402, guid: b0bf32b1205b60146b37ebd17a3a97b2, type: 3} positionToSpawnOffset: 0 - Name: 'Red Dot (inventory) ' urlName: 'Red Dot (inventory) ' prefabGameObject: {fileID: 1436625432184324, guid: 6362b72a7b327b6479984a66c9912033, type: 3} positionToSpawnOffset: 0 - Name: 'Silencer (inventory) ' urlName: 'Silencer (inventory) ' prefabGameObject: {fileID: 1891153634413854, guid: 2285a26a762c639409cb18a975473fb9, type: 3} positionToSpawnOffset: 0 - Name: 'Telescopic (inventory) ' urlName: 'Telescopic (inventory) ' prefabGameObject: {fileID: 1020744821359044, guid: 9e68252c98bb6bc44ae30f84fe41d8f4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different weapons attachments objects which are currently configured in the asset. These pickups are stored in the player's inventory. - Name: Ladders url: Ladder System prefabInfoList: - Name: Ladder System (Free Movement) urlName: Ladder System (Free Movement) prefabGameObject: {fileID: 1279107115141564, guid: d4095301395463e4b92318fb64eecb07, type: 3} positionToSpawnOffset: 0 - Name: Ladder System (Inclined) urlName: Ladder System (Inclined) prefabGameObject: {fileID: 1610378217085022, guid: 522e2e12d1ac64e4f9a3d8242cee10f8, type: 3} positionToSpawnOffset: 0 - Name: Ladder System (Lock Player In Center) urlName: Ladder System (Lock Player In Center) prefabGameObject: {fileID: 1733606658140382, guid: 4953f5dcce01d6e47a30777ae0fdb171, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different prefabs configured for the ladder system, with free or fixed position and rotation while the player is moving on these ladders. - Name: Level Management url: Level Management prefabInfoList: - Name: Change Level Trigger (By Button) urlName: Change Level Trigger (By Button) prefabGameObject: {fileID: 1260504318007184, guid: 3bda47a825c8b5d4c85c88e562e07fb4, type: 3} positionToSpawnOffset: 0 - Name: Change Level Trigger (By Event) urlName: Change Level Trigger (By Event) prefabGameObject: {fileID: 1331137159459580, guid: e327ed3731486884988449959e566766, type: 3} positionToSpawnOffset: 0 - Name: Change Level Trigger (By Trigger) urlName: Change Level Trigger (By Trigger) prefabGameObject: {fileID: 1380024231089176, guid: cd1a1cd47cda7b64abf76ffdf2e80a60, type: 3} positionToSpawnOffset: 0 - Name: Travel Station urlName: Travel Station prefabGameObject: {fileID: 1579334367823590, guid: 5dc351ec3cc685c4cac2716454f982f0, type: 3} positionToSpawnOffset: 0 prefabExplanation: Prefabs used to be placed on the level where you need the player to change to a new level scene triggering an auto save/load of the player's info. - Name: Locked Camera System url: Locked Camera System/Pre Configured Locked Views prefabInfoList: - Name: Locked Camera Limit System urlName: Locked Camera Limit System prefabGameObject: {fileID: 1132101870756596, guid: 12072baa082d986478d97c789cec3972, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (2.5d) X Axis urlName: Locked Camera System (2.5d) X Axis prefabGameObject: {fileID: 1239489764672196, guid: a849042150cf4b94ab60d4288789e53b, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (2.5d) Z Axis urlName: Locked Camera System (2.5d) Z Axis prefabGameObject: {fileID: 1217248699335640, guid: c2f86a559ac7e3648a901e2ae3b43460, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Empty) urlName: Locked Camera System (Empty) prefabGameObject: {fileID: 1137322192418422, guid: 24f7d34410f9d0149834dcf4072c298f, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Fixed Camera) urlName: Locked Camera System (Fixed Camera) prefabGameObject: {fileID: 1261239399324632, guid: 31e4f7fef67720f4e9d5264c258b57f7, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Isometric) urlName: Locked Camera System (Isometric) prefabGameObject: {fileID: 1440998876798390, guid: ed7ad09345718404989ca958fe4c7ae7, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Point & Click) urlName: Locked Camera System (Point & Click) prefabGameObject: {fileID: 1898259633727894, guid: ffe093ad12c5a6a4a8a17267fff80f55, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Regular Tank Mode) urlName: Locked Camera System (Regular Tank Mode) prefabGameObject: {fileID: 1680524337633182, guid: fd39f8a111d26144f8997e6836a7fc58, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Semi Free Camera) urlName: Locked Camera System (Semi Free Camera) prefabGameObject: {fileID: 1817429655396288, guid: 3ce576880d331cf45b67019c4738b546, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Top Down) urlName: Locked Camera System (Top Down) prefabGameObject: {fileID: 1737071309337648, guid: 298b239ca95a8114eb4c2a04b729247c, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different prefabs with pre configured locked cameras for the player, like top down, 2.5d, isometric, fixed, etc... - Name: Map System url: Map System prefabInfoList: - Name: Beacon (Quick Travel) urlName: Beacon (Quick Travel) prefabGameObject: {fileID: 131396, guid: f98e0bb986367634387382ae6d84aae4, type: 3} positionToSpawnOffset: 0 - Name: Map Creator (Empty) urlName: Map Creator (Empty) prefabGameObject: {fileID: 1801802576996090, guid: 39c9d5b5ec5f6e54d8d8c473988c6465, type: 3} positionToSpawnOffset: 0 - Name: Map Mark (Map Object Information) urlName: Map Mark (Map Object Information) prefabGameObject: {fileID: 1736274584048920, guid: 0f52cc3e2e276f5488e9e07641693e9e, type: 3} positionToSpawnOffset: 0 - Name: Map Orientation Change Trigger XY urlName: Map Orientation Change Trigger XY prefabGameObject: {fileID: 1083870010830124, guid: cc2a63c83160b5a4cb2e0afe9c08d102, type: 3} positionToSpawnOffset: 0 - Name: Map Orientation Change Trigger XZ urlName: Map Orientation Change Trigger XZ prefabGameObject: {fileID: 1615927505889164, guid: 5820e9b922f43bb45a87b4af244561d4, type: 3} positionToSpawnOffset: 0 - Name: Map Orientation Change Trigger YZ urlName: Map Orientation Change Trigger YZ prefabGameObject: {fileID: 1054116815614836, guid: 1c90d0d482c84b04a8fb21bd6f3a2e74, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different prefabs of the map system to configure the map tiles of each level for buildings and floors, different map icons and similar. - Name: Mission System url: Mission System prefabInfoList: - Name: Character Mission System urlName: Character Mission System prefabGameObject: {fileID: 1605645701351590, guid: fdc697b532ae5b744862d76134788fc8, type: 3} positionToSpawnOffset: 0 - Name: Empty Mission Station System (Mission By Trigger, Dialog Or Character) urlName: Empty Mission Station System (Mission By Trigger, Dialog Or Character) prefabGameObject: {fileID: 1014144299569488, guid: 1d83f1c865427e848b8e8607d15ca0dc, type: 3} positionToSpawnOffset: 0 - Name: Main Objective Manager urlName: Main Objective Manager prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f, type: 3} positionToSpawnOffset: 0 - Name: Mission Station System urlName: Mission Station System prefabGameObject: {fileID: 1223522358824894, guid: 7ce2651c326e98047b6f677cc9fd86e8, type: 3} positionToSpawnOffset: 0 - Name: Objective System Trigger (Events On Mission Complete and Not Complete) urlName: Objective System Trigger (Events On Mission Complete and Not Complete) prefabGameObject: {fileID: 1092093895694234, guid: e9867d09b05a391408a388a876017419, type: 3} positionToSpawnOffset: 0 - Name: Objective System Trigger urlName: Objective System Trigger prefabGameObject: {fileID: 1086060632808440, guid: 6a30628f6dc71a7439ce31914fb8f4f6, type: 3} positionToSpawnOffset: 0 prefabExplanation: Prefabs used for the mission system, to place mission boards, mission triggers and similar. - Name: Noise System url: Noise System prefabInfoList: - Name: Object With Noise On Throw urlName: Object With Noise On Throw prefabGameObject: {fileID: 1806939347002068, guid: 5b3daaeae29e29844bfe686f96baeff9, type: 3} positionToSpawnOffset: 0 prefabExplanation: Objects used to produce noise in the level to call AI attention, in case they can hear noises. - Name: Objects To Grab Physically url: Objects To Grab Physically prefabInfoList: - Name: Crate (to grab physically) urlName: Crate (to grab physically) prefabGameObject: {fileID: 1000687905054198, guid: b0295f0b6209eda4e9c4ccc8747852c0, type: 3} positionToSpawnOffset: 0 - Name: Cube (to grab physically) urlName: Cube (to grab physically) prefabGameObject: {fileID: 1582926762847336, guid: 4de56c1bd6b809b4a85b6fc3691c90b4, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel (With Pickups and to grab physically) urlName: Explosive Barrel (With Pickups and to grab physically) prefabGameObject: {fileID: 1408311692734272, guid: aaf872f95b404344b92c5a5ee9d22c29, type: 3} positionToSpawnOffset: 0 - Name: Fuel Pickup (Button to grab physically) urlName: Fuel Pickup (Button to grab physically) prefabGameObject: {fileID: 1861259815387422, guid: 48561e834f632f74aa26db9ccef6bc0c, type: 3} positionToSpawnOffset: 0 - Name: Homing Missiles (inventory) (to grab physically) urlName: Homing Missiles (inventory) (to grab physically) prefabGameObject: {fileID: 1429235404553766, guid: 47de796f7fe7d8c49bb66527dcf450f6, type: 3} positionToSpawnOffset: 0 - Name: Object To Grab Physically (Empty) urlName: Object To Grab Physically (Empty) prefabGameObject: {fileID: 1368154164120230, guid: 090806b119c0bfd4eb9762055f2c4e16, type: 3} positionToSpawnOffset: 0 - Name: Object To Place (Battery to grab physically) urlName: Object To Place (Battery to grab physically) prefabGameObject: {fileID: 1817501182904580, guid: ada0ead4ae9613641bb802baaa84ad80, type: 3} positionToSpawnOffset: 0 - Name: Object To Place (Battery wasted to grab physically) urlName: Object To Place (Battery wasted to grab physically) prefabGameObject: {fileID: 1560830237388356, guid: 194d09a41f689374d839efbb58c4e041, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different objects prefabs to grab physically and carry on player's hands in both first and third person view. - Name: Override System url: Override System prefabInfoList: - Name: Crate (To Override) urlName: Crate (To Override) prefabGameObject: {fileID: 1468124693448990, guid: 99e29a0c44e4e8b46a352b520e79a508, type: 3} positionToSpawnOffset: 0 - Name: Custom Override Object (Cube) urlName: Custom Override Object (Cube) prefabGameObject: {fileID: 1936488170507248, guid: f501549200c13b0469a02ef052a1baa5, type: 3} positionToSpawnOffset: 0 - Name: Custom Override Object (Custom Mesh) urlName: Custom Override Object (Custom Mesh) prefabGameObject: {fileID: 1894080386505866, guid: f1f28abab95f38544aea76b377c55a4b, type: 3} positionToSpawnOffset: 0 - Name: Custom Override Object (Sphere) urlName: Custom Override Object (Sphere) prefabGameObject: {fileID: 1464882691654038, guid: 268a4324c56e00743af10bb4698c6de7, type: 3} positionToSpawnOffset: 0 - Name: Enemy Turret (with Override System) urlName: Enemy Turret (with Override System) prefabGameObject: {fileID: 1502058437507654, guid: 76bd8cd0cfec4744f8d66b5e4debc07a, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel (To Override) urlName: Explosive Barrel (To Override) prefabGameObject: {fileID: 1997027549542176, guid: 8b3f22eb39d560a4da9ce2901b86c097, type: 3} positionToSpawnOffset: 0 - Name: Friend Turret (with Override System) urlName: Friend Turret (with Override System) prefabGameObject: {fileID: 1519545694352670, guid: eabd1e461e8a74c48a7c721186b6ce46, type: 3} positionToSpawnOffset: 0 - Name: Override Controller (Empty) urlName: Override Controller (Empty) prefabGameObject: {fileID: 1815526476148040, guid: ea8c843dabeed5b4eb41de820593ee97, type: 3} positionToSpawnOffset: 0 - Name: Security Camera (with Override System) urlName: Security Camera (with Override System) prefabGameObject: {fileID: 1822592975102366, guid: b6578a6acda8cce4ca32869aa69c65f1, type: 3} positionToSpawnOffset: 0 prefabExplanation: Diferrent prefabs of ojects to be controlled by the player and his ability to override and possess any type of object, from AI, to rigidbodies, custom objects and more. - Name: Oxygen System url: Oxygen System prefabInfoList: - Name: Active Oxygen Trigger urlName: Active Oxygen Trigger prefabGameObject: {fileID: 1192231599933720, guid: a2735e103ea7f094f968a75a958c04d3, type: 3} positionToSpawnOffset: 0 - Name: Deactivate Oxygen Trigger urlName: Deactivate Oxygen Trigger prefabGameObject: {fileID: 1542136333734148, guid: b10248f0d91d009419d64fef5671380b, type: 3} positionToSpawnOffset: 0 - Name: Refill Oxygen Trigger urlName: Refill Oxygen Trigger prefabGameObject: {fileID: 1012988189900464, guid: 47ebe329d67a4d44aac759b1e03fb8e5, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different triggers to activatate and deactivate the use of oxygen and to refill it on the player. By deault, if the player's oxygen reaches 0, the player will receive damage until death or refill the oxygen or find a place which disables the use of oxygen. - Name: Pickups (Consumables) url: Pickups/Consumables prefabInfoList: - Name: Double Experience Pickup (Button) urlName: Double Experience Pickup (Button) prefabGameObject: {fileID: 1804875800334142, guid: 3b1a82e564cc56946ab128cfb811f4f8, type: 3} positionToSpawnOffset: 0 - Name: Energy Pickup (Button) urlName: Energy Pickup (Button) prefabGameObject: {fileID: 1445095481860752, guid: 98d6a1990e92c0b41bf720499915ac52, type: 3} positionToSpawnOffset: 0 - Name: Experience Pickup (Button) urlName: Experience Pickup (Button) prefabGameObject: {fileID: 1907155299342004, guid: 867c3c56c65af7f4ab85ed9237f7c244, type: 3} positionToSpawnOffset: 0 - Name: Fuel Pickup (Button) urlName: Fuel Pickup (Button) prefabGameObject: {fileID: 1413943729742988, guid: 92241f5c2305e1841a971485f332acfd, type: 3} positionToSpawnOffset: 0 - Name: Grab Objects Strength Pickup (Button) urlName: Grab Objects Strength Pickup (Button) prefabGameObject: {fileID: 1361476040496634, guid: f1a9fc89229898244a5afea7a914ec4e, type: 3} positionToSpawnOffset: 0 - Name: Health PickUp (Button) urlName: Health PickUp (Button) prefabGameObject: {fileID: 1588386510575390, guid: 176097825af2e1d4b9c4d5e167fa9b08, type: 3} positionToSpawnOffset: 0 - Name: Inventory Wight Bag Pickup (Button) urlName: Inventory Wight Bag Pickup (Button) prefabGameObject: {fileID: 1241435123912200, guid: b1aafc6e8b22bfd4e90c3bfc08d5886e, type: 3} positionToSpawnOffset: 0 - Name: Money Pickup (Button) urlName: Money Pickup (Button) prefabGameObject: {fileID: 1243981891191670, guid: d63400d2b81bf9543b19bb258ebe11a8, type: 3} positionToSpawnOffset: 0 - Name: Oxygen Pickup (Button) urlName: Oxygen Pickup (Button) prefabGameObject: {fileID: 1668404705106426, guid: 312750f618c217f4eb7ff47363d5b938, type: 3} positionToSpawnOffset: 0 - Name: Shield Energy Pickup (Button) urlName: Shield Energy Pickup (Button) prefabGameObject: {fileID: 1673991171057318, guid: d6dade39ca4ff8c42b5555d737a84860, type: 3} positionToSpawnOffset: 0 - Name: Skill Point Pickup (Button) urlName: Skill Point Pickup (Button) prefabGameObject: {fileID: 1104628118248354, guid: 10b39eb12435a3941bb3e4c6d0ec55ac, type: 3} positionToSpawnOffset: 0 - Name: Stamina Pickup (Button) urlName: Stamina Pickup (Button) prefabGameObject: {fileID: 1332364721029498, guid: ac385c37e7446e94b953dfac034a7e92, type: 3} positionToSpawnOffset: 0 - Name: Double Experience Pickup (Trigger) urlName: Double Experience Pickup (Trigger) prefabGameObject: {fileID: 1843099960003758, guid: 6f29f8d35603ce94cb5fada72e33526b, type: 3} positionToSpawnOffset: 0 - Name: Energy Pickup (Trigger) urlName: Energy Pickup (Trigger) prefabGameObject: {fileID: 164086, guid: 5070c88d47b29674a82ee86d0fec7504, type: 3} positionToSpawnOffset: 0 - Name: Experience Pickup (Trigger) urlName: Experience Pickup (Trigger) prefabGameObject: {fileID: 1907155299342004, guid: bafccf08853fb1844abdbfc8b5746e7d, type: 3} positionToSpawnOffset: 0 - Name: Fuel Pickup (Trigger) urlName: Fuel Pickup (Trigger) prefabGameObject: {fileID: 107064, guid: f67a1947f35f6ee40812db6b2a8dadb9, type: 3} positionToSpawnOffset: 0 - Name: Grab Objects Strength Pickup (Trigger) urlName: Grab Objects Strength Pickup (Trigger) prefabGameObject: {fileID: 1060005699153986, guid: 27fc5d2c44c280f4fa1c5d0f9fcaa1cb, type: 3} positionToSpawnOffset: 0 - Name: Health PickUp (Trigger) urlName: Health PickUp (Trigger) prefabGameObject: {fileID: 186254, guid: bcfae9c7400363548b1b1fc9e8f7120a, type: 3} positionToSpawnOffset: 0 - Name: Inventory Wight Bag Pickup (Trigger) urlName: Inventory Wight Bag Pickup (Trigger) prefabGameObject: {fileID: 1087600862260996, guid: 61d7a18dbbeaf6342bcf3bb5320d0634, type: 3} positionToSpawnOffset: 0 - Name: Money Pickup (Trigger) urlName: Money Pickup (Trigger) prefabGameObject: {fileID: 1243981891191670, guid: ea291fe558c0baa4a924650cd35bec00, type: 3} positionToSpawnOffset: 0 - Name: Oxygen Pickup (Trigger) urlName: Oxygen Pickup (Trigger) prefabGameObject: {fileID: 1668404705106426, guid: c908c88df51cd3e4e9271b959f180b72, type: 3} positionToSpawnOffset: 0 - Name: Shield Energy Pickup (Trigger) urlName: Shield Energy Pickup (Trigger) prefabGameObject: {fileID: 1673991171057318, guid: d672db62bd3102044ba179b4b75c9f6d, type: 3} positionToSpawnOffset: 0 - Name: Skill Point Pickup (Trigger) urlName: Skill Point Pickup (Trigger) prefabGameObject: {fileID: 1919230554022990, guid: aab2a2dce57572943843a252741b91fa, type: 3} positionToSpawnOffset: 0 - Name: Stamina Pickup (Trigger) urlName: Stamina Pickup (Trigger) prefabGameObject: {fileID: 1332364721029498, guid: 146a00b62ada9d24b9bb70b070a47499, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different consumables objects which are currently configured in the asset. These pickups are not stored in the player's inventory. There are also two types, button, to pick them by pressing the interaction button and trigger, to pick them automatically. - Name: Pickups (Drop Pickups) url: Pickups/Objects To Drop Pickups prefabInfoList: - Name: Chest Locked (With Move Camera To Device) urlName: Chest Locked (With Move Camera To Device) prefabGameObject: {fileID: 136526, guid: 0bbdeba7b40a1cb48a678d4b8bdd4e57, type: 3} positionToSpawnOffset: 0 - Name: Chest Locked (With Move Device To Camera and Hackable) urlName: Chest Locked (With Move Device To Camera and Hackable) prefabGameObject: {fileID: 162204, guid: c258f59264fa0eb4fbb7bfac49d14e3d, type: 3} positionToSpawnOffset: 0 - Name: Chest Locked (With Move Device To Camera) urlName: Chest Locked (With Move Device To Camera) prefabGameObject: {fileID: 115912, guid: 007f7ee243de0bf4b936f3f98dfbe44a, type: 3} positionToSpawnOffset: 0 - Name: Chest Locked (Without Camera Moving) urlName: Chest Locked (Without Camera Moving) prefabGameObject: {fileID: 119970, guid: 9a934afec4e78014f8299c4279b76da7, type: 3} positionToSpawnOffset: 0 - Name: Refilling Chest urlName: Refilling Chest prefabGameObject: {fileID: 1020959194534436, guid: 03ad4826630735542a8a0e6d54978639, type: 3} positionToSpawnOffset: 0 - Name: Regular Chest (Using Electronic Device) urlName: Regular Chest (Using Electronic Device) prefabGameObject: {fileID: 1937102800058768, guid: b6f4cac4302742b40a95ea3ec5bee5df, type: 3} positionToSpawnOffset: 0 - Name: Regular Chest urlName: Regular Chest prefabGameObject: {fileID: 1038704777317594, guid: d78e55f13417e774ca21a35438696e57, type: 3} positionToSpawnOffset: 0 - Name: Crate urlName: Crate prefabGameObject: {fileID: 107498, guid: ae0a28efa7326a648ade0b5f5ebc124a, type: 3} positionToSpawnOffset: 0 - Name: Empty Crate urlName: Empty Crate prefabGameObject: {fileID: 133266, guid: 84e96ca3a95adc24ca9f36816ca7435b, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel (With noise system) urlName: Explosive Barrel (With noise system) prefabGameObject: {fileID: 1152514370530952, guid: 86f05e2fd9b6c9748ba617487e67c4c2, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel (With Pickups) urlName: Explosive Barrel (With Pickups) prefabGameObject: {fileID: 155526, guid: da26b942738a445499d9a823cd22a9ef, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel urlName: Explosive Barrel prefabGameObject: {fileID: 113650, guid: 190ac834b6f448146bc38a787641fcd5, type: 3} positionToSpawnOffset: 0 prefabExplanation: Prefabs used to get other objects, in this case, pickups, like chest, crates, explosive barrels, etc... - Name: Pickups (Powers) url: Pickups/Powers prefabInfoList: - Name: Power Pickup (Button) (Air Dash) urlName: Power Pickup (Button) (Air Dash) prefabGameObject: {fileID: 1920395581774660, guid: d0b08b0ff0a096843bbc790abf733b6b, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Black Hole) urlName: Power Pickup (Button) (Black Hole) prefabGameObject: {fileID: 1131522223362490, guid: 23268e3bf821d2b46a43090ff9c4c576, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Bomb) urlName: Power Pickup (Button) (Bomb) prefabGameObject: {fileID: 1573553026987938, guid: 7eb7e343e64de3148bd1de61a0453ea5, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Change Global Gravity) urlName: Power Pickup (Button) (Change Global Gravity) prefabGameObject: {fileID: 1601813105976710, guid: cc1b030c016d7b3408a6e1694386b741, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Change Objects Position) urlName: Power Pickup (Button) (Change Objects Position) prefabGameObject: {fileID: 1442728216721172, guid: 5c5fc7e7962c36047b3b40e9f8c1cfc9, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Double Jump) urlName: Power Pickup (Button) (Double Jump) prefabGameObject: {fileID: 1553684182483414, guid: 0b0433684d494394693864deb355a2c0, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Grab Objects) urlName: Power Pickup (Button) (Grab Objects) prefabGameObject: {fileID: 1056762677461042, guid: b25e69cce2e014e4fa0e6bf583bc743a, type: 2} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Gravity Power) urlName: Power Pickup (Button) (Gravity Power) prefabGameObject: {fileID: 1685346135440488, guid: cefd571eb24f87547987e43786a7d8ae, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Implosion Grenade) urlName: Power Pickup (Button) (Implosion Grenade) prefabGameObject: {fileID: 1328727085791116, guid: 71bc5d2e1a9ee1446b614b1b263c0de3, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Join Objects) urlName: Power Pickup (Button) (Join Objects) prefabGameObject: {fileID: 1491468080439864, guid: a270146179b710444a9b69ef0e3663fd, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Laser) urlName: Power Pickup (Button) (Laser) prefabGameObject: {fileID: 1618966342427810, guid: 302958f2748a2c745b3b9ea656e87927, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Nano Blade) urlName: Power Pickup (Button) (Nano Blade) prefabGameObject: {fileID: 1135953934395352, guid: a7ca902f4f3016041ba2bb8a08b4371d, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Override) urlName: Power Pickup (Button) (Override) prefabGameObject: {fileID: 1662753479281046, guid: 20d6641800105954792c0469a1449ea6, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Push Objects) urlName: Power Pickup (Button) (Push Objects) prefabGameObject: {fileID: 1853222825610288, guid: 4c14aee3fb3e9ae45b46d712fbabf964, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Regular Run) urlName: Power Pickup (Button) (Regular Run) prefabGameObject: {fileID: 1140794231628918, guid: 7ec09287581d52b4b821c488f0ce31c5, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Regular Shoot) urlName: Power Pickup (Button) (Regular Shoot) prefabGameObject: {fileID: 1966372426917310, guid: ed5a775e021455342bc19d4f31357934, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Remote Control) urlName: Power Pickup (Button) (Remote Control) prefabGameObject: {fileID: 1170199304999114, guid: a2d74bcd7237fd249b803e26304f0c7e, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Shield) urlName: Power Pickup (Button) (Shield) prefabGameObject: {fileID: 1760309354041606, guid: 1f5ecf46ea0e94c4dbbd0b354a3ad5ee, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Shoot Power) urlName: Power Pickup (Button) (Shoot Power) prefabGameObject: {fileID: 1603389847102198, guid: 54966cb447f6b6749bfd0965cee36d0e, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Shut Down) urlName: Power Pickup (Button) (Shut Down) prefabGameObject: {fileID: 1555153464748126, guid: ac0b0ffd7642075499ca7f4ee6dbfcdb, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Teleport) urlName: Power Pickup (Button) (Teleport) prefabGameObject: {fileID: 1481156977209750, guid: 6512de3d9fc914841b3202ebd5689650, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Time Slower) urlName: Power Pickup (Button) (Time Slower) prefabGameObject: {fileID: 1273642134186848, guid: 7301cf737b02cf24f97b7232987d7a79, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Wall walk) urlName: Power Pickup (Button) (Wall walk) prefabGameObject: {fileID: 1095818335629148, guid: 37bac327f8f1c9a47acc29b707705cda, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different powers and abilities objects which are currently configured in the asset. These pickups are not stored in the player's inventory. There are also two types, button, to pick them by pressing the interaction button and trigger, to pick them automatically. - Name: Player Info Panel url: Player Info Panel On Screen System prefabInfoList: - Name: Player Info Panel System (Big Size) urlName: Player Info Panel System (Big Size) prefabGameObject: {fileID: 1322396136153644, guid: 9893f92d4e3fedb43bf5b9c9e5e8aaec, type: 3} positionToSpawnOffset: 0 - Name: Player Info Panel System (Default Size And Fixed Position) urlName: Player Info Panel System (Default Size And Fixed Position) prefabGameObject: {fileID: 1609675066164142, guid: fbb09d336ec533742880fcd9298822e5, type: 3} positionToSpawnOffset: 0 - Name: Player Info Panel System (Default Size) urlName: Player Info Panel System (Default Size) prefabGameObject: {fileID: 1473567335160414, guid: 3bf70f99f1690fa459cfc5dafda8c8b5, type: 3} positionToSpawnOffset: 0 - Name: Player Info Panel System (Little Size And Action Name) urlName: Player Info Panel System (Little Size And Action Name) prefabGameObject: {fileID: 1766358420255348, guid: 401e8ffa9e78e4d4389d6cf22bdc081d, type: 3} positionToSpawnOffset: 0 prefabExplanation: Trigger used to show messages on screen which follow the position configured in the object on the screen, keep a fixed position, use different panel size, show input actions on screen, etc... - Name: Puzzle System url: Puzzle System prefabInfoList: - Name: Camera Perspective Capture (Key) urlName: Camera Perspective Capture (Key) prefabGameObject: {fileID: 1902790906581454, guid: 336cb351caf9bde449940247cdcc5075, type: 3} positionToSpawnOffset: 0 - Name: Camera Perspective Capture (Text) urlName: Camera Perspective Capture (Text) prefabGameObject: {fileID: 1473045684322002, guid: d2604972c35e33049ad3b8bb5f730e27, type: 3} positionToSpawnOffset: 0 - Name: Puzzle System (Jenga) urlName: Puzzle System (Jenga) prefabGameObject: {fileID: 1422020699583976, guid: cdf6c7fbaade4f149a64b9e2b01eb7e1, type: 3} positionToSpawnOffset: 0 - Name: Puzzle System (Key inside toy) urlName: Puzzle System (Key inside toy) prefabGameObject: {fileID: 1266273258720946, guid: f72009150ef9b7242bc4c6b1353e8ba5, type: 3} positionToSpawnOffset: 0 - Name: Puzzle System (press keys in order - piano) urlName: Puzzle System (press keys in order - piano) prefabGameObject: {fileID: 1943396144167484, guid: c99b3afdcda1c794b9a8bcb00af945f1, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examples of the puzzle system to use physics and other type of puzzles, like pressing buttons in an specific order to trigger events a, like unlcok a door, activate an object, etc... - Name: Save System url: Save System prefabInfoList: - Name: Save Station 1 urlName: Save Station 1 prefabGameObject: {fileID: 1410088668240142, guid: 2273f063fb2819e4792abdd849636f08, type: 3} positionToSpawnOffset: 0 prefabExplanation: Station which can be placed anywhere to activate the save system and save/load the game only in specific places when the player finds these stations. - Name: Scan objects url: Scan objects prefabInfoList: - Name: Object To Scan urlName: Object To Scan prefabGameObject: {fileID: 170930, guid: 374c1f6b3fac8ca45936f481464f5225, type: 3} positionToSpawnOffset: 0 prefabExplanation: Prefab of an object which can be scanned and obtain info from it with the scanner system. - Name: Scene Interaction url: Scene Interaction prefabInfoList: - Name: Damage Trigger urlName: Damage Trigger prefabGameObject: {fileID: 1484554613939706, guid: b30bac6d428d8be42b5a2a753a991181, type: 3} positionToSpawnOffset: 0 - Name: Heal Trigger urlName: Heal Trigger prefabGameObject: {fileID: 1367372381118196, guid: a08f190c1e81b694c9ad6c64024bd34d, type: 3} positionToSpawnOffset: 0 - Name: Kill Trigger urlName: Kill Trigger prefabGameObject: {fileID: 1698369039089862, guid: 6e8bd1902c2774d41938cb51531256cb, type: 3} positionToSpawnOffset: 0 - Name: Reload Energy urlName: Reload Energy prefabGameObject: {fileID: 1021597542479612, guid: 948ff77461d1ede4ebe6e1041405e623, type: 3} positionToSpawnOffset: 0 - Name: Reload Vehicle Fuel urlName: Reload Vehicle Fuel prefabGameObject: {fileID: 1696081978623934, guid: 4b5a3a46623863245857f06413c7db6f, type: 3} positionToSpawnOffset: 0 - Name: Interaction Message urlName: Interaction Message prefabGameObject: {fileID: 1684442793318420, guid: 4555dd2b2f857314c939ecd057e44759, type: 3} positionToSpawnOffset: 0 - Name: Laser Device Receiver urlName: Laser Device Receiver prefabGameObject: {fileID: 164122, guid: 6216b9b396c72004fa140b135b81e862, type: 3} positionToSpawnOffset: 0 - Name: Laser Device Transmitter urlName: Laser Device Transmitter prefabGameObject: {fileID: 196422, guid: 07e99e0f35158094faf0953abbd21acd, type: 3} positionToSpawnOffset: 0 - Name: Refraction Cube Blue urlName: Refraction Cube Blue prefabGameObject: {fileID: 1810506596747296, guid: 172ddfbb24eb3b748b89eadcaaae1258, type: 3} positionToSpawnOffset: 0 - Name: Refraction Cube Green urlName: Refraction Cube Green prefabGameObject: {fileID: 1643723089946176, guid: 721d3edffa23b5f44863b78fc9972981, type: 3} positionToSpawnOffset: 0 - Name: Refraction Cube Red urlName: Refraction Cube Red prefabGameObject: {fileID: 1800781957368498, guid: 7f463581f209beb4da80db440e25e208, type: 3} positionToSpawnOffset: 0 - Name: Death Spiral urlName: Death Spiral prefabGameObject: {fileID: 105752, guid: 435cb8ede9a62c444a06928f2bdf4eca, type: 3} positionToSpawnOffset: 0 - Name: Falling Platforms urlName: Falling Platforms prefabGameObject: {fileID: 132520, guid: 7dcbc86134717754bbeb2aa42b89d727, type: 3} positionToSpawnOffset: 0 - Name: Head Track Target urlName: Head Track Target prefabGameObject: {fileID: 1458872597749488, guid: 9208b8cedefad5b488a58242c120236e, type: 3} positionToSpawnOffset: 0 - Name: Jump Platform Target Positions urlName: Jump Platform Target Positions prefabGameObject: {fileID: 1075756414387646, guid: fcf570abc143f084c910c84d6dce1cdb, type: 3} positionToSpawnOffset: 0 - Name: Jump Platform urlName: Jump Platform prefabGameObject: {fileID: 153034, guid: 75e0af53ce2d4dc429618bf4448497e8, type: 3} positionToSpawnOffset: 0 - Name: Lock (with breakable parts) urlName: Lock (with breakable parts) prefabGameObject: {fileID: 1211157105067018, guid: 92d79339b0b9f1c41af055e5c3c72e7f, type: 3} positionToSpawnOffset: 0 - Name: Lock (with Inventory Object and breakable) urlName: Lock (with Inventory Object and breakable) prefabGameObject: {fileID: 1164596993854116, guid: 71e38093a5014d04b892b74020c03f3f, type: 3} positionToSpawnOffset: 0 - Name: Physics Door urlName: Physics Door prefabGameObject: {fileID: 189980, guid: 99fb849d7c9ba7f4cb5982d5f52bc20a, type: 3} positionToSpawnOffset: 0 - Name: Player WayPoint System urlName: Player WayPoint System prefabGameObject: {fileID: 103282, guid: e3819eb6a0c7ae54f8860962d4743499, type: 3} positionToSpawnOffset: 0 - Name: Pressure Plate urlName: Pressure Plate prefabGameObject: {fileID: 122322, guid: 036bbfecb12a2854fa778cb4cfe80f4a, type: 3} positionToSpawnOffset: 0 - Name: Rack Panel urlName: Rack Panel prefabGameObject: {fileID: 1343463507990622, guid: 2a5d24a976a185f46b600f5d6f60e7a1, type: 3} positionToSpawnOffset: 0 - Name: Teleportation Platforms (With Button) urlName: Teleportation Platforms (With Button) prefabGameObject: {fileID: 1216471468442490, guid: c6ab88908e3e3c348b59caa11694f994, type: 3} positionToSpawnOffset: 0 - Name: Teleportation Platforms (With Trigger) urlName: Teleportation Platforms (With Trigger) prefabGameObject: {fileID: 1197557917535460, guid: dda4e65ef60a3374c98c17bf0a32cd53, type: 3} positionToSpawnOffset: 0 - Name: Waypoint Platform (Objects Detection Below) urlName: Waypoint Platform (Objects Detection Below) prefabGameObject: {fileID: 1532369669596116, guid: 89cd400a2c263114a880f50e6e2c3151, type: 3} positionToSpawnOffset: 0 - Name: Zipline urlName: Zipline prefabGameObject: {fileID: 161736, guid: 2d6c095bd40c9424daac05a0d5aba1f1, type: 3} positionToSpawnOffset: 0 - Name: One Way Platform Trigger urlName: One Way Platform Trigger prefabGameObject: {fileID: 1740990813019488, guid: d7008a042ae4bc84c9561085a48975cb, type: 3} positionToSpawnOffset: 0 - Name: One Way Platform urlName: One Way Platform prefabGameObject: {fileID: 1494706406335060, guid: 35d74a4a05950324da2b89fc02f6e54b, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different objects to place in the level and interact with them, such as laser, damage and heal triggers, head track, ziplines, jump platforms, etc... - Name: Stamina System url: Stamina System prefabInfoList: - Name: Refill Stamina Trigger urlName: Refill Stamina Trigger prefabGameObject: {fileID: 1046631097370538, guid: 9ceb79bdfc940a943b644895180ca6d8, type: 3} positionToSpawnOffset: 0 prefabExplanation: Trigger used to refill the current stamina of the player to his current maximum value at once. - Name: Tutorial System url: Tutorial System prefabInfoList: - Name: Tutorial Trigger urlName: Tutorial Trigger prefabGameObject: {fileID: 1908100241697640, guid: 035e163fad0127142844e306cc566b5c, type: 3} positionToSpawnOffset: 0 prefabExplanation: Trigger which can be placed anywhere in the level to activate a tutorial for the player about any element of the game. - Name: Vehicles url: Vehicles/Vehicles prefabInfoList: - Name: Aircraft urlName: Aircraft prefabGameObject: {fileID: 160730, guid: aaace884ba324d447b97952a6e68a4e1, type: 3} positionToSpawnOffset: 4 - Name: Car urlName: Car prefabGameObject: {fileID: 183320, guid: 755b3b4962ee993419b392af99ef0a91, type: 3} positionToSpawnOffset: 2 - Name: Chair urlName: Chair prefabGameObject: {fileID: 1112304170034902, guid: 9090c48250ebf284e908bc194f7601d3, type: 3} positionToSpawnOffset: 0 - Name: Flying Vehicle urlName: Flying Vehicle prefabGameObject: {fileID: 1376792074171880, guid: f9f6c6fd12671dc40bdda359e2f1209c, type: 3} positionToSpawnOffset: 3 - Name: Hoverboard urlName: Hoverboard prefabGameObject: {fileID: 137382, guid: 69b029dd5038cfd46bbe1de327545e04, type: 3} positionToSpawnOffset: 2 - Name: Hovercraft urlName: Hovercraft prefabGameObject: {fileID: 188888, guid: 22f71bc1219972d4bb082138f840dbe7, type: 3} positionToSpawnOffset: 2 - Name: Motorbike urlName: Motorbike prefabGameObject: {fileID: 143166, guid: e99477e4c24ab704ba05c56f82e31487, type: 3} positionToSpawnOffset: 2 - Name: Radio Control Car urlName: Radio Control Car prefabGameObject: {fileID: 1558945483910364, guid: 53ed25dee604233469c41c642bd945ac, type: 3} positionToSpawnOffset: 1 - Name: Sphere Vehicle urlName: Sphere Vehicle prefabGameObject: {fileID: 185056, guid: e20610f0344dc4441a69a28d1f0d0b3c, type: 3} positionToSpawnOffset: 1 - Name: Usable Turret urlName: Usable Turret prefabGameObject: {fileID: 189252, guid: cc2c1f3fa46a93241bfaa0111a0ca827, type: 3} positionToSpawnOffset: 0 prefabExplanation: Prefabs of the vehicles created so far in the asset. - Name: Vehicles (Ammo) url: Vehicles/Ammo prefabInfoList: - Name: Ammo Pickup (Barrel Launcher) (Trigger) urlName: Ammo Pickup (Barrel Launcher) (Trigger) prefabGameObject: {fileID: 1301387154442800, guid: 8d13c63aa088f4949b12de82726040ba, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Cannon) (Trigger) urlName: Ammo Pickup (Cannon) (Trigger) prefabGameObject: {fileID: 1837028420577964, guid: 09e3f0cefc1ee6047842596c1bada63e, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Double Machine Gun) (Trigger) urlName: Ammo Pickup (Double Machine Gun) (Trigger) prefabGameObject: {fileID: 1077675580498166, guid: df102e0cfa6d8d54ca8260d179aea420, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Grenade Launcher) (Trigger) urlName: Ammo Pickup (Grenade Launcher) (Trigger) prefabGameObject: {fileID: 1620857436010520, guid: b37ae33241931f04982471013cca2343, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Homing Missiles) (Trigger) urlName: Ammo Pickup (Homing Missiles) (Trigger) prefabGameObject: {fileID: 1523802030373098, guid: 2638d4ef70a2d4440a7a5ca7b36fd7ca, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Implosion Grenades) (Trigger) urlName: Ammo Pickup (Implosion Grenades) (Trigger) prefabGameObject: {fileID: 1492107119565620, guid: 57b571ab3f9ae6d4a86160bf50454b62, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Laser) (Trigger) urlName: Ammo Pickup (Laser) (Trigger) prefabGameObject: {fileID: 1823118915348494, guid: 766f589061d38fd488002f82d8ef99f5, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Machine Gun) (Trigger) urlName: Ammo Pickup (Machine Gun) (Trigger) prefabGameObject: {fileID: 1797025173462598, guid: 68d6e2bdd9711af4085857164fca3fb8, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Seeker Missiles) (Trigger) urlName: Ammo Pickup (Seeker Missiles) (Trigger) prefabGameObject: {fileID: 1232188106994816, guid: 7f922de3fae14f94c9e3315721f2a08c, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Shotgun) (Trigger) urlName: Ammo Pickup (Shotgun) (Trigger) prefabGameObject: {fileID: 1139311911775276, guid: c849fc2040317c54288574b1c96fd72a, type: 3} positionToSpawnOffset: 0 prefabExplanation: Ammo for the different weapons configured in the current vehicles, which only need the name of the weapon itself to get the weapon to increase its ammo. All ammo are configured as trigger pickups. - Name: Vendor System url: Vendor System prefabInfoList: - Name: Vendor System urlName: Vendor System prefabGameObject: {fileID: 1985216260137420, guid: a40a3d3039b3f6b409bf61d3219ee5c2, type: 3} positionToSpawnOffset: 0 prefabExplanation: The vendor system allows to configure objects to buy by the player for his inventory and also, allows to sell his stuff from the inventory as well. - Name: Wall Running System url: Wall Running System prefabInfoList: - Name: Wall Running Zone Trigger urlName: Wall Running Zone Trigger prefabGameObject: {fileID: 1304221017225730, guid: c1a6fafa9c48b274fa6a3004b6768864, type: 3} positionToSpawnOffset: 0 prefabExplanation: Triggers used to configure any zone which can be used for the player to activate the wall running state and move on these places at will. - Name: Weapons (Pickups Ammo-Trigger) url: Weapons/Ammo/Trigger prefabInfoList: - Name: Ammo Pickup (Assault Rifle) (Trigger) urlName: Ammo Pickup (Assault Rifle) (Trigger) prefabGameObject: {fileID: 1885828861016542, guid: 30f3b10c6869452418e8fb22ce0bfc62, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Double Shotgun) (Trigger) urlName: Ammo Pickup (Double Shotgun) (Trigger) prefabGameObject: {fileID: 1845894898957926, guid: 7a233c7fc126bfc46bcb5c524679ffd7, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Flashlight) (Trigger) urlName: Ammo Pickup (Flashlight) (Trigger) prefabGameObject: {fileID: 1926140126997552, guid: ad58eb5dea48a7e4482a918afa6fc755, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Healer) (Trigger) urlName: Ammo Pickup (Healer) (Trigger) prefabGameObject: {fileID: 1660511727628410, guid: eb9ab1b524b7fed4b951d15b00bc95f4, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Homing Missiles) (Trigger) urlName: Ammo Pickup (Homing Missiles) (Trigger) prefabGameObject: {fileID: 1169980106428816, guid: 8735fc5cb162d2d4fba529f35af4809e, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Laser Miner) (Trigger) urlName: Ammo Pickup (Laser Miner) (Trigger) prefabGameObject: {fileID: 1672227380357504, guid: 353e5329624e0ef4d8d46e4095933780, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Laser Shooter) (Trigger) urlName: Ammo Pickup (Laser Shooter) (Trigger) prefabGameObject: {fileID: 1548415491565332, guid: 31a662953d57f904c909d21f423dbd42, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (P-35) (Trigger) urlName: Ammo Pickup (P-35) (Trigger) prefabGameObject: {fileID: 1170038167900002, guid: c4e4ead8ceb893645b89a4589a62fb53, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (P-36) (Trigger) urlName: Ammo Pickup (P-36) (Trigger) prefabGameObject: {fileID: 1406376790065902, guid: dced1eadf7eac7542a67704724a4b655, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Revolver) (Trigger) urlName: Ammo Pickup (Revolver) (Trigger) prefabGameObject: {fileID: 1789216715065772, guid: aa8286e0ca3bd0b4ea905cfa6444ba7d, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Shotgun) (Trigger) urlName: Ammo Pickup (Shotgun) (Trigger) prefabGameObject: {fileID: 1172790418790260, guid: ca5bd4d3d3214c64f86342f2fbfe9366, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Spear Launcher) (Trigger) urlName: Ammo Pickup (Spear Launcher) (Trigger) prefabGameObject: {fileID: 1172162481048240, guid: f23d668340e857a4fb9aa25c2eb32a2a, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Sticky Grenade Launcher) (Trigger) urlName: Ammo Pickup (Sticky Grenade Launcher) (Trigger) prefabGameObject: {fileID: 1455776161263274, guid: 3152b935bab2ae24e89508152c22e11f, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the ammo of the different weapons which are currently configured in the asset. These pickups ammo are not stored in the player's inventory and they are picked by trigger automatically. - Name: Weapons (Pickups Ammo-Button) url: Weapons/Ammo/Button prefabInfoList: - Name: Ammo Pickup (Assault Rifle) (Button) urlName: Ammo Pickup (Assault Rifle) (Button) prefabGameObject: {fileID: 1438358660416274, guid: cc879c6fa5d829e4f8391e59c2c7e650, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Double Shotgun) (Button) urlName: Ammo Pickup (Double Shotgun) (Button) prefabGameObject: {fileID: 1811277413306966, guid: 7271adc27b8b75f468e6ac110f6adcc4, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Flashlight) (Button) urlName: Ammo Pickup (Flashlight) (Button) prefabGameObject: {fileID: 1354884037616276, guid: 9069bc19e29c14e438e70c54d89c94f1, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Healer) (Button) urlName: Ammo Pickup (Healer) (Button) prefabGameObject: {fileID: 1188974316344270, guid: f65df2b17564d1a4ba0d824c8a1a3112, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Homing Missiles) (Button) urlName: Ammo Pickup (Homing Missiles) (Button) prefabGameObject: {fileID: 1136892072909374, guid: d93ff5d1a5fae1045a226b7f9f34ad54, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Laser Miner) (Button) urlName: Ammo Pickup (Laser Miner) (Button) prefabGameObject: {fileID: 1089023837194926, guid: b4d453aa0854e7349b307f87121e002a, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Laser Shooter) (Button) urlName: Ammo Pickup (Laser Shooter) (Button) prefabGameObject: {fileID: 1764830472533936, guid: 8a4c20ee93b25994685f1399a2b7e211, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (P-35) (Button) urlName: Ammo Pickup (P-35) (Button) prefabGameObject: {fileID: 1370041635051172, guid: 67ecc433fbda6e44fbac4a823382576d, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (P-36) (Button) urlName: Ammo Pickup (P-36) (Button) prefabGameObject: {fileID: 1360336953813724, guid: f05e8e2b439943749b75a52435f7bac5, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Revolver) (Button) urlName: Ammo Pickup (Revolver) (Button) prefabGameObject: {fileID: 1361466097044060, guid: c2544e2380b5d6d458dcc47a97fe47d3, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Shotgun) (Button) urlName: Ammo Pickup (Shotgun) (Button) prefabGameObject: {fileID: 1861917162535468, guid: a3812eddba575824faeb618a0f581f6e, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Spear Launcher) (Button) urlName: Ammo Pickup (Spear Launcher) (Button) prefabGameObject: {fileID: 1355179733461224, guid: 9a2659c9e673b014a8eb20983682efea, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Sticky Grenade Launcher) (Button) urlName: Ammo Pickup (Sticky Grenade Launcher) (Button) prefabGameObject: {fileID: 1507358871681206, guid: ccd8c58c72c62454c98046965939a6db, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the ammo of the different weapons which are currently configured in the asset. These pickups ammo are not stored in the player's inventory and they are picked by pressing the interaction button. - Name: Weapons (Pickups) url: Weapons/Weapons Pickups prefabInfoList: - Name: Assault Rifle Model urlName: Assault Rifle Model prefabGameObject: {fileID: 114156, guid: a48a71e45ec9777499ce5f6261fcc6a0, type: 3} positionToSpawnOffset: 0 - Name: Double Shotgun Model urlName: Double Shotgun Model prefabGameObject: {fileID: 139260, guid: c1fa2bb0b1665e944bdf1d16898e678b, type: 3} positionToSpawnOffset: 0 - Name: 'Flashlight Model ' urlName: 'Flashlight Model ' prefabGameObject: {fileID: 1727401367451590, guid: 1ef3738626bfa7b42b999d95353f2ec3, type: 3} positionToSpawnOffset: 0 - Name: 'Gravity Gun Model ' urlName: 'Gravity Gun Model ' prefabGameObject: {fileID: 1658102398726566, guid: 566804b976f60bd4eb6e51fcf92aaa57, type: 3} positionToSpawnOffset: 0 - Name: 'Healer Model ' urlName: 'Healer Model ' prefabGameObject: {fileID: 1497327642205022, guid: 06817889a5257784a9a961322883716e, type: 3} positionToSpawnOffset: 0 - Name: Homing Missiles Model urlName: Homing Missiles Model prefabGameObject: {fileID: 184352, guid: 360e43fa8f2c7f3428b7bae39ccf3c1c, type: 3} positionToSpawnOffset: 0 - Name: Laser Miner Model urlName: Laser Miner Model prefabGameObject: {fileID: 1911384610140062, guid: 8fb5d9b16ab000d4499617ffcdcf5137, type: 3} positionToSpawnOffset: 0 - Name: 'Laser Shooter Model ' urlName: 'Laser Shooter Model ' prefabGameObject: {fileID: 1147787390858996, guid: 9fd27cda97b8dbb4d85fd214bab2c1c4, type: 3} positionToSpawnOffset: 0 - Name: Pistol P-35 Model urlName: Pistol P-35 Model prefabGameObject: {fileID: 113756, guid: b5adee6f1d9a46d4392e698a002a141d, type: 3} positionToSpawnOffset: 0 - Name: Pistol P-36 Model urlName: Pistol P-36 Model prefabGameObject: {fileID: 112056, guid: 43c294071f6cb234b92201a017943a3f, type: 3} positionToSpawnOffset: 0 - Name: 'Revolver Model ' urlName: 'Revolver Model ' prefabGameObject: {fileID: 1786084752672996, guid: 57c71305c97516e43a4f3242ff2ef792, type: 3} positionToSpawnOffset: 0 - Name: Shotgun Model urlName: Shotgun Model prefabGameObject: {fileID: 133396, guid: 192439320471df2499505152f3b9ea31, type: 3} positionToSpawnOffset: 0 - Name: 'Smartphone Model ' urlName: 'Smartphone Model ' prefabGameObject: {fileID: 1948959910773046, guid: aaf45172691a43041a051fa4986a1f5d, type: 3} positionToSpawnOffset: 0 - Name: 'Spear Launcher Model ' urlName: 'Spear Launcher Model ' prefabGameObject: {fileID: 1624506720389528, guid: 8548a0edee799894a9292d34d5738b52, type: 3} positionToSpawnOffset: 0 - Name: Sticky Grenade Launcher Model urlName: Sticky Grenade Launcher Model prefabGameObject: {fileID: 1282959418516668, guid: 293d53790490a684f8127649efe2ea43, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different weapons objects which are currently configured in the asset. These pickups are not stored in the player's inventory and they are picked by pressing the interaction button. layerToPlaceObjects: serializedVersion: 2 m_Bits: 1 placeObjectsOffset: 0 prefabTypeInfoListToPlaceOnScene: - Name: Player url: prefabInfoList: - Name: Player urlName: prefabGameObject: {fileID: 1470207760898182, guid: 07250a767d40d5d4c9e86420e2cc0159, type: 3} positionToSpawnOffset: 0 prefabExplanation: It is the main player of the asset. - Name: Enemy AI url: prefabInfoList: - Name: AI Enemy Armed urlName: prefabGameObject: {fileID: 150396, guid: 42b94b21dd3faf348bba539f39a58d35, type: 2} positionToSpawnOffset: 0 - Name: AI Enemy Combat urlName: prefabGameObject: {fileID: 1484332504113326, guid: 191b9f450820344468d1c1cffddc90f4, type: 2} positionToSpawnOffset: 0 - Name: AI Enemy Unarmed urlName: prefabGameObject: {fileID: 123018, guid: 4ecff2c521ec71941b8890899bd61e8b, type: 2} positionToSpawnOffset: 0 - Name: AI Enemy Armed (Destroy and Dissolve Enemy After Death) urlName: prefabGameObject: {fileID: 1593502627077794, guid: 41b92fcd9d2bd9545846f6c7cf4d8704, type: 2} positionToSpawnOffset: 0 - Name: AI Enemy Armed (Destroy and Dissolve Enemy After Death-Change Attack Mode And Run Away) urlName: prefabGameObject: {fileID: 1931555282055834, guid: 626cea28dd650724a9daadbde677f91a, type: 2} positionToSpawnOffset: 0 - Name: AI Enemy Armed (Destroy Enemy After Death) urlName: prefabGameObject: {fileID: 1945117727636742, guid: 281cf60292a07834dbc059b7b9f8dbed, type: 2} positionToSpawnOffset: 0 prefabExplanation: Different examples of the humanoid AI configured as enemy, including armed, combat and unarmed. - Name: Friend AI url: prefabInfoList: - Name: AI Friend Armed urlName: prefabGameObject: {fileID: 159690, guid: 3f121828812b22a469a34eac8cb6d3e7, type: 2} positionToSpawnOffset: 0 - Name: AI Friend Combat urlName: prefabGameObject: {fileID: 163560, guid: 75f2d92db8929594ba798b3cebf2b440, type: 2} positionToSpawnOffset: 0 - Name: AI Friend Unarmed urlName: prefabGameObject: {fileID: 106888, guid: d0cd06014da4ad84fb899c008f094220, type: 2} positionToSpawnOffset: 0 - Name: AI Friend Armed (With dialog system to follow player) urlName: prefabGameObject: {fileID: 1910351782981938, guid: b5cde652c261c7647970cb511b426e16, type: 2} positionToSpawnOffset: 0 - Name: AI Friend Armed (With dialog system to get missions) urlName: prefabGameObject: {fileID: 1241782521540980, guid: 1671cd1b2a1bdc74bbd4f0f64474e90e, type: 2} positionToSpawnOffset: 0 - Name: AI Friend Armed (With dialog system without pausing player) urlName: prefabGameObject: {fileID: 1253651364183758, guid: 588f9e561ce30864b8c8c61e21ed97e8, type: 2} positionToSpawnOffset: 0 - Name: AI Friend Armed (With mission to get directly) urlName: prefabGameObject: {fileID: 1056113821989964, guid: 4f841fec7dbaa5d4c970b2c61dbca81b, type: 2} positionToSpawnOffset: 0 - Name: AI Friend Armed With Shield urlName: prefabGameObject: {fileID: 1700958514509928, guid: 7c67ce907da81c54cb7c274dfff5fc9f, type: 2} positionToSpawnOffset: 0 prefabExplanation: Different examples of the humanoid AI configured as friend, including armed, combat and unarmed. - Name: AI Patrols url: prefabInfoList: - Name: Enemy Patrol urlName: prefabGameObject: {fileID: 1305934196217916, guid: d3c89d5e38b94f54090ae5a83e291700, type: 2} positionToSpawnOffset: 0 - Name: Friend Patrol urlName: prefabGameObject: {fileID: 1778148968084564, guid: 204a0cc193564214f849abb048bbd0c1, type: 2} positionToSpawnOffset: 0 prefabExplanation: Examples of the patrol system for the AI, configured in armed type. - Name: Friend AI Turrets url: prefabInfoList: - Name: Enemy Turret urlName: prefabGameObject: {fileID: 109578, guid: 592a76105da032a4f8daffadb7cc072a, type: 3} positionToSpawnOffset: 0 - Name: Friend Turret urlName: prefabGameObject: {fileID: 128104, guid: 9d358d6709676d04980f00a9bea8bcd4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of the AI configured in turrets with different weapons. - Name: Other AI Elements url: prefabInfoList: - Name: Dummy Character urlName: prefabGameObject: {fileID: 1860026152918466, guid: 6bdf7504296f13d44bc12659465cc297, type: 3} positionToSpawnOffset: 0 - Name: Dumb Enemies urlName: prefabGameObject: {fileID: 180772, guid: 2445ffb9d3e0263479b22340aa9b291c, type: 3} positionToSpawnOffset: 0 - Name: Single Dummy Cube urlName: prefabGameObject: {fileID: 1538651395427536, guid: e08697adfa49dd4469e938d2b17da555, type: 3} positionToSpawnOffset: 0 - Name: AI Hide Positions Manager urlName: prefabGameObject: {fileID: 171616, guid: b166796eb93663f4cb455b38f987d38e, type: 3} positionToSpawnOffset: 0 prefabExplanation: Other simple elements used as possible targets to fire, damage or hit with health components configured. - Name: Camera Shake url: prefabInfoList: - Name: External Camera Shake System (By Trigger And Loop) urlName: prefabGameObject: {fileID: 1148219930714152, guid: d998f8fd18b2bb2409feed7e584f7a24, type: 3} positionToSpawnOffset: 0 - Name: External Camera Shake System (By Trigger) urlName: prefabGameObject: {fileID: 1306807240070582, guid: b6e8e3516a763f14ba63ca33ac6b0b48, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of components to trigger external shakes on player's camera. - Name: Checkpoints url: prefabInfoList: - Name: Checkpoint System urlName: prefabGameObject: {fileID: 1781510785920232, guid: a2b3d430133a99f4fbf1485472704c71, type: 3} positionToSpawnOffset: 0 prefabExplanation: Example of the checkpoint system, to save the game automatically and resume the game in the last position reached. - Name: Climb System url: prefabInfoList: - Name: Climb Ledge Moving Platform urlName: prefabGameObject: {fileID: 1252804479303478, guid: cab5219f2e0e4e445ba1095b2e3192af, type: 3} positionToSpawnOffset: 0 - Name: Climb Ledge Zone Trigger urlName: prefabGameObject: {fileID: 1457549321564886, guid: c7ee1619a4af08d468fb48ef62278a03, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different elements and triggers to enable/disable different climb ledge states in the player. - Name: Cutscenes url: prefabInfoList: - Name: Camera Waypoint Path urlName: prefabGameObject: {fileID: 1019153892697012, guid: 76209b99821932d45b55472484056e0c, type: 3} positionToSpawnOffset: 0 - Name: Camera Waypoint Path (With Bezier Curve) urlName: prefabGameObject: {fileID: 1285928423353320, guid: 9979f3d6299d9dc4b9067096e9cf0da4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of the cutscene system, pausing/resuming player's actions and moving the camera through a list of waypoints - Name: Decal Manager url: prefabInfoList: - Name: Flesh (Using Decal Information) urlName: prefabGameObject: {fileID: 1050435823468666, guid: 7f8af9d2b07f46b44b2eab20c22fc43a, type: 3} positionToSpawnOffset: 0 - Name: Flesh (Using Health) urlName: prefabGameObject: {fileID: 1857797915179828, guid: 50ddf4a01b84fd94fbe14ec7cf5ffcf5, type: 3} positionToSpawnOffset: 0 - Name: Metal (Using Decal Information) urlName: prefabGameObject: {fileID: 1428893292751080, guid: ac9531634ba5ad143addd600a4ca4073, type: 3} positionToSpawnOffset: 0 - Name: Metal (Using Health) urlName: prefabGameObject: {fileID: 1841171952531716, guid: c70d97d5fffa38046a437f17f2393122, type: 3} positionToSpawnOffset: 0 - Name: Regular (Using Decal Information) urlName: prefabGameObject: {fileID: 1232526498773886, guid: 35944eb4e7269f04f92aba8f60b2386e, type: 3} positionToSpawnOffset: 0 - Name: Regular (Using Health) urlName: prefabGameObject: {fileID: 1434194171180224, guid: e5931aac4058c074b8c264a188863608, type: 3} positionToSpawnOffset: 0 - Name: Sand (Using Decal Information) urlName: prefabGameObject: {fileID: 1232086259069112, guid: 854ad89ebc58ae14eabaa4986dc010dd, type: 3} positionToSpawnOffset: 0 - Name: Sand (Using Health) urlName: prefabGameObject: {fileID: 1754977299366964, guid: 3e82ce06cbc40c34dad7668212b69440, type: 3} positionToSpawnOffset: 0 - Name: Stone (Using Decal Information) urlName: prefabGameObject: {fileID: 1691583070330882, guid: 5b1645829dec5f141a3d489621762bfd, type: 3} positionToSpawnOffset: 0 - Name: Stone (Using Health) urlName: prefabGameObject: {fileID: 1423733665353550, guid: d0c334e00c61f2f49adf3cc735c757c1, type: 3} positionToSpawnOffset: 0 - Name: Wood (Using Decal Information) urlName: prefabGameObject: {fileID: 1414289565944348, guid: eae90ac8b98914c49bb8c1ee6dd4c2df, type: 3} positionToSpawnOffset: 0 - Name: Wood (Using Health) urlName: prefabGameObject: {fileID: 1894376595184668, guid: 875bcab431226b843a67b0999edda232, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of the decal manager to configure different surfaces for projectiles, like metal, flesh, etc... to play particles, sounds and other effects according to the surface configured. - Name: Devices (Password Terminals) url: prefabInfoList: - Name: Access Panel urlName: prefabGameObject: {fileID: 176492, guid: b9018d07eef57584694ee02202192d0d, type: 3} positionToSpawnOffset: 0 - Name: Access Panel (With Free Interaction) urlName: prefabGameObject: {fileID: 1698745201465336, guid: afe92a1296a75e64997b0d51195dfae1, type: 3} positionToSpawnOffset: 0 - Name: Access Panel (With Moving Camera) urlName: prefabGameObject: {fileID: 1646249309251072, guid: 6dba375a4df991f4582ef0b30cf3fadf, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel urlName: prefabGameObject: {fileID: 148708, guid: b05f49e852d120c40ac3f00ca85953fb, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel ( With Moving Camera) urlName: prefabGameObject: {fileID: 125406, guid: 9afe4ad3d4212d54a8b58824c0f68099, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel (With inventory included and disabled) urlName: prefabGameObject: {fileID: 1775316109549916, guid: ce6e7be652b12ed438ccb36eab7418d0, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel (With inventory included to activate hack button) urlName: prefabGameObject: {fileID: 1642269134524378, guid: c70ee3a1309a39c47a3a217dd3d69429, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel (With inventory included) urlName: prefabGameObject: {fileID: 165332, guid: 7775fd48283fb3041b1919f492275c07, type: 3} positionToSpawnOffset: 0 - Name: Hackable Access Panel (With Second Screen) urlName: prefabGameObject: {fileID: 1119482272665776, guid: 19e83b0ef9b43bb4e9ca1b354ac8182a, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of different password devices, to configure a number pass and write it on it to trigger any event, like open a door, activate and objects, etc... with free interaction, moving the camera to a fixed position and ohter ways to interact. - Name: Devices (Computers) url: prefabInfoList: - Name: Computer Device urlName: prefabGameObject: {fileID: 158092, guid: e6247699fd9d03e4597e502743b05d31, type: 3} positionToSpawnOffset: 0 - Name: Computer Device (Player Laser Refractions) urlName: prefabGameObject: {fileID: 119476, guid: 4264a94ceaa55924d90d6e40c4a8ece4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of different computer devices, to configure a number pass and write it on it to trigger any event, like open a door, activate and objects, etc... or unlock the computer itself, to read content on it, like emails or similar. - Name: Devices (Distributors-Receivers) url: prefabInfoList: - Name: Battery Distributor (Locked) urlName: prefabGameObject: {fileID: 1356247907474936, guid: dc390a2fba0ac714abccd204c059e2b0, type: 3} positionToSpawnOffset: 0 - Name: Battery Distributor urlName: prefabGameObject: {fileID: 1452906458429604, guid: 740999c3840141c4d923843726960143, type: 3} positionToSpawnOffset: 0 - Name: Battery Receiver urlName: prefabGameObject: {fileID: 1790728857338584, guid: d554d9c53b2dcca4899eb71e44ffc91f, type: 3} positionToSpawnOffset: 0 - Name: Object To Place (Battery wasted) urlName: prefabGameObject: {fileID: 1592205160732092, guid: cf46f21c8f044584da0969662a361ccd, type: 3} positionToSpawnOffset: 0 - Name: Object To Place (Battery) urlName: prefabGameObject: {fileID: 1315630973253888, guid: 3ae256942aa849d4eb06b54e5f523685, type: 3} positionToSpawnOffset: 0 prefabExplanation: 'Examples of a system to place specific types of objects and trigger events when placing/removing these objects, which can be any tye of object, with a string type configured, like placing a battery to give power to a sysstem, place a disc into a computer, etc.... Also, this system can distribute these objects with a limit or infinitely, by pressing button to interact with it and receive a new object.' - Name: Devices (Examine Objects) url: prefabInfoList: - Name: Object To Examinate (Box) urlName: prefabGameObject: {fileID: 1342073574751138, guid: ad1ac382433d8234290d6428fa47f480, type: 3} positionToSpawnOffset: 0 - Name: Object To Examine (Radio) urlName: prefabGameObject: {fileID: 1354165465896048, guid: e1cc801d869dc70458ea8cb951050199, type: 3} positionToSpawnOffset: 0 - Name: Object To Examine (Toy) urlName: prefabGameObject: {fileID: 176164, guid: a6904393d4782d74f991227d73f6d068, type: 3} positionToSpawnOffset: 0 - Name: Text Device urlName: prefabGameObject: {fileID: 116086, guid: 63887cd891afb3246bc072f2da2ab81a, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examples of objects to examine, putting them close to the camera and allow to rotate it and know more about the object it self. - Name: Devices (Lockers and Closets) url: prefabInfoList: - Name: Horizontal Closet urlName: prefabGameObject: {fileID: 1412033216343628, guid: 2ea0326fd0e00cd46b5afd6610a5bed1, type: 3} positionToSpawnOffset: 0 - Name: Horizontal Closet (open only once) urlName: prefabGameObject: {fileID: 1898540814023888, guid: de69cd35e8f83854a983424b8f42caf3, type: 3} positionToSpawnOffset: 0 - Name: Locker urlName: prefabGameObject: {fileID: 1749189570272836, guid: 4bf97e3c00a58524d9d8d64a6c100946, type: 3} positionToSpawnOffset: 0 - Name: Locker (open only once) urlName: prefabGameObject: {fileID: 1794234229920340, guid: 20e03e743439e024884a58e716d7ec34, type: 3} positionToSpawnOffset: 0 - Name: Vertical Closet urlName: prefabGameObject: {fileID: 1516298465336544, guid: 28c7801fcf610004ca9e024e0e56fe22, type: 3} positionToSpawnOffset: 0 prefabExplanation: Example of different devices to place and take physical objects and store them there. - Name: Devices (Others) url: prefabInfoList: - Name: Dual Switch urlName: prefabGameObject: {fileID: 1948667065893038, guid: 642659cf4dbbba14a95531fc7d940033, type: 3} positionToSpawnOffset: 0 - Name: healChamber urlName: prefabGameObject: {fileID: 142090, guid: 8d4f99c7318295144bd67e9f853d072b, type: 3} positionToSpawnOffset: 0 - Name: Padlock urlName: prefabGameObject: {fileID: 102140, guid: 3f28eeac9a62d474da9167e4fa3fc648, type: 3} positionToSpawnOffset: 0 - Name: Piston urlName: prefabGameObject: {fileID: 1101351626084418, guid: 9004dd337e29795498e70bc1ccdbcba0, type: 3} positionToSpawnOffset: 0 - Name: Simple Switch urlName: prefabGameObject: {fileID: 1596097885251454, guid: af59a795a23decc4aadc5cee084467b4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Other types of interaction devices. - Name: Devices (Security Cameras) url: prefabInfoList: - Name: Security Camera urlName: prefabGameObject: {fileID: 118954, guid: f8645d17d79b4de4fbc13c417065dc97, type: 3} positionToSpawnOffset: 0 - Name: Security Camera Computer Device urlName: prefabGameObject: {fileID: 163224, guid: c973a9f6596c87b46b5380e75079a0ca, type: 3} positionToSpawnOffset: 0 - Name: Security Cameras urlName: prefabGameObject: {fileID: 1158597322462502, guid: 7d6b9ac422887174f82c5f1db48535fd, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examples of a security camera which allows to see other places of the level with a rendering texture. - Name: Devices (Vending Machines) url: prefabInfoList: - Name: AI Enemy Armed Vending Machine urlName: prefabGameObject: {fileID: 192232, guid: b8a40efe26b1849489100a27a5688c79, type: 3} positionToSpawnOffset: 0 - Name: AI Friend Armed Vending Machine urlName: prefabGameObject: {fileID: 196904, guid: c6e647759aca2ea4c87d999da5614c5c, type: 3} positionToSpawnOffset: 0 - Name: AI Friend Vending Machine urlName: prefabGameObject: {fileID: 124844, guid: cf232ae7a03dadc4d9286574624afa56, type: 3} positionToSpawnOffset: 0 - Name: Aircraft Vending Machine urlName: prefabGameObject: {fileID: 134270, guid: f6ffb214d382b0644b14ef1fbffcdb9f, type: 3} positionToSpawnOffset: 0 - Name: Car Vending Machine urlName: prefabGameObject: {fileID: 148096, guid: 063b844fce93f334b8a0facb44754739, type: 3} positionToSpawnOffset: 0 - Name: Crate Vending Machine urlName: prefabGameObject: {fileID: 170568, guid: 944ce16faa877c0469e5efdecc235a2f, type: 3} positionToSpawnOffset: 0 - Name: Dummy Vending Machine urlName: prefabGameObject: {fileID: 1848877898701228, guid: 8d0481992e70b9e499c9fbd82d8a17d0, type: 3} positionToSpawnOffset: 0 - Name: Empty Crate Vending Machine urlName: prefabGameObject: {fileID: 183312, guid: 41e6bb478761d994cbc0e70806a65b21, type: 3} positionToSpawnOffset: 0 - Name: Energy Vending Machine urlName: prefabGameObject: {fileID: 132030, guid: 0d5be1d54af7788468281377cb175bc0, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel Vending Machine urlName: prefabGameObject: {fileID: 134274, guid: 942b4156ca0ae844aa3d8f2002d168bb, type: 3} positionToSpawnOffset: 0 - Name: Flying Vehicle Vending Machine urlName: prefabGameObject: {fileID: 1401051198702576, guid: f9c3d5d9a3bfdaf4196de18dcdbe47aa, type: 3} positionToSpawnOffset: 0 - Name: Fuel Vending Machine urlName: prefabGameObject: {fileID: 1822427229118980, guid: a409b95495640c14482b3d1aac0ba082, type: 3} positionToSpawnOffset: 0 - Name: Health Vending Machine urlName: prefabGameObject: {fileID: 136760, guid: be4d3ff23614fb1498835eb040e2b7be, type: 3} positionToSpawnOffset: 0 - Name: HoverBoard Vending Machine urlName: prefabGameObject: {fileID: 110000, guid: 241363edd4996864c852cd087dc595fc, type: 3} positionToSpawnOffset: 0 - Name: Hovercraft Vending Machine urlName: prefabGameObject: {fileID: 118736, guid: 0137e811dd496934498855df1652d71b, type: 3} positionToSpawnOffset: 0 - Name: Motorbike Vending Machine urlName: prefabGameObject: {fileID: 134576, guid: e60bda821636c6646a05327c27775c78, type: 3} positionToSpawnOffset: 0 - Name: Radio Control Car Vending Machine urlName: prefabGameObject: {fileID: 1902083854419026, guid: 153d78473a8ff344aaafdd11165b9bc4, type: 3} positionToSpawnOffset: 0 - Name: Simple Cube Barrel Vending Machine urlName: prefabGameObject: {fileID: 124888, guid: f4755068ba56cd24090722358bba3af0, type: 3} positionToSpawnOffset: 0 - Name: Sphere Vehicle Vending Machine urlName: prefabGameObject: {fileID: 1378150379888232, guid: 41543c8d1d95d884e80eb6bd23c4fcb4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Differente examples of a simple vending machine to just instantate copies of any object into the level. - Name: Dialog System url: prefabInfoList: - Name: Dialog System (Empty) urlName: prefabGameObject: {fileID: 1577254948587518, guid: a967ebc8bec20864dbec25b93d60df61, type: 3} positionToSpawnOffset: 0 - Name: Dialog System (With answers for Player) urlName: prefabGameObject: {fileID: 1961876993725406, guid: 032ff3f9d37c4424f8dd9305db89d249, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of the dialog system to talk with NPCs and any other object. - Name: Doors url: prefabInfoList: - Name: External Button Door urlName: prefabGameObject: {fileID: 1555706394660148, guid: 406d009fc4958c141b8899acb0bcb812, type: 3} positionToSpawnOffset: 0 - Name: Interaction Button Doors urlName: prefabGameObject: {fileID: 1096440364282130, guid: 8a6ef907b5fa5cb47ba2fe9193e23dbe, type: 3} positionToSpawnOffset: 0 - Name: Hologram Single Door urlName: prefabGameObject: {fileID: 1101530179864020, guid: 7e4369908a0adad40b94c6843781a3b9, type: 3} positionToSpawnOffset: 0 - Name: Regular Hologram Door (Locked) urlName: prefabGameObject: {fileID: 1039209505934150, guid: 1387347fd171019468c93da15f545287, type: 3} positionToSpawnOffset: 0 - Name: Regular Hologram Door urlName: prefabGameObject: {fileID: 1388572817388522, guid: eadd009a168df50418a45f811a5972e4, type: 3} positionToSpawnOffset: 0 - Name: Hologram Door (Locked with Hackable Code Panel) urlName: prefabGameObject: {fileID: 1060413139138408, guid: 42d51da9c328834459ed75613396db72, type: 3} positionToSpawnOffset: 0 - Name: Hologram Door (Locked With Inventory) urlName: prefabGameObject: {fileID: 1067512468055828, guid: c3715e80b002bab42a12e5f5b52933b1, type: 3} positionToSpawnOffset: 0 - Name: Hologram Door (Locked With Panel To Break) urlName: prefabGameObject: {fileID: 1182930354234736, guid: 31be4bacc9a76c4438a4327ae421e3a0, type: 3} positionToSpawnOffset: 0 - Name: Hologram Door (Locked With Trigger System With AI) urlName: prefabGameObject: {fileID: 1773902328773410, guid: 981228102fa24dc49b44556636e0da63, type: 3} positionToSpawnOffset: 0 - Name: Hologram Door (Locked With Trigger System With Player) urlName: prefabGameObject: {fileID: 1054620828794448, guid: 53e30ec77ff8ba5419f0e96ea4def047, type: 3} positionToSpawnOffset: 0 - Name: Interaction Button Doors (Locked With Inventory Key) urlName: prefabGameObject: {fileID: 1787795347871640, guid: 420cf003740706f428be2350a44ebd02, type: 3} positionToSpawnOffset: 0 - Name: Interaction Button Doors (Locked with Padlock) urlName: prefabGameObject: {fileID: 1766475687327792, guid: 4dd252894b1aaac409f612e143a6f0b8, type: 3} positionToSpawnOffset: 0 - Name: Trigger Doors (Locked With Animation and Use Inventory Object) urlName: prefabGameObject: {fileID: 1824298755252422, guid: 11416e8744a06f14b8a17296667305b7, type: 3} positionToSpawnOffset: 0 - Name: Trigger Moving Doors (Locked With Code Panel) urlName: prefabGameObject: {fileID: 1398064491166936, guid: 796398ca7d42ac44d8b87398f394db41, type: 3} positionToSpawnOffset: 0 - Name: Shoot Moving Doors urlName: prefabGameObject: {fileID: 1897758567301278, guid: 78a1cde3df59d4341a58ce64f2a0aef3, type: 3} positionToSpawnOffset: 0 - Name: Trigger Doors (Different Panels) urlName: prefabGameObject: {fileID: 1895781334196178, guid: 0ed4606284d3162409b67e3817c9ba39, type: 3} positionToSpawnOffset: 0 - Name: Trigger Doors (Four Panels) urlName: prefabGameObject: {fileID: 1902698540165242, guid: bb628689d825bad4e857aa3d63579e76, type: 3} positionToSpawnOffset: 0 - Name: Trigger Doors (With Animation) urlName: prefabGameObject: {fileID: 1474900700789520, guid: 5cac0f30e751d7140b639913e480b051, type: 3} positionToSpawnOffset: 0 - Name: Trigger Moving Doors urlName: prefabGameObject: {fileID: 1560261467860124, guid: ea7911c8e9290a64d8cd6f5f85a2b031, type: 3} positionToSpawnOffset: 0 - Name: Trigger Rotating Doors urlName: prefabGameObject: {fileID: 1869674258698344, guid: b34c3c46365cae74aa67b33b105ac940, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examlpes of doors with different settings, like triggers doors, button doors, hologram doors, locked doors, etc... - Name: Elevators url: prefabInfoList: - Name: Elevator (With Hologram Doors) urlName: prefabGameObject: {fileID: 1160246929465230, guid: 34806e2a1b03efd459beebd6e8cbf551, type: 3} positionToSpawnOffset: 0 - Name: Elevator Door (Big) urlName: prefabGameObject: {fileID: 1750002830620954, guid: b19b85a377ff8f74b8e374fcc7de4467, type: 3} positionToSpawnOffset: 0 - Name: Elevator Hologram Door urlName: prefabGameObject: {fileID: 1861308627469584, guid: 70ad59efde4f3354c9bcad9a7851ff49, type: 3} positionToSpawnOffset: 0 - Name: Elevator Outside Door urlName: prefabGameObject: {fileID: 1874143083534596, guid: 9f9074b65884a4f459c87cab49ea1e03, type: 3} positionToSpawnOffset: 0 - Name: Elevator Switch Ground Floor urlName: prefabGameObject: {fileID: 1279381162483244, guid: 7165a9474037e3d45a658c7fb037dbc8, type: 3} positionToSpawnOffset: 0 - Name: Elevator System (Locked With Inside and Outside Doors) urlName: prefabGameObject: {fileID: 1970943357604832, guid: 185eb2e67acadfb419d52ff0480b5171, type: 3} positionToSpawnOffset: 0 - Name: Elevator System (Simple Elevator With Two Switches) urlName: prefabGameObject: {fileID: 1872945305213190, guid: 440369e2f3e6d204a967b9e424de7a05, type: 3} positionToSpawnOffset: 0 - Name: Elevator System (With Inside and Outside Doors) urlName: prefabGameObject: {fileID: 1675217850261328, guid: 61c91be962655e643b7345b5035bcb24, type: 3} positionToSpawnOffset: 0 - Name: Elevator System (With Two Switches And Inside Door) urlName: prefabGameObject: {fileID: 1481371616771362, guid: 964a93831115e334dab350430b86e19b, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examples of elevators, from simple with just a couple of buttons, to a floors button panel to chnage between many floors. - Name: Event System url: prefabInfoList: - Name: Event Trigger System To Detect Player urlName: prefabGameObject: {fileID: 1759199287367188, guid: 01e40fdc92181b04c9df80502df005fd, type: 3} positionToSpawnOffset: 0 - Name: Change Player State On Trigger System (On Enter Prefab) urlName: prefabGameObject: {fileID: 1948088938482888, guid: b2d62d84af5fb4f4898968ad18019d86, type: 3} positionToSpawnOffset: 0 - Name: Change Player State On Trigger System (On Enter-Exit Prefab) urlName: prefabGameObject: {fileID: 1751668450516416, guid: 09b741dc5e37db446a5d91ff348bebdb, type: 3} positionToSpawnOffset: 0 - Name: Change Player State On Trigger System (On Exit Prefab) urlName: prefabGameObject: {fileID: 1822118405484924, guid: fa8346a8ba9c3224fa42f1dcfe1ed138, type: 3} positionToSpawnOffset: 0 - Name: Pause-Resume Player Actions (Every Time Enter Trigger) urlName: prefabGameObject: {fileID: 1830885720055442, guid: 68de980805cbfd543a4135f41389c5f9, type: 3} positionToSpawnOffset: 0 - Name: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay To Resume) urlName: prefabGameObject: {fileID: 1324392569884136, guid: e58755135f1e7744b9a83d62c4bf6497, type: 3} positionToSpawnOffset: 0 - Name: Pause-Resume Player Actions (Only First Time Enter Trigger) urlName: prefabGameObject: {fileID: 1682182713094566, guid: f2871091134b91246bbe0b9ab8819141, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examples of event system to detect the player entering/exiting into triggers and activate events with it, like pause/resume his actions, unlock a door, etc... - Name: Gravity System url: prefabInfoList: - Name: Adhere To Any Surface Trigger (Only Active inside Trigger) urlName: prefabGameObject: {fileID: 1504762342756572, guid: 70cd20eea6960184bb6bad591ab89e2e, type: 3} positionToSpawnOffset: 0 - Name: Adhere To Any Surface Trigger urlName: prefabGameObject: {fileID: 1272696434358406, guid: 90419d997ca589443adc2e949012f569, type: 3} positionToSpawnOffset: 0 - Name: Change Gravity Direction Directly Trigger urlName: prefabGameObject: {fileID: 1399688402629710, guid: d21620febaaf11c4cbf29b6ef60da8f7, type: 3} positionToSpawnOffset: 0 - Name: Enable_Disable Circumnavigation Trigger urlName: prefabGameObject: {fileID: 1799670396450974, guid: aeb465765f932b4479c68c1f117ae08d, type: 3} positionToSpawnOffset: 0 - Name: Gravity Arrow urlName: prefabGameObject: {fileID: 1476662746701766, guid: d3e6f249d2c7d364ea7228ff252e55f3, type: 3} positionToSpawnOffset: 0 - Name: Gravity Box urlName: prefabGameObject: {fileID: 1537371432059390, guid: 29211c178a62a184f9d696bc46ff6cd3, type: 3} positionToSpawnOffset: 0 - Name: Gravity Room urlName: prefabGameObject: {fileID: 1618794972280874, guid: 9ac1eb6a5bf722e4584584ee89426f40, type: 3} positionToSpawnOffset: 0 - Name: gravityArrow urlName: prefabGameObject: {fileID: 138060, guid: d422367ee74fe204c83eda0f0980268f, type: 3} positionToSpawnOffset: 0 - Name: Hollow Cubic Planet (3) urlName: prefabGameObject: {fileID: 1992076739332348, guid: fd566555515a6ab43b549022f5834f85, type: 3} positionToSpawnOffset: 0 - Name: Mini Planet urlName: prefabGameObject: {fileID: 1304013751117552, guid: f7a8dbcef6270e54c8035921230d4194, type: 3} positionToSpawnOffset: 0 - Name: Set Gravity To Normal urlName: prefabGameObject: {fileID: 1145110429292226, guid: 64219424fba110746b9ef2f5098f13d6, type: 3} positionToSpawnOffset: 0 - Name: Sphere To Circumnavigate urlName: prefabGameObject: {fileID: 1630246975243224, guid: 668106e5e94b7d446b424962a758aee2, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of different elements for the gravity system to change player's gravity, like set it towards a wall or disable the current gravity to be back to regular orientation. - Name: Hide System url: prefabInfoList: - Name: Hide Characters Trigger urlName: prefabGameObject: {fileID: 1604471652767788, guid: a65b03fa37240bd46b99e4057d3f101b, type: 3} positionToSpawnOffset: 0 - Name: Hide Position Below Vehicle urlName: prefabGameObject: {fileID: 1335538703229042, guid: be649f4a7ed9cd447b5ebdea2698d40b, type: 3} positionToSpawnOffset: 0 - Name: Locker To Hide (For Locked Camera View) urlName: prefabGameObject: {fileID: 1870680265287468, guid: bb6656273146f2e4680d302af905d3bd, type: 3} positionToSpawnOffset: 0 - Name: Locker To Hide urlName: prefabGameObject: {fileID: 1710374687288862, guid: e73475e352fc1044c8fade82929f66d4, type: 3} positionToSpawnOffset: 0 - Name: Table To Hide urlName: prefabGameObject: {fileID: 1594217677081770, guid: fd81f747ea1ea584287e0e4cf61e40b4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Examples of different places to hide, with fixed and free positions, allowing the player to move or being in a fixed position, allowing to move freely or just rotate the camera. - Name: Inventory (Objects To Use Inventory-Examples) url: prefabInfoList: - Name: Fuse Box (Locked with Padlock) urlName: prefabGameObject: {fileID: 1326347167414718, guid: f192417290f456c469aad93bc39330a6, type: 3} positionToSpawnOffset: 0 - Name: Fuse Box (Locked) urlName: prefabGameObject: {fileID: 1632770440347578, guid: afd1a4d327308dc4a955e7c82c398be7, type: 3} positionToSpawnOffset: 0 - Name: Fuse Box (Opened) urlName: prefabGameObject: {fileID: 1133864731837206, guid: b5260876a61b16e45a64dd0cd397c60e, type: 3} positionToSpawnOffset: 0 - Name: Lamp Support (Automatic) urlName: prefabGameObject: {fileID: 1756302722262936, guid: 020da4858d904904babfeab00be22978, type: 3} positionToSpawnOffset: 0 - Name: Lamp Support (Button) urlName: prefabGameObject: {fileID: 1553508585899650, guid: 07a1d8b42bc24744a9fc03956d0f9a38, type: 3} positionToSpawnOffset: 0 - Name: Lamp Support (Menu) urlName: prefabGameObject: {fileID: 1520589624931714, guid: 095388291b986284f9cc6da9c19c62ff, type: 3} positionToSpawnOffset: 0 prefabExplanation: Preconfigured examples of the use inventory object sysstem to use and place inventory objectss into places of the level and activate events with them, like opening a door, unlocking an elevator etc... - Name: Inventory (Objects To Use Inventory-Empty) url: prefabInfoList: - Name: Use Inventory Object Prefab (Automatic) urlName: prefabGameObject: {fileID: 1359460597298116, guid: da197f0efecc0ac438384ec7c3e38faf, type: 3} positionToSpawnOffset: 0 - Name: Use Inventory Object Prefab (Button) urlName: prefabGameObject: {fileID: 1173886037192274, guid: 428da808d75566a44aafb0fff87491ae, type: 3} positionToSpawnOffset: 0 - Name: Use Inventory Object Prefab (Menu and Message Interaction) urlName: prefabGameObject: {fileID: 1516613946270602, guid: d4b02e8f5365ba84c97619f90e0fe04e, type: 3} positionToSpawnOffset: 0 - Name: Use Inventory Object Prefab (Menu) urlName: prefabGameObject: {fileID: 1757510594094324, guid: 731414a890a12dd45b4a5bceef87bda1, type: 3} positionToSpawnOffset: 0 prefabExplanation: Empty and ready to use prefabs of the use inventory object sysstem to use and place inventory objectss into places of the level and activate events with them, like opening a door, unlocking an elevator etc... There are differente settings, like use objects with menu, with button or automatically. - Name: Inventory (Ammo) url: prefabInfoList: - Name: 'Assault Rifle Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1212976682897944, guid: 16d519faa3567ad498ed90fea8e876f6, type: 3} positionToSpawnOffset: 0 - Name: 'Double Shotgun Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1726084300740834, guid: 2ff7d6d73e43c234bb05e84a759ccf27, type: 3} positionToSpawnOffset: 0 - Name: 'Flashlight Battery (inventory) ' urlName: prefabGameObject: {fileID: 1064375886465580, guid: 6785e6a3217071d48ae1cb19323c992d, type: 3} positionToSpawnOffset: 0 - Name: 'Healer Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1272745893276956, guid: 1019c94d6e7e5c54cac94a91f07d891a, type: 3} positionToSpawnOffset: 0 - Name: 'Homing Missiles Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1535989630302590, guid: b8694a8943b769f4f941c8c7f8ce10a9, type: 3} positionToSpawnOffset: 0 - Name: 'Laser Miner Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1218451942111110, guid: b4c9dfcb4e1dcc04f89e2da3694c63b8, type: 3} positionToSpawnOffset: 0 - Name: 'Laser Shooter Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1997994311450000, guid: 8be2997c7c1928144b850e4b12ba48bb, type: 3} positionToSpawnOffset: 0 - Name: 'P-35 Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1096862678165824, guid: 55a117c90c80ae84e9455b7ed6d08d1a, type: 3} positionToSpawnOffset: 0 - Name: 'P-36 Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1054455855940084, guid: d3cbaa81a3ce74f42a2ec3307f1fa563, type: 3} positionToSpawnOffset: 0 - Name: 'Revolver Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1170505024008278, guid: ac9c600a50d26c640ae85d3a0151c5f2, type: 3} positionToSpawnOffset: 0 - Name: 'Shotgun Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1820368236934758, guid: 95dc041f76378b948b0ecd15567ef6bf, type: 3} positionToSpawnOffset: 0 - Name: 'Spear Launcher Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1815007978368138, guid: 6d15faf8bc784e040b74e8c0c2f2faf3, type: 3} positionToSpawnOffset: 0 - Name: 'Sticky Grenade Launcher Ammo (inventory) ' urlName: prefabGameObject: {fileID: 1336190854626374, guid: d8a887f4df651374cada25d28515b2d8, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the ammo of the different weapons which are currently configured in the asset. These pickups ammo are stored in the player's inventory. - Name: Inventory (Consumables) url: prefabInfoList: - Name: Battery (inventory) urlName: prefabGameObject: {fileID: 167994, guid: eab343a183cab1f4498501b91bc9f431, type: 3} positionToSpawnOffset: 0 - Name: 'Energy (inventory) ' urlName: prefabGameObject: {fileID: 1776990645864290, guid: 4f5a37e72094be64385b7e9e18139a2f, type: 3} positionToSpawnOffset: 0 - Name: 'Health (inventory) ' urlName: prefabGameObject: {fileID: 1157993704289744, guid: 89fb9d6112960464eb7e081f08a323d7, type: 3} positionToSpawnOffset: 0 - Name: 'Jetpack Fuel (inventory) ' urlName: prefabGameObject: {fileID: 1096337566271372, guid: c4a4f2858c36f8a41bd8d29afc2e733a, type: 3} positionToSpawnOffset: 0 - Name: Oxygen (inventory) urlName: prefabGameObject: {fileID: 1046427436348982, guid: 23e5c3aacfd9e1b47ba00eeb31613cbb, type: 3} positionToSpawnOffset: 0 - Name: Shield Energy (inventory) urlName: prefabGameObject: {fileID: 1617516044844576, guid: ab4722a47d943d847a745f61c9b34f4e, type: 3} positionToSpawnOffset: 0 - Name: Simple Capsule (inventory) urlName: prefabGameObject: {fileID: 176400, guid: 8e999b897bd55fe4ab3cd248407a5b6e, type: 3} positionToSpawnOffset: 0 - Name: Stamina (inventory) urlName: prefabGameObject: {fileID: 1649942301460230, guid: 90b48a1d62f8dcd46bc15362ecab86e6, type: 3} positionToSpawnOffset: 0 - Name: Usb (inventory) urlName: prefabGameObject: {fileID: 151230, guid: 651fe2423f67e4d4db46136168a409fc, type: 3} positionToSpawnOffset: 0 - Name: Vehicle Fuel (inventory) urlName: prefabGameObject: {fileID: 171374, guid: 08915edd32fa8a9499e2f59096bbf7b8, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different consumables objects which are currently configured in the asset. These pickups are stored in the player's inventory. - Name: Inventory (Examinable) url: prefabInfoList: - Name: Simpley Key (inventory with examine system) urlName: prefabGameObject: {fileID: 1069460601125960, guid: f80f9a3502fb8804798f82e7281e882a, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the examine system, so they can be checked before pick them into the inventory. These pickups are stored in the player's inventory. - Name: Inventory (Others) url: prefabInfoList: - Name: Bag (inventory) urlName: prefabGameObject: {fileID: 180464, guid: fbaa77b64bfb9f64e90937ecef2b5a7c, type: 3} positionToSpawnOffset: 0 - Name: Map (inventory) urlName: prefabGameObject: {fileID: 196178, guid: ac63b219d92dd8242a7d5c1018cf6114, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects used to unlock other elements, such as increase player's inventory slot number or unlock map parts in the level. These pickups are not stored in the player's inventory. - Name: Inventory (Quest Objects) url: prefabInfoList: - Name: 'Blue Wire (inventory) ' urlName: prefabGameObject: {fileID: 1889762363113474, guid: 1751cf1600bb58647a7911bcbc55f717, type: 3} positionToSpawnOffset: 0 - Name: 'Full Cog (inventory) ' urlName: prefabGameObject: {fileID: 1575031730499728, guid: 831b27d8b4b9d4243867f37680bac566, type: 3} positionToSpawnOffset: 0 - Name: 'Fuse (inventory) ' urlName: prefabGameObject: {fileID: 1192222526716240, guid: 7d5127efee9240545bff54e126fe0682, type: 3} positionToSpawnOffset: 0 - Name: Lamp (inventory) urlName: prefabGameObject: {fileID: 166276, guid: a27ad9816df1b37429cdb013227387a3, type: 3} positionToSpawnOffset: 0 - Name: 'Left Half Cog (inventory) ' urlName: prefabGameObject: {fileID: 1053836179616070, guid: f494658e06af5d14097ad27dcdabf040, type: 3} positionToSpawnOffset: 0 - Name: 'Red Wire (inventory) ' urlName: prefabGameObject: {fileID: 1160187407906828, guid: 3288948192ad8b84584b6b7a7130db0b, type: 3} positionToSpawnOffset: 0 - Name: 'Revolver (inventory) ' urlName: prefabGameObject: {fileID: 1808450896216168, guid: 48f5e59f6626c8b49b8882854a97f777, type: 2} positionToSpawnOffset: 0 - Name: 'Right Half Cog (inventory) ' urlName: prefabGameObject: {fileID: 1058453394719524, guid: 9f2f10e8a93946040aae50d6d181129e, type: 3} positionToSpawnOffset: 0 - Name: Simpley Key (inventory) urlName: prefabGameObject: {fileID: 161680, guid: dad1b7c9f8496f7498fa4e3f7c85d683, type: 3} positionToSpawnOffset: 0 - Name: 'Toy (inventory) ' urlName: prefabGameObject: {fileID: 1502011107542912, guid: 01ace2f2bf871bc479f0eee4b791c8ff, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different objects which are currently configured in the asset as quest objects. These pickups are stored in the player's inventory. - Name: Inventory (Weapons) url: prefabInfoList: - Name: 'Assault Rifle (inventory) ' urlName: prefabGameObject: {fileID: 1831777861938010, guid: d06e1327ddcb56f45999e791d2af815e, type: 3} positionToSpawnOffset: 0 - Name: 'Double Shotgun (inventory) ' urlName: prefabGameObject: {fileID: 1085498934211630, guid: 143a657cfffeaee4593b51d460d411aa, type: 3} positionToSpawnOffset: 0 - Name: 'Flashlight (inventory) ' urlName: prefabGameObject: {fileID: 1023937755435072, guid: 3226d17316919764d8b00cfa2f5fd973, type: 3} positionToSpawnOffset: 0 - Name: 'Gravity Gun (inventory) ' urlName: prefabGameObject: {fileID: 1437419087039372, guid: c6a834d59e37a07428b193610b380b57, type: 3} positionToSpawnOffset: 0 - Name: 'Healer (inventory) ' urlName: prefabGameObject: {fileID: 1108217318950852, guid: fe981ecf49b206b4ca532197b673354e, type: 3} positionToSpawnOffset: 0 - Name: Homing Missiles (inventory) urlName: prefabGameObject: {fileID: 1808816529065720, guid: 2cbc0151de376f74a9a341d759afc39a, type: 3} positionToSpawnOffset: 0 - Name: 'Laser Miner (inventory) ' urlName: prefabGameObject: {fileID: 1699328620683110, guid: a80ce6107862dfd4b88d9f56ee01902d, type: 3} positionToSpawnOffset: 0 - Name: 'Laser Shooter (inventory) ' urlName: prefabGameObject: {fileID: 1490415502636580, guid: 4fb869dc789d9af458b3eaeb169094ce, type: 3} positionToSpawnOffset: 0 - Name: 'P-35 (inventory) ' urlName: prefabGameObject: {fileID: 1086675229080870, guid: 0283d2f70e1a2bd46aa8f1de06297056, type: 3} positionToSpawnOffset: 0 - Name: 'P-36 (inventory) ' urlName: prefabGameObject: {fileID: 1984054559879142, guid: 7de00244abeb7fc4e9523c6898af7733, type: 3} positionToSpawnOffset: 0 - Name: 'Revolver (inventory) ' urlName: prefabGameObject: {fileID: 1563683833251080, guid: de1cf0ad865eaa84f8dfdbb014238afe, type: 3} positionToSpawnOffset: 0 - Name: 'Shotgun (inventory) ' urlName: prefabGameObject: {fileID: 1705763463588140, guid: c7ef6b5f1cb23f948acf54af5b2873f7, type: 3} positionToSpawnOffset: 0 - Name: 'Smartphone (inventory) ' urlName: prefabGameObject: {fileID: 1512320961089438, guid: 1f41f9e300d4f3c40a72fc7687ea7fad, type: 3} positionToSpawnOffset: 0 - Name: 'Spear Launcher (inventory) ' urlName: prefabGameObject: {fileID: 1441647534432934, guid: a8e61e3e9bad74d468245b6268d634bb, type: 3} positionToSpawnOffset: 0 - Name: 'Sticky Grenade Launcher (inventory) ' urlName: prefabGameObject: {fileID: 1829843781139704, guid: 2f1c2efeaa243144fa1ca93034b5a6b4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different weapons objects which are currently configured in the asset. These pickups are stored in the player's inventory. - Name: Inventory (Weapons Attachments) url: prefabInfoList: - Name: Extended Magazine (inventory) urlName: prefabGameObject: {fileID: 1912563092380702, guid: 55fb4a2a90d7c5141b969a2bfb844dc9, type: 3} positionToSpawnOffset: 0 - Name: 'Fire Mode Selector Automatic (inventory) ' urlName: prefabGameObject: {fileID: 1892548123049648, guid: cb41508406c001e4cb610311336f9690, type: 3} positionToSpawnOffset: 0 - Name: 'Fire Mode Selector Burst (inventory) ' urlName: prefabGameObject: {fileID: 1586077494111184, guid: 7dce500a1f5eaef4c89acb4727a6555a, type: 3} positionToSpawnOffset: 0 - Name: 'Fire Mode Selector Manual (inventory) ' urlName: prefabGameObject: {fileID: 1018856252853870, guid: 3e8d64333e47b6f4493208f183761e18, type: 3} positionToSpawnOffset: 0 - Name: 'Flashlight (inventory) ' urlName: prefabGameObject: {fileID: 1768161161474924, guid: aac8245c7afd19449b878caf2fdf1cf0, type: 3} positionToSpawnOffset: 0 - Name: 'Grenade Launcher (inventory) ' urlName: prefabGameObject: {fileID: 1376816636362076, guid: 66fefb9dd7f07c849874bad0fe1ece86, type: 3} positionToSpawnOffset: 0 - Name: 'Holographic Sight (inventory) ' urlName: prefabGameObject: {fileID: 1890051941110096, guid: 10c88bf1977bc5b4faf1a3962e9e3adf, type: 3} positionToSpawnOffset: 0 - Name: 'Laser (inventory) ' urlName: prefabGameObject: {fileID: 1923217180114402, guid: b0bf32b1205b60146b37ebd17a3a97b2, type: 3} positionToSpawnOffset: 0 - Name: 'Red Dot (inventory) ' urlName: prefabGameObject: {fileID: 1436625432184324, guid: 6362b72a7b327b6479984a66c9912033, type: 3} positionToSpawnOffset: 0 - Name: 'Silencer (inventory) ' urlName: prefabGameObject: {fileID: 1891153634413854, guid: 2285a26a762c639409cb18a975473fb9, type: 3} positionToSpawnOffset: 0 - Name: 'Telescopic (inventory) ' urlName: prefabGameObject: {fileID: 1020744821359044, guid: 9e68252c98bb6bc44ae30f84fe41d8f4, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different weapons attachments objects which are currently configured in the asset. These pickups are stored in the player's inventory. - Name: Ladders url: prefabInfoList: - Name: Ladder System (Free Movement) urlName: prefabGameObject: {fileID: 1279107115141564, guid: d4095301395463e4b92318fb64eecb07, type: 3} positionToSpawnOffset: 0 - Name: Ladder System (Inclined) urlName: prefabGameObject: {fileID: 1610378217085022, guid: 522e2e12d1ac64e4f9a3d8242cee10f8, type: 3} positionToSpawnOffset: 0 - Name: Ladder System (Lock Player In Center) urlName: prefabGameObject: {fileID: 1733606658140382, guid: 4953f5dcce01d6e47a30777ae0fdb171, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different prefabs configured for the ladder system, with free or fixed position and rotation while the player is moving on these ladders. - Name: Level Management url: prefabInfoList: - Name: Change Level Trigger (By Button) urlName: prefabGameObject: {fileID: 1260504318007184, guid: 3bda47a825c8b5d4c85c88e562e07fb4, type: 3} positionToSpawnOffset: 0 - Name: Change Level Trigger (By Trigger) urlName: prefabGameObject: {fileID: 1380024231089176, guid: cd1a1cd47cda7b64abf76ffdf2e80a60, type: 3} positionToSpawnOffset: 0 prefabExplanation: Prefabs used to be placed on the level where you need the player to change to a new level scene triggering an auto save/load of the player's info. - Name: Locked Camera System url: prefabInfoList: - Name: Locked Camera Limit System urlName: prefabGameObject: {fileID: 1132101870756596, guid: 12072baa082d986478d97c789cec3972, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (2.5d) X Axis urlName: prefabGameObject: {fileID: 1239489764672196, guid: a849042150cf4b94ab60d4288789e53b, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (2.5d) Z Axis urlName: prefabGameObject: {fileID: 1217248699335640, guid: c2f86a559ac7e3648a901e2ae3b43460, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Empty) urlName: prefabGameObject: {fileID: 1137322192418422, guid: 24f7d34410f9d0149834dcf4072c298f, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Fixed Camera) urlName: prefabGameObject: {fileID: 1261239399324632, guid: 31e4f7fef67720f4e9d5264c258b57f7, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Isometric) urlName: prefabGameObject: {fileID: 1440998876798390, guid: ed7ad09345718404989ca958fe4c7ae7, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Point & Click) urlName: prefabGameObject: {fileID: 1898259633727894, guid: ffe093ad12c5a6a4a8a17267fff80f55, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Regular Tank Mode) urlName: prefabGameObject: {fileID: 1680524337633182, guid: fd39f8a111d26144f8997e6836a7fc58, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Semi Free Camera) urlName: prefabGameObject: {fileID: 1817429655396288, guid: 3ce576880d331cf45b67019c4738b546, type: 3} positionToSpawnOffset: 0 - Name: Locked Camera System (Top Down) urlName: prefabGameObject: {fileID: 1737071309337648, guid: 298b239ca95a8114eb4c2a04b729247c, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different prefabs with pre configured locked cameras for the player, like top down, 2.5d, isometric, fixed, etc... - Name: Map System url: prefabInfoList: - Name: Beacon (Quick Travel) urlName: prefabGameObject: {fileID: 131396, guid: f98e0bb986367634387382ae6d84aae4, type: 3} positionToSpawnOffset: 0 - Name: Map Creator (Empty) urlName: prefabGameObject: {fileID: 1801802576996090, guid: 39c9d5b5ec5f6e54d8d8c473988c6465, type: 3} positionToSpawnOffset: 0 - Name: Map Mark (Map Object Information) urlName: prefabGameObject: {fileID: 1736274584048920, guid: 0f52cc3e2e276f5488e9e07641693e9e, type: 3} positionToSpawnOffset: 0 - Name: Map Orientation Change Trigger XY urlName: prefabGameObject: {fileID: 1083870010830124, guid: cc2a63c83160b5a4cb2e0afe9c08d102, type: 3} positionToSpawnOffset: 0 - Name: Map Orientation Change Trigger XZ urlName: prefabGameObject: {fileID: 1615927505889164, guid: 5820e9b922f43bb45a87b4af244561d4, type: 3} positionToSpawnOffset: 0 - Name: Map Orientation Change Trigger YZ urlName: prefabGameObject: {fileID: 1054116815614836, guid: 1c90d0d482c84b04a8fb21bd6f3a2e74, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different prefabs of the map system to configure the map tiles of each level for buildings and floors, different map icons and similar. - Name: Mission System url: prefabInfoList: - Name: Character Mission System urlName: prefabGameObject: {fileID: 1605645701351590, guid: fdc697b532ae5b744862d76134788fc8, type: 3} positionToSpawnOffset: 0 - Name: Empty Mission Station System (Mission By Trigger, Dialog Or Character) urlName: prefabGameObject: {fileID: 1014144299569488, guid: 1d83f1c865427e848b8e8607d15ca0dc, type: 3} positionToSpawnOffset: 0 - Name: Main Objective Manager urlName: prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f, type: 3} positionToSpawnOffset: 0 - Name: Mission Station System urlName: prefabGameObject: {fileID: 1223522358824894, guid: 7ce2651c326e98047b6f677cc9fd86e8, type: 3} positionToSpawnOffset: 0 - Name: Objective System Trigger (Events On Mission Complete and Not Complete) urlName: prefabGameObject: {fileID: 1092093895694234, guid: e9867d09b05a391408a388a876017419, type: 3} positionToSpawnOffset: 0 - Name: Objective System Trigger urlName: prefabGameObject: {fileID: 1086060632808440, guid: 6a30628f6dc71a7439ce31914fb8f4f6, type: 3} positionToSpawnOffset: 0 prefabExplanation: Prefabs used for the mission system, to place mission boards, mission triggers and similar. - Name: Noise System url: prefabInfoList: - Name: Object With Noise On Throw urlName: prefabGameObject: {fileID: 1806939347002068, guid: 5b3daaeae29e29844bfe686f96baeff9, type: 3} positionToSpawnOffset: 0 prefabExplanation: Objects used to produce noise in the level to call AI attention, in case they can hear noises. - Name: Objects To Grab Physically url: prefabInfoList: - Name: Crate (to grab physically) urlName: prefabGameObject: {fileID: 1000687905054198, guid: b0295f0b6209eda4e9c4ccc8747852c0, type: 3} positionToSpawnOffset: 0 - Name: Cube (to grab physically) urlName: prefabGameObject: {fileID: 1582926762847336, guid: 4de56c1bd6b809b4a85b6fc3691c90b4, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel (With Pickups and to grab physically) urlName: prefabGameObject: {fileID: 1408311692734272, guid: aaf872f95b404344b92c5a5ee9d22c29, type: 3} positionToSpawnOffset: 0 - Name: Fuel Pickup (Button to grab physically) urlName: prefabGameObject: {fileID: 1861259815387422, guid: 48561e834f632f74aa26db9ccef6bc0c, type: 3} positionToSpawnOffset: 0 - Name: Homing Missiles (inventory) (to grab physically) urlName: prefabGameObject: {fileID: 1429235404553766, guid: 47de796f7fe7d8c49bb66527dcf450f6, type: 3} positionToSpawnOffset: 0 - Name: Object To Grab Physically (Empty) urlName: prefabGameObject: {fileID: 1368154164120230, guid: 090806b119c0bfd4eb9762055f2c4e16, type: 3} positionToSpawnOffset: 0 - Name: Object To Place (Battery to grab physically) urlName: prefabGameObject: {fileID: 1817501182904580, guid: ada0ead4ae9613641bb802baaa84ad80, type: 3} positionToSpawnOffset: 0 - Name: Object To Place (Battery wasted to grab physically) urlName: prefabGameObject: {fileID: 1560830237388356, guid: 194d09a41f689374d839efbb58c4e041, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different objects prefabs to grab physically and carry on player's hands in both first and third person view. - Name: Override System url: prefabInfoList: - Name: Crate (To Override) urlName: prefabGameObject: {fileID: 1468124693448990, guid: 99e29a0c44e4e8b46a352b520e79a508, type: 3} positionToSpawnOffset: 0 - Name: Custom Override Object (Cube) urlName: prefabGameObject: {fileID: 1936488170507248, guid: f501549200c13b0469a02ef052a1baa5, type: 3} positionToSpawnOffset: 0 - Name: Custom Override Object (Custom Mesh) urlName: prefabGameObject: {fileID: 1894080386505866, guid: f1f28abab95f38544aea76b377c55a4b, type: 3} positionToSpawnOffset: 0 - Name: Custom Override Object (Sphere) urlName: prefabGameObject: {fileID: 1464882691654038, guid: 268a4324c56e00743af10bb4698c6de7, type: 3} positionToSpawnOffset: 0 - Name: Enemy Turret (with Override System) urlName: prefabGameObject: {fileID: 1502058437507654, guid: 76bd8cd0cfec4744f8d66b5e4debc07a, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel (To Override) urlName: prefabGameObject: {fileID: 1997027549542176, guid: 8b3f22eb39d560a4da9ce2901b86c097, type: 3} positionToSpawnOffset: 0 - Name: Friend Turret (with Override System) urlName: prefabGameObject: {fileID: 1519545694352670, guid: eabd1e461e8a74c48a7c721186b6ce46, type: 3} positionToSpawnOffset: 0 - Name: Override Controller (Empty) urlName: prefabGameObject: {fileID: 1815526476148040, guid: ea8c843dabeed5b4eb41de820593ee97, type: 3} positionToSpawnOffset: 0 - Name: Security Camera (with Override System) urlName: prefabGameObject: {fileID: 1822592975102366, guid: b6578a6acda8cce4ca32869aa69c65f1, type: 3} positionToSpawnOffset: 0 prefabExplanation: Diferrent prefabs of ojects to be controlled by the player and his ability to override and possess any type of object, from AI, to rigidbodies, custom objects and more. - Name: Oxygen System url: prefabInfoList: - Name: Active Oxygen Trigger urlName: prefabGameObject: {fileID: 1192231599933720, guid: a2735e103ea7f094f968a75a958c04d3, type: 3} positionToSpawnOffset: 0 - Name: Deactivate Oxygen Trigger urlName: prefabGameObject: {fileID: 1542136333734148, guid: b10248f0d91d009419d64fef5671380b, type: 3} positionToSpawnOffset: 0 - Name: Refill Oxygen Trigger urlName: prefabGameObject: {fileID: 1012988189900464, guid: 47ebe329d67a4d44aac759b1e03fb8e5, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different triggers to activatate and deactivate the use of oxygen and to refill it on the player. By deault, if the player's oxygen reaches 0, the player will receive damage until death or refill the oxygen or find a place which disables the use of oxygen. - Name: Pickups (Consumables) url: prefabInfoList: - Name: Double Experience Pickup (Button) urlName: prefabGameObject: {fileID: 1804875800334142, guid: 3b1a82e564cc56946ab128cfb811f4f8, type: 3} positionToSpawnOffset: 0 - Name: Energy Pickup (Button) urlName: prefabGameObject: {fileID: 1445095481860752, guid: 98d6a1990e92c0b41bf720499915ac52, type: 3} positionToSpawnOffset: 0 - Name: Experience Pickup (Button) urlName: prefabGameObject: {fileID: 1907155299342004, guid: 867c3c56c65af7f4ab85ed9237f7c244, type: 3} positionToSpawnOffset: 0 - Name: Fuel Pickup (Button) urlName: prefabGameObject: {fileID: 1413943729742988, guid: 92241f5c2305e1841a971485f332acfd, type: 3} positionToSpawnOffset: 0 - Name: Health PickUp (Button) urlName: prefabGameObject: {fileID: 1588386510575390, guid: 176097825af2e1d4b9c4d5e167fa9b08, type: 3} positionToSpawnOffset: 0 - Name: Money Pickup (Button) urlName: prefabGameObject: {fileID: 1243981891191670, guid: d63400d2b81bf9543b19bb258ebe11a8, type: 3} positionToSpawnOffset: 0 - Name: Oxygen Pickup (Button) urlName: prefabGameObject: {fileID: 1668404705106426, guid: 312750f618c217f4eb7ff47363d5b938, type: 3} positionToSpawnOffset: 0 - Name: Shield Energy Pickup (Button) urlName: prefabGameObject: {fileID: 1673991171057318, guid: d6dade39ca4ff8c42b5555d737a84860, type: 3} positionToSpawnOffset: 0 - Name: Skill Point Pickup (Button) urlName: prefabGameObject: {fileID: 1104628118248354, guid: 10b39eb12435a3941bb3e4c6d0ec55ac, type: 3} positionToSpawnOffset: 0 - Name: Stamina Pickup (Button) urlName: prefabGameObject: {fileID: 1332364721029498, guid: ac385c37e7446e94b953dfac034a7e92, type: 3} positionToSpawnOffset: 0 - Name: Double Experience Pickup (Trigger) urlName: prefabGameObject: {fileID: 1843099960003758, guid: 6f29f8d35603ce94cb5fada72e33526b, type: 3} positionToSpawnOffset: 0 - Name: Energy Pickup (Trigger) urlName: prefabGameObject: {fileID: 164086, guid: 5070c88d47b29674a82ee86d0fec7504, type: 3} positionToSpawnOffset: 0 - Name: Experience Pickup (Trigger) urlName: prefabGameObject: {fileID: 1907155299342004, guid: bafccf08853fb1844abdbfc8b5746e7d, type: 3} positionToSpawnOffset: 0 - Name: Fuel Pickup (Trigger) urlName: prefabGameObject: {fileID: 107064, guid: f67a1947f35f6ee40812db6b2a8dadb9, type: 3} positionToSpawnOffset: 0 - Name: Health PickUp (Trigger) urlName: prefabGameObject: {fileID: 186254, guid: bcfae9c7400363548b1b1fc9e8f7120a, type: 3} positionToSpawnOffset: 0 - Name: Money Pickup (Trigger) urlName: prefabGameObject: {fileID: 1243981891191670, guid: ea291fe558c0baa4a924650cd35bec00, type: 3} positionToSpawnOffset: 0 - Name: Oxygen Pickup (Trigger) urlName: prefabGameObject: {fileID: 1668404705106426, guid: c908c88df51cd3e4e9271b959f180b72, type: 3} positionToSpawnOffset: 0 - Name: Shield Energy Pickup (Trigger) urlName: prefabGameObject: {fileID: 1673991171057318, guid: d672db62bd3102044ba179b4b75c9f6d, type: 3} positionToSpawnOffset: 0 - Name: Skill Point Pickup (Trigger) urlName: prefabGameObject: {fileID: 1919230554022990, guid: aab2a2dce57572943843a252741b91fa, type: 3} positionToSpawnOffset: 0 - Name: Stamina Pickup (Trigger) urlName: prefabGameObject: {fileID: 1332364721029498, guid: 146a00b62ada9d24b9bb70b070a47499, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different consumables objects which are currently configured in the asset. These pickups are not stored in the player's inventory. There are also two types, button, to pick them by pressing the interaction button and trigger, to pick them automatically. - Name: Pickups (Drop Pickups) url: prefabInfoList: - Name: Chest Locked (With Move Camera To Device) urlName: prefabGameObject: {fileID: 136526, guid: 0bbdeba7b40a1cb48a678d4b8bdd4e57, type: 3} positionToSpawnOffset: 0 - Name: Chest Locked (With Move Device To Camera and Hackable) urlName: prefabGameObject: {fileID: 162204, guid: c258f59264fa0eb4fbb7bfac49d14e3d, type: 3} positionToSpawnOffset: 0 - Name: Chest Locked (With Move Device To Camera) urlName: prefabGameObject: {fileID: 115912, guid: 007f7ee243de0bf4b936f3f98dfbe44a, type: 3} positionToSpawnOffset: 0 - Name: Chest Locked (Without Camera Moving) urlName: prefabGameObject: {fileID: 119970, guid: 9a934afec4e78014f8299c4279b76da7, type: 3} positionToSpawnOffset: 0 - Name: Refilling Chest urlName: prefabGameObject: {fileID: 1020959194534436, guid: 03ad4826630735542a8a0e6d54978639, type: 3} positionToSpawnOffset: 0 - Name: Regular Chest (Using Electronic Device) urlName: prefabGameObject: {fileID: 1937102800058768, guid: b6f4cac4302742b40a95ea3ec5bee5df, type: 3} positionToSpawnOffset: 0 - Name: Regular Chest urlName: prefabGameObject: {fileID: 1038704777317594, guid: d78e55f13417e774ca21a35438696e57, type: 3} positionToSpawnOffset: 0 - Name: Crate urlName: prefabGameObject: {fileID: 107498, guid: ae0a28efa7326a648ade0b5f5ebc124a, type: 3} positionToSpawnOffset: 0 - Name: Empty Crate urlName: prefabGameObject: {fileID: 133266, guid: 84e96ca3a95adc24ca9f36816ca7435b, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel (With noise system) urlName: prefabGameObject: {fileID: 1152514370530952, guid: 86f05e2fd9b6c9748ba617487e67c4c2, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel (With Pickups) urlName: prefabGameObject: {fileID: 155526, guid: da26b942738a445499d9a823cd22a9ef, type: 3} positionToSpawnOffset: 0 - Name: Explosive Barrel urlName: prefabGameObject: {fileID: 113650, guid: 190ac834b6f448146bc38a787641fcd5, type: 3} positionToSpawnOffset: 0 prefabExplanation: Prefabs used to get other objects, in this case, pickups, like chest, crates, explosive barrels, etc... - Name: Pickups (Powers) url: prefabInfoList: - Name: Power Pickup (Button) (Air Dash) urlName: prefabGameObject: {fileID: 1920395581774660, guid: d0b08b0ff0a096843bbc790abf733b6b, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Black Hole) urlName: prefabGameObject: {fileID: 1131522223362490, guid: 23268e3bf821d2b46a43090ff9c4c576, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Bomb) urlName: prefabGameObject: {fileID: 1573553026987938, guid: 7eb7e343e64de3148bd1de61a0453ea5, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Change Global Gravity) urlName: prefabGameObject: {fileID: 1601813105976710, guid: cc1b030c016d7b3408a6e1694386b741, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Change Objects Position) urlName: prefabGameObject: {fileID: 1442728216721172, guid: 5c5fc7e7962c36047b3b40e9f8c1cfc9, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Double Jump) urlName: prefabGameObject: {fileID: 1553684182483414, guid: 0b0433684d494394693864deb355a2c0, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Grab Objects) urlName: prefabGameObject: {fileID: 1056762677461042, guid: b25e69cce2e014e4fa0e6bf583bc743a, type: 2} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Gravity Power) urlName: prefabGameObject: {fileID: 1685346135440488, guid: cefd571eb24f87547987e43786a7d8ae, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Implosion Grenade) urlName: prefabGameObject: {fileID: 1328727085791116, guid: 71bc5d2e1a9ee1446b614b1b263c0de3, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Join Objects) urlName: prefabGameObject: {fileID: 1491468080439864, guid: a270146179b710444a9b69ef0e3663fd, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Laser) urlName: prefabGameObject: {fileID: 1618966342427810, guid: 302958f2748a2c745b3b9ea656e87927, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Nano Blade) urlName: prefabGameObject: {fileID: 1135953934395352, guid: a7ca902f4f3016041ba2bb8a08b4371d, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Override) urlName: prefabGameObject: {fileID: 1662753479281046, guid: 20d6641800105954792c0469a1449ea6, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Push Objects) urlName: prefabGameObject: {fileID: 1853222825610288, guid: 4c14aee3fb3e9ae45b46d712fbabf964, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Regular Run) urlName: prefabGameObject: {fileID: 1140794231628918, guid: 7ec09287581d52b4b821c488f0ce31c5, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Regular Shoot) urlName: prefabGameObject: {fileID: 1966372426917310, guid: ed5a775e021455342bc19d4f31357934, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Remote Control) urlName: prefabGameObject: {fileID: 1170199304999114, guid: a2d74bcd7237fd249b803e26304f0c7e, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Shield) urlName: prefabGameObject: {fileID: 1760309354041606, guid: 1f5ecf46ea0e94c4dbbd0b354a3ad5ee, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Shoot Power) urlName: prefabGameObject: {fileID: 1603389847102198, guid: 54966cb447f6b6749bfd0965cee36d0e, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Shut Down) urlName: prefabGameObject: {fileID: 1555153464748126, guid: ac0b0ffd7642075499ca7f4ee6dbfcdb, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Teleport) urlName: prefabGameObject: {fileID: 1481156977209750, guid: 6512de3d9fc914841b3202ebd5689650, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Time Slower) urlName: prefabGameObject: {fileID: 1273642134186848, guid: 7301cf737b02cf24f97b7232987d7a79, type: 3} positionToSpawnOffset: 0 - Name: Power Pickup (Button) (Wall walk) urlName: prefabGameObject: {fileID: 1095818335629148, guid: 37bac327f8f1c9a47acc29b707705cda, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the different powers and abilities objects which are currently configured in the asset. These pickups are not stored in the player's inventory. There are also two types, button, to pick them by pressing the interaction button and trigger, to pick them automatically. - Name: Player Info Panel url: prefabInfoList: - Name: Player Info Panel System (Big Size) urlName: prefabGameObject: {fileID: 1322396136153644, guid: 9893f92d4e3fedb43bf5b9c9e5e8aaec, type: 3} positionToSpawnOffset: 0 - Name: Player Info Panel System (Default Size And Fixed Position) urlName: prefabGameObject: {fileID: 1609675066164142, guid: fbb09d336ec533742880fcd9298822e5, type: 3} positionToSpawnOffset: 0 - Name: Player Info Panel System (Default Size) urlName: prefabGameObject: {fileID: 1473567335160414, guid: 3bf70f99f1690fa459cfc5dafda8c8b5, type: 3} positionToSpawnOffset: 0 - Name: Player Info Panel System (Little Size And Action Name) urlName: prefabGameObject: {fileID: 1766358420255348, guid: 401e8ffa9e78e4d4389d6cf22bdc081d, type: 3} positionToSpawnOffset: 0 prefabExplanation: Trigger used to show messages on screen which follow the position configured in the object on the screen, keep a fixed position, use different panel size, show input actions on screen, etc... - Name: Puzzle System url: prefabInfoList: - Name: Camera Perspective Capture (Key) urlName: prefabGameObject: {fileID: 1902790906581454, guid: 336cb351caf9bde449940247cdcc5075, type: 3} positionToSpawnOffset: 0 - Name: Camera Perspective Capture (Text) urlName: prefabGameObject: {fileID: 1473045684322002, guid: d2604972c35e33049ad3b8bb5f730e27, type: 3} positionToSpawnOffset: 0 - Name: Puzzle System (Jenga) urlName: prefabGameObject: {fileID: 1422020699583976, guid: cdf6c7fbaade4f149a64b9e2b01eb7e1, type: 3} positionToSpawnOffset: 0 - Name: Puzzle System (Key inside toy) urlName: prefabGameObject: {fileID: 1266273258720946, guid: f72009150ef9b7242bc4c6b1353e8ba5, type: 3} positionToSpawnOffset: 0 - Name: Puzzle System (press keys in order - piano) urlName: prefabGameObject: {fileID: 1943396144167484, guid: c99b3afdcda1c794b9a8bcb00af945f1, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different examples of the puzzle system to use physics and other type of puzzles, like pressing buttons in an specific order to trigger events a, like unlcok a door, activate an object, etc... - Name: Save System url: prefabInfoList: - Name: Save Station 1 urlName: prefabGameObject: {fileID: 1410088668240142, guid: 2273f063fb2819e4792abdd849636f08, type: 3} positionToSpawnOffset: 0 prefabExplanation: Station which can be placed anywhere to activate the save system and save/load the game only in specific places when the player finds these stations. - Name: Scan objects url: prefabInfoList: - Name: Object To Scan urlName: prefabGameObject: {fileID: 170930, guid: 374c1f6b3fac8ca45936f481464f5225, type: 3} positionToSpawnOffset: 0 prefabExplanation: Prefab of an object which can be scanned and obtain info from it with the scanner system. - Name: Scene Interaction url: prefabInfoList: - Name: Damage Trigger urlName: prefabGameObject: {fileID: 1484554613939706, guid: b30bac6d428d8be42b5a2a753a991181, type: 3} positionToSpawnOffset: 0 - Name: Heal Trigger urlName: prefabGameObject: {fileID: 1367372381118196, guid: a08f190c1e81b694c9ad6c64024bd34d, type: 3} positionToSpawnOffset: 0 - Name: Kill Trigger urlName: prefabGameObject: {fileID: 1698369039089862, guid: 6e8bd1902c2774d41938cb51531256cb, type: 3} positionToSpawnOffset: 0 - Name: Reload Energy urlName: prefabGameObject: {fileID: 1021597542479612, guid: 948ff77461d1ede4ebe6e1041405e623, type: 3} positionToSpawnOffset: 0 - Name: Reload Vehicle Fuel urlName: prefabGameObject: {fileID: 1696081978623934, guid: 4b5a3a46623863245857f06413c7db6f, type: 3} positionToSpawnOffset: 0 - Name: Interaction Message urlName: prefabGameObject: {fileID: 1684442793318420, guid: 4555dd2b2f857314c939ecd057e44759, type: 3} positionToSpawnOffset: 0 - Name: Laser Device Receiver urlName: prefabGameObject: {fileID: 164122, guid: 6216b9b396c72004fa140b135b81e862, type: 3} positionToSpawnOffset: 0 - Name: Laser Device Transmitter urlName: prefabGameObject: {fileID: 196422, guid: 07e99e0f35158094faf0953abbd21acd, type: 3} positionToSpawnOffset: 0 - Name: Refraction Cube Blue urlName: prefabGameObject: {fileID: 1810506596747296, guid: 172ddfbb24eb3b748b89eadcaaae1258, type: 3} positionToSpawnOffset: 0 - Name: Refraction Cube Green urlName: prefabGameObject: {fileID: 1643723089946176, guid: 721d3edffa23b5f44863b78fc9972981, type: 3} positionToSpawnOffset: 0 - Name: Refraction Cube Red urlName: prefabGameObject: {fileID: 1800781957368498, guid: 7f463581f209beb4da80db440e25e208, type: 3} positionToSpawnOffset: 0 - Name: Death Spiral urlName: prefabGameObject: {fileID: 105752, guid: 435cb8ede9a62c444a06928f2bdf4eca, type: 3} positionToSpawnOffset: 0 - Name: Falling Platforms urlName: prefabGameObject: {fileID: 132520, guid: 7dcbc86134717754bbeb2aa42b89d727, type: 3} positionToSpawnOffset: 0 - Name: Head Track Target urlName: prefabGameObject: {fileID: 1458872597749488, guid: 9208b8cedefad5b488a58242c120236e, type: 3} positionToSpawnOffset: 0 - Name: Jump Platform Target Positions urlName: prefabGameObject: {fileID: 1075756414387646, guid: fcf570abc143f084c910c84d6dce1cdb, type: 3} positionToSpawnOffset: 0 - Name: Jump Platform urlName: prefabGameObject: {fileID: 153034, guid: 75e0af53ce2d4dc429618bf4448497e8, type: 3} positionToSpawnOffset: 0 - Name: Lock (with breakable parts) urlName: prefabGameObject: {fileID: 1211157105067018, guid: 92d79339b0b9f1c41af055e5c3c72e7f, type: 3} positionToSpawnOffset: 0 - Name: Lock (with Inventory Object and breakable) urlName: prefabGameObject: {fileID: 1164596993854116, guid: 71e38093a5014d04b892b74020c03f3f, type: 3} positionToSpawnOffset: 0 - Name: Physics Door urlName: prefabGameObject: {fileID: 189980, guid: 99fb849d7c9ba7f4cb5982d5f52bc20a, type: 3} positionToSpawnOffset: 0 - Name: Player WayPoint System urlName: prefabGameObject: {fileID: 103282, guid: e3819eb6a0c7ae54f8860962d4743499, type: 3} positionToSpawnOffset: 0 - Name: Pressure Plate urlName: prefabGameObject: {fileID: 122322, guid: 036bbfecb12a2854fa778cb4cfe80f4a, type: 3} positionToSpawnOffset: 0 - Name: Rack Panel urlName: prefabGameObject: {fileID: 1343463507990622, guid: 2a5d24a976a185f46b600f5d6f60e7a1, type: 3} positionToSpawnOffset: 0 - Name: Teleportation Platforms (With Button) urlName: prefabGameObject: {fileID: 1216471468442490, guid: c6ab88908e3e3c348b59caa11694f994, type: 3} positionToSpawnOffset: 0 - Name: Teleportation Platforms (With Trigger) urlName: prefabGameObject: {fileID: 1197557917535460, guid: dda4e65ef60a3374c98c17bf0a32cd53, type: 3} positionToSpawnOffset: 0 - Name: Waypoint Platform (Objects Detection Below) urlName: prefabGameObject: {fileID: 1532369669596116, guid: 89cd400a2c263114a880f50e6e2c3151, type: 3} positionToSpawnOffset: 0 - Name: Zipline urlName: prefabGameObject: {fileID: 161736, guid: 2d6c095bd40c9424daac05a0d5aba1f1, type: 3} positionToSpawnOffset: 0 prefabExplanation: Different objects to place in the level and interact with them, such as laser, damage and heal triggers, head track, ziplines, jump platforms, etc... - Name: Stamina System url: prefabInfoList: - Name: Refill Stamina Trigger urlName: prefabGameObject: {fileID: 1046631097370538, guid: 9ceb79bdfc940a943b644895180ca6d8, type: 3} positionToSpawnOffset: 0 prefabExplanation: Trigger used to refill the current stamina of the player to his current maximum value at once. - Name: Tutorial System url: prefabInfoList: - Name: Tutorial Trigger urlName: prefabGameObject: {fileID: 1908100241697640, guid: 035e163fad0127142844e306cc566b5c, type: 3} positionToSpawnOffset: 0 prefabExplanation: Trigger which can be placed anywhere in the level to activate a tutorial for the player about any element of the game. - Name: Vehicles url: prefabInfoList: - Name: Aircraft urlName: prefabGameObject: {fileID: 160730, guid: aaace884ba324d447b97952a6e68a4e1, type: 3} positionToSpawnOffset: 0 - Name: Car urlName: prefabGameObject: {fileID: 183320, guid: 755b3b4962ee993419b392af99ef0a91, type: 3} positionToSpawnOffset: 0 - Name: Chair urlName: prefabGameObject: {fileID: 1112304170034902, guid: 9090c48250ebf284e908bc194f7601d3, type: 3} positionToSpawnOffset: 0 - Name: Flying Vehicle urlName: prefabGameObject: {fileID: 1376792074171880, guid: f9f6c6fd12671dc40bdda359e2f1209c, type: 3} positionToSpawnOffset: 0 - Name: Hoverboard urlName: prefabGameObject: {fileID: 137382, guid: 69b029dd5038cfd46bbe1de327545e04, type: 3} positionToSpawnOffset: 0 - Name: Hovercraft urlName: prefabGameObject: {fileID: 188888, guid: 22f71bc1219972d4bb082138f840dbe7, type: 3} positionToSpawnOffset: 0 - Name: Motorbike urlName: prefabGameObject: {fileID: 143166, guid: e99477e4c24ab704ba05c56f82e31487, type: 3} positionToSpawnOffset: 0 - Name: Radio Control Car urlName: prefabGameObject: {fileID: 1558945483910364, guid: 53ed25dee604233469c41c642bd945ac, type: 3} positionToSpawnOffset: 0 - Name: Sphere Vehicle urlName: prefabGameObject: {fileID: 185056, guid: e20610f0344dc4441a69a28d1f0d0b3c, type: 3} positionToSpawnOffset: 0 - Name: Usable Turret urlName: prefabGameObject: {fileID: 189252, guid: cc2c1f3fa46a93241bfaa0111a0ca827, type: 3} positionToSpawnOffset: 0 prefabExplanation: Prefabs of the vehicles created so far in the asset. - Name: Vehicles (Ammo) url: prefabInfoList: - Name: Ammo Pickup (Barrel Launcher) (Trigger) urlName: prefabGameObject: {fileID: 1301387154442800, guid: 8d13c63aa088f4949b12de82726040ba, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Cannon) (Trigger) urlName: prefabGameObject: {fileID: 1837028420577964, guid: 09e3f0cefc1ee6047842596c1bada63e, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Double Machine Gun) (Trigger) urlName: prefabGameObject: {fileID: 1077675580498166, guid: df102e0cfa6d8d54ca8260d179aea420, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Grenade Launcher) (Trigger) urlName: prefabGameObject: {fileID: 1620857436010520, guid: b37ae33241931f04982471013cca2343, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Homing Missiles) (Trigger) urlName: prefabGameObject: {fileID: 1523802030373098, guid: 2638d4ef70a2d4440a7a5ca7b36fd7ca, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Implosion Grenades) (Trigger) urlName: prefabGameObject: {fileID: 1492107119565620, guid: 57b571ab3f9ae6d4a86160bf50454b62, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Laser) (Trigger) urlName: prefabGameObject: {fileID: 1823118915348494, guid: 766f589061d38fd488002f82d8ef99f5, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Machine Gun) (Trigger) urlName: prefabGameObject: {fileID: 1797025173462598, guid: 68d6e2bdd9711af4085857164fca3fb8, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Seeker Missiles) (Trigger) urlName: prefabGameObject: {fileID: 1232188106994816, guid: 7f922de3fae14f94c9e3315721f2a08c, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Shotgun) (Trigger) urlName: prefabGameObject: {fileID: 1139311911775276, guid: c849fc2040317c54288574b1c96fd72a, type: 3} positionToSpawnOffset: 0 prefabExplanation: Ammo for the different weapons configured in the current vehicles, which only need the name of the weapon itself to get the weapon to increase its ammo. All ammo are configured as trigger pickups. - Name: Vendor System url: prefabInfoList: - Name: Vendor System urlName: prefabGameObject: {fileID: 1985216260137420, guid: a40a3d3039b3f6b409bf61d3219ee5c2, type: 3} positionToSpawnOffset: 0 prefabExplanation: The vendor system allows to configure objects to buy by the player for his inventory and also, allows to sell his stuff from the inventory as well. - Name: Wall Running System url: prefabInfoList: - Name: Wall Running Zone Trigger urlName: prefabGameObject: {fileID: 1304221017225730, guid: c1a6fafa9c48b274fa6a3004b6768864, type: 3} positionToSpawnOffset: 0 prefabExplanation: Triggers used to configure any zone which can be used for the player to activate the wall running state and move on these places at will. - Name: Weapons (Pickups Ammo-Trigger) url: prefabInfoList: - Name: Ammo Pickup (Assault Rifle) (Trigger) urlName: prefabGameObject: {fileID: 1885828861016542, guid: 30f3b10c6869452418e8fb22ce0bfc62, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Double Shotgun) (Trigger) urlName: prefabGameObject: {fileID: 1845894898957926, guid: 7a233c7fc126bfc46bcb5c524679ffd7, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Flashlight) (Trigger) urlName: prefabGameObject: {fileID: 1926140126997552, guid: ad58eb5dea48a7e4482a918afa6fc755, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Healer) (Trigger) urlName: prefabGameObject: {fileID: 1660511727628410, guid: eb9ab1b524b7fed4b951d15b00bc95f4, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Homing Missiles) (Trigger) urlName: prefabGameObject: {fileID: 1169980106428816, guid: 8735fc5cb162d2d4fba529f35af4809e, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Laser Miner) (Trigger) urlName: prefabGameObject: {fileID: 1672227380357504, guid: 353e5329624e0ef4d8d46e4095933780, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Laser Shooter) (Trigger) urlName: prefabGameObject: {fileID: 1548415491565332, guid: 31a662953d57f904c909d21f423dbd42, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (P-35) (Trigger) urlName: prefabGameObject: {fileID: 1170038167900002, guid: c4e4ead8ceb893645b89a4589a62fb53, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (P-36) (Trigger) urlName: prefabGameObject: {fileID: 1406376790065902, guid: dced1eadf7eac7542a67704724a4b655, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Revolver) (Trigger) urlName: prefabGameObject: {fileID: 1789216715065772, guid: aa8286e0ca3bd0b4ea905cfa6444ba7d, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Shotgun) (Trigger) urlName: prefabGameObject: {fileID: 1172790418790260, guid: ca5bd4d3d3214c64f86342f2fbfe9366, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Spear Launcher) (Trigger) urlName: prefabGameObject: {fileID: 1172162481048240, guid: f23d668340e857a4fb9aa25c2eb32a2a, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Sticky Grenade Launcher) (Trigger) urlName: prefabGameObject: {fileID: 1455776161263274, guid: 3152b935bab2ae24e89508152c22e11f, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the ammo of the different weapons which are currently configured in the asset. These pickups ammo are not stored in the player's inventory and they are picked by trigger automatically. - Name: Weapons (Pickups Ammo-Button) url: prefabInfoList: - Name: Ammo Pickup (Assault Rifle) (Button) urlName: prefabGameObject: {fileID: 1438358660416274, guid: cc879c6fa5d829e4f8391e59c2c7e650, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Double Shotgun) (Button) urlName: prefabGameObject: {fileID: 1811277413306966, guid: 7271adc27b8b75f468e6ac110f6adcc4, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Flashlight) (Button) urlName: prefabGameObject: {fileID: 1354884037616276, guid: 9069bc19e29c14e438e70c54d89c94f1, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Healer) (Button) urlName: prefabGameObject: {fileID: 1188974316344270, guid: f65df2b17564d1a4ba0d824c8a1a3112, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Homing Missiles) (Button) urlName: prefabGameObject: {fileID: 1136892072909374, guid: d93ff5d1a5fae1045a226b7f9f34ad54, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Laser Miner) (Button) urlName: prefabGameObject: {fileID: 1089023837194926, guid: b4d453aa0854e7349b307f87121e002a, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Laser Shooter) (Button) urlName: prefabGameObject: {fileID: 1764830472533936, guid: 8a4c20ee93b25994685f1399a2b7e211, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (P-35) (Button) urlName: prefabGameObject: {fileID: 1370041635051172, guid: 67ecc433fbda6e44fbac4a823382576d, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (P-36) (Button) urlName: prefabGameObject: {fileID: 1360336953813724, guid: f05e8e2b439943749b75a52435f7bac5, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Revolver) (Button) urlName: prefabGameObject: {fileID: 1361466097044060, guid: c2544e2380b5d6d458dcc47a97fe47d3, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Shotgun) (Button) urlName: prefabGameObject: {fileID: 1861917162535468, guid: a3812eddba575824faeb618a0f581f6e, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Spear Launcher) (Button) urlName: prefabGameObject: {fileID: 1355179733461224, guid: 9a2659c9e673b014a8eb20983682efea, type: 3} positionToSpawnOffset: 0 - Name: Ammo Pickup (Sticky Grenade Launcher) (Button) urlName: prefabGameObject: {fileID: 1507358871681206, guid: ccd8c58c72c62454c98046965939a6db, type: 3} positionToSpawnOffset: 0 prefabExplanation: Pickup objects configured with the ammo of the different weapons which are currently configured in the asset. 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