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useCustomThirdPersonAimActive: 1 customDefaultThirdPersonAimRightStateName: Aim Right customDefaultThirdPersonAimLeftStateName: Aim Right Custom View Assault Rifle useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBARunRotationOffset: {x: 0, y: -25, z: 0} FBAAimPositionOffset: {x: 0.1543, y: 1.5, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.153, y: 1.505, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: - Name: Right Side Aim FBAAimPositionOffset: {x: 0.1928, y: 1.5272, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 45} FBAAimRecoilPositionOffset: {x: 0.1928, y: 1.526, z: 0.24} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 45} firstPersonWeaponInfo: weapon: {fileID: 1961458098552254} aimPosition: {fileID: 6513956333775643778} walkPosition: {fileID: 5317299321254351936} keepPosition: {fileID: 6159938603674212862} aimRecoilPosition: {fileID: 7830356810159200266} walkRecoilPosition: {fileID: 4301835801940582} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 4315251581990086709} surfaceCollisionRayPosition: {fileID: 3128002087031588747} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 4097783389658356} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 4477937798070348} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 4120686166704238} jumpEndPosition: {fileID: 4122352813909722} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 10 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 1 reloadSpline: {fileID: 114411087608992424} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 8351740641272256693} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 5904791543597993572} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 14 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 15 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 2 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: 9a622373c92d5e74b859eecb1e36fb28, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 1 editAttachmentPosition: {fileID: 2193644586205869612} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 1527970124080146} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 6745452201569671899} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 0.5 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 1 newCarrySpeed: 1 useNewAimSpeed: 1 newAimSpeed: 0.5 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 11 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.004, y: 0.006, z: 0.005} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 1, y: 1.5, z: 1.5} resetWeaponPositionAfterReloadSpeed: 1 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 4223503220799738} crouchRecoilPosition: {fileID: 4280199677050086} crouchMovementSpeed: 7 useHandle: 0 handleRadius: 0 handleGizmoColor: {r: 0, g: 0, b: 0, a: 0} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 302174149143541637} walkRecoilPosition: {fileID: 3810641431013763767} keepPosition: {fileID: 2366537990460183804} crouchPosition: {fileID: 3524210322749532216} crouchRecoilPosition: {fileID: 2852124273869667016} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 8257546155486870396} surfaceCollisionRayPosition: {fileID: 5331748318636137088} lowerWeaponPosition: {fileID: 5819379106246233437} runPosition: {fileID: 8094401477956337682} jumpStartPosition: {fileID: 6831372909866094124} jumpEndPosition: {fileID: 6553069006259188246} meleeAttackPosition: {fileID: 4596271758873713405} meleeAttackRaycastPosition: {fileID: 980586897837885930} firstPersonHandMesh: {fileID: 1095808958266500} editAttachmentPosition: {fileID: 5392297935136508085} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 6132350894484212642} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 8179224744906147039} walkRecoilPosition: {fileID: 3413352069686821143} keepPosition: {fileID: 4929602571183184200} crouchPosition: {fileID: 8790639998764241494} crouchRecoilPosition: {fileID: 7459698074324465956} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 8475272201159449635} surfaceCollisionRayPosition: {fileID: 2567107131743869190} lowerWeaponPosition: {fileID: 1504470675637071542} runPosition: {fileID: 976976109801766150} jumpStartPosition: {fileID: 8995146701169148437} jumpEndPosition: {fileID: 5434912990573720963} meleeAttackPosition: {fileID: 3354308828434427684} meleeAttackRaycastPosition: {fileID: 3043852133537678927} firstPersonHandMesh: {fileID: 1246320713600144} editAttachmentPosition: {fileID: 8442934721898160145} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 1 reloadSpline: {fileID: 8545960465505422701} reloadDuration: 1.5 reloadLookDirectionSpeed: 10 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 1 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -17, y: 17} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -17, y: 17} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.4 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -10, y: 10} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 55 shakeSmooth: 11 shakeDuration: 0.1 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 1.5, y: 0.5, z: 1} firstPersonshotShakeInfo: shotForce: 55 shakeSmooth: 10 shakeDuration: 0.15 shakePosition: {x: 0.01, y: 0, z: 0.04} shakeRotation: {x: 1.5, y: 0.4, z: 1} thirdPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 270 shakeDuration: 0.17 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 0.5} firstPersonMeleeAttackShakeInfo: shotForce: 55 shakeSmooth: 270 shakeDuration: 0.17 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 114156, guid: a48a71e45ec9777499ce5f6261fcc6a0, type: 3} inventoryWeaponPrefabObject: {fileID: 1831777861938010, guid: d06e1327ddcb56f45999e791d2af815e, type: 3} weaponGameObject: {fileID: 1961458098552254} firstPersonArms: {fileID: 1419509309416902} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 114096663981696526} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 4499653533348710} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.03, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 0} moving: 0 weaponSystemManager: {fileID: 114154053531469198} weaponsManager: {fileID: 0} weaponTransform: {fileID: 4242495402423180} relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 41afcbbb72285a14abe657ce8040fad5, type: 3} relativePathWeaponsMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons relativePathWeaponsAmmoMesh: Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Ammo layer: serializedVersion: 2 m_Bits: 4282241019 surfaceDetected: 0 useShotCameraNoise: 1 verticalShotCameraNoiseAmountFirstPerson: {x: 0.1, y: 0.1} horizontalShotCameraNoiseAmountFirstPerson: {x: -0.001, y: 0.001} verticalShotCameraNoiseAmountThirdPerson: {x: 0.1, y: 0.1} horizontalShotCameraNoiseAmountThirdPerson: {x: -0.04, y: 0.04} useShotCameraNoiseDuration: 0 shotCameraNoiseDuration: 0 hideWeaponIfKeptInThirdPerson: 0 canBeDropped: 1 canUnlockCursor: 1 canUnlockCursorOnThirdPerson: 0 disableHUDWhenCursorUnlocked: 0 weaponInRunPosition: 0 playerRunning: 0 weaponConfiguredAsDualWeapon: 0 linkedDualWeaponName: rightHandMountPoint: {fileID: 0} leftHandMountPoint: {fileID: 0} extraColliderCenterOnFireWeaponOnFBA: {x: 0, y: 0, z: 0.1} extraColliderScaleOnFireWeaponOnFBA: {x: 0.1, y: 0.24, z: 0.7} mainWeaponAttachmentSystem: {fileID: 114159261227213548} weaponUsesAttachment: 1 jumpingOnProcess: 0 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