using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.Events; public class friendListManager : MonoBehaviour { [Header ("Main Settings")] [Space] public bool openMenuEnabled = true; public bool friendManagerEnabled; public string menuPanelName = "Friend List Manager"; public bool useBlurUIPanel = true; public bool usedByAI; [Space] [Header ("Order Info Settings")] [Space] public List orderInfoList = new List (); [Space] [Header ("Order Button Settings")] [Space] public List