using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Character Full Armor-Cloth Template", menuName = "GKC/Create Full Armor-Cloth Template", order = 51)] public class fullArmorClothTemplate : ScriptableObject { public string Name; public int ID = 0; [Space] public List fullArmorPiecesList = new List (); [Space] public List armorClothStatsInfoList = new List (); }