using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(sharedActionZone))] public class sharedActionZoneEditor : Editor { sharedActionZone manager; void OnEnable () { manager = (sharedActionZone)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Spawn Shared Action Object On Scene")) { manager.spawnSharedActionObjectOnSceneFromEditor (); } EditorGUILayout.Space (); if (GUILayout.Button ("Get Shared Action Manager on Scene")) { manager.getSharedActionManagerrOnScene (); } EditorGUILayout.Space (); } } #endif