using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Noise Reaction Data", menuName = "GKC/Create Noise Reaction Data", order = 51)] public class noiseReactionData : ScriptableObject { public List noiseReactionInfoList = new List (); } [System.Serializable] public class noiseReactionInfo { public string Name; public int ID; public bool noiseReactionEnabled = true; public bool checkNoiseOrigin; public bool runAwayFromNoiseOrigin; public bool useRemoteEventOnNoise; public string remoteEventOnNoise; public bool useMaxNoiseDistance; public float maxNoiseDistance; }