using System.Collections; using System.Collections.Generic; using UnityEngine; public class experiencePickup : pickupType { [Header ("Custom Pickup Settings")] [Space] public bool useExperienceRandomRange; public Vector2 experienceRandomRange; public override bool checkIfCanBePicked () { GameObject character = gameObject; if (finderIsPlayer) { character = player; amountTaken = mainPickupObject.amount; canPickCurrentObject = true; } return canPickCurrentObject; } public override void confirmTakePickup () { if (finderIsPlayer) { applyDamage.setExperience (amountTaken, player, transform, useExperienceRandomRange, experienceRandomRange); } if (useCustomPickupMessage) { showPickupTakenMessage (amountTaken); } else { showPickupTakenMessage ("Experience increased in " + amountTaken); } mainPickupObject.playPickupSound (); mainPickupObject.removePickupFromLevel (); } }