using System.Collections; using System.Collections.Generic; using UnityEngine; public class deviceToControlAtDistance : MonoBehaviour { [Header ("Main Settings")] [Space] public bool deviceToControlEnabled = true; public GameObject deviceToControlGameObject; public bool isDeviceToControlEnabled () { return deviceToControlEnabled; } public GameObject getDeviceToControlGameObject () { if (deviceToControlGameObject == null) { deviceToControlGameObject = gameObject; } return deviceToControlGameObject; } }