using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class persistanceBlendshapesListBySaveSlotInfo { public int saveNumber; public List playerBlendshapesList = new List (); } [System.Serializable] public class persistancePlayerBlendshapesInfo { public int playerID; public int characterModelID; public List accessoriesList = new List (); public List blendshapesList = new List (); } [System.Serializable] public class persistanceBlendshapesInfo { public string Name; public float blendShapeValue; public persistanceBlendshapesInfo () { } }