using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class persistancePlayerStatsListBySaveSlotInfo { public int saveNumber; public List playerStatsList = new List (); } [System.Serializable] public class persistancePlayerStatInfo { public int playerID; public List statsList = new List (); } [System.Serializable] public class persistanceStatInfo { public float currentValue; public float extraCurrentValue; public bool currentBoolState; public persistanceStatInfo (persistanceStatInfo obj) { currentValue = obj.currentValue; currentValue = obj.extraCurrentValue; currentBoolState = obj.currentBoolState; } public persistanceStatInfo () { } }