using UnityEngine; namespace GameKitController.Audio { public class AudioElementHolderPlayer : MonoBehaviour { public AudioElementHolder audioElementHolder; public void Play () { audioElementHolder.Play (); } public void PlayOneShot (float volumeScale) { audioElementHolder.PlayOneShot (volumeScale); } public void PlayOneShot () { PlayOneShot (1.0f); } public void Stop () { audioElementHolder.Stop (); } public void Pause () { audioElementHolder.Pause (); } public void UnPause () { audioElementHolder.UnPause (); } } }