using System.Collections; using System.Collections.Generic; using UnityEngine; public class extraCameraEffectSystem : MonoBehaviour { public cameraEffectSystem maincameraEffectSystem; public Camera mainCamera; private void OnRenderImage (RenderTexture source, RenderTexture destination) { if (!maincameraEffectSystem.renderEffectActive) { return; } if (mainCamera == null) { mainCamera = Camera.main; } if (!mainCamera.enabled) { return; } maincameraEffectSystem.extraRenderImage (source, destination, mainCamera); } }