using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class meleeWeaponRangeAttacksSystem : MonoBehaviour { public List rangeWeaponInfoList = new List (); [System.Serializable] public class rangeWeaponInfo { public string Name; public int rangeWeaponID; public List projectilePosition = new List (); public bool useEventOnRangeWeapon; public UnityEvent eventOnRangeWeapon; } }