using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(timeBullet))] public class timeBulletEditor : Editor { timeBullet manager; void OnEnable () { manager = (timeBullet)target; } GUIStyle style = new GUIStyle (); public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); EditorGUILayout.Space (); style.fontStyle = FontStyle.Bold; style.fontSize = 20; style.alignment = TextAnchor.MiddleCenter; EditorGUILayout.LabelField ("EDITOR BUTTONS", style); EditorGUILayout.Space (); if (GUILayout.Button ("Toggle Bullet Time")) { if (Application.isPlaying) { manager.inputActivateBulletTime (); } } EditorGUILayout.Space (); } } #endif