using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class persistanceMeleeWeaponListBySaveSlotInfo { public int saveNumber; public List meleeWeaponList = new List (); } [System.Serializable] public class persistanceMeleeWeaponInfo { public int playerID; public List meleeList = new List (); } [System.Serializable] public class persistanceMeleeInfo { public int weaponActiveIndex; public bool isCurrentWeapon; }