using UnityEngine; using UnityEngine.UIElements; using UnityEngine.SceneManagement; using System.Collections; public class LoadingScreenController : MonoBehaviour { private UIDocument _doc; private Label _loadingText; private VisualElement _spaceship; private int _dotCount = 0; private float _time = 0f; [Header("Configuración de Carga")] public string sceneToLoad = "SampleScene"; private void Awake() { _doc = GetComponent(); var root = _doc.rootVisualElement; _loadingText = root.Q