using System.Collections; using System.Collections.Generic; using UnityEngine; public class durabilityInfoOnFireWeapons : durabilityInfo { public override void updateDurabilityAmountState () { base.updateDurabilityAmountState (); } public override void setFullDurabilityState () { base.setFullDurabilityState (); } public override void getMainCharacterGameObject () { IKWeaponSystem currentIKWeaponSystem = GetComponent (); if (currentIKWeaponSystem != null) { mainCharacterGameObject = currentIKWeaponSystem.getPlayerGameObject (); } } }