using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class eventParameters { [System.Serializable] public class eventToCallWithAmount : UnityEvent { } [System.Serializable] public class eventToCallWithBool : UnityEvent { } [System.Serializable] public class eventToCallWithVector3 : UnityEvent { } [System.Serializable] public class eventToCallWithGameObject : UnityEvent { } [System.Serializable] public class eventToCallWithTransform: UnityEvent { } [System.Serializable] public class eventToCallWithString: UnityEvent { } [System.Serializable] public class eventToCallWithInteger : UnityEvent { } [System.Serializable] public class eventToCallWithTransformList : UnityEvent> { } [System.Serializable] public class eventToCallWithIntAndFloat : UnityEvent { } [System.Serializable] public class eventToCallWithCollision: UnityEvent { } }