using System.Collections; using System.Collections.Generic; using UnityEngine; public class externalDamageProperties : MonoBehaviour { public eventParameters.eventToCallWithGameObject eventToSetDamageOwner; public GameObject currentDamageOwner; public void setDamageOwner (GameObject newOwner) { currentDamageOwner = newOwner; eventToSetDamageOwner.Invoke (currentDamageOwner); } }