using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Character Aspect Template", menuName = "GKC/Create Character Aspect Template", order = 51)] public class characterAspectCustomizationTemplate : ScriptableObject { public string Name; public int characterAspectTemplateID = 0; [Space] public List characterCustomizationTypeInfoList = new List (); }