using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(addPatrolSystemToAI))] public class addPatrolSystemToAIEditor : Editor { addPatrolSystemToAI manager; void OnEnable () { manager = (addPatrolSystemToAI)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Add Patrol System To AI")) { manager.addPatrolSystem (); } EditorGUILayout.Space (); if (GUILayout.Button ("Assign AI Waypoint Patrol")) { manager.assignAIWaypointPatrol (); } EditorGUILayout.Space (); if (GUILayout.Button ("Enable Patrol On AI")) { manager.enableOrdisablePatrolOnAI (true); } EditorGUILayout.Space (); if (GUILayout.Button ("Disable Patrol On AI")) { manager.enableOrdisablePatrolOnAI (false); } EditorGUILayout.Space (); } } #endif