using System.Collections; using System.Collections.Generic; using UnityEngine; public class simpleLensFlareSystem : MonoBehaviour { [Header ("Main Settings")] [Space] public LensFlare mainLensFlare; public float fadeLensFlareSpeed = 4; public float lensActiveDuration = 2; public GameObject lensFlareGameObject; Coroutine mainCoroutine; public void enableOrDisableLesnFlare (bool state) { if (mainCoroutine != null) { StopCoroutine (mainCoroutine); } mainCoroutine = StartCoroutine (enableOrDisableLesnFlareCoroutine (state)); } IEnumerator enableOrDisableLesnFlareCoroutine (bool state) { lensFlareGameObject.SetActive (true); yield return new WaitForSeconds (lensActiveDuration); lensFlareGameObject.SetActive (false); // float targetValue = 0; // // if (state) { // targetValue = 1; // } // // bool targetReached = false; // // float t = 0; // // Color currentColor = mainLensFlare.color; // // while (!targetReached) { // t += Time.deltaTime / fadeLensFlareSpeed; // // currentColor.a = Mathf.Lerp (currentColor.a, targetValue, t); // // mainLensFlare.color = currentColor; // // if (mainLensFlare.color.a == targetValue) { // targetReached = true; // } // // yield return null; // } } }