using System.Collections; using System.Collections.Generic; using UnityEngine; public class consumableInventoryPrefabCreationSystem : inventoryPrefabCreationSystem { public override void createInventoryPrefabObject () { generalPickup currentGeneralPickup = GetComponent (); inventoryObject currentInventoryObject = GetComponentInChildren (); string newName = currentInventoryObject.inventoryObjectInfo.Name; currentGeneralPickup.setConsumableName (newName); currentGeneralPickup.setObjectTakenAsPickupMessage (newName + " x -AMOUNT-"); currentGeneralPickup.setObjectTakenAsInventoryMessage (newName + " x -AMOUNT- Stored"); } }