using System.Collections; using System.Collections.Generic; using UnityEngine; public class inventoryExtraSpacePickup : pickupType { public override bool checkIfCanBePicked () { if (finderIsPlayer) { canPickCurrentObject = true; } return canPickCurrentObject; } public override void confirmTakePickup () { if (finderIsPlayer) { int extraSpaceAmount = mainPickupObject.inventoryObjectManager.inventoryObjectInfo.amount; player.GetComponent ().addInventoryExtraSpace (extraSpaceAmount); if (useCustomPickupMessage) { showPickupTakenMessage (extraSpaceAmount); } else { showPickupTakenMessage ("+" + extraSpaceAmount + " slots added to inventory"); } mainPickupObject.playPickupSound (); } mainPickupObject.removePickupFromLevel (); } }