using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Melee Weapon Attack Info Template", menuName = "GKC/Create Melee Weapon Attack Info Template", order = 51)] public class meleeWeaponAttackInfo : ScriptableObject { public string Name; public int ID = 0; public meleeWeaponInfo mainMeleeWeaponInfo; }