using System.Collections; using System.Collections.Generic; using UnityEngine; public class objectToFollowOnThrowMeleeWeapon : MonoBehaviour { public Transform mainObjectToFollow; public bool componentedAddedTemporaly; public Transform getMainObjectToFollow () { if (mainObjectToFollow == null) { mainObjectToFollow = transform; } return mainObjectToFollow; } public void setComponentedAddedTemporalyState (bool state) { componentedAddedTemporaly = state; } }