using System.Collections; using System.Collections.Generic; using UnityEngine; public class simpleRaycastPlacementDetector : MonoBehaviour { [Header ("Main Settings")] [Space] public LayerMask raycastLayermask; public bool placementEnabled = true; public float raycastDistance = 2; [Space] [Header ("Components")] [Space] public Transform raycastDirection; public Transform mainTransform; RaycastHit hit; public void activePlacement () { if (!placementEnabled) { return; } if (Physics.Raycast (raycastDirection.position, raycastDirection.forward, out hit, raycastDistance, raycastLayermask)) { mainTransform.rotation = Quaternion.LookRotation (hit.normal); mainTransform.position = hit.point + hit.normal * 0.1f; } } }