using System.Collections; using System.Collections.Generic; using UnityEngine; public interface Istat { void eventToInitializeStat (float newValue); void eventToIncreaseStat (float newValue); void eventToUseStat (float newValue); void eventToAddAmount (float newValue); void eventToInitializeBoolStat (bool newValue); void eventToActivateBoolStat (bool newValue); void eventToInitializeStatOnComponent (); void eventToInitializeBoolStatOnComponent (); }