%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1089923215821156 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4412208763094276} - component: {fileID: 65003566367982060} - component: {fileID: 114032700814330368} - component: {fileID: 114198362580518116} - component: {fileID: 114492398126773480} - component: {fileID: 114917814778342432} m_Layer: 2 m_Name: Action System Trigger (Climb Over Obstacle Button) (2) m_TagString: device m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4412208763094276 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1089923215821156} m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: -1.78, y: 0, z: 1.5} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4657537114804736} m_Father: {fileID: 4047397814538046} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!65 &65003566367982060 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1089923215821156} m_Material: {fileID: 0} m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 3.46, y: 1, z: 0.3254738} m_Center: {x: 0, y: 0, z: -0.42190742} --- !u!114 &114032700814330368 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1089923215821156} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3} m_Name: m_EditorClassIdentifier: eventList: [] enterEventList: - name: objectToCall: {fileID: 0} functionNameList: [] secondsDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} sendGameObject: 0 objectToSend: {fileID: 0} sendObjectDetected: 1 sendObjectDetectedFunction: sendObjectDetectedByEvent: 1 eventToSendObjectDetected: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114198362580518116} m_MethodName: setPlayerActionActive m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventFunction: 1 eventFunction: m_PersistentCalls: m_Calls: [] useBroadcastMessage: 0 broadcastMessageStringList: [] useRemoteEvent: 0 remoteEventNameList: [] exitEventList: - name: objectToCall: {fileID: 0} functionNameList: [] secondsDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} sendGameObject: 0 objectToSend: {fileID: 0} sendObjectDetected: 1 sendObjectDetectedFunction: sendObjectDetectedByEvent: 1 eventToSendObjectDetected: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114198362580518116} m_MethodName: setPlayerActionDeactivate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventFunction: 1 eventFunction: m_PersistentCalls: m_Calls: [] useBroadcastMessage: 0 broadcastMessageStringList: [] useRemoteEvent: 0 remoteEventNameList: [] useSameFunctionInList: 0 sameFunctionList: [] useSameObjectToCall: 0 callThisObject: 0 sameObjectToCall: {fileID: 0} triggeredByButton: 0 useObjectToTrigger: 0 objectNeededToTrigger: {fileID: 0} useTagToTrigger: 1 tagNeededToTrigger: Player useTagList: 0 tagList: [] loopEventAtTheEndEnabled: 0 justCallOnTrigger: 0 callFunctionEveryTimeTriggered: 1 eventTriggered: 0 dontUseDelay: 0 useSameDelay: 0 generalDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} triggerEventType: 2 useLayerMask: 0 layerMask: serializedVersion: 2 m_Bits: 0 coroutineActive: 0 setParentToNull: 0 objectDetected: {fileID: 0} triggerEventAtStart: 0 isEnter: 0 isExit: 0 --- !u!114 &114198362580518116 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1089923215821156} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3} m_Name: m_EditorClassIdentifier: useMinDistanceToActivateAction: 0 minDistanceToActivateAction: 1 useMinAngleToActivateAction: 1 minAngleToActivateAction: 20 checkOppositeAngle: 1 canStopPreviousAction: 0 canForceToPlayCustomAction: 0 currentActionInfoIndex: 0 actionInfoList: - Name: Climb Over Obstacle useActionName: 1 actionName: Climb Over Obstacle useActionID: 0 actionID: 20 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 1 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 1 ignoreCameraDirectionOnMovement: 1 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 1 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 1 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 1 disablePlayerOnGroundState: 0 disablePlayerCollider: 1 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 1 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 0 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 1.06 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 2 matchTargetTransform: {fileID: 4657537114804736} matchTargetPositionWeightMask: {x: 0, y: 1, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 11 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 1 matchStartValue: 0 matchEndValue: 1 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 4657537114804736} maxRotationAmount: 1 minRotationAmount: 0.3 minRotationAngle: 8 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 disableIKWeaponsDuringAction: 1 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 customActionToActiveAfterActionComplete: addActionToListStoredToPlay: 0 playActionAutomaticallyIfStoredAtEnd: 0 clearAddActionToListStoredToPlay: 0 useEventsToEnableDisableActionObject: 0 eventToEnableActionObject: m_PersistentCalls: m_Calls: [] eventToDisableActionObject: m_PersistentCalls: m_Calls: [] categoryName: canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 animationUsedOnUpperBody: 0 disableRegularActionActiveState: 0 disableRegularActionActiveStateOnEnd: 0 changeCameraViewToThirdPersonOnAction: 1 changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 actionsCanBeUsedOnFirstPerson: 0 ignoreChangeToThirdPerson: 0 disableIgnorePlayerListChange: 0 showDebugPrint: 0 showGizmo: 1 showAllGizmo: 1 mainAnimator: {fileID: 0} newAnimationClip: {fileID: 0} enableAnimatorLayerOnAction: 0 animatorLayerToEnableName: actionNameToReplace: animationLayerName: Base Layer newAnimationSpeed: 1 activateAnimationReplace: 0 newAnimationIsMirror: 0 setPlayerParentDuringActionActive: 0 playerParentDuringAction: {fileID: 0} --- !u!114 &114492398126773480 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1089923215821156} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: be8030885d591eb408518d093fad5d5b, type: 3} m_Name: m_EditorClassIdentifier: useOnlyForTrigger: 1 functionToSetPlayer: activateDeviceOnTriggerEnter: 0 useFreeInteraction: 0 useFreeInteractionEvent: 0 freeInteractionEvent: m_PersistentCalls: m_Calls: [] useMoveCameraToDevice: 0 disableDeviceWhenStopUsing: 0 stopUsingDeviceWhenUnlock: 0 disableAndRemoveDeviceWhenUnlock: 0 functionToUseDevice: m_PersistentCalls: m_Calls: [] usingDevice: 0 unlockFunctionCall: m_PersistentCalls: m_Calls: [] lockFunctionCall: m_PersistentCalls: m_Calls: [] currentPlayer: {fileID: 0} activateEventOnTriggerStay: 0 triggerStayEvent: m_PersistentCalls: m_Calls: [] eventOnTriggerStayRate: 0 activateEventOnTriggerEnter: 0 triggerEnterEvent: m_PersistentCalls: m_Calls: [] activateEventOnTriggerExit: 0 triggerExitEvent: m_PersistentCalls: m_Calls: [] sendPlayerOnTriggerEnter: 0 eventToSendPlayerOnTriggerEnter: m_PersistentCalls: m_Calls: [] sendPlayerOnTriggerExit: 0 eventToSendPlayerOnTriggerExit: m_PersistentCalls: m_Calls: [] activateEventIfUnableToUseDevice: 0 unableToUseDeviceEvent: m_PersistentCalls: m_Calls: [] sendCurrentPlayerOnEvent: 0 setCurrentPlayerEvent: m_PersistentCalls: m_Calls: [] useEventOnStartUsingDevice: 0 useEventOnStopUsingDevice: 0 eventOnStartUsingDevice: m_PersistentCalls: m_Calls: [] eventOnStopUsingDevice: m_PersistentCalls: m_Calls: [] deviceCanBeUsed: 1 playerInside: 0 cameraMovementManager: {fileID: 0} deviceMovementManager: {fileID: 0} disableDeviceInteractionAfterUsingOnce: 0 useConditionSystemToStartDevice: 0 mainGKCConditionInfoToStartDevice: {fileID: 0} useConditionSystemToStopDevice: 0 mainGKCConditionInfoToStopDevice: {fileID: 0} showDebugPrint: 0 --- !u!114 &114917814778342432 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1089923215821156} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 80fe7bfbecac2ee4895bd133d0b782df, type: 3} m_Name: m_EditorClassIdentifier: deviceName: Obstacle deviceAction: Jump useMultipleInteraction: 0 multipleInteractionNameList: [] secondaryDeviceAction: reloadDeviceActionOnPress: 0 hideIconOnPress: 0 disableIconOnPress: 0 showIcon: 1 showTouchIconButton: 1 hideIconOnUseDevice: 0 showIconOnStopUseDevice: 0 useTransformForStringAction: 1 transformForStringAction: {fileID: 4412208763094276} useSeparatedTransformForEveryView: 0 transformForThirdPerson: {fileID: 0} transformForFirstPerson: {fileID: 0} useLocalOffset: 1 actionOffset: 1 setUsingDeviceState: 0 setTextFontSizeActive: 0 textFontSize: 17 iconEnabled: 1 useRaycastToDetectDeviceParts: 0 usingDevice: 0 useCustomMinDistanceToUseDevice: 0 customMinDistanceToUseDevice: 1 ignoreDistanceToDevice: 0 useCustomMinAngleToUse: 0 customMinAngleToUseDevice: 20 useRelativeDirectionBetweenPlayerAndObject: 0 useCustomIconButtonInfo: 0 customIconButtonInfoName: ignoreUseOnlyDeviceIfVisibleOnCamera: 1 useCustomDeviceTransformPosition: 0 customDeviceTransformPosition: {fileID: 0} useFixedDeviceIconPosition: 0 checkIfObstacleBetweenDeviceAndPlayer: 0 showIconTexture: 0 iconTexture: {fileID: 0} useObjectDescription: 0 objectDescription: descriptionFontSize: 14 showObjectAmount: 0 objectAmount: 0 useHoldInteractionButton: 0 holdInteractionButtonDuration: 0 showGizmo: 0 gizmoLabelColor: {r: 0, g: 1, b: 0, a: 1} gizmoColor: {r: 1, g: 1, b: 1, a: 1} gizmoRadius: 0.3 --- !u!1 &1203038873750232 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4711921264724040} - component: {fileID: 65246187328617030} - component: {fileID: 114345439040969430} - component: {fileID: 114063678981686980} - component: {fileID: 114716312539812692} - component: {fileID: 114618233570018476} m_Layer: 2 m_Name: Action System Trigger (Climb Over Obstacle Button) (1) m_TagString: device m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4711921264724040 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1203038873750232} m_LocalRotation: {x: 0, y: 1, z: 0, w: 0} m_LocalPosition: {x: 0, y: 0, z: 3.029} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4774116836386116} m_Father: {fileID: 4047397814538046} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0} --- !u!65 &65246187328617030 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1203038873750232} m_Material: {fileID: 0} m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 4, y: 1, z: 0.3254738} m_Center: {x: 0, y: 0, z: -0.42190742} --- !u!114 &114345439040969430 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1203038873750232} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3} m_Name: m_EditorClassIdentifier: eventList: [] enterEventList: - name: objectToCall: {fileID: 0} functionNameList: [] secondsDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} sendGameObject: 0 objectToSend: {fileID: 0} sendObjectDetected: 1 sendObjectDetectedFunction: sendObjectDetectedByEvent: 1 eventToSendObjectDetected: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114063678981686980} m_MethodName: setPlayerActionActive m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventFunction: 1 eventFunction: m_PersistentCalls: m_Calls: [] useBroadcastMessage: 0 broadcastMessageStringList: [] useRemoteEvent: 0 remoteEventNameList: [] exitEventList: - name: objectToCall: {fileID: 0} functionNameList: [] secondsDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} sendGameObject: 0 objectToSend: {fileID: 0} sendObjectDetected: 1 sendObjectDetectedFunction: sendObjectDetectedByEvent: 1 eventToSendObjectDetected: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114063678981686980} m_MethodName: setPlayerActionDeactivate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventFunction: 1 eventFunction: m_PersistentCalls: m_Calls: [] useBroadcastMessage: 0 broadcastMessageStringList: [] useRemoteEvent: 0 remoteEventNameList: [] useSameFunctionInList: 0 sameFunctionList: [] useSameObjectToCall: 0 callThisObject: 0 sameObjectToCall: {fileID: 0} triggeredByButton: 0 useObjectToTrigger: 0 objectNeededToTrigger: {fileID: 0} useTagToTrigger: 1 tagNeededToTrigger: Player useTagList: 0 tagList: [] loopEventAtTheEndEnabled: 0 justCallOnTrigger: 0 callFunctionEveryTimeTriggered: 1 eventTriggered: 0 dontUseDelay: 0 useSameDelay: 0 generalDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} triggerEventType: 2 useLayerMask: 0 layerMask: serializedVersion: 2 m_Bits: 0 coroutineActive: 0 setParentToNull: 0 objectDetected: {fileID: 0} triggerEventAtStart: 0 isEnter: 0 isExit: 0 --- !u!114 &114063678981686980 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1203038873750232} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3} m_Name: m_EditorClassIdentifier: useMinDistanceToActivateAction: 0 minDistanceToActivateAction: 1 useMinAngleToActivateAction: 1 minAngleToActivateAction: 20 checkOppositeAngle: 1 canStopPreviousAction: 0 canForceToPlayCustomAction: 0 currentActionInfoIndex: 0 actionInfoList: - Name: Climb Over Obstacle useActionName: 1 actionName: Climb Over Obstacle useActionID: 0 actionID: 20 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 1 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 1 ignoreCameraDirectionOnMovement: 1 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 1 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 1 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 1 disablePlayerOnGroundState: 0 disablePlayerCollider: 1 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 1 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 0 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 1.06 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 2 matchTargetTransform: {fileID: 4774116836386116} matchTargetPositionWeightMask: {x: 0, y: 1, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 11 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 1 matchStartValue: 0 matchEndValue: 1 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 4774116836386116} maxRotationAmount: 1 minRotationAmount: 0.3 minRotationAngle: 8 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 disableIKWeaponsDuringAction: 1 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 customActionToActiveAfterActionComplete: addActionToListStoredToPlay: 0 playActionAutomaticallyIfStoredAtEnd: 0 clearAddActionToListStoredToPlay: 0 useEventsToEnableDisableActionObject: 0 eventToEnableActionObject: m_PersistentCalls: m_Calls: [] eventToDisableActionObject: m_PersistentCalls: m_Calls: [] categoryName: canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 animationUsedOnUpperBody: 0 disableRegularActionActiveState: 0 disableRegularActionActiveStateOnEnd: 0 changeCameraViewToThirdPersonOnAction: 1 changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 actionsCanBeUsedOnFirstPerson: 0 ignoreChangeToThirdPerson: 0 disableIgnorePlayerListChange: 0 showDebugPrint: 0 showGizmo: 1 showAllGizmo: 1 mainAnimator: {fileID: 0} newAnimationClip: {fileID: 0} enableAnimatorLayerOnAction: 0 animatorLayerToEnableName: actionNameToReplace: animationLayerName: Base Layer newAnimationSpeed: 1 activateAnimationReplace: 0 newAnimationIsMirror: 0 setPlayerParentDuringActionActive: 0 playerParentDuringAction: {fileID: 0} --- !u!114 &114716312539812692 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1203038873750232} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: be8030885d591eb408518d093fad5d5b, type: 3} m_Name: m_EditorClassIdentifier: useOnlyForTrigger: 1 functionToSetPlayer: activateDeviceOnTriggerEnter: 0 useFreeInteraction: 0 useFreeInteractionEvent: 0 freeInteractionEvent: m_PersistentCalls: m_Calls: [] useMoveCameraToDevice: 0 disableDeviceWhenStopUsing: 0 stopUsingDeviceWhenUnlock: 0 disableAndRemoveDeviceWhenUnlock: 0 functionToUseDevice: m_PersistentCalls: m_Calls: [] usingDevice: 0 unlockFunctionCall: m_PersistentCalls: m_Calls: [] lockFunctionCall: m_PersistentCalls: m_Calls: [] currentPlayer: {fileID: 0} activateEventOnTriggerStay: 0 triggerStayEvent: m_PersistentCalls: m_Calls: [] eventOnTriggerStayRate: 0 activateEventOnTriggerEnter: 0 triggerEnterEvent: m_PersistentCalls: m_Calls: [] activateEventOnTriggerExit: 0 triggerExitEvent: m_PersistentCalls: m_Calls: [] sendPlayerOnTriggerEnter: 0 eventToSendPlayerOnTriggerEnter: m_PersistentCalls: m_Calls: [] sendPlayerOnTriggerExit: 0 eventToSendPlayerOnTriggerExit: m_PersistentCalls: m_Calls: [] activateEventIfUnableToUseDevice: 0 unableToUseDeviceEvent: m_PersistentCalls: m_Calls: [] sendCurrentPlayerOnEvent: 0 setCurrentPlayerEvent: m_PersistentCalls: m_Calls: [] useEventOnStartUsingDevice: 0 useEventOnStopUsingDevice: 0 eventOnStartUsingDevice: m_PersistentCalls: m_Calls: [] eventOnStopUsingDevice: m_PersistentCalls: m_Calls: [] deviceCanBeUsed: 1 playerInside: 0 cameraMovementManager: {fileID: 0} deviceMovementManager: {fileID: 0} disableDeviceInteractionAfterUsingOnce: 0 useConditionSystemToStartDevice: 0 mainGKCConditionInfoToStartDevice: {fileID: 0} useConditionSystemToStopDevice: 0 mainGKCConditionInfoToStopDevice: {fileID: 0} showDebugPrint: 0 --- !u!114 &114618233570018476 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1203038873750232} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 80fe7bfbecac2ee4895bd133d0b782df, type: 3} m_Name: m_EditorClassIdentifier: deviceName: Obstacle deviceAction: Jump useMultipleInteraction: 0 multipleInteractionNameList: [] secondaryDeviceAction: reloadDeviceActionOnPress: 0 hideIconOnPress: 0 disableIconOnPress: 0 showIcon: 1 showTouchIconButton: 1 hideIconOnUseDevice: 0 showIconOnStopUseDevice: 0 useTransformForStringAction: 1 transformForStringAction: {fileID: 4711921264724040} useSeparatedTransformForEveryView: 0 transformForThirdPerson: {fileID: 0} transformForFirstPerson: {fileID: 0} useLocalOffset: 1 actionOffset: 1 setUsingDeviceState: 0 setTextFontSizeActive: 0 textFontSize: 17 iconEnabled: 1 useRaycastToDetectDeviceParts: 1 usingDevice: 0 useCustomMinDistanceToUseDevice: 0 customMinDistanceToUseDevice: 1 ignoreDistanceToDevice: 0 useCustomMinAngleToUse: 0 customMinAngleToUseDevice: 20 useRelativeDirectionBetweenPlayerAndObject: 0 useCustomIconButtonInfo: 0 customIconButtonInfoName: ignoreUseOnlyDeviceIfVisibleOnCamera: 0 useCustomDeviceTransformPosition: 0 customDeviceTransformPosition: {fileID: 0} useFixedDeviceIconPosition: 0 checkIfObstacleBetweenDeviceAndPlayer: 0 showIconTexture: 0 iconTexture: {fileID: 0} useObjectDescription: 0 objectDescription: descriptionFontSize: 14 showObjectAmount: 0 objectAmount: 0 useHoldInteractionButton: 0 holdInteractionButtonDuration: 0 showGizmo: 0 gizmoLabelColor: {r: 0, g: 1, b: 0, a: 1} gizmoColor: {r: 1, g: 1, b: 1, a: 1} gizmoRadius: 0.3 --- !u!1 &1239501761943120 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4774116836386116} m_Layer: 2 m_Name: Match Target Transform m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4774116836386116 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1239501761943120} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.918, z: 0.003} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4711921264724040} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1329626082331224 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4233243791529942} m_Layer: 2 m_Name: Match Target Transform m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4233243791529942 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1329626082331224} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.918, z: 0.003} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4679658195584334} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1435885454527054 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4657537114804736} m_Layer: 2 m_Name: Match Target Transform m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4657537114804736 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1435885454527054} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.918, z: 0.003} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4412208763094276} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1440249350827222 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4489099842658444} m_Layer: 0 m_Name: Meshes m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4489099842658444 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1440249350827222} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4865809246505120} m_Father: {fileID: 4047397814538046} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1514665835364828 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4865809246505120} - component: {fileID: 33648763957194268} - component: {fileID: 65122359273237740} - component: {fileID: 23878100280783508} m_Layer: 0 m_Name: Cube (17) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 4294967295 m_IsActive: 1 --- !u!4 &4865809246505120 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1514665835364828} m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0.43, z: 1.526} m_LocalScale: {x: 3.4858377, y: 1, z: 4} m_Children: [] m_Father: {fileID: 4489099842658444} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33648763957194268 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1514665835364828} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!65 &65122359273237740 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1514665835364828} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!23 &23878100280783508 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1514665835364828} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1716538523751298 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4213626876196736} - component: {fileID: 65639229027348434} - component: {fileID: 114222812351353770} - component: {fileID: 114433297089713970} - component: {fileID: 114086228880343692} - component: {fileID: 114020630150759496} m_Layer: 2 m_Name: Action System Trigger (Climb Over Obstacle Button) m_TagString: device m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4213626876196736 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1716538523751298} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4882270056498482} m_Father: {fileID: 4047397814538046} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!65 &65639229027348434 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1716538523751298} m_Material: {fileID: 0} m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 4, y: 1, z: 0.3254738} m_Center: {x: 0, y: 0, z: -0.42190742} --- !u!114 &114222812351353770 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1716538523751298} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3} m_Name: m_EditorClassIdentifier: eventList: [] enterEventList: - name: objectToCall: {fileID: 0} functionNameList: [] secondsDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} sendGameObject: 0 objectToSend: {fileID: 0} sendObjectDetected: 1 sendObjectDetectedFunction: sendObjectDetectedByEvent: 1 eventToSendObjectDetected: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114433297089713970} m_MethodName: setPlayerActionActive m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventFunction: 1 eventFunction: m_PersistentCalls: m_Calls: [] useBroadcastMessage: 0 broadcastMessageStringList: [] useRemoteEvent: 0 remoteEventNameList: [] exitEventList: - name: objectToCall: {fileID: 0} functionNameList: [] secondsDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} sendGameObject: 0 objectToSend: {fileID: 0} sendObjectDetected: 1 sendObjectDetectedFunction: sendObjectDetectedByEvent: 1 eventToSendObjectDetected: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114433297089713970} m_MethodName: setPlayerActionDeactivate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventFunction: 1 eventFunction: m_PersistentCalls: m_Calls: [] useBroadcastMessage: 0 broadcastMessageStringList: [] useRemoteEvent: 0 remoteEventNameList: [] useSameFunctionInList: 0 sameFunctionList: [] useSameObjectToCall: 0 callThisObject: 0 sameObjectToCall: {fileID: 0} triggeredByButton: 0 useObjectToTrigger: 0 objectNeededToTrigger: {fileID: 0} useTagToTrigger: 1 tagNeededToTrigger: Player useTagList: 0 tagList: [] loopEventAtTheEndEnabled: 0 justCallOnTrigger: 0 callFunctionEveryTimeTriggered: 1 eventTriggered: 0 dontUseDelay: 0 useSameDelay: 0 generalDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} triggerEventType: 2 useLayerMask: 0 layerMask: serializedVersion: 2 m_Bits: 0 coroutineActive: 0 setParentToNull: 0 objectDetected: {fileID: 0} triggerEventAtStart: 0 isEnter: 0 isExit: 0 --- !u!114 &114433297089713970 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1716538523751298} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3} m_Name: m_EditorClassIdentifier: useMinDistanceToActivateAction: 0 minDistanceToActivateAction: 1 useMinAngleToActivateAction: 1 minAngleToActivateAction: 20 checkOppositeAngle: 1 canStopPreviousAction: 0 canForceToPlayCustomAction: 0 currentActionInfoIndex: 0 actionInfoList: - Name: Climb Over Obstacle useActionName: 1 actionName: Climb Over Obstacle useActionID: 0 actionID: 20 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 1 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 1 ignoreCameraDirectionOnMovement: 1 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 1 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 1 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 1 disablePlayerOnGroundState: 0 disablePlayerCollider: 1 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 1 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 0 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 1.06 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 2 matchTargetTransform: {fileID: 4882270056498482} matchTargetPositionWeightMask: {x: 0, y: 1, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 11 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 1 matchStartValue: 0 matchEndValue: 1 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 4882270056498482} maxRotationAmount: 1 minRotationAmount: 0.3 minRotationAngle: 8 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 disableIKWeaponsDuringAction: 1 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 customActionToActiveAfterActionComplete: addActionToListStoredToPlay: 0 playActionAutomaticallyIfStoredAtEnd: 0 clearAddActionToListStoredToPlay: 0 useEventsToEnableDisableActionObject: 0 eventToEnableActionObject: m_PersistentCalls: m_Calls: [] eventToDisableActionObject: m_PersistentCalls: m_Calls: [] categoryName: canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 animationUsedOnUpperBody: 0 disableRegularActionActiveState: 0 disableRegularActionActiveStateOnEnd: 0 changeCameraViewToThirdPersonOnAction: 1 changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 actionsCanBeUsedOnFirstPerson: 0 ignoreChangeToThirdPerson: 0 disableIgnorePlayerListChange: 0 showDebugPrint: 0 showGizmo: 1 showAllGizmo: 1 mainAnimator: {fileID: 0} newAnimationClip: {fileID: 0} enableAnimatorLayerOnAction: 0 animatorLayerToEnableName: actionNameToReplace: animationLayerName: Base Layer newAnimationSpeed: 1 activateAnimationReplace: 0 newAnimationIsMirror: 0 setPlayerParentDuringActionActive: 0 playerParentDuringAction: {fileID: 0} --- !u!114 &114086228880343692 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1716538523751298} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: be8030885d591eb408518d093fad5d5b, type: 3} m_Name: m_EditorClassIdentifier: useOnlyForTrigger: 1 functionToSetPlayer: activateDeviceOnTriggerEnter: 0 useFreeInteraction: 0 useFreeInteractionEvent: 0 freeInteractionEvent: m_PersistentCalls: m_Calls: [] useMoveCameraToDevice: 0 disableDeviceWhenStopUsing: 0 stopUsingDeviceWhenUnlock: 0 disableAndRemoveDeviceWhenUnlock: 0 functionToUseDevice: m_PersistentCalls: m_Calls: [] usingDevice: 0 unlockFunctionCall: m_PersistentCalls: m_Calls: [] lockFunctionCall: m_PersistentCalls: m_Calls: [] currentPlayer: {fileID: 0} activateEventOnTriggerStay: 0 triggerStayEvent: m_PersistentCalls: m_Calls: [] eventOnTriggerStayRate: 0 activateEventOnTriggerEnter: 0 triggerEnterEvent: m_PersistentCalls: m_Calls: [] activateEventOnTriggerExit: 0 triggerExitEvent: m_PersistentCalls: m_Calls: [] sendPlayerOnTriggerEnter: 0 eventToSendPlayerOnTriggerEnter: m_PersistentCalls: m_Calls: [] sendPlayerOnTriggerExit: 0 eventToSendPlayerOnTriggerExit: m_PersistentCalls: m_Calls: [] activateEventIfUnableToUseDevice: 0 unableToUseDeviceEvent: m_PersistentCalls: m_Calls: [] sendCurrentPlayerOnEvent: 0 setCurrentPlayerEvent: m_PersistentCalls: m_Calls: [] useEventOnStartUsingDevice: 0 useEventOnStopUsingDevice: 0 eventOnStartUsingDevice: m_PersistentCalls: m_Calls: [] eventOnStopUsingDevice: m_PersistentCalls: m_Calls: [] deviceCanBeUsed: 1 playerInside: 0 cameraMovementManager: {fileID: 0} deviceMovementManager: {fileID: 0} disableDeviceInteractionAfterUsingOnce: 0 useConditionSystemToStartDevice: 0 mainGKCConditionInfoToStartDevice: {fileID: 0} useConditionSystemToStopDevice: 0 mainGKCConditionInfoToStopDevice: {fileID: 0} showDebugPrint: 0 --- !u!114 &114020630150759496 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1716538523751298} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 80fe7bfbecac2ee4895bd133d0b782df, type: 3} m_Name: m_EditorClassIdentifier: deviceName: Obstacle deviceAction: Jump useMultipleInteraction: 0 multipleInteractionNameList: [] secondaryDeviceAction: reloadDeviceActionOnPress: 0 hideIconOnPress: 0 disableIconOnPress: 0 showIcon: 1 showTouchIconButton: 1 hideIconOnUseDevice: 0 showIconOnStopUseDevice: 0 useTransformForStringAction: 1 transformForStringAction: {fileID: 4213626876196736} useSeparatedTransformForEveryView: 0 transformForThirdPerson: {fileID: 0} transformForFirstPerson: {fileID: 0} useLocalOffset: 1 actionOffset: 1 setUsingDeviceState: 0 setTextFontSizeActive: 0 textFontSize: 17 iconEnabled: 1 useRaycastToDetectDeviceParts: 0 usingDevice: 0 useCustomMinDistanceToUseDevice: 0 customMinDistanceToUseDevice: 1 ignoreDistanceToDevice: 0 useCustomMinAngleToUse: 0 customMinAngleToUseDevice: 20 useRelativeDirectionBetweenPlayerAndObject: 0 useCustomIconButtonInfo: 0 customIconButtonInfoName: ignoreUseOnlyDeviceIfVisibleOnCamera: 1 useCustomDeviceTransformPosition: 0 customDeviceTransformPosition: {fileID: 0} useFixedDeviceIconPosition: 0 checkIfObstacleBetweenDeviceAndPlayer: 0 showIconTexture: 0 iconTexture: {fileID: 0} useObjectDescription: 0 objectDescription: descriptionFontSize: 14 showObjectAmount: 0 objectAmount: 0 useHoldInteractionButton: 0 holdInteractionButtonDuration: 0 showGizmo: 0 gizmoLabelColor: {r: 0, g: 1, b: 0, a: 1} gizmoColor: {r: 1, g: 1, b: 1, a: 1} gizmoRadius: 0.3 --- !u!1 &1740243134078970 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4047397814538046} m_Layer: 2 m_Name: Action System Trigger (Climb Obstacle Button) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4047397814538046 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1740243134078970} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4489099842658444} - {fileID: 4213626876196736} - {fileID: 4711921264724040} - {fileID: 4412208763094276} - {fileID: 4679658195584334} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1839295689515886 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4679658195584334} - component: {fileID: 65535248713815136} - component: {fileID: 114156724079537124} - component: {fileID: 114275335337773348} - component: {fileID: 114540265280983956} - component: {fileID: 114838259857841402} m_Layer: 2 m_Name: Action System Trigger (Climb Over Obstacle Button) (3) m_TagString: device m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4679658195584334 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1839295689515886} m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 1.780001, y: 0, z: 1.5} m_LocalScale: {x: 1.0000005, y: 1, z: 1.0000005} m_Children: - {fileID: 4233243791529942} m_Father: {fileID: 4047397814538046} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} --- !u!65 &65535248713815136 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1839295689515886} m_Material: {fileID: 0} m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 3.46, y: 1, z: 0.3254738} m_Center: {x: 0, y: 0, z: -0.42190742} --- !u!114 &114156724079537124 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1839295689515886} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3} m_Name: m_EditorClassIdentifier: eventList: [] enterEventList: - name: objectToCall: {fileID: 0} functionNameList: [] secondsDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} sendGameObject: 0 objectToSend: {fileID: 0} sendObjectDetected: 1 sendObjectDetectedFunction: sendObjectDetectedByEvent: 1 eventToSendObjectDetected: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114275335337773348} m_MethodName: setPlayerActionActive m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventFunction: 1 eventFunction: m_PersistentCalls: m_Calls: [] useBroadcastMessage: 0 broadcastMessageStringList: [] useRemoteEvent: 0 remoteEventNameList: [] exitEventList: - name: objectToCall: {fileID: 0} functionNameList: [] secondsDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} sendGameObject: 0 objectToSend: {fileID: 0} sendObjectDetected: 1 sendObjectDetectedFunction: sendObjectDetectedByEvent: 1 eventToSendObjectDetected: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114275335337773348} m_MethodName: setPlayerActionDeactivate m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventFunction: 1 eventFunction: m_PersistentCalls: m_Calls: [] useBroadcastMessage: 0 broadcastMessageStringList: [] useRemoteEvent: 0 remoteEventNameList: [] useSameFunctionInList: 0 sameFunctionList: [] useSameObjectToCall: 0 callThisObject: 0 sameObjectToCall: {fileID: 0} triggeredByButton: 0 useObjectToTrigger: 0 objectNeededToTrigger: {fileID: 0} useTagToTrigger: 1 tagNeededToTrigger: Player useTagList: 0 tagList: [] loopEventAtTheEndEnabled: 0 justCallOnTrigger: 0 callFunctionEveryTimeTriggered: 1 eventTriggered: 0 dontUseDelay: 0 useSameDelay: 0 generalDelay: 0 useRandomDelay: 0 randomDelayRange: {x: 0, y: 0} triggerEventType: 2 useLayerMask: 0 layerMask: serializedVersion: 2 m_Bits: 0 coroutineActive: 0 setParentToNull: 0 objectDetected: {fileID: 0} triggerEventAtStart: 0 isEnter: 0 isExit: 0 --- !u!114 &114275335337773348 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1839295689515886} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3} m_Name: m_EditorClassIdentifier: useMinDistanceToActivateAction: 0 minDistanceToActivateAction: 1 useMinAngleToActivateAction: 1 minAngleToActivateAction: 20 checkOppositeAngle: 1 canStopPreviousAction: 0 canForceToPlayCustomAction: 0 currentActionInfoIndex: 0 actionInfoList: - Name: Climb Over Obstacle useActionName: 1 actionName: Climb Over Obstacle useActionID: 0 actionID: 20 removeActionIDValueImmediately: 0 useCrossFadeAnimation: 1 pausePlayerActionsInput: 1 pausePlayerMovementInput: 1 resetPlayerMovementInput: 0 resetPlayerMovementInputSmoothly: 0 removePlayerMovementInputValues: 1 enablePlayerCanMoveAfterAction: 0 allowDownVelocityDuringAction: 0 pauseInteractionButton: 0 pauseInputListDuringActionActive: 0 ignorePauseInputListDuringAction: 0 pausePlayerCameraRotationInput: 0 pausePlayerCameraActionsInput: 0 pausePlayerCameraViewChange: 1 pausePlayerCameraMouseWheel: 1 disableHeadBob: 1 pauseHeadBob: 1 ignoreCameraDirectionOnMovement: 1 ignoreCameraDirectionOnStrafeMovement: 0 pauseStrafeState: 1 useNewCameraStateOnActionStart: 0 newCameraStateNameOnActionStart: setPreviousCameraStateOnActionEnd: 0 useNewCameraStateOnActionEnd: 0 newCameraStateNameOnActionEnd: ignorePivotCameraCollision: 0 useExtraFollowTransformPositionOffsetActiveFBA: 0 currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0} ignorePlayerRotationToCameraOnFBA: 1 ignoreHorizontalCameraRotationOnFBA: 0 ignoreVerticalCameraRotationOnFBA: 0 resetCameraRotationForwardOnFBA: 0 setCustomHeadTrackTargetToLook: 0 customHeadTrackTargetToLook: {fileID: 0} useCustomHeadTrackTolook: 0 customHeadTrackToLookName: disablePlayerGravity: 1 disablePlayerOnGroundState: 0 disablePlayerCollider: 1 disablePlayerColliderComponent: 0 enablePlayerColliderComponentOnActionEnd: 0 ignoreSetLastTimeFallingOnActionEnd: 0 reloadMainColliderOnCharacterOnActionEnd: 0 changePlayerColliderScale: 0 disableIKOnHands: 1 disableIKOnFeet: 1 pauseHeadTrack: 1 usCustomPauseHeadTrackOnFBA: 0 customPauseHeadTrackOnFBA: 0 setNoFrictionOnCollider: 1 forceRootMotionDuringAction: 1 actionCanHappenOnAir: 0 jumpCanResumePlayer: 0 useMovementInput: 0 useInteractionButtonToActivateAnimation: 1 animationTriggeredByExternalEvent: 0 resumePlayerAfterAction: 1 increaseActionIndexAfterComplete: 0 waitForNextPlayerInteractionButtonPress: 0 stayInState: 0 resetActionIndexAfterComplete: 0 animationDuration: 1.06 animationSpeed: 1 actionDurationOnFirstPerson: 1 actionUsesMovement: 0 adjustRotationDuringMovement: 0 delayToPlayAnimation: 0 usePositionToAdjustPlayer: 0 positionToAdjustPlayer: {fileID: 0} adjustPlayerPositionSpeed: 0 usePositionToAdjustPlayerOnlyOnFBA: 0 movePlayerOnDirection: 0 movePlayerOnDirectionRaycastDistance: 0 movePlayerOnDirectionSpeed: 0 movePlayerDirection: {x: 0, y: 0, z: 0} movePlayerOnDirectionLayermask: serializedVersion: 2 m_Bits: 0 usePhysicsForceOnMovePlayer: 0 physicsForceOnMovePlayer: 0 physicsForceOnMovePlayerDuration: 0 checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0 mainAvatarTarget: 2 matchTargetTransform: {fileID: 4233243791529942} matchTargetPositionWeightMask: {x: 0, y: 1, z: 0} matchTargetRotationWeightMask: 0 matchPlayerRotation: 0 matchPlayerRotationSpeed: 11 playerTargetTransform: {fileID: 0} adjustPlayerPositionRotationDuring: 1 matchStartValue: 0 matchEndValue: 1 usePlayerWalkTarget: 0 useWalkAtTheEndOfAction: 0 playerWalkTarget: {fileID: 0} pausePlayerInputDuringWalk: 0 maxWalkSpeed: 1 activateDynamicObstacleDetection: 0 setPlayerFacingDirection: 0 playerFacingDirectionTransform: {fileID: 4233243791529942} maxRotationAmount: 1 minRotationAmount: 0.3 minRotationAngle: 8 adjustFacingDirectionBasedOnPlayerPosition: 0 facingDirectionPositionTransform: {fileID: 0} adjustRotationAtOnce: 0 useMovingPlayerToPositionTarget: 0 movingPlayerToPositionTargetSpeed: 5 movingPlayerToPositionTargetDelay: 0 ignoreSetPlayerFacingDirectionOnFBA: 0 destroyActionOnEnd: 0 removeActionOnEnd: 0 setActionState: 0 actionStateName: actionStateToConfigure: 0 setObjectParent: 0 boneParent: 0 objectToSetParent: {fileID: 0} bonePositionReference: {fileID: 0} waitTimeToParentObject: 0 setObjectParentSpeed: 0 useMountPoint: 0 mountPointName: resetObjectPositionAndParentAfterAction: 1 useEventInfoList: 0 useAccumulativeDelay: 0 eventInfoList: [] firstPersonEventInfoList: [] disableHUDOnAction: 0 showGizmo: 0 keepWeaponsDuringAction: 0 drawWeaponsAfterAction: 0 disableIKWeaponsDuringAction: 1 stopAimOnFireWeapons: 0 stopShootOnFireWeapons: 0 hideMeleWeaponMeshOnAction: 0 setInvincibilityStateActive: 0 invincibilityStateDuration: 0 checkEventsOnTemporalInvincibilityActive: 0 disableDamageReactionDuringAction: 0 addHealthAmountOnAction: 0 healthAmountToAdd: 0 removeHealthAmountOnAction: 0 healthAmountToRemove: 0 checkIfPlayerOnGround: 1 checkConditionsToStartActionOnUpdate: 0 playerMovingToStartAction: 0 checkPlayerToNotCrouch: 0 stopActionIfPlayerIsOnAir: 0 delayToStopActionIfPlayerIsOnAir: 0 getUpIfPlayerCrouching: 1 crouchOnActionEnd: 0 setPreviousCrouchStateOnActionEnd: 0 checkIfPlayerCanGetUpFromCrouch: 0 dropGrabbedObjectsOnAction: 1 dropOnlyIfNotGrabbedPhysically: 1 dropIfGrabbedPhysicallyWithIK: 1 keepGrabbedObjectOnActionIfNotDropped: 0 keepMeleeWeaponGrabbed: 0 drawMeleeWeaponGrabbedOnActionEnd: 0 stopCurrentMeleeAttackInProcess: 0 useEventIfActionStopped: 0 eventIfActionStopped: m_PersistentCalls: m_Calls: [] pauseCustomInputListDuringActionActive: 0 customInputToPauseOnActionInfoList: [] layerForRaycast: serializedVersion: 2 m_Bits: 0 useRaycastToAdjustMatchTransform: 0 useRaycastToAdjustTargetTransform: 0 useRaycastToAdjustPositionToAdjustPlayer: 0 useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the matchTargetTransform transform to the ground, used to match the player position to the animation position. useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the playerWalkTarget transform to the ground, used to make the player to walk to a certain position during the action. useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust the positionToAdjustPlayer transform to the ground, used to move the player to the exact zone to play the animation. pauseAIOnActionStart: 0 resumeAIOnActionEnd: 0 assignPartnerOnActionEnd: 0 checkUseMinAngleToActivateAction: 0 checkUseMinDistanceToActivateAction: 0 setMoveNavMeshPaused: 0 ignoreAnimationTransitionCheck: 0 pauseActivationOfOtherCustomActions: 0 disableAnyStateConfiguredWithExitTime: 0 playerList: [] useEventsOnPlayerInsideOutside: 0 eventOnPlayerInside: m_PersistentCalls: m_Calls: [] eventOnPlayerOutside: m_PersistentCalls: m_Calls: [] useEventsOnStartEndAction: 0 eventOnStartAction: m_PersistentCalls: m_Calls: [] eventOnEndAction: m_PersistentCalls: m_Calls: [] useEventAfterResumePlayer: 0 eventAfterResumePlayer: m_PersistentCalls: m_Calls: [] actionTransform: {fileID: 0} sendCurrentPlayerOnEvent: 0 eventToSendCurrentPlayer: m_PersistentCalls: m_Calls: [] useEventBeforeStartAction: 0 eventBeforeStartAction: m_PersistentCalls: m_Calls: [] mainTrigger: {fileID: 0} activateCustomActionAfterActionComplete: 0 customActionToActiveAfterActionComplete: addActionToListStoredToPlay: 0 playActionAutomaticallyIfStoredAtEnd: 0 clearAddActionToListStoredToPlay: 0 useEventsToEnableDisableActionObject: 0 eventToEnableActionObject: m_PersistentCalls: m_Calls: [] eventToDisableActionObject: m_PersistentCalls: m_Calls: [] categoryName: canInterruptOtherActionActive: 0 actionListToInterrupt: [] useCategoryToCheckInterrupt: 0 actionCategoryListToInterrupt: [] eventOnInterrupOtherActionActive: m_PersistentCalls: m_Calls: [] useEventOnInterruptedAction: 0 eventOnInterruptedAction: m_PersistentCalls: m_Calls: [] useProbabilityToActivateAction: 0 probablityToActivateAction: 0 animationUsedOnUpperBody: 0 disableRegularActionActiveState: 0 disableRegularActionActiveStateOnEnd: 0 changeCameraViewToThirdPersonOnAction: 1 changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0 keepCameraRotationToHeadOnFullBodyAwareness: 0 actionsCanBeUsedOnFirstPerson: 0 ignoreChangeToThirdPerson: 0 disableIgnorePlayerListChange: 0 showDebugPrint: 0 showGizmo: 1 showAllGizmo: 1 mainAnimator: {fileID: 0} newAnimationClip: {fileID: 0} enableAnimatorLayerOnAction: 0 animatorLayerToEnableName: actionNameToReplace: animationLayerName: Base Layer newAnimationSpeed: 1 activateAnimationReplace: 0 newAnimationIsMirror: 0 setPlayerParentDuringActionActive: 0 playerParentDuringAction: {fileID: 0} --- !u!114 &114540265280983956 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1839295689515886} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: be8030885d591eb408518d093fad5d5b, type: 3} m_Name: m_EditorClassIdentifier: useOnlyForTrigger: 1 functionToSetPlayer: activateDeviceOnTriggerEnter: 0 useFreeInteraction: 0 useFreeInteractionEvent: 0 freeInteractionEvent: m_PersistentCalls: m_Calls: [] useMoveCameraToDevice: 0 disableDeviceWhenStopUsing: 0 stopUsingDeviceWhenUnlock: 0 disableAndRemoveDeviceWhenUnlock: 0 functionToUseDevice: m_PersistentCalls: m_Calls: [] usingDevice: 0 unlockFunctionCall: m_PersistentCalls: m_Calls: [] lockFunctionCall: m_PersistentCalls: m_Calls: [] currentPlayer: {fileID: 0} activateEventOnTriggerStay: 0 triggerStayEvent: m_PersistentCalls: m_Calls: [] eventOnTriggerStayRate: 0 activateEventOnTriggerEnter: 0 triggerEnterEvent: m_PersistentCalls: m_Calls: [] activateEventOnTriggerExit: 0 triggerExitEvent: m_PersistentCalls: m_Calls: [] sendPlayerOnTriggerEnter: 0 eventToSendPlayerOnTriggerEnter: m_PersistentCalls: m_Calls: [] sendPlayerOnTriggerExit: 0 eventToSendPlayerOnTriggerExit: m_PersistentCalls: m_Calls: [] activateEventIfUnableToUseDevice: 0 unableToUseDeviceEvent: m_PersistentCalls: m_Calls: [] sendCurrentPlayerOnEvent: 0 setCurrentPlayerEvent: m_PersistentCalls: m_Calls: [] useEventOnStartUsingDevice: 0 useEventOnStopUsingDevice: 0 eventOnStartUsingDevice: m_PersistentCalls: m_Calls: [] eventOnStopUsingDevice: m_PersistentCalls: m_Calls: [] deviceCanBeUsed: 1 playerInside: 0 cameraMovementManager: {fileID: 0} deviceMovementManager: {fileID: 0} disableDeviceInteractionAfterUsingOnce: 0 useConditionSystemToStartDevice: 0 mainGKCConditionInfoToStartDevice: {fileID: 0} useConditionSystemToStopDevice: 0 mainGKCConditionInfoToStopDevice: {fileID: 0} showDebugPrint: 0 --- !u!114 &114838259857841402 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1839295689515886} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 80fe7bfbecac2ee4895bd133d0b782df, type: 3} m_Name: m_EditorClassIdentifier: deviceName: Obstacle deviceAction: Jump useMultipleInteraction: 0 multipleInteractionNameList: [] secondaryDeviceAction: reloadDeviceActionOnPress: 0 hideIconOnPress: 0 disableIconOnPress: 0 showIcon: 1 showTouchIconButton: 1 hideIconOnUseDevice: 0 showIconOnStopUseDevice: 0 useTransformForStringAction: 1 transformForStringAction: {fileID: 4679658195584334} useSeparatedTransformForEveryView: 0 transformForThirdPerson: {fileID: 0} transformForFirstPerson: {fileID: 0} useLocalOffset: 1 actionOffset: 1 setUsingDeviceState: 0 setTextFontSizeActive: 0 textFontSize: 17 iconEnabled: 1 useRaycastToDetectDeviceParts: 0 usingDevice: 0 useCustomMinDistanceToUseDevice: 0 customMinDistanceToUseDevice: 1 ignoreDistanceToDevice: 0 useCustomMinAngleToUse: 0 customMinAngleToUseDevice: 20 useRelativeDirectionBetweenPlayerAndObject: 0 useCustomIconButtonInfo: 0 customIconButtonInfoName: ignoreUseOnlyDeviceIfVisibleOnCamera: 1 useCustomDeviceTransformPosition: 0 customDeviceTransformPosition: {fileID: 0} useFixedDeviceIconPosition: 0 checkIfObstacleBetweenDeviceAndPlayer: 0 showIconTexture: 0 iconTexture: {fileID: 0} useObjectDescription: 0 objectDescription: descriptionFontSize: 14 showObjectAmount: 0 objectAmount: 0 useHoldInteractionButton: 0 holdInteractionButtonDuration: 0 showGizmo: 0 gizmoLabelColor: {r: 0, g: 1, b: 0, a: 1} gizmoColor: {r: 1, g: 1, b: 1, a: 1} gizmoRadius: 0.3 --- !u!1 &1936995184266662 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4882270056498482} m_Layer: 2 m_Name: Match Target Transform m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4882270056498482 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1936995184266662} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.918, z: 0.003} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4213626876196736} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}