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scorchRayCastDistance: 2 autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} useCustomTransformToForceShoot: 0 customTransformToForceShoot: {fileID: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 impactForceApplied: 40 forceMode: 1 applyImpactForceToVehicles: 1 impactForceToVehiclesMultiplier: 0.2 forceMassMultiplier: 1 reloadSoundEffect: {fileID: 8300000, guid: 052ef4b4cbce7884e97438122ff20c6f, type: 3} reloadAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootSoundEffect: {fileID: 8300000, guid: d3d93d0c8e5a14641b559f906b18285d, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: 17e31d80bc5bf3c41886c9dcf32b9d79, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 outOfAmmo: {fileID: 8300000, guid: c0c201d446392cf4293e1d87159f6977, type: 3} outOfAmmoAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 muzzleParticles: {fileID: 109352, guid: e55aee2ea60d73e41b90c0fe231b9efe, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 182646, guid: 1c909c2c30d2fcd4abae78fdee759ed2, type: 3} killInOneShot: 0 useDisableTimer: 1 noImpactDisableTimer: 5 impactDisableTimer: 1 locatedEnemyIconName: Homing Located Enemy tagToLocate: [] activateLaunchParable: 0 useParableSpeed: 0 parableTrayectoryPosition: {fileID: 0} parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 projectileModel: {fileID: 0} projectileToShoot: {fileID: 187504, guid: 9935570a89afb6c448e04a7adc4ff2ec, type: 3} showShakeSettings: 0 shootShakeInfo: useDamageShake: 0 sameValueBothViews: 0 useDamageShakeInThirdPerson: 0 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 impactDecalIndex: 0 impactDecalName: Default Regular Shoot isLaser: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Laser numberKey: 3 useCustomReticle: 1 customReticle: {fileID: 2800000, guid: 8c2fc4995bfdd5e42982226a8caa50c1, type: 3} useCustomReticleColor: 1 customReticleColor: {r: 0.19885454, g: 0.7647059, b: 0.12370241, a: 1} useCustomReticleSize: 1 customReticleSize: {x: 60, y: 60} disableWeaponCursorWhileNotShooting: 1 delayToDisableWeaponCursor: 2 useRayCastShoot: 0 useRaycastAllToCheckSurfaceFound: 1 maxDistanceToRaycastAll: 200 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 fireWeaponForward: 0 enabled: 1 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ammoPerClip: 800 removePreviousAmmoOnClip: 0 infiniteAmmo: 0 remainAmmo: 2000 clipSize: 800 startWithEmptyClip: 0 autoReloadWhenClipEmpty: 1 useAmmoLimit: 0 ammoLimit: 0 auxRemainAmmo: 2000 shootAProjectile: 0 launchProjectile: 0 projectileWithAbility: 0 automatic: 0 fireRate: 1 reloadTime: 1 projectileDamage: 1 projectileSpeed: 0 projectilesPerShoot: 0 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isImplosive: 0 isExplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 projectilePosition: [] ejectShellOnShot: 0 shell: {fileID: 0} shellPosition: [] shellEjectionForce: 200 shellDropSoundList: [] shellDropAudioElements: [] weapon: {fileID: 8572797355274166534} animation: laser weaponAnimation: {fileID: 0} scorch: {fileID: 0} scorchRayCastDistance: 0 autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} useCustomTransformToForceShoot: 0 customTransformToForceShoot: {fileID: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 1 forceMassMultiplier: 1 reloadSoundEffect: {fileID: 8300000, guid: 8b8300b31b59d1346b2c4040532fa7c4, type: 3} reloadAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootSoundEffect: {fileID: 8300000, guid: 9d2c5aecc1a007141b669eed6cf61e3c, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 outOfAmmo: {fileID: 0} outOfAmmoAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 muzzleParticles: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 locatedEnemyIconName: Homing Located Enemy tagToLocate: [] activateLaunchParable: 0 useParableSpeed: 0 parableTrayectoryPosition: {fileID: 0} parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 projectileModel: {fileID: 0} projectileToShoot: {fileID: 0} showShakeSettings: 1 shootShakeInfo: useDamageShake: 0 sameValueBothViews: 0 useDamageShakeInThirdPerson: 0 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 impactDecalIndex: 0 impactDecalName: Default Regular Shoot isLaser: 1 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectilesPoolEnabled: 0 maxAmountOfPoolElementsOnWeapon: 0 allowDamageForProjectileOwner: 0 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 - Name: Homing Missiles numberKey: 4 useCustomReticle: 1 customReticle: {fileID: 2800000, guid: 1006b714cb5220449969c486fc97ffc5, type: 3} useCustomReticleColor: 1 customReticleColor: {r: 1, g: 0.5586207, b: 0, a: 1} useCustomReticleSize: 1 customReticleSize: {x: 70, y: 70} disableWeaponCursorWhileNotShooting: 0 delayToDisableWeaponCursor: 1 useRayCastShoot: 0 useRaycastAllToCheckSurfaceFound: 1 maxDistanceToRaycastAll: 200 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 fireWeaponForward: 0 enabled: 1 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 ammoPerClip: 20 removePreviousAmmoOnClip: 0 infiniteAmmo: 0 remainAmmo: 50 clipSize: 20 startWithEmptyClip: 0 autoReloadWhenClipEmpty: 1 useAmmoLimit: 0 ammoLimit: 0 auxRemainAmmo: 50 shootAProjectile: 1 launchProjectile: 0 projectileWithAbility: 0 automatic: 0 fireRate: 0.5 reloadTime: 0.6 projectileDamage: 1000 projectileSpeed: 40 projectilesPerShoot: 1 useProjectileSpread: 0 spreadAmount: 0 checkObjectsWithMultipleDamageReceiversEnabled: 0 isImplosive: 0 isExplosive: 1 explosionForce: 200 explosionRadius: 10 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 10 pushCharacters: 1 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 projectilePosition: - {fileID: 8572797356788916711} - {fileID: 8572797354754563533} - {fileID: 8572797356259388483} - {fileID: 8572797356426654701} ejectShellOnShot: 0 shell: {fileID: 0} shellPosition: [] shellEjectionForce: 200 shellDropSoundList: [] shellDropAudioElements: [] weapon: {fileID: 0} animation: weaponAnimation: {fileID: 0} scorch: {fileID: 0} scorchRayCastDistance: 0 autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} useCustomTransformToForceShoot: 0 customTransformToForceShoot: {fileID: 0} forceAmount: 0 isHommingProjectile: 1 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0.4 impactForceApplied: 50 forceMode: 1 applyImpactForceToVehicles: 1 impactForceToVehiclesMultiplier: 0.2 forceMassMultiplier: 1 reloadSoundEffect: {fileID: 8300000, guid: f5b0aa581bdcc7942afa35a5ce86b455, type: 3} reloadAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootSoundEffect: {fileID: 8300000, guid: d90cb1373bb56c7459579936222fe040, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: 17e31d80bc5bf3c41886c9dcf32b9d79, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 outOfAmmo: {fileID: 8300000, guid: c0c201d446392cf4293e1d87159f6977, type: 3} outOfAmmoAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 muzzleParticles: {fileID: 109352, guid: e55aee2ea60d73e41b90c0fe231b9efe, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 182646, guid: 1c909c2c30d2fcd4abae78fdee759ed2, type: 3} killInOneShot: 0 useDisableTimer: 1 noImpactDisableTimer: 5 impactDisableTimer: 1 locatedEnemyIconName: Homing Located Enemy tagToLocate: - enemy - friend - vehicle activateLaunchParable: 0 useParableSpeed: 0 parableTrayectoryPosition: {fileID: 0} parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 projectileModel: {fileID: 0} projectileToShoot: {fileID: 187504, guid: 9935570a89afb6c448e04a7adc4ff2ec, type: 3} showShakeSettings: 0 shootShakeInfo: useDamageShake: 0 sameValueBothViews: 0 useDamageShakeInThirdPerson: 0 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 impactDecalIndex: 0 impactDecalName: Default Regular Shoot isLaser: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 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pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 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targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 setProjectileMeshRotationToFireRotation: 0 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explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 projectilePosition: - {fileID: 8572797356788916711} ejectShellOnShot: 0 shell: {fileID: 0} shellPosition: [] shellEjectionForce: 200 shellDropSoundList: [] shellDropAudioElements: [] weapon: {fileID: 8572797355178929787} animation: weaponAnimation: {fileID: 0} scorch: {fileID: 0} scorchRayCastDistance: 0 autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} useCustomTransformToForceShoot: 0 customTransformToForceShoot: {fileID: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 1 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 1 impactForceApplied: 50 forceMode: 1 applyImpactForceToVehicles: 1 impactForceToVehiclesMultiplier: 0.2 forceMassMultiplier: 1 reloadSoundEffect: {fileID: 8300000, guid: f5b0aa581bdcc7942afa35a5ce86b455, type: 3} reloadAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootSoundEffect: {fileID: 8300000, guid: d90cb1373bb56c7459579936222fe040, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: 17e31d80bc5bf3c41886c9dcf32b9d79, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 outOfAmmo: {fileID: 8300000, guid: c0c201d446392cf4293e1d87159f6977, type: 3} outOfAmmoAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 muzzleParticles: {fileID: 109352, guid: e55aee2ea60d73e41b90c0fe231b9efe, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 120916, guid: d65b7ced7378e224a8dd2e9b359bdaaf, type: 3} killInOneShot: 0 useDisableTimer: 1 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numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 impactDecalIndex: 0 impactDecalName: Default Regular Shoot isLaser: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 randomSliceDirection: 0 showSliceGizmo: 0 activateRigidbodiesOnNewObjects: 1 useGeneralProbabilitySliceObjects: 0 generalProbabilitySliceObjects: 0 newProjectileInfoCreated: 0 newProjectileInfo: isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 useRaycastCheckingOnRigidbody: 0 customRaycastCheckingRate: 0 customRaycastCheckingDistance: 0.1 useRayCastShoot: 0 useRaycastShootDelay: 0 raycastShootDelay: 0 getDelayWithDistance: 0 delayWithDistanceSpeed: 0 maxDelayWithDistance: 0 useFakeProjectileTrails: 0 projectileDamage: 0 projectileSpeed: 0 impactForceApplied: 0 forceMode: 0 applyImpactForceToVehicles: 0 impactForceToVehiclesMultiplier: 0 checkObjectsWithMultipleDamageReceiversEnabled: 1 forceMassMultiplier: 1 projectileWithAbility: 0 impactSoundEffect: {fileID: 0} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 scorch: {fileID: 0} owner: {fileID: 0} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} isExplosive: 0 isImplosive: 0 explosionForce: 0 explosionRadius: 0 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 canDamageProjectileOwner: 0 applyExplosionForceToVehicles: 0 explosionForceToVehiclesMultiplier: 0 searchClosestWeakSpot: 0 killInOneShot: 0 useDisableTimer: 0 noImpactDisableTimer: 0 impactDisableTimer: 0 useCustomIgnoreTags: 0 customTagsToIgnoreList: [] targetToDamageLayer: serializedVersion: 2 m_Bits: 0 targetForScorchLayer: serializedVersion: 2 m_Bits: 0 scorchRayCastDistance: 0 impactDecalIndex: 0 launchProjectile: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 breakThroughObjects: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 forwardDirection: {x: 0, y: 0, z: 0} ignoreNewRotationOnProjectileImpact: 0 stopBreakThroughObjectsOnLayer: 0 layerToStopBreahtThroughObjects: serializedVersion: 2 m_Bits: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 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checkObjectsWithMultipleDamageReceiversEnabled: 0 isImplosive: 0 isExplosive: 0 explosionForce: 200 explosionRadius: 20 useExplosionDelay: 0 explosionDelay: 0 explosionDamage: 0 pushCharacters: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 projectilePosition: - {fileID: 8572797356788916711} ejectShellOnShot: 1 shell: {fileID: 161284, guid: ea0e49d76f7097849bc1ee2cfd1855c2, type: 3} shellPosition: - {fileID: 8572797356399731674} shellEjectionForce: 200 shellDropSoundList: [] shellDropAudioElements: [] weapon: {fileID: 8572797355178929787} animation: weaponAnimation: {fileID: 0} scorch: {fileID: 125676, guid: 54db8ab5e95a97e49bb9458929577031, type: 3} scorchRayCastDistance: 2 autoShootOnTag: 0 layerToAutoShoot: serializedVersion: 2 m_Bits: 0 autoShootTagList: [] maxDistanceToRaycast: 0 shootAtLayerToo: 0 applyForceAtShoot: 0 forceDirection: {x: 0, y: 0, z: 0} useCustomTransformToForceShoot: 0 customTransformToForceShoot: {fileID: 0} forceAmount: 0 isHommingProjectile: 0 isSeeker: 0 targetOnScreenForSeeker: 1 waitTimeToSearchTarget: 0 impactForceApplied: 50 forceMode: 1 applyImpactForceToVehicles: 1 impactForceToVehiclesMultiplier: 0.2 forceMassMultiplier: 1 reloadSoundEffect: {fileID: 8300000, guid: 2cc9744a0c6793049ae0a71d2b6ce2ca, type: 3} reloadAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 shootSoundEffect: {fileID: 8300000, guid: 87b6a0116e24133449659358780920f8, type: 3} shootAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 impactSoundEffect: {fileID: 8300000, guid: bb1d3c051c892e449a8a05766c9fbbe3, type: 3} impactAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 outOfAmmo: {fileID: 8300000, guid: c0c201d446392cf4293e1d87159f6977, type: 3} outOfAmmoAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 muzzleParticles: {fileID: 160214, guid: 02ae87b3e6cf1e54bbc1bec95c435cb5, type: 3} projectileParticles: {fileID: 0} impactParticles: {fileID: 0} killInOneShot: 0 useDisableTimer: 1 noImpactDisableTimer: 5 impactDisableTimer: 1 locatedEnemyIconName: Homing Located Enemy tagToLocate: [] activateLaunchParable: 0 useParableSpeed: 0 parableTrayectoryPosition: {fileID: 0} parableDirectionTransform: {fileID: 0} useMaxDistanceWhenNoSurfaceFound: 0 maxDistanceWhenNoSurfaceFound: 0 adhereToSurface: 0 adhereToLimbs: 0 ignoreSetProjectilePositionOnImpact: 0 useGravityOnLaunch: 0 useGraivtyOnImpact: 0 projectileModel: {fileID: 0} projectileToShoot: {fileID: 146226, guid: 7eef2b5faa259544bb76a580346d7698, type: 3} showShakeSettings: 0 shootShakeInfo: useDamageShake: 0 sameValueBothViews: 0 useDamageShakeInThirdPerson: 0 thirdPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 useDamageShakeInFirstPerson: 0 firstPersonDamageShake: shakePosition: {x: 0, y: 0, z: 0} shakePositionSpeed: {x: 0, y: 0, z: 0} shakePositionSmooth: 0 shakeRotation: {x: 0, y: 0, z: 0} shakeRotationSpeed: {x: 0, y: 0, z: 0} shakeRotationSmooth: 0 shakeDuration: 0 decreaseShakeInTime: 0 decreaseShakeSpeed: 0 useDelayBeforeStartDecrease: 0 delayBeforeStartDecrease: 0 repeatShake: 0 numberOfRepeats: 0 delayBetweenRepeats: 0 externalShakeDelay: 0 useUnscaledTime: 0 impactDecalIndex: 0 impactDecalName: Default Regular Shoot isLaser: 0 breakThroughObjects: 0 infiniteNumberOfImpacts: 0 numberOfImpacts: 0 canDamageSameObjectMultipleTimes: 0 ignoreNewRotationOnProjectileImpact: 0 canBreakThroughArmorSurface: 0 breakThroughArmorSurfacePriorityValue: -1 useMuzzleFlash: 0 muzzleFlahsLight: {fileID: 0} muzzleFlahsDuration: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 sedateCharacters: 0 sedateDelay: 0 useWeakSpotToReduceDelay: 0 sedateUntilReceiveDamage: 0 sedateDuration: 0 pushCharacter: 0 pushCharacterForce: 0 pushCharacterRagdollForce: 0 useRemoteEventOnObjectsFound: 0 remoteEventNameList: [] useRemoteEventOnObjectsFoundOnExplosion: 0 remoteEventNameOnExplosion: ignoreShield: 0 canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 projectileCanBeDeflected: 1 sliceObjectsDetected: 0 layerToSlice: serializedVersion: 2 m_Bits: 0 useBodyPartsSliceList: 0 bodyPartsSliceList: [] maxDistanceToBodyPart: 0 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