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playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackCantBeBlocked: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.26 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.67 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 useCustomAction: 1 customActionName: Sword Attack 1 Hand 1 attackDuration: 1.49 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 staminaUsedOnAttack: 6 customRefillStaminaDelayAfterUse: 1.1 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackDamage: 10 attackType: Regular minDelayBeforeNextAttack: 0.9 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackCantBeBlocked: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.38 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.7 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 useCustomAction: 1 customActionName: Sword Attack 1 Hand 2 attackDuration: 1.6 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 staminaUsedOnAttack: 8 customRefillStaminaDelayAfterUse: 1.4 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackDamage: 11 attackType: Regular minDelayBeforeNextAttack: 0.7 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackCantBeBlocked: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 1 limbToPlaceTrigger: 6 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.55 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 useCustomAction: 1 customActionName: Sword Attack 1 Hand 3 attackDuration: 1.2 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 staminaUsedOnAttack: 9 customRefillStaminaDelayAfterUse: 1 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackDamage: 12 attackType: Regular minDelayBeforeNextAttack: 0.7 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackCantBeBlocked: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.3 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.67 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 useCustomAction: 1 customActionName: Sword Attack 1 Hand Full Body 1 attackDuration: 1.3 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 staminaUsedOnAttack: 11 customRefillStaminaDelayAfterUse: 1 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackDamage: 13 attackType: Strong minDelayBeforeNextAttack: 1 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackCantBeBlocked: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.14 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.7 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 useCustomAction: 1 customActionName: Sword Attack 1 Hand 4 attackDuration: 1.7 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 staminaUsedOnAttack: 12 customRefillStaminaDelayAfterUse: 1.5 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackDamage: 14 attackType: Strong minDelayBeforeNextAttack: 0.8 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackCantBeBlocked: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.22 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 1 limbToPlaceTrigger: 17 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.66 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 useCustomAction: 1 customActionName: Sword Attack 1 Hand 5 attackDuration: 1.4 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 staminaUsedOnAttack: 10 customRefillStaminaDelayAfterUse: 1.3 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackDamage: 12 attackType: Strong minDelayBeforeNextAttack: 1.5 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackCantBeBlocked: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.35 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.65 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 useCustomAction: 1 customActionName: Sword Attack 1 Hand Full Body 2 attackDuration: 2.3 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 staminaUsedOnAttack: 13 customRefillStaminaDelayAfterUse: 2 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackDamage: 13 attackType: Strong minDelayBeforeNextAttack: 0.8 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackCantBeBlocked: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.35 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.65 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 useCustomAction: 1 customActionName: Sword Attack 1 Hand Full Body 3 attackDuration: 1.3 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 staminaUsedOnAttack: 13 customRefillStaminaDelayAfterUse: 2 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackDamage: 16 attackType: Special minDelayBeforeNextAttack: 2.5 damageReactionID: -1 damageTypeID: -1 playerOnGroundToActivateAttack: 1 pauseSoundIfAttackOnAir: 0 attackCantBeBlocked: 0 damageTriggerActiveInfoList: - delayToActiveTrigger: 0.13 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.24 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.32 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.45 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.54 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.67 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.73 activateDamageTrigger: 1 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.86 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 0 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 useCustomAction: 1 customActionName: Sword Attack 1 Hand 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