using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(spriteAnimatorSystem))] public class spriteAnimatorSystemEditor : Editor { spriteAnimatorSystem manager; void OnEnable () { manager = (spriteAnimatorSystem)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); EditorGUILayout.Space (); if (GUILayout.Button ("Enable Sprite Animator")) { manager.setSpriteAnimatorActiveStateFromEditor (true); } EditorGUILayout.Space (); if (GUILayout.Button ("Disable Sprite Animator")) { manager.setSpriteAnimatorActiveStateFromEditor (false); } } } #endif