using System.Collections; using System.Collections.Generic; using UnityEngine; public class characterStateAffectedInfo : MonoBehaviour { [Header ("Main Settings")] [Space] public bool stateEnabled = true; public string stateAffectedName; public bool stateAffectedActive; public virtual void activateStateAffected (float stateDuration, float stateAmount) { } public virtual void activateStateAffected (bool state) { } public bool isStateAffectedActive () { return stateAffectedActive; } }