using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class persistanceTravelStationListBySaveSlotInfo { public int saveNumber; public List playerTravelStationList = new List (); } [System.Serializable] public class persistancePlayerTravelStationInfo { public int playerID; public List travelStationList = new List (); } [System.Serializable] public class persistanceTravelStationInfo { public int sceneNumberToLoad; public int levelManagerIDToLoad; public persistanceTravelStationInfo () { } }