using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class persistanceWeaponAttachmentListBySaveSlotInfo { public int saveNumber; public List playerAttachmentWeaponList = new List (); } [System.Serializable] public class persistanceAttachmentWeaponListByPlayerInfo { public int playerID; public List attachmentWeaponPlaceList = new List (); } [System.Serializable] public class persistanceAttachmentWeaponPlaceInfo { public bool attachmentPlaceEnabled; public List attachmentWeaponList = new List (); } [System.Serializable] public class persistanceAttachmentWeaponInfo { public bool attachmentEnabled; public bool attachmentActive; }